RaSavage42
RaSavage42
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- RaSavage42
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Comments
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/2338331#Comment_2338331
As a solo Kindred was one of my main perks for awhile. It is very handy and team friendly. Its the only survivor perk that I think should be base kit (if they dropped the killer aura reading). I eventually dropped it for Bond tho. I will still slap Kindred on during rank reset but once I am back to purple/red ranks I go back to Bond ^^
Corrupt is pretty much a must have on a lot of killers to be fair. Trapper is on of my fav and I feel so much pressure if I don't have that perk :<
Corrupt is another perk that is debatable to have as base kit, but I can see how it would be a little OP on certain killers (especially now that Lethal Pursuer is in the game).
Even so... I still have 1-2 gens pop during first chase so survivors have outplayed me or spawned on gens that weren't blocked
I did run both Bond and Kindred (cause I don't know what else to use to help the way I play)
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Survivor- Kindred
Killer- Corrupt
I can't seem to let them go... With Kindred I can see if the killer (Or see my teammates go for the save or stay on their gen) is staying put (Or see Hag put traps down) or moving... Without Corrupt the first two-three gens get done before I see the first survivor
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Just WOW
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@Shadow_Master953 said:
https://forum.deadbydaylight.com/en/discussion/comment/2312715#Comment_2312715
he did not. Either way, if the go to thing to say is "end your life" there is a lot more needed than a simple "Im sorry"
Yea I know... "I'm sorry" would've been the first thing
But that sucks... Sorry to hear that
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Online games (and games in general) make ppl do dumb things out of rage (i've gotten a few messages like that)
@Shadow_Master953 Did he apologize (Just wondering)?
Some ppl will go off in rage then settle down and apologize (I have)
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I'm all for BVHR doing that
There are so many issues in game that they need to calm down and give us a health patch
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If I can get a hook on all survivors... That's a win for me
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All of my ideas would also buff SWF if they are put into the game so I won't say them SORRY
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Live or Let Die:
If you are the first survivor to die your death gives the other survivors a boost in action speed for the next 5/10/15 seconds
Increases your chance to be the obsession
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@Yords said:
It's hard to believe people who say that most games they were camped, tunneled, or slugged.
Probably due to the loose definitions of those words....
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The hatch should only spawn when all gens are done or last survivor...
Also adding time to open the hatch- 2.5 seconds uninterrupted (same as hooks)
And starting EGC when all gens are done- Cause this 99% the exit gates thing is getting old (IMO) and it Feels Survivor sided seeing that they can 99% a gate to get the last save (IMO)
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Good question
Probably won't change the way I play until the end
All I want is 4stacks of BBQ... LOL
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2174397#Comment_2174397
Yah thst would be a problem letting high ranked survivor play low ranked killers. Should have just left it alone if the low ranked survivors couldn't handle high ranked killers they shouldn't team 7p with high ranked survivors
But now all of that doesn't matter... so now I (as a Green ranked killer) face a rainbow of ranks no matter if they are SWF or not
That's the problem IMO
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2173564#Comment_2173564
Was it becuse some of their players were so bad they couldn't play at the higher level or did they not like that 6hey could play against lower ranked killers for easy wins?
It was the lower ranked survivors that were being killed first that caused the devs to switch to having those groups to face lower ranked killers
Then from that The Higher Ranked players could get the easy wins
But now all that doesn't matter
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Sorry should've said: "It was because of SWF's"
:P
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I kinda wish it wasn't an instant take away though... But it can be strong to the players who Tunnel a lot or get Tunneled a lot
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@IronWill said:
Escaping should give the fewest points towards a pip while getting chased should award more so people actually learn to loop the killer and be helpful for the rest of the team and not just hide all match long so they can take the hatch in the end.
And gen points as well
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2173232#Comment_2173232
Oh I don't think you can do anything about survivors playing with their own rank, just treat a group of them as one rank, likely their highest to prevent purposely playing against lower rank killers
Funny you bring that up.... That was how the MM worked years ago, But lower ranked players didn't like that
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I play casually as killer (Cause I don't care about how good I am at this game) Though I did get to R1 and realized it was not where I wanted to be... LOL
I used to care but not now... since the game is so RNG based... and they then they tried to make MMR work
A Main Survivor Player doesn't matter as much as RNG does IMO
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Also making SWF's play with "Their own rank" would be hard to do
What you suggested would make that a thing but survivors wouldn't like that... making a COMP mode would be good but a "split" playerbase would not be "good"
There is nothing they can do to make matches better for both sides...
What would help is to actually take points away instead of half for both sides and make them harsher
There are to many variables in this game to make ranks matter... even with your suggestions
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@Jacoby2041 said:
I love having an alternate way to escape, I just wish it was handled differently with stuff to balance it out (like a second objective basically, but the devs aren't gonna do that) instead of being tied to an item or dumb luck
Right... I'm thinking the same thing
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2152860#Comment_2152860
- it is abuse when camping and tunneling are the only strategies used by killers along with the fact that every killer runs NOED
- killers are not nearly as weak as everyone thinks they are it is just swfs that make killer seem weak
- DS, borrowed time, and god loops don’t allow the survivor to escape when they don’t deserve unlike NOED which will give bad killers free kills when they didn’t earn it. Keys do give survivors unearned escapes but if NOED exists in its current form the keys should stay the same too since they are the survivor counterpart of NOED
- killers aren’t meant to win every game either
- NOED gives free undeserved kills to bad killers so keys should do the same for survivors. As I said you don’t give one side something unfair and leave the other side helpless
- I don't do those things or use NOED so drop the "every" and say "some or most" please
- True... nothing wrong with saying that
- Actually they do along with body-blocking which happens sometimes
- Personally I know that... But others might not fully understand what that means yet
- True... But some survivors put themselves in those situations by not leaving when a door is opened
Camping and Tunneling are killers way to say gens are to easy to do right now (If you really think about it)
All survivors should do is look at what loops lead to others (Still have to learn this myself)
Hatch shouldn't allow a hiding Claudette to either wait for all her "teammates" to die or for enough gens to be done and key out Or even keying out mid chase (Had that happen to me before)... Keys don't counter NOED finding all of the totems and cleansing them are
It's supposed to be a fair match but some thing(s) happen(ed)
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You do realize that it's only active when the killer has a survivor on their shoulders... And killers can't spend a lot of time looking around when they have to hook the survivor they have... And it's only 4m (I think)
Not a useful perk
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Cause I learned the killer
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@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2147621#Comment_2147621
I got hooked at two gens but i got saved.
Ok thanks for saying it
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Unless you spawn in the middle of the map... and the Blocked Gens are split
That happens to me a a lot
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When I play Killer (R11) I tend to face All ranks which make sense due to the matchmaking just wanting to get games going... AKA Not really looking at MMR but looking at Connections
I play on NA East
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Where are you all playing from? That has something to do with whom you play against...
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@tippy2k2 said:
She must be set to "TOXIC". You have to Boop The Snoot to change her settings to "NICE".
Sorry but that only works for a few Pig players... Apparently
If I am crouched then by all means... but will still hit you after (cause your the only one I see)
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You were chased for 5 gens not tunneled :)
From what you were saying- if you got hooked before the end then yea I'd say tunneled as well
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People play this game differently (From consoles/PC to how they interact with other players)
I don't have the heart to unlock the Trickster so I have no experience to say but have played against a few
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If RNG says so then yea it can happen
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I have used them in the past
I did get a couple of kills with it, But the majority of the time the survivors got the trap off in time
I got a few kills with Combat Straps and Videotape before as well (I know this was unrelated)
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Any of the exhaustion perks- Trimming any numbers would make them Unbareable or Useless
Sprint Burst
Lithe
Dead Hard
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I don't run any Regression perks...But I run a gen delay perk Corrupt on pig and it works best with my playstyle
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@Dingo88 said:
Why can't people just leave when the exit gates are open rather than make noises to attract the killers attention then keep doing so even tho the killer is miles away just leave no one cares that you beat them just go rather than delay the game further.
Cause experience points are based on how long the match goes (Devotion Level). They might want to give you hits for your points (most survivors do it... others just want to see you standing there when they leave)
I kinda wish those exp. points were geared more toward Survival instead of Devotion Level... that would also help with BP gain and the Survival Emblem issue even more
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Pig
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Hangman's Trick- Revert it back to making sabo take longer, and have sabo'd hooks respawn faster
I want the Open Handed buff to make it into the game
I can only think of combining two perks into one....
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How about only having the farthest box be lit when a trap is active... like Freddie's alarm clocks
So survivors have to think of what to do... go to that box or try to find one closer
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I don't think having a bouncing type of power would would work
But I was thinking of a retrievable power
Like a Viking killer who throws an axe as a power but also uses the axe as the M1 attack
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@Hex_Salt said:
https://forum.deadbydaylight.com/en/discussion/comment/1967085#Comment_1967085
Also meant to say in that tournament no points for saves and if a survivor bleeds out no points for the kill
Then make saving worth 1 point
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Ok... I feel kinda lost (probably cause I play casually)
Can someone explain how Comp really works
Or show me where to go for the information
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It should pop up when the gates are powered, not when the killer get's a down
Cursed- Hex: No One Escapes Death
Also @Clueless and @Saltjar34, I think EGC should start when the gates are powered in general... I do like the ideas though
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Hangman's trick- current version
I think this perk is the worst designed perk... Aura reading when carrying a survivor and a notification when a survivor starts sabo (but sabo takes two seconds)
I really want this perk reverted back to having sabo take longer and show the aura of the survivor sabo'ing
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I agree with @Nosferatu3145 about kindred
I use Bond... To see others while in range
Also empathy (or selfcare with a medkit) for some faster heals (if you think your teammates won't heal you)
Anyway start with kindred and work your build around that
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I would like to see Rin's mother as either a killer or a survivor
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1) Pig- IMO the most versatile but hard to master... also strategic in the way you use her traps... She's fun to play as well
2) Spirit- her power is one that I like using, being able to disappear... move about the map is fun to me
3) Hag- Placing traps with a plan and then capitalizing on it feels good
4) Doc- Getting a shock just right feels great... I also like his chase music
5) Wraith- Sometimes I play him with Whisper only... other times I just want to observe survivors so I seldom uncloak ( had a few matches where the survivors noticed I wasn't uncloaking so they fallowed me around and one group give me points... The fun that was)
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The purple box add on and Crate of Gears should be enough to have heads pop (but don't count on it)
Tampered Timer and Crate of gears is good to for head pops as well
I got some of mine by RNG cucking the survivors... Even had a two for one (two head pops for one gen)
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I agree with all who said that it's the playstyle of both sides that affect the community not perks
I concern myself with happens during the match... Not the perk screen (unless I saw something in the match I found interesting)
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Another Pig main here (so there're 4 of us)
I don't play like that but I have seen it from the survivors perspective
Those who do it are players that like @SilentPill said want to get head pops... Or players whom don't know how to play Pig (sorry but that needed to be said)
I've gotten around 50 (+/-) head pops... some of which I wasn't trying for... and others where I put RNG in my favor (or tried to)