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RSB

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  • @DocOctober said:

    @cauthon1041 said:
    The only thing about the clown that i think is OP at all are some of his add-ons. The ones that cause exhaustion for 30 seconds+. Taking away perks from survivors is bad balancing, unless you're willing to lengthen the time it takes to reload the bottles by a decent margin.

    Oh but Hex Perks are just fine?

    Hypocrisy.

    Of course, because it makes the killers weaker, so who cares?

  • @EpicFailTryHard said:
    he can slow down survivors though?

    And? They shadownerfed him.

  • @LukeThe13th said:

    @Jack11803 said:

    @LukeThe13th said:

    @Jack11803 said:

    @LukeThe13th said:

    @Jack11803 said:
    It’s both. Let that sink in, and sauté a little.

    What do you mean both?

    You can get him free, or with money. CONFUSION INCREASES

    That makes no sense? how can he be both?

    Do you mean its free on PS4/XBOX and Steam has to pay for it?

    On both steam, and console, you can both pay for him, and get him free. CONFUSION IS MAXIMUM

    Why would people pay for him when its free, Are you trolling ?

    You can buy himn for money (DLC), or for in-game cash (the shards).

  • @MineAntoiya said:

    @RSB said:
    TransNea skin with muscles?

    LGBT By Daylight - I'd imagine Neah would be the kind of person who screams at the killer for being sexist and transphobic because they're tunneling lol

    Gay by Gaylight

  • TransNea skin with muscles?

  • @ComelyStar said:
    People that bought the Clown DLC have received Kates top as a white version. That is the exclusive skin.

    XDDDDD << that is my comment on this.

    If they want to attract people into buying their DLCs, they should release fine exclusive skins for them, not ######### top for Kate, and head for Dwight. Also, why do killers receive nothing?

  • @Soren said:
    Later. They did release a Dwight exclusive for who bought Leatherface DLC, though.

    So we are still waiting for every other killer and survivor skins? Also if they want to release "exclusives" like that Dwight head, then... meh.. It should be full sets of skins, not just one head.

  • @Shadoureon said:
    This DLC only released a survivor with 1 clothing set... The white shirt is free. They dont want to create to much free clothing now that they made the cashgrabstore.

    But they promised to do so.

  • @Mister_Holdout said:
    Hey guys, as many of you know The Clown will be released very soon.

    He's one of my favorite killer designs, and as such, I'm going to make him my secondary main. But I'm having trouble selecting perks for him.

    Here's my current idea for a build:

    Hex: Ruin
    BBQ and Chili
    Bamboozle
    Whispers

    Let me know what you guys think.

    NC instead of Whispers, maybe?

  • @ComelyStar said:

    @Noodle said:

    @weirdkid5 said:
    Noodle said:

    They did say directly buying the DLC will give you exclusive cosmetics compared to unlocking it with shards.

    The DLC, not cosmetics. So you're saying if we buy the characters we get exclusive items?

    Can you provide a source? Cause I was actually asking for something like that, give something exclusive to people who bought, say the Doctor before 2.0

    Not sure why my old post was removed but anyways you'd have to go back 2-3 streams and rewatch them to find but they said if you directly purchase (future) DLC with money you will get exclusive cosmetics matching that DLC's theme. As for old DLC so far they have given Dwight a special cosmetic head for people who purchased the Leatherface DLC but they have not come out and said anything about giving out exclusive cosmetics to old DLC like the Doctor's. At the moment we'll just have to wait and see what they do.

    Wait, what? They gave Dwight a head cosmetic if you bought Leatherface? When did that happen? D;

    @ComelyStar said:

    @Noodle said:

    @weirdkid5 said:
    Noodle said:

    They did say directly buying the DLC will give you exclusive cosmetics compared to unlocking it with shards.

    The DLC, not cosmetics. So you're saying if we buy the characters we get exclusive items?

    Can you provide a source? Cause I was actually asking for something like that, give something exclusive to people who bought, say the Doctor before 2.0

    Not sure why my old post was removed but anyways you'd have to go back 2-3 streams and rewatch them to find but they said if you directly purchase (future) DLC with money you will get exclusive cosmetics matching that DLC's theme. As for old DLC so far they have given Dwight a special cosmetic head for people who purchased the Leatherface DLC but they have not come out and said anything about giving out exclusive cosmetics to old DLC like the Doctor's. At the moment we'll just have to wait and see what they do.

    Wait, what? They gave Dwight a head cosmetic if you bought Leatherface? When did that happen? D;

    Tommorow, currently you can see it in PTB.

  • @Dustin said:

    @LatexT said:
    So we all know in what position the Wraith is right now, and I thought of a pretty good buff since his power is pretty bad (You can see him with no problem whatsoever). I thought that instead of seeing his silouette when he is invisibile, you can't see it anymore, and you can only see the grass move and hear his grunts. What do you think? I played many matches with him at high ranks, but I am seen too quickly to get anywhere near those survivors.

    I somewhat support the idea but I'd like to see it to where Wraith was completely invisible until maybe within 12 meters or so and then you could see the shimmer fade in. It still wouldn't change much but it's better than him being able to be seen far enough away even while invisible.

    @RSB said:
    -total invisibility
    -buff to his uncloak speed

    • built in windstorm
      -let him move through the obstacles at 90% of his speed while cloaked

    Boom, a viable killer

    So walk through pallets? What would happen if Wraith tried to uncloak while ontop of a pallet?

    He could not.

  • -total invisibility
    -buff to his uncloak speed

    • built in windstorm
      -let him move through the obstacles at 90% of his speed while cloaked

    Boom, a viable killer

  • In-game report system is not working, it is not even sending a report. This is there for the lulz, placebo, you can name it.

  • Do not worry, after the hatch they have another free escape.

  • @Antman50 said:
    Killer is so much easier..  In my whole DBD gameplay as killer I have only lost about 8 all up and have 4 maned like 120 around time and still going..  I used to be survivor bit the blood points are ridiculous 

    Yo do not know what are you talking about.

  • @Nos37 said:
    80% of the rage quits I see are Doctor matches. 90% of mine are, too.

    They always run Distressing.
    It always covers half the map (or the whole map on certain maps).
    All he has to do is check lockers if no one's screaming.
    Tier 1 Madness messes with the skill checks.
    Tier 2 Madness gives way to his crutch add-ons.
    The Madness takes forever to get rid of and won't drop even if you're in a locker b/c the Doctor's on the same half of the map as you, pausing the regression.

    "nurf him, cus im dcing against him"

    Really? I mean, really?

  • @TheBretzel said:
    The Boogeyman is just a tale for childr-

    Hello? Helloooooo?

  • @iOrangeStain said:
    Practice makes perfect. Looking up makes you go farther, looking down makes you go to almost nowhere. In places like Lery's or The Game, I just flick my head up a split second before the blink.

    @iOrangeStain said:
    Practice makes perfect. Looking up makes you go farther, looking down makes you go to almost nowhere. In places like Lery's or The Game, I just flick my head up a split second before the blink.

    I think he talks about her deadzones.

  • @Fre_Shavacado0 said:
    someone correct me if i am wrong... but i believe they said in a stream they had no plans to touch up the characters because they thought they looked great... i specially remember them saying something about Meg? if i can find the stream i’ll link it... was some time ago though. maybe if they keep advancing the graphics they’ll go back and revamp them.

    The Meg was reworked if I remember correctly, she looked different back at the beta.

  • Playing Nurse with the Darkest Moonlight and the thicker fog would be horrble, I just hope they won't bring it back.

  • @ChesterTheMolester said:
    About a month ago Trapper was promised to get some buffs regarding his add ons, time efficiency and disarm etc. I want to ask if anyone has more Information like an ETA, or anything that might be in the update.

    Also will the Trapper rework come in the form of a dedicated update (cube) or with small changes spread throughout multiple updates?

    Oh and  can we get the Unmasked Trapper as a cosmetic? We already know hhow he looks like.

    They promised to buff Bing Boy, and some other killers, but as you can see, they even have problems with releasing good killers.

  • @LatexT said:
    It happens in every map, I can blink through open spaces, but as soon as I try to blink through... a big tree? Nope, you stay where you are. Every single truck in Autohaven, which is the core of every loop? Nope, can't go through that either. I tried loading the blink at max too, I still can't.

    Every map is bugged for her, and devs don't want to fix it. This is the reason I stopped playing her.

  • @Brady said:
    This is my number 1 request. Out of all the changes, all the nerfs, and the buffs, I really want this.

    Remove pallets all together for all I care. They're a clutch. I want ways to remove LoS and tricking the killer more easily than crouching beneath them to go back through the window, or mind games around the shack/pallet. Besides, shadowborn even defies most jukes cause your FOV is increased and you can often see they're small jukes.

    Like, all we got are simply running around a circle until at some point we can make an unpredictable move that throws off the killer on where you went. That's not efficient enough nor that fun...and as easily traceable survivors are when injured, it makes it even harder. (Blood splats, injured noises, footsteps & footstep sounds, survivor breathing, grass movement & sound).

    Offer us a way to hide, lockers are just wayyyy too obvious. When someone magically disappears,I wonder oh so dearly where they went...:P

    Less pallets and infinities, more juking and hiding spots and we have a deal.

  • P A R R O T S T O R R A P
    A
    R
    R
    O
    T
    S T O R R A P A R R O T S

  • @Master said:

    @Saphira344 said:
    You say that but think of it this way, your basically going in with a perk that isnt usefull unless your the last one in the match, and your basicly going in with only 3 perks, if every suviver now has to run Left behind just to stand a chance aginst the hatch being closed we are basicly forced into running 3 perks only. There needs to be a slite buff with gen repair when the hatch is closed without having to run a perk that might not be needed or used. Chance of you staying alive that long is about 25% if you get lucky!

    Funny, but exactly this is what survivors suggest the killer all the time.
    Get genrushed? Take ruin, have a dead perk after 30 sec
    Cant protect your ruin? Take TOTH, have 2 dead perks after 1min+
    Survivor then tells you to take OP noed, dead perk because it doesnt even activate sometimes
    Cant find the lsat survivor? Use whispers
    Scared of flashlights? Use lightborn
    Too many toolboxes/medkits? Use franklins

    Should I keep going?

    jast brek di ballet

  • @Baxterchen said:
    Please tell me what i could do better but:

    BBQ n Chili
    Nurses
    Brutal Strength
    Ruin

    i know it's meta as all hell but i feel like iy'd be effective. thoughts?

    Monitor & Abuse is a must have on Myers, as it makes you have 0 TR at level 1, and very few of Terror Radius at level 2. You would also want BBQ, Nurses and Ruin.

  • @Jack11803 said:
    Just give solo comms equal to SWF, so they are equal strength, then nerf both. Balance achieved

    Maybe this too, but new gamemode would be very cool, people want to play killers together.

  • @RuneStarr said:
    Since his announcement, all I've wanted is Pretty Woman LF.
    I want this even more than Englund Freddy (then again, who really plays Freddy lmao)

    It is pretty leatherboi

  • @Temori said:
    So why does Barbecue & Chilli gives you 100% more bloodpoints AND it reveals the aura of survivors. I mean I love using this perk, but We're gonna live forever also gives you 100% bloodpoints but there's no other "special effect". Also, perks are meant to help you ingame, but this perk only takes effect after game, which seems pointless for me

    What do you think about it? I personally think that WGLF should get a new cool "extra"

    Because you can gain tokens for WGLF in 2 ways, and for BBQ only in one way. Alsogaining stacks for WGLF is way easier, than for BBQ.

  • @Jack11803 said:
    @RSB

    It’s not. Completely unique skin not available in store is what people who paid for the whole chapter will get.

    It won't be so unique, since there are many people who own all DLC's (including me), but I count they will be as much good, as the ones for $10, not just a reskin, or recolor. Also, do you know when will they give the skins? In the shop update this month, or later?

  • @Jack11803 said:

    @projecteulogy said:

    @Jack11803 said:
    Already confirmed all payers of unlicensed DLC will get a cosmetic only available from buying it with real money.

    Can you link a source? And future purchases or including pre-purchased?

    Most recent streams and QnA’s on YouTube on the dev channel. Includes pre-bought.

    Almost every character has a set of skins, which could be available only by buying it with the aurics. they would be okay for me if it would be exactly that skins.

  • @NeoGriim said:
    The nurse is insanely difficult if you're just starting the game but is such a cool looking killer. I want to be able to play her, and I've tried, but her teleport is just so difficult to grasp the distance.

    What if her blink had a glowie indicator on where it would land? Perhaps it could detach her vision field glow (the one that the survivors see) and move that ahead to where she'd be blinking too and for balance sake, the survivors could see it too. I think this is probably more of a nerf than a buff, but I don't think it'd make her completely unplayable, and it'd help new players get into her a bit easier, and help players not get slaughtered quite as bad by a nurse who's really good with her.

    Difficult? Yes, but it is intended, so not everyone can be a god with her. The only thing they could change is 12412414deadzones on maps, because she literally can't blink through half of the objects on some maps.

  • @ZeBee said:

    @RSB said:

    @Runiver said:

    @RSB said:

    @Runiver said:

    @RSB said:

    @Runiver said:
    What does "1 to 0.5 slower in running" means ?
    The clown has the fastest base running speed in the game, shared with Trapper, Pig, Billy, LF and such.

    Having to look for a locker to reload is actually slower than being able to walk while reloading.

    I possibly agree about 1 thing : reloading 1 bottle should possibly be shorter than reloading all 4.

    Maybe he thought about his slow movement speed while throwing? I do not know.

    Still, I do not understand what "1 to 0,5 slower" meannnss
    Pleaasse help me.

    This is the big unknown, my friend.

    Oh, I get it, he wants the slow to be 0,5 to 1s longer.
    Devs are already considering this @MikeLatin7 , they are gonna buff it up to 2s according to what a dev said

    Doubt that it will change anything, he will be weak anyway. The only thing that could make him strong would be actual blindness (like flashlight) and interrupting with the actions, like Doc's zap.

    But hes not weak at all hes mid tier, just under doctor or same level

    Doctor is way better than him, trust me, I used to main him and he can be pain in the ass, even on high ranks. The Clown... meh, he can't. His ability almost does nothing.

    in The Clown Comment by RSB
  • I've thought about same thing recently, but I dobut the devs will implement it - it would be too hard for them, and survivors gonna outcry. Someone even made a mod, that changes the perspective of view from 3'rd person to the 1'st, and it looked amazing.

  • @SquirtleSurgeon1 said:

    @Runiver said:
    As stated above, there is no aim assist.
    There is a hit detection system, that turns your camera if it detects a target in your hitbox as you start to hit (which is a very large cone on M1 attacks) to give a better feeling to the player. Just imagine if the camera wasn't turning. It would lead to an HIT animation not directed toward the survivor, and it would look dumb.
    Afterwards, there's a hit animation, hitting 0,3s later.

    That difference can make the animation to miss completely, leading to indesired effects. (example : miss with chainsaw during Sprint Bursts and such)

    In any case : there is no auto-aim/aim assists in this game. If a killer did hit you, he did legit aim properly as you were in his hitbox.

    You can try to deny that fact as much as you want and give your own explaination, devs explained it on streams, several times.

    So what your saying is, is that if a killer swings in a 360 degree angle, it will hit the survivor 100% of the time

    I think we should not bother discussing with you, a you are closed in your little, survivor world full of cheating killers with "aim".

  • @SquirtleSurgeon1 said:

    @RSB said:

    @SquirtleSurgeon1 said:

    @RagingCalm said:
    I can prove to you that Killer "aim assist" hurts them by auto aiming onto walls in under a minute in kyf.
    You would still say it is bull ######### though, so it is not even worth following this discussion to read your response to this -_-

    I do agree that it can be messed up for killer as the aim assist doesn't even work all the time I know, but it still is broken with characters like Clown and Pig who have a different lunge / swing than other characters

    Hitting with Clown is way more difficult, because of his lunge.

    That is the biggest straight up LIE I have ever heard, I played clown on the PTB and missed MAYBE 2-3 lunges he has the easiest lunge in the game right now by far play against him for once and realize that you can't do anything against his lunge, if you 360 he can hit 99% of the time.

    So welcome in the "Overpowered Killers Club" I think. We like to terrorize poor, underpowered survivors, tbag them and hold their games hostage, while waiting at the gate.

  • @SquirtleSurgeon1 said:

    @RagingCalm said:
    I can prove to you that Killer "aim assist" hurts them by auto aiming onto walls in under a minute in kyf.
    You would still say it is bull ######### though, so it is not even worth following this discussion to read your response to this -_-

    I do agree that it can be messed up for killer as the aim assist doesn't even work all the time I know, but it still is broken with characters like Clown and Pig who have a different lunge / swing than other characters

    Hitting with Clown is way more difficult, because of his lunge.

  • @SquirtleSurgeon1 said:

    @RSB said:

    @SquirtleSurgeon1 said:
    are you stupid? have you played killer? Killers HAVE AN AIM ASSIST

    Call "stupid" someone from your family, or friends, okay? I haven't insulted you, and I demand the same. Thank you.

    I will quote it for you - "hat killers DOES NOT have an aim assist? It is just an animation fit AFTER detecting a SUCCESFUL hit".

    I call everyone stupid first of all and second killers do have an aim assist

    "I call everyone stupid so it does not count" - seriously, how old are you? 14? 16?
    So if killers are so OP, and have aim, then go on and play Nurse, see how "Aim" looks like.

  • @SquirtleSurgeon1 said:
    are you stupid? have you played killer? Killers HAVE AN AIM ASSIST

    Call "stupid" someone from your family, or friends, okay? I haven't insulted you, and I demand the same. Thank you.

    I will quote it for you - "hat killers DOES NOT have an aim assist? It is just an animation fit AFTER detecting a SUCCESFUL hit".

  • How many times devs must explain to you, survivors, that killers DOES NOT have an aim assist? It is just an animation fit AFTER detecting a SUCCESFUL hit?

  • @Swiftblade131 said:

    @RSB said:

    @Swiftblade131 said:

    @RSB said:

    @Swiftblade131 said:
    I can actually hear survivors sneaking if I am close enough sometimes (When they rustle grass and bushes), I can hear their running footsteps, I can hear their exhausted breathing, I can hear their injured noises without Stridor!

    A big thank you for the audio improvements!

    Are you talking about the PTB, or the regular version?

    PTB, I tagged it

    I asked, because they fixed the sound in the last patch, not in the PTB, I think.

    The sound in the PTB is perfect, I had a harder time up until testing out the PTB. Perhaps they made it more prevalent than before?

    Maybe, I do not know, when I checked PTB's patchnotes, there were no mention about the audio changes.

  • @Swiftblade131 said:

    @RSB said:

    @Swiftblade131 said:
    I can actually hear survivors sneaking if I am close enough sometimes (When they rustle grass and bushes), I can hear their running footsteps, I can hear their exhausted breathing, I can hear their injured noises without Stridor!

    A big thank you for the audio improvements!

    Are you talking about the PTB, or the regular version?

    PTB, I tagged it

    I asked, because they fixed the sound in the last patch, not in the PTB, I think.

  • @Swiftblade131 said:
    I can actually hear survivors sneaking if I am close enough sometimes (When they rustle grass and bushes), I can hear their running footsteps, I can hear their exhausted breathing, I can hear their injured noises without Stridor!

    A big thank you for the audio improvements!

    Are you talking about the PTB, or the regular version?

  • @Runiver said:

    @RSB said:

    @Runiver said:

    @RSB said:

    @Runiver said:

    @RSB said:

    @Runiver said:

    @RSB said:

    @Runiver said:
    What does "1 to 0.5 slower in running" means ?
    The clown has the fastest base running speed in the game, shared with Trapper, Pig, Billy, LF and such.

    Having to look for a locker to reload is actually slower than being able to walk while reloading.

    I possibly agree about 1 thing : reloading 1 bottle should possibly be shorter than reloading all 4.

    Maybe he thought about his slow movement speed while throwing? I do not know.

    Still, I do not understand what "1 to 0,5 slower" meannnss
    Pleaasse help me.

    This is the big unknown, my friend.

    Oh, I get it, he wants the slow to be 0,5 to 1s longer.
    Devs are already considering this @MikeLatin7 , they are gonna buff it up to 2s according to what a dev said

    Doubt that it will change anything, he will be weak anyway. The only thing that could make him strong would be actual blindness (like flashlight) and interrupting with the actions, like Doc's zap.

    He's actually pretty strong in chases.
    But he has a very weak map control. Devs are trying to figure out something to give him more options atm, I believe. No promises tho, obviously.

    He may seem good in chases, because survivors are trying to avoid his gas clouds, but when they figure out the tonics does nothing, he will be wothless.

    His gas cloud is actually pretty strong when they run into it. 15% slow isn't negligible, especially if you can extend the duration to 4-6s due to some add-ons for example, or the extra time spent in the cloud.
    With the removal of the vacuum, someone walking through a cloud is usually getting hit rather consistently.

    Your best bet against clown is to run to another juking spot nearby if you have the time to, or to directly drop the pallet, which could prove risky for the lategame. It's actually decently strong, and I have several clips of extensive uses of potions that are actually pretty hard to counter (even tho the survivors aren't playing perfectly, obviously, but so am I)
    https://www.youtube.com/user/FunnyDreamzz/videos

    Tho I suppose it's debatable.
    I played against quite a few good players in the PTB, and I found the bottles to be very reliable when well-placed to cut escape routes

    The time will tell, my friend, now we can't really tell, because it is PTB. In my opinion he could use some buffs, I'm tired of new killers, who are mediocre AT BEST, because he will never be mid-high tier, sadly. I like playing him, but he is not, what he should be.

    in The Clown Comment by RSB
  • @Runiver said:

    @RSB said:

    @Runiver said:

    @RSB said:

    @Runiver said:

    @RSB said:

    @Runiver said:
    What does "1 to 0.5 slower in running" means ?
    The clown has the fastest base running speed in the game, shared with Trapper, Pig, Billy, LF and such.

    Having to look for a locker to reload is actually slower than being able to walk while reloading.

    I possibly agree about 1 thing : reloading 1 bottle should possibly be shorter than reloading all 4.

    Maybe he thought about his slow movement speed while throwing? I do not know.

    Still, I do not understand what "1 to 0,5 slower" meannnss
    Pleaasse help me.

    This is the big unknown, my friend.

    Oh, I get it, he wants the slow to be 0,5 to 1s longer.
    Devs are already considering this @MikeLatin7 , they are gonna buff it up to 2s according to what a dev said

    Doubt that it will change anything, he will be weak anyway. The only thing that could make him strong would be actual blindness (like flashlight) and interrupting with the actions, like Doc's zap.

    He's actually pretty strong in chases.
    But he has a very weak map control. Devs are trying to figure out something to give him more options atm, I believe. No promises tho, obviously.

    He may seem good in chases, because survivors are trying to avoid his gas clouds, but when they figure out the tonics does nothing, he will be wothless.

    in The Clown Comment by RSB
  • You can unlock it in the shrine (so it will have a chance to appear in the Bloodweb of all your survivors), or buy it on the level 40 from Claudette's bloodweb (this perk will have special, orange colour). If you buy it from Claudette's Bloodweb it will also have a chance to appear in the other survivor's bloodwebs.

  • @Runiver said:

    @RSB said:

    @Runiver said:

    @RSB said:

    @Runiver said:
    What does "1 to 0.5 slower in running" means ?
    The clown has the fastest base running speed in the game, shared with Trapper, Pig, Billy, LF and such.

    Having to look for a locker to reload is actually slower than being able to walk while reloading.

    I possibly agree about 1 thing : reloading 1 bottle should possibly be shorter than reloading all 4.

    Maybe he thought about his slow movement speed while throwing? I do not know.

    Still, I do not understand what "1 to 0,5 slower" meannnss
    Pleaasse help me.

    This is the big unknown, my friend.

    Oh, I get it, he wants the slow to be 0,5 to 1s longer.
    Devs are already considering this @MikeLatin7 , they are gonna buff it up to 2s according to what a dev said

    Doubt that it will change anything, he will be weak anyway. The only thing that could make him strong would be actual blindness (like flashlight) and interrupting with the actions, like Doc's zap.

    in The Clown Comment by RSB
  • @Runiver said:

    @RSB said:

    @Runiver said:
    What does "1 to 0.5 slower in running" means ?
    The clown has the fastest base running speed in the game, shared with Trapper, Pig, Billy, LF and such.

    Having to look for a locker to reload is actually slower than being able to walk while reloading.

    I possibly agree about 1 thing : reloading 1 bottle should possibly be shorter than reloading all 4.

    Maybe he thought about his slow movement speed while throwing? I do not know.

    Still, I do not understand what "1 to 0,5 slower" meannnss
    Pleaasse help me.

    This is the big unknown, my friend.

    in The Clown Comment by RSB
  • @Runiver said:
    What does "1 to 0.5 slower in running" means ?
    The clown has the fastest base running speed in the game, shared with Trapper, Pig, Billy, LF and such.

    Having to look for a locker to reload is actually slower than being able to walk while reloading.

    I possibly agree about 1 thing : reloading 1 bottle should possibly be shorter than reloading all 4.

    Maybe he thought about his slow movement speed while throwing? I do not know.

    in The Clown Comment by RSB
  • @weirdkid5 said:

    @FSB75 said:
    How about a killer hatch....once 1 or 2 survivors are left, a killer only trap door appears in the basement and the killer can choose to end the game without penalty.

    There definitely needs to be a concede button I believe.

    Maybe, but when they see killer clicking "Concede" butto, imagine how their egos get boosted, imagine the humiliation the killer will suffer from on his chat, comments on profile and invites to the friends from them.
    Also, there are better ways to solve it.

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