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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532971#Comment_3532971
Y'all need to stop bringing MFT into any conversation that it's not about MFT. It's so boring to go through comments of any conversation and seeing people pulling that card all the damn time.
Thank you! Like sweetie. This discussion is about ultimate weapon. This isnt about made for this. Go to other threads that talk about that.
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Its not bad but i believe it is bugged. I should not be screaming if im in locker and the perk is active. Other perks even other killers powers like doctor prevents the survivor from screaming if they are in a locker.
Also, it gets really weird when someone wants to slug and find the last person with it
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This feature shouldve definitely hit the beta tab and be an optional thing. Unlike prestige, most ppl in the community are positive with hiding it until endgame to prevent lobby dodging, targeting etc. But this feature honestly doesnt change much for most players unless ur new which im happy if included. New players need something like this to make it a bit easier to get into this game.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/389940/hidden-updates-for-the-elite
Instead of spinning some elitist narrative just be happy Behavior attempting to approve match making. Personally i think the prestiges should be visible as a way to gauge the team experience level.
They will never improve matchmaking systematically. Hiding prestiges will lower risk of lobby dodging. Because when u leave, it will hurry to get anyone even at a wider range of your mmr most likely to prevent longer queue times which the devs said themselves.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530023#Comment_3530023
My friends I was playing with didn't get it, so I was wondering. Then it definitely has to be a feature only some people got first! Thank God, because I've been asking for something like this months. Hope everybody gets it with a feature update + the feature to see the builds on the right.
I dislike how only a few people are getting these hidden updates. Not fair to the rest
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I dont run the same meta builds for one. When you keep using the same build and same playstyle, you get bored pretty quickly. I even run no mither builds to spice it up.
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Meh. Trust you learn to get use to it if you really like the character. Took me like 10 minutes to get used to his new voice. Yes. I prefer the older voice but the new voice is still fine and ill still play him.
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More legion skins....as if we dont have enough of those.
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@Phantom_ said:
How many posts does BHVR need to see before they actually do something about this issue? It has been going on since KNIGHT. How many months ago was that???
And if you guys have the audacity to say 'just play out the match, just break it' you haven't tried playing that in SoloQ. Nor do you understand how LONG it can actually take to do that, and for what? To maybe finish 1 match after 40+ minutes? Some people have lives and aren't glued to their PC's/consoles, and do not want to spend so long on 1 game with little to no BP gain. For the love of god fix it.
Now you know when the community complains about something it takes them months to acknowledge it, then more months to do something about it. This is a usual pattern we have all gotten used to.
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@CarbonaraCharlie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526410#Comment_3526410
Just to give a concrete example of what distortion feels like right now. Imagine that a killer has Hex 3rd seal but the Devs buffed it so it’s no longer a Hex perk. Now survivors cannot see Auras for the entire game with no way to really counter it. That would suck right?
Distortion is kind of like that right now on an individual basis. Since it has tokens, it is obviously not supposed to work for the entire game. The fact that it is so easy to get tokens back means it is up 100% of the time which is bad. It would be better if it were only up 80% of the time or survivors had to work harder to make sure it is up 100% of the time.
Distortion and your buffed hex 3rd seal are definitely not equivalent to each other. And the devs would never make a permanent blindness effect. It happened once with a bug with fearmonger and legions add on blindness and they quickly fixed that.
And if you fear distortion so much, use an undetectable killer so they dont gain it as often. Use gearhead to make them deplete it faster. Not difficult at all.
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No thanks. If anything. I would rather them have the dbd mobile version with already made commands you can choose from so everyone knows what you are going to do etc. I dont trust some ppl in my community to handle voice chat at all.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526322#Comment_3526322
how is there no adaptation? you can still find survivors without perks and some killer have access to killer instinct such as dredge nightfall or like wesker infection sprays. your complaining about survivors using chase perks. for once they use a stealth perk and now your complaining that a stealth perk is overpowered...
Like why killers are so bent over survivors using stealth perks. But oh its ok when ur using undetectable perks, oblivious perks, stealth killers where we cant see you and get free hits. Oh ok. Yea yea.
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526206#Comment_3526206
Its not that distortion is "overpowered" , its more so the simple fact that one perk can nullify an entire Aura build for essentially free.
if the requirement to gain a token got changed to "must be in chase" or "does not recharge while in chase" it would be alot more balanced, right now it consumes a token, but you can quickly regen it back while hiding, or it regens 2 tokens while in chase if you happen to be found either way.
Its to a point where distortion feels like its always up and ready to trigger the whole match.
(Not to mention distortion encouraging killers to tunnel the distortionless teammates)
Then maybe they shouldnt run all aura reading builds then. Besides distortion is uncommon. Even if one person has it, you'll still benefit by finding others who dont have it.
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@duygu said:
Whats your thoughts on Yoichi?
I like the concept of yoichi. But unfortunately he is a license and im trying to stay clear of most of them for a long term investment since they dont get much. And he hasn't gotten anything for so long.
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@EQWashu said:
Just wanted to pop in with a reminder to keep the discussion on-topic and within the rules of the Forum, please. I do not wish to close the thread, and allow civil discussion to continue. I too would like more cosmetics for David, and any suggestions that help the OP with their question are helpful to them <3
Absolutely. My apologies. But thanks to this post i was able to narrow down to 3 survivors i would like to switch to. But i am definitely apprecitative for everyone's response on this post and very grateful. Thanks everyone.
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Honestly i would like to see more representation other than David. However, that's what I would say if they didnt just neglect and cast him aside. So now, I would rather focus on gameplay, content with skins etc since i accepted that this is just a business. So money is more of a priority than representation. Because i lost all hope in them in that regard.
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@Dogma_loki said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3525674#Comment_3525674
Are you looking for a male survivor with a big variety of outfits?
That's correct. Thanks to everyone. I am leaning towards dwight, felix, and adam(that is if he continues to even get cosmetics).
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Oh my. All gorgeous men. Now with vittorio, im very glad he's kinda getting the feng treatment. But most are just not really good besides his shirtless skin of course. Mwah! Felix is good and im waiting on how the community overall feels about gabriel and how the devs will respond to that.
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@ThatRedPyramidThing said:
https://forums.bhvr.com/dead-by-daylight/discussion/389174/in-need-of-assistance
The only males who consistently get skins are Dwight, Ace, and Felix.
Basically every other male survivor gets a new skin every six months or every couple years if you are Jeff, Adam, or Jonah.
Darn. You know, adam really does get my attention. I personally do love his lore and i do favor his skins. I do notice that he's been getting more skins lately, but im scared the devs will brush him off very quickly. I think it was the christmas voting poll last year that really soured me. But they made up for it by giving him a christmas in july cosmetics which i personally love.
But he really is at the top of my radar to choose as my new main. Thanks for your feedback
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@Phantom_ said:
If you want to play comp or have a survivor who gets a lot of skins, get Ace.
If you're a RE gamer as well you could get Leon/Chris/Carlos :)
Though I have to say I love most David gamers, they play well and who the f doesn't like David?
Ooo! You know i do like RE. But im trying to stay clear on them as my primary main since they are licensed and they rarely get cosmetics. Now if they were like getting the cheryl treatment with so many cosmetics I can see myself maining Leon slot.
Ace is definitely great gameplay wise. But i do wish he got more skins tho. Its been awhile since he got something for me to put him on my radar. But once again i love how quiet he is tho!
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@Annso_x said:
The only male survivor who gets a lot of cosmetics is Dwight. Felix has been getting some pretty consistently as well, but other than them no man can compete with Feng Min, Kate and Michaela (and even Nea, Meg & Claudette) I'm afraid. It's too soon to know about Gabriel, but I don't think he's nearly popular enough, and Nicolas Cage is licenced so it's hard to know but I wouldn't get my hopes up.
That's so true. I noticed especially felix has been getting more consistenly. It seems he also has a strong fanbase with the shirtless situation which is amusing. And the devs love to feed on with that with releasing half shirtless skins. But the more the merrier and thats a plus in my book.
Also dwight is an ok choice too. I had gabriel on the radar but i wont touch him till i get a clear consensus on his marketability on the community. But like you said, he may not be popular enough and i noticed that as well.
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@HugTechLover said:
Why do you need the forums to tell you who to play as? Just play somebody you like, that also has a bunch of skins.
The purpose of my post is to interact with my community so they can guide me. Of course, the final decision is up to me, but I would like to hear my fellow community on a possible best choice for me and why. There is nothing wrong with that. And I want to make sure my choice at least has a good investment into them.
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Usually its a friday when it turns to shards at the latest
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Usually its not exactly 4 weeks later on a tuesday or whenever it was released. Ive noticed they do it at the end of the week once 4 weeks have passed. So if it already been 4 weeks, then it should be shards by friday at the latest.
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Aight. Bye! See ya again when alien drops live.
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Keep in mind his android/humanoid looking form will probably never work with his power mechanic. So i doubt we will get that one. The prime look they are probably talking about is the one Singularity made once he combines human flesh and weaponized his body to look like the singularity we have now but less disfigured and burned after gabriel set him in flames. So we may get that prime look in the future
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@lidokain said:
What a beautiful story. I've also struggled with my sexuality and it's amazing that so many of us are united through this game. Hopefully I'll see your David sometime :)
Hopefully he gets more new skins since he has made this....huge impact. 😀
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@CS1_6 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3513983#Comment_3513983
They favor Feng because it sells the most.
We know. Including meg, kate, mikaela, nea of course. If they gave more to less playable survivors they would definitely get a rise in playerbase. But yes. Money is way more important to them.
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Meh. They can do alot better. Especially for me personally in the cosmetic department when they said they have done better there. But I dont see it. Especially when mostly the same 5 survivors always get something.
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Mech collection. And its funny because they never advertised it at all. Most likely because skull merchant is part of it. And they have been ignoring her alot whether its not mentioning in anniversary stream, then this. Most likely because she's unhealthy to play against and they are trying to not increase her playrate until she's readjusted. Lol
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I believe thats with anyone with alot of hours. Its to be expected even if its because of their fault or another teammates fault. You play so many games that you know how the game will go when one side cannot recover at all. It does suck because you never know, you can pull off a win anytime. But i just think its a decision that they make when they value their own "fun" which there is nothing u can do about that.
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/387757/made-for-this-opinions
Being injured is risky in itself
it's not. it's the natural process of getting downed and hooked by a killer that doesn't have a oneshot power which is like 85% of killer roster.
for a change idea: just give the perk a duration for which it can be active total. 2-3 mins would be ideal so the user can't recklessly stay injured and get infinite value.
Oh then u must be a survivor. Run no mither then
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@emetSdidnothingwrong said:
The simple fact is an unlimited movement speed boost with no downsides is never going to be balanced. I mean imagine if the new killer perk just gave you a 5% haste after hitting a survivor and didn't expire until something stupid like getting stunned by a pallet, it would be wildly overpowered.
Imo they should make it like Lucky Break: a set duration of the perk being active that runs out over time and can be recharged via some kind of action, such as healing others or honestly not let it recharge at all depending on the duration. As for the numbers that's not for me to say, one thing I do agree with Otz on though is haste stacking should not exist in any form.
But thats wven more dumb because killers are just plain faster that sirvivors by default. Even with MFT they still are. Lol
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Well. If MFT goes then sprint burst, lithe, etc will rise back even more. And i know killers hate that more.
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@Phantom_ said:
The amount of games I had like this in the past couple of days has been astounding. Survivors either abusing Bond to point out other survivors who are actually trying to play. Or the killer who decides to work with survivors who tried to end themselves on hook, and targets the ones that are actually doing gens and trying to progress the game... lovely "community" we have.
Yea. Literally had an ace with bond who ratted me out while i did 2 gens total on my own. And he didnt even move one bit when a nea was on hook. Saw him with kindred and i went for the save instead. I sure did report. Yet im sure killer will go unpunished because...its their job basically.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3509054#Comment_3509054
Blight has been out for nearly 3 years at this point. Alchemist's Ring shouldn't take this long to rework.
And its not like they are reworking the whole killer like with twins. That i can understand. But just a simple add on. Come on now.
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Crazy. I know some singularity players that prestige him that high then abandon him. Tragic. He does require alot of brain power to use tho
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@catslayer said:
if talking about killers it's already obvious: they all have different abilities, skills. basically we choose a specific killer for their "uniqueness", gameplay-wise.
but what about survivors? they're all the same, just with 3 different perks each. playing as different ones doesn't really "change" anything unlike playing as a killer...so what exactly made you like that specific survivor? their design? lore? vibes? something else?
edit: as for me, first it was Ada; because she was my favorite RE character, and that's why i loved everything about her, which includes her design, personality, face model, just her in general, but i stopped maining her at only p20. i don't know why i got "bored" of her fast. as for now, it's Mikaela (p81, aka my soon to be first p100 character). similar to Ada, i love her as a person in general: i love her lore, skins are pretty cool, her vibes, and mainly because she's pretty to me since i have a thing for curly-ginger girls like her, damn... i think i've got a crush on a fictional character...
Mine was david. I gravitated to him due to his lore and personality and how much he made an impact to alot of lgbt players to even be brave enough to come out themselves. Unfortunately, ive been slowly moving towards gabriel more lately since they've neglected david for awhile in terms of new skins which is disappointing and not surprising ever since he was revealed to be gay.
However, i love the sci-fi aspect for gabriel and his lore is pretty strong. Love that he's a clone which is unique.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506283#Comment_3506283
Yeah, devs did good job with David's second tome but i don't see David so much anymore. He was more popular.
His popularity dropped for sure. But i don't think the only reason is his second tome. We got very decent male survivors lately (Gabriel, Vittorio and Renato). And David is not getting costumes anymore.
So maybe some people left him cuz his sexuality but a lot people left him for new male survivors as well. And some people are not playing him because he is not getting new costumes.
I still see davids. But you are right. Not as much. But i believe its because he's not getting new skins. Its going on nearly 8 months of no new skins for him. That's normal. If it was anyone else, their playerbase would decline and go to the survivors who are getting new skins.
And as i said many times before. Im a david main. But i have been playing other survivors a bit more due to the fact that they are getting new skins and of course new characters ive been trying out. If devs neglect a character they shouldnt be surprised their pickrate will go down.
But i would be extremely dissapointed if devs decided to not give him skins because of his sexuality reveal bringing down his usage. Its like saying, you know what, lets listen to the ppl who dislike lgbt characters and neglect them. And if that was the case, i would want them to never reveal another lgbt character. Because they would do the same to that character most likely
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506217#Comment_3506217
Yeah, David's popularity dropped so badly, a lot people abandoned him.
David was strong, rough and masculine guy. So much people mained him for that. Revealing him as gay made a lot people leave him but it was message tho: Anyone can be gay, lesbian or non-binary. Looking is meaning nothing.
But i agree with you. I also want next LGBT+ character from new chapters. But please with good lore, not fan service story.
Meh. Their lost. If there are actually homophobes that stopped playing david because of his sexuality, it is their lost. I believe they did very with his story. It even made a huge impact on people to be brave enough to come out or open up about their sexuality in real life. And the devs noticed that through numerous posts. He may have lost some players, but he gained some. And i still believe he's still used alot given the fact that he's still a base character.
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If you're looking for perks that do gens faster on your own, then potential energy isnt for you. There are others perks that do it better, deja vu, prove thyself, resilience, overzealous etc.
I main vittorio and use potential energy consistently with him. Its more of a strategic perk for gens. You have to be aware of gen placements for maps and be aware of your teams progress on other gens to help deposit your stacks when needed. You can use the hud to help with that on what your team is doing, and also conpensate with bond perk to find them consistently when needed. Now its not a popular perk since there is a high risk high reward for it, but the strategic play is so worth it when u pull it off.
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@[Deleted User] said:
Came out the closet and left all his clothes behind that’s crazy really wild he hasn’t gotten a single thing since
They said. Ur gay. Now lets put you back in the closet where u belong and give our top 5 survivors cosmetics every update. Business is business i suppose.
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@Alice_pbg said:
doesn't jake have like a billion cosmetics?
At the time of his release which is base, thats to be expected. Yet the other 3 base characters get new skins more regularly than him and have more than him
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Mobile is a gacha system. Of course, they are gonna focus more on cosmetics rather than gameplay mechanics to get more money. And we shouldnt be surprised that they favor and give more new skins to female survivors than male.
They are all really good skins but all of these skins are sets which is a letdown imo.
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@Zeon_99 said:
In my 3000 hours of this game, I've never once even come close to saying "wow, No Mither actually had value there for them". It usually means that person gets downed first and either attempts on hook or just DCs. The upside of the perk, being able to constantly pick yourself up, is useless since the killer knows you have it and will just immediately hook you.
"But the archive challenges" Yeah those shouldn't exist with the perk as it is. Its just annoying. If the killer has to let you go in order to get the challenge, it's a poorly designed challenge.
"Devs said its an optional hard mode" Id be fine with that explanation if we could see when our teammates are going to bring it in the lobby. It'd be the easiest dodge of my life. You want to play hard mode? Have fun with that, but they shouldn't get to turn on hard mode when it essentially makes it hard mode for the whole team.
I'd rather have a bot without that perk than a player with it.
Maybe because ur not using it the way its designed to be. Its on a character with perks thats meant to be altruistic, take hits for a player. Ive gotten value out of picking myself up many times after taking a down for a tunneled player. The killer gets greedy and leaves me on the floor to get someone out the game when 1 gen is left etc
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@Xendritch said:
She's very beatable you just need to take a tape early and you're fine, it will take time for people to adjust but she's not A tier or anything it's just a killer that punishes you focusing only on gens and ignoring her power.
Exactly. Because before patch, people really didnt have to focus on tapes until you were halfway. Now you really have to interact more with the tvs.
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@bearr_trap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492980#Comment_3492980
I came to the forums to, more or less, seek out if anyone else who DCed, for whatever reasoning, experienced an unusual lockout timer. In many of my replies and comments before I stated I was gone for roughly 2 weeks and even before then I could only recall having a maximum of a 15 minute timer IF THAT. To come back to a 5 minute timer after playing well into a match and not being a potato in the corner made me raise a brow. Out of many of the replies on here the majority have been less than desirable, others have been of the positive nature and I still thank them graciously for that.
What's your purpose for joining this wee thread?
I understand your sentiments as well. Its true. I havent dc'd at all for a week. My last dc was 5 minutes at that time. So a week later i expected my dc from today to be 1 minute as the first offense.
No 5 minutes. Ive hearing the same from other people as well. Maybe the devs havent realized this. Maybe it just now flew under the radar because this all happened right after this update
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3491606#Comment_3491606
It's not just two stacks, there's a lot more potential than that.
It's the 1 stack you get from picking up the Tape, combined with the 2 stacks you get from hitting them. The Tape then gets destroyed, which means they have to get another one, which is another Stack and potentially two extra stacks if you hit them again. You can kind of snowball a Survivor's Condemned now, which is huge.
While they don't provide passive condemned anymore, getting caught with a Tape will end up being really dangerous, so I think people will want to get rid of them quickly.
Honestly. If i could. I would deliberately 3 gen myself so my team could pick tvs and switch tapes on one side of the map to prevent her from fully condemning us. She doesnt have the best 3 gen potential anyways as a simple m1 killer.
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I say a simple and easy way to nerf her is to prevent her from kicking gens while she's in the drones area. And the effect lingers for 15 seconds when she leaves it. That way she cant hold 3 gens effectively. And if she tries, she loses more time.
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Now i couldve sworn that if ur on hook u can tell if ir being camped or being rescued by looking at the hud.
For example, if ur bar is glowing red around the borders in and out, that means a survivor is near your hook. The same also applies if a killer is very near your hook too. I feel like i seen that before