Pulsar
Pulsar
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2469045#Comment_2469045
I read your previous post in another thread as you said you were only able to play Nurse and Spirit, I am sorry.
You will play vs survivors of your skill-level on nemesis, Blight and Wraith. If you do not enjoy playing killer, than you can happily play survivor.
Which is precisely what I have an issue with. It was extremely unfun to play those Killers because when everyone is good at DBD nobody has fun.
I probably will stick to Survivor. My matches were fun and we won a lot.
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@TheDraco said:
Pinhead and Freddy are the only real choices. Both have demi godlike magic powers and cant be killed without similar power.
You didn't see Halloween and didn't play Silent Hill, did you?
Freddy came unwillingly and he was dragged here by force. Likewise, he plays by the Entity's rules.
Myers and Pyramid Head are Evil Incarnate and the manifestation of guilt, respectively. Neither of them obey the Entity's rules.
Also, Demo is about to be the first Killer to escape from the Fog, so there is that.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468936#Comment_2468936
The killer queues were only long in very first MMR test. you've linked scottjund video. Have you watched it?
One of the major points that scottjund makes in the video is that you will not be facing very top 5%. In his words, he describes as facing 2 good players and 2 bad players.
This actually normal. See, top 5% of players is actually very shallow. there are not many of them. What occurs is that you will be facing 1-2 players in top 5% and 1-2 players in top 80-95%. I was laughing a bit at that point because in let say top 15% of survivor is still really good.
It means there are a lot more killers that are viable than you think there are. If every killer except nurse is miserable for you on every single game, than it means your one-trick player which will give you one-trick high MMR on that killer. I think you still need to play killer well to have 50/50 chance of winning against 1-2 5% and 85%-95%, but victory is possible. Its just harder because your no longer facing potato players.
I play 3 Killers. Nemesis, Blight and Wraith.
I can't play Nurse, she makes me motion sick and I play on Console.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468992#Comment_2468992
It might've been fun for you, but what about the survivors? Maybe they will fix it if it's needed. They'll have more info to go on. You never know :)
They already have all the info. They've known, acknowledged it and done nothing.
So, their fun matters more than mine? Dicking over one set of players isn't an excuse to do it to a different set.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2468968#Comment_2468968
If that's correct, then that shows that the game isn't balanced, and you were only winning your other matches because you were paired up against players of lesser skill. How is any of that fair, for you or your opponents?
SBMM will either work, or it with highlight those imbalances for the devs to fix. Either way that's a win.
Just think. All of your wins so far, in your entire time playing this game, have not been about skill, they've been about terrible matchmaking putting you against potatoes.
The SBMM tests have been the most balanced killer games I've ever had. I could tangibly feel the balance, that fine line between sweating against seal team teabag, and wrecking potato survivors, and they were some of the most rewarding games I've ever had, with some very clutch moments, and some awesome and earned victories.
Maybe so, but those matches were far more enjoyable than ANY of the ones I've had during SBMM.
The Devs are well aware of the issues with high MMR. They simply don't care and have said as much. They absolutely will not fix it and if a miracle does happen, it'll take 2 years to do anything about it.
I'm 95% sure I'm done with Killer.
Survivor was great tho. I handily won most of my matches.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2468936#Comment_2468936
Every single test has been brilliant on killer for me.
Let's walk your experience back a little... Getting matched up with players of equal skill, meant that you couldn't beat them. This means that all of your previous 'good' matches, had been against opponents of lesser skill. You had been inflicted on relative 'newbies', making their games unbearable, and likewise, invalidating all of your successes, because they weren't wins against equals, they were against lessers. This would have unfairly inflated your MMR... which led to you being matched against opponents of... higher skill, that you couldn't beat.
Give it a couple weeks to adjust and you'll be exactly where you belong, while giving all players fair matches.
I literally told you what happened.
I even had someone else look through my matches to confirm I wasn't being biased.
I ended chases quickly, I pressured gens and I genuinely played some of my best Killer. It didn't matter, because these people WERE equal to me. So I lost, because the game simply isn't balanced around 4 DS, 4 DH, 2 Prove Thyself, 4 BT and 2 UB with Med-Kits.
The issue isn't me being bad, like you implied. It's about ANYONE being good enough to beat them.
And even when it wasn't that particular team and it wasn't to the point where I had zero chance of winning, it isn't fun to have to tryhard EVERY single match. Like, even on the Killers I don't play, I was getting really good players where I had to pull out all the stops to win. The game isn't fun when you have to do that. It isn't fun to be under that much stress constantly and it WILL drive away a lot of high MMR Killers because ultimately, when you couple that mental stress with the abuse that sometimes (often) gets thrown at you, it makes it very difficult to play, much less have an enjoyable experience.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468909#Comment_2468909
Why? Both sides will have more fair games. Just curious why you are thinking about quitting killer.
Every single test has been misery on Killer.
I'm, unfortunately, good at the game. During the tests, I waited in queue's for an unholy amount of time, only to be matched up against the same teams who, even when I played perfectly, I was unable to best. The game isn't balanced in high MMR, and more importantly, it's extremely unfun for both sides. What's worse is that BHVR know this, have known this, and show no signs of doing anything about it.
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Disappointed.
Happy for Survivor mains.
May have to retire from Killer.
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@Laurie268 said:
Oh boohoo you won’t be able to get easy 4ks on solos anymore :( I haven’t played for a week now because of how miserable solo queue has been. Imagine crying because you won’t get wins handed to you anymore and you actually have to start trying. Now games won’t be one sided from the start anymore and people will actually have a fair challenge
The issue is that high-ranked DBD is a miserable experience for both sides. The Devs have shown no desire to change that and as someone who plays at that level, it concerns me.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2468259#Comment_2468259
This all day. An update regarding this goal would be greatly appreciated.
It obviously isn't coming soon, maybe not at all, I'd just like some confirmation.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2468558#Comment_2468558
Of course, because Otz will face Survivors who are actually at his Skill Level. His Winstreaks are only possible because he is way better than the average Survivor.
https://forum.deadbydaylight.com/en/discussion/comment/2468548#Comment_2468548
My games were alright. Billy was a little bit hard and Nurse was way too easy, but everything else was alright.
Every one of my games was extremely difficult.
That isn't to say I lost every game, just that every game was significantly more stressful and essentially forced me to sweat for a win.
That isn't fun.
I tnought this was supposed to be a casual game.
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I haven't spent money since ST released, I just can't justify supporting a company that repeatedly lets me down.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2468526#Comment_2468526
I dont think that a lot of Content Creators are at that high level play. Only because they say they are at that level does not make them that good.
Also, ScottJund tested it with the latest SBMM-Test - he played Demo, which he was playing for months already while not losing many games, so his MMR will have been high. And he still said that his games felt alright.
That's assuming it was working correctly.
And if it was, that's assuming it will continue to work.
Most, if not all, of my matches were complete sweatfests. I enjoyed approximately 5 of them.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2468523#Comment_2468523
This will not be relevant for 99,99% of the playerbase.
It'll be relevant for a lot of content creators which will hurt the game's image.
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@Aven_Fallen said:
"With MMR being added in "indefinitely" I know that alotta people are gonna "derank" to get more fun killer matches."
They will "derank" automatically. Most Killers are boosted into Ratings where they dont belong because they constantly face weak Survivors.
Give SBMM one or two weeks and most players should be where they belong.
That doesn't solve the high rank issues.
The game is remarkably boring and miserable the better you get.
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@FengisKawaii said:
https://forum.deadbydaylight.com/en/discussion/comment/2468465#Comment_2468465
Yeah let´s not pretend that any of his addons would alleviate his potential by much except for the bags. Yes, he gets good maps and the Survivors can only bring unique perks except 2 BTs, also only 1 of each item family. For being undoubtedly the weakest Killer, this is still a great result. Obviously it won´t happen on Cowshed or Badham but if a skilled Trapper can 4k the best players under the right circumstances, it maybe isn´t as unbalanced as you make it out to be.
He literally gets sent to Suffocation Pit.
He has the ideal scenario and he gets an auto 3-gen.
Stop acting like that's not bending over backwards to make him viable.
There are no limits like that in public games.
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@FengisKawaii said:
https://forum.deadbydaylight.com/en/discussion/comment/2468412#Comment_2468412
Depends on which Killer you´re playing on which map and which addons/items are in play. In DBDLeague at least I think there´s around 2-3k average, even for Trapper lol
Trapper also gets sent to his BEST map, is allowed to use 4 slowdowns and bring good add-ons AND the Survivors can only bring one of each perk, besides BT AND they aren't allowed to use items iirc.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2468412#Comment_2468412
It's more balanced than people think. A lot of times what happens is killers get completely overmatched and think it's a game issue instead of a skill one. Obviously Clown/Legion tier is going to struggle a bit, but high C tier and above can compete.
That's a nice joke.
Everyone knows high-level DBD is nuts.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468295#Comment_2468295
They don't know what the top %s face. That's why they nerfed Freddy's pallets and made Pop 45 seconds.
Not knowing is different from not caring.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2468403#Comment_2468403
You only gained 0 distance when the chains broke instantly due to environment. If you got lucky with chain spawns and they didn't break you had more than enough time to catch up.
Not from what I saw.
He's going to be a nightmare on Console.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2468295#Comment_2468295
Yeah streamers have a good reason for being against SBMMR. Because then they suddenly won´t be able to show their "watch me get 50 4ks in a row" streams. Because they will actually face players at a similar skill level.
You think high-level DBD is fun?
You think it's balanced?
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@Crowman said:
Did you miss all the parts about reducing the odds of chains instant breaking when they spawn?
Unhooked survivors being immune to chains is not really a big deal if guys power is a lot more consistent now.
That doesn't make it any better though.
You still gain basically zero distance.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2468295#Comment_2468295
They may not. Since think about it ranking up as killer is easy. And for survivor it's so-so. But hypothetically say there is a rank 1 killer with 5000 hours and he gets placed vs rank 1 survivors with 100 hours. The killer is going to get the 4 sacrifices since the match placed him vs rank 1 survivors with low experience. So statistically the top rank killers may have an even stats right now, since they throw killers vs either bad survivors or good survivors. When this systems goes live they may see a pattern however. So I rather wait and see what they do next.
They've said theh know and they aren't interested in balancing for that.
Check Scott's video, which I linked, for more info.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2468295#Comment_2468295
Then they will finally get conclusive data and be able to fix this.
They literally already know and have known for years.
Check the video I linked.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2468293#Comment_2468293
we don't have any official dates but judging by past patterns im guessing 7th (3 weeks passed) or 14th (4 weeks passed)- both of which are tuesdays
I'm not sure if I'll be able to gather footage, as I'm not a fan of MMR, but I'll try to test some stuff out when it goes live.
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2468274#Comment_2468274
Is it really? While I do agree while MMR was on killer matches were extra sweaty. Overall they did write that they would see how the top 5% performs. So maybe in the long run this would bring better buffs for killers.
There's no way they don't know the issues the top %'s face.
This video that Scott made sums up that line of thinking fairly well, imo.
https://youtu.be/KqYWYvV6dIo -
@Mandy said:
I've been waiting to see your response to that line...am hoping when the release happens, you'll notice the improvements.
When does 5.2.0 release?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2468258#Comment_2468258
Maybe your rating was to high? It should lower the more you play with it activated.
It's accurate.
The issue is that it becomes impossible to win at a certain level unless you play Spirit or Nurse.
Since it's a minority of players, BHVR doesn't really care.
My matchups are probably even in terms of skill, but due to poor game balance, I have no shot unless I play Spirit.
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@GoodBoyKaru said:
at least this is something
That is something, although I really wish they'd say what the plan is regarding 60 FPS.
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I am...not.
Survivor was fun. Decent teammates and decent Killers.
Killer was miserable.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2468128#Comment_2468128
You still get awarded points and you will rank up every month.
You should also play with competent teammates and face killers of your skill level. Which should result in a better experience as we have now.
For Survivor yeah.
My Killer matches are going to be incredibly unfun simply because BHVR doesn't want to balance high levels of play.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2468128#Comment_2468128
You know what a good play and a bad play is. You know you need to get as many hooks as possible, You know you get penalised for heals, hook camping, etc.
You don't need to know the specific metrics of the scoring system in depth to know what a good play and a bad play is. If you've racked up a ton of bloodpoints, you've done well.
That's not good enough where I play.
There have been some games where I make zero mistakes, but still lose.
I need to know what I'm supposed to change. Likewise, at those higher levels, I'd like to see my MMR as my matches will be much worse overall.
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@Tsulan said:
Its better to keep the win conditions a secret. That way no one will abuse the system.
But honestly? Some people will quickly figure out what the win conditions are... so...
Okay but how am I supposed to improve if I don't know what I'm doing wrong.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/276858/i-feel-like-a-loser-on-console-a-vent
You can flick on console. Takes practice I know some ridiculous blights on console and Hatchets Flicks are easy to do not sure why you think you can't.
Not to the same degree as PC.
I can get good value from Blight, but it still isn't the same.
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@OldHunterLight said:
Umm what? Ok a few things, old BT was busted, why not bring old MoM, old DS as well?.
You don't need moris, there is this new technique called........looking around for flashlight saves or stare at a wall.
This game is toxic? I wonder what would people call mw2 lobbies these days if you think dbd is toxic.
I too miss old dbd, 2018 dbd.
If you want to pip try the 2/2/2 method, 2 chases, 2 saves and 2 gens.
If you think someone is teabagging to catch your attention, ignore them and go for someone else, let them get bored in the hold m1 on a gen.
Also tunneling is the most efficient way to win just like holding m1 on a gen, if someone is camping just do gens and leave, do not feed more kills.
To be fair, I wasn't around for MW2 lobbies but I was for BO2.
This is still the only game where I've had a router annihilated.
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It is annoying and is obviously meant to be toxic.
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Billy? Yes.
Nurse or Blight? No.
The FPS issues combined with the inability to flick really hurts them.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2465925#Comment_2465925
Didn't Plague release in March of 2019? I remember they heavily downgraded console graphics when they released her and it seems like a lot of people said the game was a lot smoother at that time. I could be completely wrong, though.
Prior to maybe Legion or Plague the game ran at 15-20 FPS but it never dipped.
Afterwards, it ran at 30 but dropped to 10 or froze completely
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2465979#Comment_2465979
So they've made some small acknowledgement in a forum. Let me clarify. There has been no true announcement, not on stream that I've seen, definitely not on Twitter or in PTB or Patch Notes. There has been no update as to what they plan to do about it either. It's near radio silence.
They have said they are working on a fix.
Go and check it if you don't believe me.
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The Devs themselves don't normally come here anymore. It's usually the Mods and Community Managers,
They used to.
I miss them.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2464853#Comment_2464853
Are the devs even listening at this point? I can't be civil when they choose to prioritize pumping out unfinished and buggy content instead of repairing and balancing all the content they still need to. And now they refuse to even acknowledge that console is still broken
That last part is completely false.
Mandy has been here and has assured as that they are WELL aware.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2465411#Comment_2465411
The last couple of patches seemed to fix a lot of FPS issues I was having. It doesn't feeze as much as it did. They are working on it. It's just taking a while. I'm sure they want it fixed just as much as you guys do.
For an analogy, say you want your car fixed. You take it to the shop, and they say "Sure, we can fix this. We'll call you when it's done."
It has now been two and a half years, you've given them your money, and they still haven't fixed your car.
We understand that it takes time, but two things have become abundantly clear.
One, they were almost certainly not working on Console Optimization in March of 2019.
Two, this fix will take time that many players are not going to be willing to give them.
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@GoodBoyKaru said:
A lot of people here have already been saying it's a Netflix issue because they wanna make their own games tho
I'd definitely play the hell out of a AAA Stranger Things game. That pixel game was surprisingly good and I really enjoyed it.
Let me see Steve's glorious hair in 4K!
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It's hit or miss, the One X comes with a hybrid-SSD and still has enormous issues.
I have the One X and bought an SSD and it did very little. All of the clips of mine that are posted after July 1st are on an external SDD.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2463316#Comment_2463316
I said the worst thing known to mankind. 1.9.2 is a horror of cosmic scale.
Wasn't that around the time of the Howling Grounds event?
That's when I started playing if so.
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I understand.
At this point, there isn't anything we can do besides wait for a fix.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2463294#Comment_2463294
I can give you a clip like that as well, because that's happened to me. But that's happened once, and I've gotten at least 6 hits since the change.
I haven't saved them as clips (the other one happened live so I have the entire vod) but I did keep count when I noticed them.
I'm 1 for 1 so far.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2463283#Comment_2463283
I can prove that one incorrect just by playing normally. I've gotten hit through a pallet, and I've gotten hits through a pallet, after the update went live.
I think I've gotten one, and the guy immediately DC'd afterwards.
I can give you a clip of me swinging at someone as they drop a pallet, getting the hit, them being on the same side of the pallet as me and being denied the hit.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2463279#Comment_2463279
Oh my god pallet vaccum was actually the worst thing known to mankind, especially when double pallets were still a thing too
They still are on Groaning Storehouse!
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2463210#Comment_2463210
I wouldn't call eliminating the MASSIVE advantage gained by high ping players a survivor buff but you do you I suppose.
Though, they should definitely give the same treatment to being picked up, hooked, and flashlight blinds. Make them server sided and eliminate the advantages gained by having an extremely high ping on the survivor side. Because no game should reward bad connection.
I think that's fine, but the amount of times I've been denied a hit despite having lower ping is high. It's also basically guarantees 3 loops since good Survivors can ultra-greed pallets.
I'm nearly positive that if the server detects a stun, it denies any hit, regardless of when or where it happened.