Pulsar
Pulsar
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- Pulsar
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Fair enough.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/627127#Comment_627127
Who said I can't deal with Pig? And why is it that killer mains always assume what someone means?
Spirit breaks the game even more than Nurse, her Collison in phase needs to be removed. That's it really. And Prayer Beads 😃.
Pig is easy to loop lmao, I wouldn't mind a buff, I was just saying tunnelling is one thing but being tunnelled with a trap on your head sucks ass
I am not a killer main. I chose to play both as soon as I joined the forums. I felt I couldn't, in good faith, comment on survivor posts without playing survivor. Spirit is a good Killer. There are ways to counter her, but if she is better than you, she wins. Pig could be better than you and still lose. I bet you think all top tier Killers need nerfs. Prayer Beads are rough though.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/627083#Comment_627083
I'm not saying it's a free kill because you assume I think the time still goes down in chase. It's a free kill because she can tunnel them down or the others will get all the gens done and all she has to do then is crouch so they can't run out the gate.
R.I.P trapped survivor
There are, what, 5 boxes? Pig cannot patrol them all. Even if she does get them in the EGC, she doesn't pip. Pig is a decent Killer. She isn't good, but she isn't LF. She doesn't need nerfs, she needs buffs. If you cannot deal with Pig, I'm afraid to know what you think about Spirit.
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@Mushwin said:
i very much agree, the only thing is, as soon as anything new will come out, any task (like the events) some people will attack it like a bunch of locust....it's hard to bring out anything new i feel, just because any new ideas etc gets attacked. But i feel we do need something new, i would love to see more events but so many moaned about it i feel it's the real reason no summer event.
They said there is no summer event because they are trying to fix things, not add new stuff.
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@Mushwin said:
i very much agree, the only thing is, as soon as anything new will come out, any task (like the events) some people will attack it like a bunch of locust....it's hard to bring out anything new i feel, just because any new ideas etc gets attacked. But i feel we do need something new, i would love to see more events but so many moaned about it i feel it's the real reason no summer event.
They said there is no summer event because they are trying to fix things, not add new stuff.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/627080#Comment_627080
That is just another M1 objective which is not required to win and it does not affect the genrush meta.
Well, if people fear NOED enough, they will do totems. Slowing down the game. I totally agree that Survivors need something else but, last time it didn't go so well.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/627056#Comment_627056
Almost literally every Pig I play against tunnels a survivor with a trap on their head for that guaranteed kill.
I most probably haven't faced a lot of Pigs then
And tunneling happens to be an EASY way to deal with gens being done quickly. It isn't the only way, but it is certainly the easiest. It isn't a free kill either, traps will not count down will in a chase.
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Well, the last time Survivors got a new objective, many refused to do it. Then those same people, who "won't waste their time" with totems, will complain about NOED.
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@yukairi said:
He goes fast and when he is close he can do his chainsaw and you killed in one shot which is not too good
It really isn't hard. I hate to resort to this classic line, but you might need to get better at the game. He really isn't hard to deal with.
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@yukairi said:
I mean after he use the Chain saw he can't use again, he need to wait 10 second
Why? You can just loop him. He goes slower when he revs the saw.
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Hmmmm, I have no idea what they want.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/626867#Comment_626867
Pig was garbage in the first place, her only strength was tunnelling a survivor that had a trap on their head.
Now that they introduced EGC and changed her traps so they wouldn't encourage tunnelling when the gates were opened now it's a problem? Smh
You clearly have no idea how to play Pig then. The traps slow down the game, a tiny bit by giving the Survivors an immediate objective. Tunneling someone with the trap is the OPPOSITE of how most pig mains play. Don't make me call one of them in here. I'll just assume you're new and it's on honest mistake.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/625935#Comment_625935
"Nerfing killers like crap"
Ok then is that why the Freddy rework hasn't been changed yet? Not saying that Freddy post rework is OP but stating that killers are being nerfed constantly....
Do you even read patch notes?
Well, Pig keeps getting nerfed.
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MoM can never be a good perk with its current Endurance effect. It will either be too weak, or FAR too powerful. Change the status effect to something new.
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/625401#Comment_625401
Well I don't know, maybe they should try harder.
You try to catch everyone. You are probably some guy who has no idea where to start.
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@Sam_Burger said:
https://us.v-cdn.net/6030815/uploads/512/XAMWIPLX9XQ2.png
For the killers saying that the game is survivor sided, this is a developer of the game telling you that at rank 1 trapper has a 59.73% kill rate.
Do you still think killer is not the power role?
AND, Peanits said right afterwards that they know Trapper is garbage, that's why we don't base on stats. If they would give a pip rate, that'd be cool. And getting a 50% kill rate means you killed two, which is almost always a de pip.
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@Sam_Burger said:
https://us.v-cdn.net/6030815/uploads/512/XAMWIPLX9XQ2.png
For the killers saying that the game is survivor sided, this is a developer of the game telling you that at rank 1 trapper has a 59.73% kill rate.
Do you still think killer is not the power role?
And it was also a week long survey, with limited audience of PC only and the data was skewed. Or do yoy believe that the escape rate at rank 1 is 80%?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/625543#Comment_625543
I’ve actually alternated back to LF, hag is pretty far from loopable if she knows where to trap, spirit is almost on nurse level of chase, billy is loopable, but he does have good map pressure.
Ah, really? How goes the LF games?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/625002#Comment_625002
Or bad plays, a DC early, or any other random occurence that could cause even 1 gen to be left at the end. Preventing adrenaline doesnt take a 5 min 4k.
True
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/625528#Comment_625528
Nurse ain’t the only viable killer chief.
I am aware. I also know that you are a Wraith main. You know as well as I do that he is AMAZING at first hits, but, he is pretty add on dependant for the rest. Billy is loopable. Spirit, eh, not so much. Hag? Mostly loopable. Huntress? Map dependant.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/625089#Comment_625089
Damn you went from you can't 4k without Nurse or tunneling to you cant 4k with Legion, at red ranks, against a 4 man, on console.
No, I merely gave an example. 9 times out of 10, a good SWF will stomp everyone but a Nurse. I use Legion because, currently, I am playing him. And I use console because, I play there.
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Franklin's doesn't need a counter. And I am sure it will be addressed when dedicated servers arrive.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/625202#Comment_625202
I mean, technically it's not. But the "rift exclusive" outfit suuuuure looks a lot like a blue legacy.
And the hallowed blights look like evil legacy.
They wont ever bring it back in the way we expect or know, but they're definitely not gonna let the glow go.
The glow is cool. But it isn't what OP is asking form
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@ASpazNamedSteve said:
It's simply a badly designed perk in my opinion. Rewards killers with cheap downs because... ????
the survivors completed their objective?
Makes no sense to me, never liked it.
Punishes survivors for not doing their second objective.
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Legacy isn't coming back. Why do you think you should get it?
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/625145#Comment_625145
That is probably the stupidest reasoning I've ever seen, I apologise. The game shouldn't be balanced around stuff that is ultra rare and rarely ever seen in normal gameplay. Sure SWF might bring 4 insta heals, and sure a killer might want to bring an ebony mori. But that doesn't mean all killers are suddenly OP or all Survivors are suddenly OP.
I will say that Insta heals need a nerf since they can literally remove 3 min of work a killer did. But with ebony mori's you at least have a condition that needs to be met to use it.
But back onto gameplay balance. If you want to properly balance a game you look at what everyone's power is at the base. No add ons, no perks, no items. This is so that you can then properly balance the other stuff without needing to go through a million "what if" situations. Like if you have a huntress with iri hatchets, obviously she is OP. Well what if the survivor has an insta heal, well maybe depending on their skill, well what if another survivor has a key. Well Huntress is definitely looking less OP but maybe still a bit po-, Well what if all the survivors are SWF.
You get my point? you could argue stuff is or isn't OP if you balance based on the most powerful things. And even then a Huntress with iri hatchets and an ebony mori, still not as powerful as a full SWF, discord call, variety of ultra rare stuff, because of 1 simple thing. The map, if a huntress gets lerys or haddonfield, good luck ever landing a hatchet.
Anyway, you balance around base kit to avoid confusion. Then in DbD's case they balance add ons and ultra rares, by making them... ultra rare. So you will rarely ever see them. Been at least 20 games since my last iridescent hatchet I have seen.
And news flash the balance for 13/16 killers maybe 12/16 with their base power against base survivors. Survivors win, and by win I mean at least 3 escape. This only applies at the highest tier of killer and survivor play. If you get anything less than the best playing the roles, it can go either way on most killers. But if you have the best of the best playing on both sides. Survivors will win more often.
Kinda do wanna go into specifics of why, since I am a little tired of typing but I will if you want me to. Heck there are 100 games for example about how good base survivors, no perks, no items do against killers that did use perks and add ons. Little out of date, but the survivor nerfs, definitely not enough to remove them from their dominate position.
But if we talk about the casual player, hag is the best and survivors complain about Leatherface the most, which leatherface is probably the weakest killer in all the game. So that tells you about the level of gameplay that the average player is at.
If you've got the energy, i'd be most interested to hear the rest.
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/625148#Comment_625148
I hope it will be this way
We all do
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/625137#Comment_625137
Hell yeah, momentum vaults for the win!!
Gotta love free kills because survivors get hit from 50 miles away!!
If you think that's why you get hit, you've got bigger issues. Regardless, hit reg and such should look better with dedicated servers.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/624840#Comment_624840
They won't, they said they are NEVER gonna revert them to before the momentum change.
R.i.p old fast vaults June 2016 - January 2019
Oh well. Can't say I liked them.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/625002#Comment_625002
Its true you can't 4k without Nurse or tunneling. Literally impossible. l i t e r a l l y
At red ranks, against an organized team? Not likely. Try getting a 4K with Legion on console
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/624988#Comment_624988
Lets not forget Adrenaline is completely useless, if Killers manage to kill all 4 Survivors before they even need NOED. Killer Mains seem to conveniently forget this important fact.
Except, that would require either Nurse, which survivors hate, tunneling, which survivors hate or insane map pressure, which relies entirely on survivors mistakes.
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The fast vault changes will more than likely be reverted when there are no longer infinites and chases don't last 30 seconds to a minute.
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/624334#Comment_624334
So then i should just slug everyone first hook to completely avoid ds then since it becomes a free escape again instead of an anti-tunnel tool?
No no, you misunderstand. DS would go away if you hook someone else, regardless of if the timer actually ran out or not, since if you hook someone else in 60 seconds, you CLEARLY aren't tunneling.
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If the change also includes DS being immediately reset after a hook, then yeah, I'm fine with that.
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Myers. The mere fact that he CANNOT be knocked out of stealth makes him better. Also, WAY better snowball potential than Ghostie Boi.
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I hope the season pass never comes. It is an awful idea. The basement is fine. Survivors don't need more stall, nor do they need faster healing, as we would be in the exact same place we were before the healing nerf.
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If it procs, it is entirely your fault.
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@grtf47 said:
@ToastfaceKilla most of the time there is one noob on the team who will screw everything up for the rest of the survivors. As far as red ranks using noed, I always used it at rank 1 because it made the game easy. Do i think its fair? 100% no but i still use it because it makes the game easier. With that said, I would support the decision of removing it from the game or at least re working it, just like decisive.
You are not at Rank 1.
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Freddy is top of B tier.
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/623154#Comment_623154
Your usual whining post. Nothing to see here. KiLlErS ArE WeAk
Your usual post as well, everyone else's opinions are wrong.
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No ban is 100%. Go to the support page.
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@ElusivePukka said:
@Pulsar Like I said, if the survivors themselves are keeping you near the hook you're not doing anything wrong. Following scratch marks and noise is just good gameplay, it's when you stay near the hook without those prompts that it's a. camping and b. more likely to hurt your game in the long run.
Then they have to be allowed to figure out that it's going to make them lose.
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@xChrisx said:
Every killer should be balanced around trapper and wraith.
Nurse Spirit Billy all of them deserve a Nerf. Thanks God they are starting with the nurse, i Hope in a near future to see the other 2 getting nerfed too
That had better be sarcasm
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Jeez, what rank are you at? You actually got to use a Mori, most Survivors at high ranks just DC. Nice clips tho
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@PhantomMask20763 said:
Doctor and Hag are free on console, and on the Nintendo switch version of the game, Spirit, Clown, Hag and Doctor will be free as they will be included in the base game
Where did they way that?
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No. Disconnecting against the rules.
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Its not like it's a good skin.
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Shirtless Billy.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/621993#Comment_621993
That is why flashlights need to be buffed in order for this perk to be used once more and change the stale meta for killers who use only couple of perks along BBQ all the time.
Because it doesn't prevent any blinds, ever.
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@[Deleted User] said:
There is a perk to counter flashlights so I think they should make a window for the blind just slightly wider. Flashlights are mostly useless and to be fair to save someone with it you need to follow the killer, get the right spot to hide and not be spotted, while he is picking up you need to position yourself properly and get the timing right. Flashlight saves in order to be good have too many variables to make they effective or ever worth the time and flashlights overall are kinda useless. SWFs can use them to a degree.
Also as Senzu mentioned earlier while I agree flashlight saves should require some degree of skill pallet stuns should work. It makes no sense from the logical standpoint that killer is pushed back by the pallet while picking up someone and it has no effect whatsoever.
Litetally no one uses Lightborn.