Pulsar
Pulsar
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- Pulsar
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Comments
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2300709#Comment_2300709
No, have you been on the forum since they released the charm. have you seen the threads of people throwing a tantrum over how while the devs are for supporting the lgbtq+ community. these people WILL go out of their way to remove a rainbow icon out of pure, undiluted, vile bigotry
I really haven't seen that.
Most, not all, but most discussions were fairly civil with people explaining their sides.
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I need it to be either Black Knight or Space Kook from the original series.
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@GoodBoyKaru said:
Okay I've gotten a video exporting but I'm gonna be asleep before it finishes to upload so I'll just describe it and send the video when I'm back from college tomorrow + have enough time to upload.
First game, Wreckers Yard. Mostly okay with a couple of hiccups (bearing in mind before 5.0.0 there were none) on my usual custom Ultra+ 135% res, 1920*1080 60fps. Mostly when using the tentacle (again there should be none if my pc could handle even the buggy mess that was Cyberpunk 2077). One time the screen froze for half a second to a second. Fun.
Second game, Chapel. Played awfully but I blame tiredness + being fed up with the day. Mostly stable framerate, used the whip more this game too. Did drop to 30-50 occasionally however nothing drastic like the first game.
Asylum maps are brutal for Console.
The smoke is killer
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/2300056#Comment_2300056
THIS! Even the original Nioh had a performance vs graphic options which allowed even base PS4s to choose to make the game run in 60fps with simpler graphics, or 30fps with more detailed environments etc. It was released 2016\17 iirc.
There are very few games that run as poorly as DBD.
AC: Unity comes to mind.
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@Mattie_MayhemOG said:
https://forum.deadbydaylight.com/en/discussion/comment/2299863#Comment_2299863
Again, this was an issue I experienced first hand when playing on Xbox One but isn't an issue with Xbox Series X. I cant speak for any other console but those two I can.
Same with Bloodlust, no frame drops on the new gen
Still shouldn't have to buy a 700 USD Console to play a 5 year old game.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2299857#Comment_2299857
That's been a thing since his rework
I am aware.
Survivors will eat a pocket when they run through them. They will also need to be moving, if they stand still, they don't scream.
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@HATCH said:
https://forum.deadbydaylight.com/en/discussion/comment/2299857#Comment_2299857
Yea i know that i always uses that rhecnuique with tall trees and now they Just ruined it
That's what I'm talking about.
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Bruh.
Submit an appeal?
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@imabot said:
Go to DBD steam launch options and add "-dx12 -high -preload". Thank me later!
That doesn't help the majority of the playerbase.
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Yes. On PS4, PS4 Pro, Xbox One, Xbox One S and Xbox One X, Dead Hard will freeze the game.
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@HATCH said:
https://forum.deadbydaylight.com/en/discussion/comment/2299725#Comment_2299725
İ Just dont understand what did you mean with pocket
Go to Coal Tower, toss a bottle high up on the main building. Gas will come down in pockets.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2299725#Comment_2299725
The crosshairs were implemented on purpose to prevent motion sickness.
I remember someone saying that.
Wish I could get crosshairs with Nurse XD
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2299753#Comment_2299753
I do not remember the record, I think I was a wee young'n back then and I can barely remember what I had for breakfast 2 days ago.
I have yet to play some PC games, been busy crying + thinking about how everyone hates me. I'll log-in in a bit, play on native on usual graphical settings + send it here to see if it's better. Any particular killer you want me to play?
I am sorry to hear that, if it means anything, I certainly don't hate you <3
If you can manage it, Nemesis would be a good pick, I think
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Hey @GoodBoyKaru you wouldn't happen to remember the Forum record for largest thread, would you?
I feel like we are closing in.
Also, how are your games on PC?
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@HATCH said:
https://forum.deadbydaylight.com/en/discussion/comment/2299725#Comment_2299725
Wow... İm starting to believe stbfl carried me
This was only after patch 5.0.0 (Resident Evil)
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2299285#Comment_2299285
They will work. Either they give 105% to everyone. Or 150% to one player. Or they will make something completely different, but they will do something!
New cake gives -105% BP!
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Here's everything wrong with Clown right now
CLOWN:
- His gas now spawns in pockets, which will be destroyed after a Survivor touches it. Not sure if this is relevant but felt I'd mention it.
- Running from shack to a predetermined point was 4.90 seconds.
- Same test but with his Gas was 5.17 seconds
- Difference is .27 seconds
- Direct Impact does not slow down.
- Gas will not affect Survivors if they stand still, no scream or anything
- Gas will sometimes not blur vision
- Gas will give Survivors a crosshair on occasion
- Piss gas affected Survivors will not be slowed upon entering Purple gas.
- It can take time for Survivors to be affected by the gas, up to 1 second, it would seem.
- A loop around long-side shack from pallet to pallet was 8.53 seconds without gas and 9.02 with gas.
- Difference of .49 seconds.
- Clown's bottles at T-L's are hilariously inconsistent, you can vacuum through the gas.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2299676#Comment_2299676
The flashing is horrible. Honestly I thought I was seeing things since the chapter patch - like maybe the freezing was just playing with my eyes, but seeing someone else mention it confirms it's an additional issue.
I played handful of survivor matches today. I noticed start of match it seems OK until the killer uses their power. Plague puking on something/one, Hag setting trap, Freddy setting snare, etc. Once they start using their powers somewhere on the map the freezing starts. Also gets worse from match to match. Nemesis really didn't notice much of a change against him, still freezing same amount. Anytime I would go to search a chest I'd get freeze when I started, freeze when it opened, and another freeze if I picked up the item.
Didn't notice that, but I did only play one game.
Fun, can't wait to get a migraine.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2299699#Comment_2299699
I haven't heard of any complaints on those consoles and my friends still play with me through cross-play on them.
There are people who are lucky.
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2299688#Comment_2299688
If they don't have a fix for something, they cannot release one. They tried to reduce the memory from Nemesis to help stabilize the game a bit better but it was not enough. That doesn't mean they aren't trying.
Delay the chapter. It was overheating people's systems.
They KNEW about the issues prior to release and shoved it out anyway.
Not before linking a cosmetic set or two, of course.
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@AVoiceOfReason said:
The map is only broken on old consoles like PS4 and Xbox One. Not the PS4 Pro or the equivalent or the newer systems. They're updating the game for 8 year old hardware. It's not easy.
No, that is not the case.
PS4 Pro's are having huge issues.
My One X, which is significantly more powerful than the Pro, had issues.
Quite frankly, DBD isn't a graphically intense game. Star Wars Battlefront 2 is a very graphically intense game with a much bigger scale than DBD and runs so much better.
This is on DBD's Optimization team, who we've been assured have been hard at work since 2019.
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@LylakLavender said:
https://forum.deadbydaylight.com/en/discussion/260137/everyone-upset-about-the-rcpd-map
Yes!! I suggested PTB for console users. Computers and consoles will not have the exact same things wrong so they need a test for it. But I don't think they will as it adds more work. I would love to test it out before release so I could report bugs.
They knew about these issues on Console and released the patch anyway
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2299638#Comment_2299638
My understanding is that there isn't a lack of survivors in this game, just a lack of killers.
Correct.
Many Survivor players will only switch to Killer in order to farm BP.
Take that away, and you lose more Killers, creating even longer Survivor queues
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@HATCH said:
https://forum.deadbydaylight.com/en/discussion/comment/2299644#Comment_2299644
Buff? Like what?
Remove the speed boost on Contamination hit.
Give him something for Tier III, 1 extra meter is very underwhelming.
Fix his issues on Console, he freezes the game every time he uses his power.
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@Nebula said:
Well at least twitters on their ass under every post now.
The replies under their latest patch notes tweet are not good look for them.
Finally.
I hope they keep it up.
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He needs buffs, not nerfs.
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@Boosted_Dwight said:
Welp, guess we'll have to wait another week or so just to be able to play the game. How great.
Yep!
Labor of Love btw.
Can you imagine the backlash CoD would get if one of their new maps and all their new weapons weren't available?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2299135#Comment_2299135
The plan was wait and see if it got any better iirc. As it as not, in fact, got any better, I think Pulsar is gonna reach out. If not him, then I'd try to find time to email people despite college deciding that it'd un-cancel about a months worth of canceled days two days before the first was about to start
But the situation preventing me from speaking to them is still in place.
They've acknowledged some issues, but haven't resolved them.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2299008#Comment_2299008
Someone pick up the phone, because I CALLED he wouldn't be fixed in this patch. Classic Behavior.
Looks like I won the bet with @Pulsar.
Dammit, more GM Adept Legion
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Here's my report:
Update did nothing. Freezes MAY be SLIGHTLY less common than before. Other than that, nothing changed.
Except for removing the cosmetic glitch, thank God for that.
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A tie between Wake Up meta
And
Infinite Mend
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2298160#Comment_2298160
Where did I assume anything In my reply?
I think that was a joke.
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Ig this is just a lesson to not expect to play the new Killer, Survivors or new map in the first week of a DLC release.
But you can buy those $15 cosmetics tho ;)
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@Luciferr_2nd said:
Im surprised RPD is still disabled for public matches
Imagine advertising something that people don't get to play in public matches
Also, heres to the best of hope for todays patch, hopefully nemesis is actually a little bit better to play now.
But obviously like weve all said, the fight carries on, im sure we will still get frequent freezes at random events
I'll do a match real quick and post about it here, just to give everyone a heads up.
Consider me your early warning system.
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...what's up with Puppers?
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@TruffleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/2298643#Comment_2298643
My scoops ahoy jonathan is ruined😭
I saw a Leon using Chris's body.
Nightmares.
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@Mandy said:
I feel your frustration on this and have similar frustrations - I play the game too! But this is something that the team is actively working on and more fixes will be on the way :( Sadly not eveything is going to be an easy fix.
I get that, but supposedly the team has been "working" on Optimization for at least 2 years.
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@Guiltron said:
https://forum.deadbydaylight.com/en/discussion/comment/2298642#Comment_2298642
I'm surprised they haven't moved the whole thread honestly.
Tbh, me too.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2298611#Comment_2298611
Why do you complain about something which can be dealt with as Killer?
I swear, Killers are so sensitive - "OH NO, they added INFINITES!!!111 Yes, I can break the Wall, but I still wont do that and I will still call them Infinites!!11".
Some facts for you:
- Breakable Walls will stay
- Breakable Walls will be used on more Maps
- Just adapt
Really, I hate them as well, but the Devs will not go away from them, so just deal with them. Its not like it makes Killer unplayable at all. Not even close, Killer is still the easiest it has ever been (and IMO too easy currently), despite Breakable Walls.
At least it gives something to some Main Buildings, like Coal Tower (which was considered a balanced Map before they reworked it) or Ironworks. Same goes for Wretched Shop, the Window can at least be used once with the breakable Wall. The only problematic Main Structure is the Storehouse and this not even because of the window next to the breakable Wall, but because of the other Window which is very strong.
It's the fact that they are a decent idea implemented terribly.
Let Survivors be in control of them.
If they want to sacrifice a pallet to build a breakable wall, I'd be fine with it. It's the fact that breakable walls just passively exist that bugs me.
It's totally uninteractive and uninteresting for both sides,
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@GoodBoyKaru said:
The fight continues
https://us.v-cdn.net/6030815/uploads/KVVXU13HRN9G/screenshot-20210622-153745.jpg
Though there is a small bit of hope
https://us.v-cdn.net/6030815/uploads/E3D1GA4PZRJ8/screenshot-20210622-153825.jpg
Thanks for the update, the fight never ends.
RPD is still off.
I'll make a post here detailing my experience post-patch.
At this point, this really is a sub-forum for Optimization, should I just re-label it as such, or keep it as it is?
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2298585#Comment_2298585
Then break the wall(s). If you dont break the Walls and complain about Infinites, I dont really know what to say anymore.
Why do the infinite's need to be there in the first place?
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@Aven_Fallen said:
"too op"? I guarantee you will NEVER lose a game because of breakable Walls.
(Except when you open a breakable Wall which favors Survivors, but this is on you then)
Eh, Dead Dawg has walls that turn the Saloon into a nigntmare.
Groaning Storehouse has the infinite.
Wretched Shop can also have its infinite.
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Just give gen kicking a standard regression penalty.
Say, for the sake of the argument, 2%. Enough to end gen tapping, not enough to be OP.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2298440#Comment_2298440
That too but knowing the devs and hitbox Cough huntress cough it’s not going to happen
I literally got hit through a wall the other day.
I dodged a Meg jumping out of a locker, she went back in, I moved forward after she entered the locker and got stunned.
BHVR please
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That is a good idea. Can we also fix the hitbox?
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I just run Ruin PGTW and call it a day.
If Ruin stays up I can get huge value from it because I'm already a good Killer, but if it goes down instantly, I have a chance.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/259991/man-these-evening-survivors-sometimes
Let’s be real, you don’t ever care about anyone’s fun. It’s about that 4K at all costs. Give me a break.
Putting words in someone else's mouth is always a sure way to win an argument when you have no factual basis for your claims!
@TheClownIsKing does care about others fun, which is why they don't run sweaty builds and they seem to be generally good sports about everything.
I, on the other hand, do want to 4K at any cost and people's fun isn't really a consistent thought in my mind.
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Fingers crossed that the hotfix doesn't make things worse.
Also, that they acknowledge performance has been bad for a LONG time prior to this update.
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Blight was terrible in the PTB and remained in that state for 8 months on Console.
Twins still have issues on Console and are not strong, unless you count DC's as Kills because they are so ######### miserable to play against.
Nemesis is also not strong, and he has HUGE issues on Console.
Trickster is a nightmare on Console. His recoil is difficult to control and he, ya know, sucks on PC too.
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I mostly see Zombies freaking out or getting stuck on things,
I've yet to get a down with them, though I did see an AFK Claudette get downed when I was playing Survivor.
They've chased me off gens a few times, but that's only been an issue if the Killer has Ruin.