Pulsar
Pulsar
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@Frogsplosion said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440331#Comment_3440331
You can also get your snowball melted at any time...
If you start snowballing and then momentum shifts, that's generally either due to a very high-skill Survivor play or you screwing up as Killer.
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@Halloulle said:
Random comment but I figure a thread started by you is the best place still: I really enjoy your presence on the forums, Pulsar.
On topic; it's always funny to see how sometimes the fastest first gen(s) can have no effect on the match outcome whatsoever. - Though, seeing how some people insist the BNP and the 20sec gen are *the* issue (which to me reads "broken beyond repair and ought to be yeeted asap") is also... curious --- given the context.
Thanks Halloulle, I really appreciate the kind words.
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440244#Comment_3440244
I'd love to see the game, not to question how you played it (you won, you played well, I reason like this), but just to see how bad these guys were. No offense, but seeing prestiges 80 (almost 90) do so badly has a certain effect.
GG anyway
Prestige has nothing to do with skill, I'm a P100 Jonathan but I play almost exclusively Killer.
Iirc, Leon tried for a Breakout/flashlight play and went down close to hook due to Assassin. The two others made the mistake of thinking they could get away with not doing a double save on Leon. Girl got grabbed after I didn't fall for the unhook mindgames.
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@MrPeanutbutter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440402#Comment_3440402
I don’t think any of those perks in their former states actually incentivized not camping/tunneling though. They just made those tactics less necessary. So when you say that the carrot approach has been tried already, I don’t agree with that other than old BBQ. A real carrot would be something like if you hook somebody for the first time then the gen with most progress explodes and regresses 10% or something like that. I think there are a lot of creative ways that could be used to reward killers for leaving hooks or downing/hooking other survivors.
I’ve said this many times before, but I really feel that the core issue that is not being addressed is how unfair SWF on comms is at mid to high levels and this is why killers play the way they do. There will always be those sociopaths that have fun making other people miserable no matter what, and you’re never going to be able to do anything about that. But there are plenty of ways to make SWF less oppressive which I really believe would make killers feel like they don’t have to camp and tunnel as much to win. Unfortunately this is never going to happen because BHVR are worried about losing a lot of players if they do anything to handicap SWF teams.
Pretty much nothing you just said is true, but I feel so ######### today that I'm struggling to bother.
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@egg_ said:
I know you go all in to win but man is your build obnoxious, especially considering the killer you're playing
Thank you
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440331#Comment_3440331
I don't really know how to feel about this, though. This seems to me like a 1 in 6 in 6 in 6 in 6 chance, ie like rolling 4 sixes in a row with a common dice. It can happen, but is not a scenario that you would consider the general rule. In my experience, a group thats THIS efficient with its first gen, won't unravel like this if you slug them all, or facecamp, or tunnel, they would soldier through and slam gen after gen. Its so unfathomable that someone would kill themselves on first hook after such a start and such a setup.
He didn't kill himself on first hook, he just never got saved
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@MrPeanutbutter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440047#Comment_3440047
What were the “carrots” that were tried? Other than old BBQ, I can’t think of anything in the game that incentivized killers to not camp or tunnel. And I wouldn’t say old BBQ didn’t work in incentivizing killers to not camp/tunnel. I actually thought it was fairly effective.
The sheer power of Eruption, CoB, Overcharge and PR/DL.
Undeniably the strongest Killer has ever been and Killers still decided they'd rather go crazy with the tunneling.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440331#Comment_3440331
Yeah, PERFECT example of snowballing in match where first persone kill himself on first hook (even with 20 sec gen done), and other two insta give up. Really great match analyze 👍️
He actually didn't.
He just never got saved after going down because the others kept trying to do gens, which I kept sending Guards to.
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@Pluto_1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440247#Comment_3440247
Tell that to the survivors who do nothing but hang around and blind killers. I play this game for my entertainment. It's not even a little bit up to me to ensure that you have a fun match. The fact is, I don't care if you have fun or not. Unless you're a friend then you're nothing more than a bot to me.
Why get so bent out of shape that a "bot" DARED to blind you?
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@Pluto_1 said:
I hear this a lot. The word "skill" is tossed around a lot in here.
Let's break down the role of a killer.
- Kill survivors
If someone has the word "killer" in their name then you can guess what they're gonna do.
Killer: someone who kills
The role of a killer in DBD: kill survivors
What's so hard to understand about that?
I'm a killer main. And I'm not a nice killer. My job is simple and only has one goal. To kill survivors.
Do we get it now?
No?
Games are supposed to be fun for everyone my guy.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440075#Comment_3440075
Almost? I assume you tore them up after this. Lol
I saw a twenty second gen so I thought I was playing against some mega juicers. I was...not, no offense to them. I may have gone too hard on them honestly.
Also, @NerfedFreddy that's the outcome
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@UnknownKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/377147/pov-fast-gen
You know what people said to me about these extra fast gens? Apply more pressure
Generally, that's true.
People also say to exploit other weaknesses, which I did here as well.
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@mustdogen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440074#Comment_3440074
What do you mean one object?
Just like killer have 4 survivors, survivor has 7 gens.
If you consider 7 gens is one object,why four survivor can't be considered for one object?
All of your list are being nerfed between now and 6.1.0, and I don't think tunnel and camping has become less than 6.1.0,in fact these stick only increase the tunnel and camping.
When Killers had those tools, tunneling increased because it was easier to tunnel, despite the strength of the tools given.
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@mustdogen said:
Nah, just killer not applying enough pressure.
Very true!
It was almost a challenging game lol
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@mustdogen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440047#Comment_3440047
So.... what is the difference between tunnel gen and survivor?
If you turn the word tunnel survivor in to tunnel gen in your post,it still makes sense.
And about the carrot and srick part, didn't the truth that we have more tunnel and camping now than 6.1.0 prove that stick didn't work at all?
Unless you said that the nerfs between now and 6.1.0 are carrot.
Tunneling implies tunnel-visioning on one single objective. Survivors have one objective, ergo, they literally can't tunnel gens.
Eruption, CoB, Overcharge, PR, DMS plus all of the basekit Killer buffs WERE the carrot. Killers decided they wanted to keep tunneling and camping because it was easy; so we're trying the stick now.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/377147/pov-fast-gen
We love Brand New Parts
Based BNP user
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@NerfedFreddy said:
https://forums.bhvr.com/dead-by-daylight/discussion/377147/pov-fast-gen
And what was outcome?
i don't think it's important, it's just a silly clip of a fast gen
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@shalo said:
Every time I play as SM I get comments like ew, cringe, Dull Merchant after the match.
I don't think Survivors realise that by admitting SM is annoying I just want to play her more.
Look man, do what you want.
The fact of the matter is that the community hasn't hated a Killer this much since original Legion.
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None, it's not worth being dodged for 10 minutes once you find a lobby.
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@Skill_issue said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3439226#Comment_3439226
how are they terrible characters? well skull merchant is op i guess depending on skill level but thalita?
SM isn't OP, she's just got old Legion syndrome, which is worse than being OP.
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oh boy, the whole tunneling gens thing again.
They aren't considered bad per se, just very unfun and unintuitive to play against. A lot of players crutch on these tactics to win when their macro gameplay is lacking. The skill required to tunnel someone is MUCH less than the skill required to make tunneling a losing strategy, same with camping. A lot of Killer powers also synergize well with those strategies making them even more difficult to counter and even more effective.
You, once again, mention the carrot and the stick approach. We have tried the carrot, it didn't work. People kept tunneling and camping because it was easy and effective, not because they had to tunnel to win. Until those two aren't the easiest way to win, they'll continue to stick around.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3440034#Comment_3440034
They finish in record time and chain hunt never activated. 4man excape ez!
Oh, it was definitely EZ!
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I had two players, in the same match, Self-Care with Sloppy against a Pinhead.
You'll never guess what happened to their heal progress.
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@DyingWish92 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438702#Comment_3438702
If they reverted the changes it would feel no different for me playing killer. Half the games are sheit either way and go to fast before I can try anything. Before and after they added the 10 seconds the games feel exactly the same to me when I'm against a team that prioritizes gens over everything else.
Well, games would be at least 50 seconds shorter, so there is that.
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@Little_Kitten said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3439245#Comment_3439245
It's true that I don't know if this is what the killers want; however, what's certain is that someone who complains about the nanny today is clearly someone who isn't very good at DbD.
Why did I get a notification for this?
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He moves at like 105% speed.
Even if he moved at 115%, it'd still be bad.
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One. My precious Stevathon.
I've seen people with 5 or 6 P100's tho.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/377047/game-performance
Optimization is the fantasy aspect of this game. I'm sure once enough platforms start seeing performance issues they'll have to do something....right?...right???
You'd think.
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I think they should, yeah.
It'd keep everyone happy.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438963#Comment_3438963
Do you even play killer? I would stop tunneling with such a massive slow down - at least for the first hook. If they weakened some of the tiles to make chases a little more difficult to loop without using resources then it would have a huge impact on the game.
Even with that busted slowdown, you'd still tunnel and would still want Survivors nerfed in addition to that.
Yikes.
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Call to Arms basically removes that. You can launch guards from so far away it doesn't matter.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438905#Comment_3438905
Tbh when there are three survivors remaining and 3-5 gens they’re probably going to die. I see them struggle sometimes with even 2 gens remaining.
Generally, as Killer, if you can get someone out before there are 2 gens left, you just win off of that.
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438798#Comment_3438798
I repeat, they didn't because they saw what happened to FNAF fans. They do it on Instagram for the simple fact that they can do it there and nobody bans them.
I meant a date in the plot. The storyline of FNAF is half based on the 1987. So it's normal for the fans to think that. Of course, if they've been behaving in a toxic way, there's nothing you can do about it. It was done. It's sad, but hey every community has its toxic part that wakes up in these moments.
"BHRV clearly didn't expect the rabid FNAF fandom to do what they do best, come up with wild theories and attack people who dare to disagree."
Bro, you look like a lot of a FNAF hater to me. It seems to me that you insult the fandom a lot by generalizing. I don't want to assume anything, mind you, but it seems like a lot. That they do a lot of theories is true, for the simple fact that some pieces of lore have yet to be explained and clarified. In what sense "Attack people who disagree"? Since you say they were quite toxic, I guess insulting heavily right?
You know that how exactly? You have access to the ST Fandom hivemind?
There were leaks and one of the foreign files for the teaser was literally named Hellraiser. FNAF fans were coping and spamming everything because they didn't get what they wanted. It being FNAF was never a question after the teaser released.
Oh, no, I do despise FNAF after the ######### I saw from people during that time period and after what I learned about the creator.
That's why I don't think BHVR will ever add it. They've shown tremendous support for the LGBTQ community in the past, adding FNAF would be a massive slap in the face, as it would prove they really are morally bankrupt (as if the NFTs didn't already tip people off)
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438821#Comment_3438821
If you enjoy both roles, it means they are both balanced. If you enjoy one role and get stressed and anxious playing the other, something is wrong, especially if you've always been used to playing both roles in chill.
No, that means your perception had changed.
I used to be stressed as ######### on Killer.
Balance is, generally, objective.
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Hm. Versus a good, not great SWF?
Yeah, I'd say that they can compete depending on perks.
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438764#Comment_3438764
Half of the things you mentioned were fixed in that period of time. Original gen speed was better since there wasn't broken things to speed up gens this much, and slowdowns like pop were efficient. Old ruin alone was really strong to keep gens from flying.
Mettle of man lasted what, like 1 months? I don't really remember, but I remember how annoying it was. Original DS was annoying, but you could've counter it with Endurance, they removed this later. Original Doctor was ######### tier, I know, but even now isn't strong so you know, what changed?
Orignal Nurse, well here I can only agree since was broken as #########.
Old Freddy and Old Legion, ok they got reworked, now are they strong? No.
Rank based matchmaking? I used to find rank 1 players when I was rank 10, the old rank system was anything but done right. And by the way it was better than the mmr.
Original rank reset? We're talking about things in the game here, not quality of life (although I don't know if actually the change to the rank reset system is quality of life but I think you get what I mean)
The add ons to the medkits were annoying, broken and all, but still in that period when you put pressure even with 8 insta heal you lost if you were noob. Now even the noobs win, as long as they make the gen and run away, it's no longer necessary that they learn to do well-done chases. They pull one pallet after another, all or most of them unashamedly safe, rest assured that in less than 30 seconds a gen or two is complete.
The old DH wasn't that much of a problem, it has become a problem in recent years as it stretched the chases too much and considering that gen fly it was obviously unbalanced and didn't reward any type of skill. Usually I faced 4 DH per game, where was the problem? I still won.
The insta blinds are still there, just use some nice add on combos and you're good to go. With "Old blinds" I don't understand what you mean, I'll be honest.
Since you mentioned the original mori, I also mention the original bnp, which fixed a generator instantly. I can mention the old keys or the old hatch. Or can I mention the "I quit for the friend" when hatch got reworked.
I can also mention you the bugs, that each update tripled the bugs, I remember me doing the meme with my friends "Update dbd: 3x1 bugs. You fix one, we give you 3 new ones".
Yes, actually dbd years ago was a big mess, but at least you had fun. I've never had anxiety playing killer, there have been quite a few games on the razor's edge (which there were in particular when I was learning killers like the spirit), but I never got stressed about playing. I played quietly and won one game after another with each killer. I have never seen gens fly as much as they do now.
Having fun is ENTIRELY different than balance.
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438754#Comment_3438754
I won't see posts on the forum, and luckily also, but seeing every spam Instagram comment from Stranger things is annoying. You probably know why you don't see 30+ posts wanting stranger things? Because they learned their lesson. They saw that FNAF fans were banned one after another, so they rightly say "I'm not stupid" and don't write it here on the forum.
I saw the first season of stranger things then I stopped because I don't like it, and I tell you it seemed anything but horror. As I will always say, Springtrap would look better on dbd than FNAF. FNAF may have also had some "cheap jump scares" but still had an undeniable success. Also, add that FNAF Security Breach is anything but Jumpscare (not to mention anxiety-inducing parts like the Endoskeletons and Moon's).
Well, I'll tell you, in a teaser I would have put anything but a release date considering the fact that the first part of the FNAF storyline was all based on the "Bite of the '87". From this point of view it can be said that the devs have done their part to unleash the uproar. Having said that, I'm absolutely not condoning any kind of toxic behavior, also because it's unjustifiable, isn't it? I don't remember if I've said this before, but in case I repeat myself, I haven't seen Hellriser so I don't know if 1987 is an important year in Hellriser history. And as I said, even though FNAF fans "ruined" the teaser, people were still hyped for Pinhead. I still don't see the point in saying "They screwed up Hellriser". Sorry but I'm not seeing it.
If you mean only by the fact that they said "it's necessarily FNAF not other stuff", I reiterate a part of "fault" (as I already said, I don't justify toxic behavior in any way and I put "fault" in quotes since it's not a fault actual) is from the devs who put a date in the trailer, probably ignoring the fact that, as I already said, the first part of the FNAF plot and lore was all based on the "Bite of the '87".
Also, as a last thing, I would add that dbd is full of children, like any game. It's not that because it's PEGI 18 then no kids aren't going to play it. So why do we complain about kids when they are already playing dbd? Also, you can't know who you're facing, you don't know who they are in real life.
Hellraiser came out in 1987, so yeah, it's a significant year. BHRV clearly didn't expect the rabid FNAF fandom to do what they do best, come up with wild theories and attack people who dare to disagree. People were hyped for Pinhead, once he was revealed. Then the NFT debacle happened.
There were never 30+ posts about ST, even when it was getting removed.
It'd be like adding Winnie the Pooh because he has a single "horror" movie about him. He's still a character that is made for kids.
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438417#Comment_3438417
Don't believe it, it's not my problem. I just don't see why I should be talking bullshit or falsehoods. If I were a novice I would say it without problems, in fact the way I am made if I were a novice I wouldn't even open my mouth about game problems such as tunneling, genrush and so on, since I wouldn't be an expert. But since I have years of dbd experience, I can safely tell you that the game was much more balanced back then. Both as a killer and as a surv I played without problems. Since you say it was unbalanced, list the aspects that unbalanced dbd in 2018-2020, argue and don't just say "No, it's like that because I say so".
Period 2018-2020, this for me is the golden period of dbd, not only until 2019. My mistake
Vacuum vaults.
Double pallets.
Old Syringe.
Old Styptic.
Actual infinites.
God loops.
Original DS.
Original DH.
Original METTLE OF ######### MAN.
Old BL.
Old Haddonfield.
Blendettes.
Old Blinds.
Instant blinds.
Old toolboxes.
Old medkits.
Original gen speed.
No slowdown from grouping up on gens.
Original see-through Coldwind loops.
Old Mori's.
Old The Game.
Original Doctor.
ORIGINAL NURSE.
ORIGINAL LEGION HOLY #########
Old Freddy.
Peer to peer connection.
Original rank reset.
Rank-based matchmaking.
I could literally keep going. If any other actual veterans of the game would like to add on, please, feel free.
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438445#Comment_3438445
Stranger Things fans are also spamming everywhere that they want their chapter back, yet I don't think anyone has ever complained about it.
Considering that FNAF has been in demand since the beginning of dbd and that Stranger Things isn't even horror, premising that breaking balls is wrong whether you are a fan of FNAF, Stranger things or any other brand, I don't understand why people complain about fans of FNAF who (rightfully) want a chapter on dbd, while those of Stranger Things can complain and that's fine.
As I've also said before, I don't remember if it was you who told me, FNAF fans in no way spoiled the Hellriser release on dbd, I had hype even though I've never seen a Hellriser movie. I say this because people are saying that FNAF fans "ruined the announcement and launch of Hellriser on dbd", which is absolutely not true considering that Pinhead is one of dbd's most loved (and successful) killers currently
Like I said, if you don't know the difference, you clearly weren't around. It was everywhere and it was insufferable. I don't see twenty threads a day saying the next Chapter is ST or attacking people for thinking it's something different.
Stranger Things, at least S1, is pretty decently horror. The rest of the show is more horror-adjacent and certainly horror-inspired. FNAF is, at it's core, a game for children and full of jumpscares. You can say, "Oh, but the lore is dark." Plenty of kids shows have dark lore, that doesn't mean they aren't for kids.
The fans DID ruin the Hellraiser announcement because of the teaser. If you even dared to think it was Hellraiser, since ya know, it came out in 1987; oh boy, you did not get out of that unscathed. It was vicious, tons of people got banned here and I think the Reddit banned any mention of FNAF for a long time because of it. FNAF does not have a good rep in the community after that fiasco.
That's not even getting into the IRL stuff, which is why I really don't want it. Like yeah, the fans are ######### and a lot of them are kids. I could get over that part, everyone is a cringy kid at some point, but the IRL stuff is just not something I can give the benefit of the doubt about.
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@DyingWish92 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435358#Comment_3435358
The 10 seconds to gens did absolutely nothing. It did something for the first few days then everyone started using Prove Thyself and strong toolbox addons more which negated the 10 second nerf to gens. The fact people keep bringing this up as massive killer buff is laughable. I never felt a difference in the gen speed at all.
Prove saves like 7 seconds and it's still inefficient to group up on gens.
You wouldn't mind if we just got rid of those changes then, I presume?
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438177#Comment_3438177
Finally, I will never understand the unjustified hatred towards the FNAF fanbase.
You weren't here for the spam when people thought it was either FNAF or Hellraiser.
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@illNicola said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437966#Comment_3437966
Lol in 2018 I will have lost 3 games in the whole year (I'm exaggerating, I lost some of course, but at least I won almost all of them). And it's not that I played 2 hours a day, when I went to school I played 4/5 hours, during the weekend from 8 to 10 hours on average.
In one day I lost I don't know, two games? Usually I didn't even commit and destroyed anyone even without perks or with bad builds (to make you understand the old ruin I unlocked it just before it was reworked, because I didn't feel the need). With old Billy in many games people quit after seeing how straight I pulled the chainsaw without ever taking it off, without even starting a chase. 2018/2019 was the golden age of dbd, and trust me you are one of the few who disagree.
Holy rose-tinted glasses.
I actually just straight up do not believe you played back then. There's no way you think it was more balanced and have actually played it
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@mustdogen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435358#Comment_3435358
Every time i see a person saying like survivors being nerfed constantly and totally ignored the nerfed killer got,and remember that in reality survivor is actually only got the first nerf in 9 months is making me laugh.
WoW biased is like a magic,it really can make people see a totally different world.
What?
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@appleas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438132#Comment_3438132
Sounds like you should stop playing Killer pubs too if it’s not challenging for you anymore.
I'vs tried to get into comp
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438104#Comment_3438104
Ok.
Do you find playing Killer (not just specific Killers) fun, as the game is currently?
If yes, I can fully understand why you don't have any problem with the mechanics as-is.
If not, what do you think would make the game enjoyable for Killers (all, not specific exceptions)?
I'm stating I find "chases, without more influence from the Killer of length, followed by searching for more of the exact same" isn't a very enjoyable experience. If somebody loves the game as Killer exactly as-is, I suppose there is nothing to discuss?
I do not find it fun because I am not challenged often anymore.
The games where I feel like I'm genuinely being outplayed and there's an opportunity for improvement are few and far between. The last one was a week ago against 3/4 (i think) members of Team Misery. They challenged me greatly and I felt like I was learning.
Since then, not a SINGLE genuinely challenging game where people had answers for my gameplay.
It's hard to want to continue to play when I'm just not getting any resistance.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438071#Comment_3438071
So you feel removing Locker saves made the game notably more fun for you to play Killer? Because that was the question, right?
Or do you feel like it was deemed exploitive, and was a needed "patch"?
Do you feel like it wasn't needed?
Do you also feel Killer has become more fun over the games history? All of 'em? Hag, Sadako, and Trapper, too?
Uh, yeah, it made my experience better as a Killer. Were those Survivors gonna win? No. Did it feel fun to play against? No.
That was a change made entirely because Killers felt like it was unfun to play against.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438046#Comment_3438046
What changes, since 2018, do you feel have been geared toward the enjoyment of Killers?
Nobody finds gen regression perks "fun". Nobody ever sat mid-game yelling "Ruin!!!! OH YEAH!!". They were a crutch to help offset the long chases and/or long setup times required.
You also realize I'm not the sole voice of this stance, correct? Just see this page in this thread alone.
Do you honestly find most Killers "fun" if you are even attempting to be competitive in-game?
You want a recent one?
Locker saves removed because Killers didn't like it.
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@DyingWish92 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3436249#Comment_3436249
DBD the only game where someone says "don't play to win." So you're supposed to play to lose right? That's a lot of fun.
No, you're just not supposed to play hard and then complain when other people play hard.
