Pulsar
Pulsar
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Comments
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/722536#Comment_722536
Is there a way for the Killer to know who used the BPS?
Nope.
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@ApeOfMazor said:
Why are people calling me a survivor main? I am not I just recognize that giving bonus points to the guy who is tunneling everyone and camping is not fair. I paid for the BPS and don't feel my enemy for the moment deserves to reap the benefits from them.
They make enough with chili and they don't deserve more from survivors purchased offerings. People bringing up the grind as some sort of defense are maniacs because the killers don't care about your grind or my grind, only their own. Hence they should not benefit from survivor offerings.
And oh yeah this is divisive. It's how the game is made. I don't want my enemies profiting off me.
You are a fool.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/723286#Comment_723286
Yes, you haved to time the charge. While you are charging the ability, you still have ful movement speed. Once charged, as long as you are still holding the charge of the Shred, that's when you slow down.
Doesn't help with jungle gyms.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/722951#Comment_722951
You just have to start the charge early enough, the charge time as long as you time it right should never be an issue with Demogorgon since you don't lose movement speed until after the Shred Attack is charged. Demogorgon moves at full speed while charging Shred.
If you charge it early, you will not hit them. You move at 100% movement speed.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/721514#Comment_721514
I feel like Demogrogon does actually have some potential to get survivors even at jungle jyms, his lunge can be quite helpful at those tiles.
Takes too long to charge and has no lock on like Billy. If it did, it would be WAY too good.
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@Khalednazari said:
https://forum.deadbydaylight.com/en/discussion/91218/ps4-matchmaking-devs-please-respond
I tried to convey the message using this thread. No response. I have no idea what to do. I've just spent more money on this game, I don't wanna quit.
No clue what message you were trying to send.
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Survivor powers promote using one over another. BHVR doesn't want that, they want everyone to have an equal chance.
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/721499#Comment_721499
People say that he’s a worse hillbilly but I love him because you can shorten loops greatly with the shred where billy can’t. I also love his portals since you can see when someone is near it and the cooldown to teleport is fairly short.
Billy has better map pressure and a insta-down. They have the same weakness, jungle gyms.
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He's okay. Nothing new or special about him.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/721426#Comment_721426
Built in aura reveal of all survivors location while phasing!
Make Mother-Daughter Rig basekit!
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/721417#Comment_721417
Hinder them by 50% while she is phasing!
Infinite phase!
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Fair enough, still, I hate MOST Claudette's.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/721411#Comment_721411
Yes! Remove phase cooldown!
Make it so that Survivors are visible while phasing!
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/721391#Comment_721391
Now you’re talkin’! Hits out of phase walk should insta-down. ;D
Collision while phasing should injure Survivors too :D
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/721376#Comment_721376
Give her undetectable while phasing to counter this! (Tbf this’d actually make standing still useless)
True. Therefore, give her Undetectable all the time!
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Yes, I really hate Claudette's.
First ever game as Killer, I got hit by a 4-man immersed Claudette squad with flashlights and insta-heals. I was playing Wraith.
*sad bing bong noises
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At last, Spine Chill will be meta.
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Make Prayer Beads base.
☺
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Yes, it will increase it by 15%.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/718946#Comment_718946
He is banned, he can't link anything
Still no idea why he was banned :(
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@Alba said:
https://forum.deadbydaylight.com/en/discussion/comment/719485#Comment_719485
When the DC epidemic started
Ah, perhaps.
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Rushing the objective as Survivor will get you a pip. If you get all of the gens done in under 5 minutes, the Killer will de pip. Not only that, but, you will get Iri Unbroken and at least Gold Lightbringer. Cleanse totems for Evader.
Tunneling as Killer often nets the same results.
The Killer's job is to play like a psychopath. The role is Killer, not bean bag tosser.
As a Survivor, it is your job to save your teammates and you are rewarded HANDSOMELY for doing that.
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@Alice_pbg said:
Ok. I did half my games, but want to share the results so noone think I'm just not doing it.
10 games with the demogorgon, 5 with and 5 without ruin
First with ruin
1- 4k, 1gen left at the end, 1 pip. 1 hook before ruin got cleansed, lasted for 2:24
2- 3k, 1 gen left, black pip. No hooks, 1:12
3- 2k, no gens left, black pip. 3 hooks, 4:10
4- 1k, no gens, black pip. 2 hooks, 3:45
5- 4k, 2 gens, 2 pip. 0 hooks, 1:13
That gives an average of
2.8k per game
0.8 gens protected until the end
0.6 pip per game
1.2 hooks before it's gone
2:33 of it being up
Now without ruin (replaced it with surge, build is the same)
1- 4k, 4 gens left, 1 pip
2- 4k, 2 gens, 2 pip
3- 0k, 0 gens, -1 pip
4- 4k, 1 gen, 1 pip
5- 2k, 0 gen, 1 pip
So on average I got
2.8k
1.4 gen protected
0.8 pip
Based on these games, I get the same kill avg, but protect more gens and pip better without ruin
(You can watch the games here - https://www.youtube.com/playlist?list=PLimQC_N5ZIqyZiC_3vTig7UXzh3lVxiQ0 ) (except the last one because I forgot to record that one... yey me...)
Now, for everyone else that posted here
Her stats are posted already, so I'll just do the averages.
With ruin
3k, 1.6 gen left, *1:15 ruin was up, 1 pip. 1 hook before it's cleansed
*this average was only for the ones with the time posted. 0:30 seconds and 2 minutes
Without
2k, 1.1 gen, 0.2 pip
On lynels case, ruin improved everything, by a big margin
You posted an average by memory.
With ruin
3.5k, 1:00, 3 hooks
Without
2k
Also from memory.
With
3.5k, 3 hooks
Without
2k
Without ruin
3.6k
And by looking at the ranks in the pictures, it's safe to assume you avg 1 pip per game
And that's everyone.
Let's combine everything
If we combine mine's, with lynels, this is the avgs.
With
2.9k, 1.2 gen, 1:57, 0.8 pip, 1.1 hook.
Without
2.6k, 1.2 gen, 0.4 pip
Adding groot to the without
3k, *1.2 gen, 0.64 pip
*this would probably be higher, but I don't know the numbers of gens on groots games
All together. (Just so everyone knows, averages of averages gives a different result than if we did all the parts together.)
With
3.3k, 1.2 gen, 1:28, 1.1 pip, 2.3 hooks
Without
2.3k, 1.2 gen, 0.64 pip
I will not use these last 2 results for the veridict, because averages of averages don't really work, and it was by memory and not data that the number were given.
I'll play another 10 games with a different killer and add the results to these. (Not sure which...maybe trapper, maybe pig...)
So anyone who wants in, feel free, there's still time.
The more people join, the more accurate the results.
These will be the official results for now.
With ruin
2.9 kill per game
1.2 gen left standing
ruin stays up for 1:57 min
0.8 pip
1.1 hook before ruin gets cleansed
Without ruin
3kills
1.2 gen
0.64 pip
which so far indictates, that ruin gets you to rank up faster, but nets you less kills.
gen protection being the same either way
I planned on making graphs and #########... but my notebook is overheating and shutting down from even having the youtube frontpage opened... so that makes it a bit harder to do those... shame...
Well, moving on to the next part. :)
Might have something to do with the fact that Demo is a strong Killer with decent map pressure. I'd suggest Myers or GhostFace next. No map pressure, but they don't need much if any set up time. After you finish with them, move onto Trapper or Hag, both of which require set up time.
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@Alba said:
I havent experienced it yet, but I do know we may be going back to patch 2.6.0
What do ypu mean going back to 2.6.0?
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@Fragpuss said:
https://forum.deadbydaylight.com/en/discussion/comment/551795#Comment_551795
Perhaps a good place to start would be not nerfing every survivor perk while buffing killer perks and powers repeatedly
No, just because the game is balanced now doesn't mean Survivors are underpowered.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/717047#Comment_717047
Then get down and ignored by your teammates whilst on the hook.
Then that has nothing to do with Billy and everything to do with your teammates.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/716939#Comment_716939
I do that but then he just usually raise his chainsaw and we indefinetly loop around until he is right at my back and use it...
Then you wasted like 45 seconds of his time, at least.
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Never be afraid to M1.
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@Toxicboii said:
https://forum.deadbydaylight.com/en/discussion/comment/714910#Comment_714910
"Pins will be great after rework."
Wait, pins are gonna be changed?
Yes, pins are going to be changed. I have heard that they will apply the status affects on 1 hit, instead of 2. Not sure if that's confirmed though.
Edit: They spoke about this in the same stream that they addressed Nurse and her add-ons, though it was a passing mention.
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Ruin, PGTW, BBQ and Bamboozle.
PGTW, Sloppy, Thana, Dying Light.
Best add-ons?
The pins will be great after the rework.
For now, any of the power extensions, any of the mix-tapes and the power recharge speed one's.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/714484#Comment_714484
Doesn't xbox also record stuff with the share button? Or equivalent?
I assumed it did...gotta change my 1st comment
Yes, it does. Only 30 seconds at a time tho
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Pig is... a nuisance at best. Her dash is VERY situational. Most loops are too safe to get a hit and at best you can force them to drop the pallet early. Even then, they get a minimum for 8 more seconds. Her traps BARELY slow down the game against half decent Survivors and her crouch is too slow to be useful for mindgames.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/713185#Comment_713185
Probably should have asked sooner, but do you happen to have the individual matches data?
I would like looking at that
I'm afraid I don't. I saw this and was like, yeah, we can do it. So, I just kinda kept que'ing and ended matches as fast as I could. I can remember a few, if that helps but Xbox is bad at recording stuff.
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I just ran up against this build last night!
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Definitely a way faster que at Rank 1 for me. Takes MAYBE a minute to find a game.
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@JustAFeeling said:
https://forum.deadbydaylight.com/en/discussion/comment/713412#Comment_713412
In away if he had rarities they'd be instantly nerf
@Pulsar Spirit is'nt stronger than Billy
I'll bite. Why do you think that?
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He isn't. Learn to loop properly and he has no power.
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Alright, so, que times have been kind to me and I have actually done 10 with Ruin and 10 without.
My Killer: GhostFace
My Build: Spirit Fury, Enduring, Brutal Strength and Pop Goes the Weasel
My Rank: 2
Result with Ruin (Average Kills): 3.5K, I was usually able to get 3 hooks before Ruin was cleansed, this gave me a ton of pressure in the early game.
Result without Ruin: 2K, gens popped far too quickly very early in the match for me to come back from it. PGTW really saved my butt when it came to stalling it out further, however, too many pallets and loops for me to do much when I get my first down AFTER two gens pop.
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@BigChungus said:
https://forum.deadbydaylight.com/en/discussion/comment/511913#Comment_511913
Then delete legion because he does literally the same thing she does (ignore game mechanics) but does it in a way thats autistic and requires no skill whatsoever
Why did you necro this thread?
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/710917#Comment_710917
You're ignoring my Switch mention.
Switch isn't usually 60fps while consoles are and pc is higher.
Should cross play not exist on Switch due to this?
Also why are you ignoring the fact that they could make cross play an on/off switch like most games with this feature?
Yes, if the Switch cannot be brought up to near the rest of the console's in performance, then it is doubtful crossplay would go over well. However, I've not seen how it performs on Switch.
Consoles are not 60 FPS. Neither Xbox nor PlayStation have managed to hit 60 FPS on DbD.
Lastly, using an off and on switch would split the playerbase. Do you know how long que times would be?
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Bob. Ross.
All is forgiven.
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@JustAFeeling said:
@Pulsar who cares about advantages you have the tools you mastered, play at your own risk mode
Surprise Surprise
Huh?
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/710900#Comment_710900
CoD, RL, and Fortnight lock consoles to 60 fps (30 sometimes on switch) vs pc with no performance limit and graphics settings.
This advantage exists in all crossplay games its why its an OPTIONAL feature
Except, those games run at 60 FPS. Does DbD? It struggles to get to 30 FPS on console. I would LOVE crossplay, but, it isn't realistic. Killers play way to differently on console than on PC. Nurse, isn't the Queen on console. No one can really flick with her, ergo, Spirit and Billy are seen as better options.
If the versions were more similar, I'd be on board.
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Overwhelming Presence might be a little overbuffed there. You wanna talk about an "Impossible Skill-Check Doc." Distressing, Ruin, Overcharge and Overwhelming. Yikes!
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/710894#Comment_710894
Doesn't stop every other game with cross play.
Besides there would likely be an opt out button if you cared about being at a disadvantage.
There are very few competitive games that will allow one party to be extremely advantaged over another. It's like queing Mobile and Xbox players, one is going to STOMP the other, not because of skill, but because of technological advantage.
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@ThanksgivingTitty said:
Is it even a game mechanic to where if the killer happens to be going to that portal and it is closed that they still are able to come out of it?!?!!?!
If so= STUPID BROKEN
And even if so then why doesn't it close after?
Correct me if I am wrong but if Freddy is in the middle of a teleport to a gen that is finished as he is teleporting to said gen then he can not go to it as it is cancelled.. correct? If so.. why isn't the mechanic the same for this?
No, he can continue his channel, so long as it was started before the gen popped. The Demogorgon can only teleport to a portal if he completes the ENTIRE channel, after which you get three warnings. Warning 1) You get kicked off the portal. Warning 2) Really loud noise notification. Warning 3) Portal glows and he crawls out.
If you still get hit after all that, it's on you.
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Depends in the platform. I could see it between Xbox and PS4, if Sony would allow it. Between PC and console's? Very doubtful, it simply runs better on PC, that's already a HUGE advantage.
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@Torquespin said:
@NuclearBurrito 2.25 CD is not enough. This is basically a built in spirit fury. Can you reach a pallet within 2.25 seconds, always?
That does not include the pallet breaking animation.
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Yep, just checked, feels way slower.
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@HorrorQueen said:
At least the killers get a DC bonus when players leave during a game. Survivors get nothing, but maybe a depip. (And no that's not fixed )
If a Survivor DC's after their first chase, that Killer will have a difficult time getting a pip.