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Pukenplag

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  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2477884#Comment_2477884

    Reverse pallet stuns have NOTHING to do with camping pallets

    Can you please re-read what I said?

  • @FellowKillerMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2478404#Comment_2478404

    No, say you swing at a pallet and the survivor drops the pallet before they get to the far side, the pallet hit boxes were so large that it would stun the killer and deny the hit. OP thinks this was fair to have in the game - people were starting to intentionally abuse it.

    Sorrry but you are speaking without knowing. Reverse pallet stuns are when you run through the pallet, then go back to the other side and drop it. This way, when the killer was stunned, you were on the same side of the pallet as them.

    I was expecting them to change the broken pallet hit validation, but instead they removed reverse pallet stunning.

  • The issue is that it seems most people just close the news tab as soon as it pops, albeit the countless posts regarding "broken" map offerings.

    I just don't get why the offerings aren't disabled for the maps.

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2477953#Comment_2477953

    Which is weird as them being in the ptb means it was clearly approved before

    Or maybe they did the lines not knowing the license holders won't agree with them, then as soon as the ptb came out, the license holders complained.

  • Re-enable Hawkins when it gets removed.

    Sorry, but they weren't disabled, they were removed. And if mods aren't allowed to say anything, risking to seem conspiracionist, it's clear there were license issues.

  • @ukenicky said:

    https://forum.deadbydaylight.com/en/discussion/277810/haddonfield-buff

    If this is true then good. Sorry but survivors suffering a steep stun penalty when dropping down from literally any height is enough for a killer to catch up in most cases. Lunge is just overkill. Killer is lucky enough they suffer absolutely no landing stagger.

    I've been hit through balanced landing because it doesn't reduce the stagger completely and the killer lunges into the fall and actually hits me before I get the speed increase from BL. Idk, hopefully this helps alleviate that issue somewhat.

    People aren't meant to throw themselves off a balcony when being chased by a killer. If they do, it shouldn't be expected for them to suffer no damage.

  • People complained about pallet caping being a guaranteed way to stun and pallet hitboxes so they removed reverse stuns.

  • They are unable to even say if it's temporary, which in our situation most likely translates to licensing issues.

  • The only killer that can place traps that hinder only them.

  • @KolbyKolbyKolby said:

    Well, it's listed under "Changes from the PTB" and not "Known Issues" so it very well could be permanent. "Complications" could refer to legal issues rather than technical ones.

    Sadly that and the fact that mods aren't allowed to even say if it's temporary kinda proves it is a legal issue.

    Man the world nowdays has become so bad law-wise just because of how vile people have been throughout history...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2477522#Comment_2477522

    What you call "curious" I call "low-priority".

    OMG, an audio sound erroneously plays at the start of a match, this is so much more important than literally an entire map having multiple pit-falls that completely ruins a game which has caused the entire map to go out of rotation.

    My goodness even I was flabbergasted at how much they put into the bug-fix section, brav-#########'-o', but apparently that can't appease some people.

    The thing is that those low priority bugs are far more proeminent than those far worse ones. The item depleted sounds playing at the start of every game, map name not showing and match result not showing have been issues for the past month. I would really like them to be at least acknowledged.

  • @Mandy said:

    Nothing?

    There's at least 30 Bug Fixes listed on those Patch Notes, without the same amount also being fixed on the Cenobite himself. I don't call that nothing.

    Please keep your comments respectful here, you might not be happy that the particular bug that's plaguing you is not fixed and I'm sorry about that, if it's not fixed. But ranting that there's no bugs fixed at all is completely disingenuous.

    Is there any chance Pinhead will start to come again? Seriously, him coming gave the killer a signature line and DBD will be far more sad without it :(

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476704#Comment_2476704

    I wasn't derailing the thread. I was pointing out that this game provides multiple second chances, more so on the survivors side. Killers are entitled to have one strong, easily countered, second chance perk to help them when they do poorly, in order to help them counter the plethora of survivor second chance perks.

    I was also pointing that if it is okay to force the killer to play around perks that survivors may or may not have, then it is okay to force survivors to play around perks killers may or may not have. People like to argue that it is a waste of time to do bones, but have no problem forcing the killer to abandon a hook or chase a healthy survivor when it would be better for them to chase the recently unhooked, injured survivor. It's hypocrisy.

    I don't know what you're talking about deleting comments, I haven't done so. If I ever edit something, it's only to correct spelling.

    Anyways, there is nothing wrong with NoEd. It is easily countered, wastes as much time for survivors as survivors second chance perks waste for the killer, and can only be used once during the match. And 9 times out of 10, it is easy to deduce if the killer has it. They either play really poorly or you can pay attention to what the other three perks the killer is using throughout the match.

    If it was nerfed, there would be even less incentive for survivors to cleanse totems, making the current gen rush worse and resulting in more 5 minute games.

    I don't know about you, but I don't enjoy short games. I'd rather have a 10-15 minute game where I can get 20k+ points over the current games I get where I escape with only 16K-18K points.

    About the deleting comments part, if you switch your internet while typing, as soon as you press post your comment gets deleted because they recheck your browser. And because of that I had to re-write my reply to you.

  • @HelloYou said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476816#Comment_2476816

    So it's okay for you to equip and use a 2nd chance perk, but when a killer does the same you cry noob killer (double standard) and demand the perk to be nerfed and even go to the length of blaming the killer perk instead of your team's bad play ?!! (Salty chips)

    you say that your issue is not having the time for them due to your team being bad. but let me ask you this; what does this have to do with NOED ?!! NOED did not make your team play bad. Also if your team was as bad as you claim then the Killer should've finished the game before you finished 5Gens, which means the killer was just as bad, so clearly you had time, unless you're also as equally bad as your team, then it was a normal match where the killer got one kill and 6 hooks (sadly for him).

    Yes i play SoloQ, and my claim still stand, this is a team reliant game (survivor role), if you can't rely on your team then you are playing incorrectly. Having bad teammates is nothing out of the ordinary and it is part of the experience in a team based game. And having bad teammate have nothing to do with your opponent nor his perks.

    "SoloQ is 1v4, Please just stfu". saying stfu ain't changing the fact that IT IS A 1V4. and who's everyone ?, i'm a soloQ player and i'm telling you you're wrong.

    "I am the only one that touches gens" You said you've done 2 Gens, so how come you've reached EGC if not for your teammates HELPING doing gens eh?!!. Do you think the Killer is not being pressured by them ?!!!

    If SoloQ becomes as YOU WANT where a single player can dominate solo without the help of the team then the balance is massively in favour of survivors since it is a 1v4. And in turn it makes SWF even stronger and most killers become unplayable.

    "If solo q would be brought to swf level, then killers could recieve buffs so swf is less powerful and solo q won't become unplayable."

    Thank God you're not a dev at BHVR.

    Buff SoloQ to swf level = Making most killers have no chance winning, and in process making SWF even stronger.

    Buff Killer so swf is less powerful = You do realize that in turn nerfs SoloQ right!!

    Anyway i'm done with this "I'm salty because i died on my first hook, but instead of blaming my team bad play, i'll blame the killer perk" nonsense. Git Gud and have a good rest of your day, bye.

    Buff SoloQ to swf level = Making most killers have no chance winning, and in process making SWF even stronger.


    Buff Killer so swf is less powerful = You do realize that in turn nerfs SoloQ right!!

    Lmao this is funny. So if Solo Q becomes as strong as SWF and killers are buffed, then Solo Q's buff won't count.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476849#Comment_2476849

    Yeah so? The killer managed to down and hook your team mates multiple times, but choose to not chase you. Thats playing smart, if you cannot catch a very good survivor, target the lesser good ones.

    You said Noed earned him an undeserved kill. Imo, when the killer managed to get 6 out of 12 hooks, going out of the game with a kill is not undeserved. He could have even 2 kills with that (by tunneling / camping). That he got you with his Noed sure sucks, but he likely would have gotten one of you without it as well. So it does not change much.

    Sure there are games where Noed gives the killer undeserved kills, but yours is not one of them, imo. It could have been if your mates had decided to stay and all die to your pig. Having a killer not hook anyone before all gens are done, and then getting a 3k / 4k after that, THAT is undeserved (or played badly by the survs).

    The kill itself wasn't undeserved, killing me was undeserved. If anyone else died due to NOED, maybe it would have been better because they were all hooked.

    The killer had a kill anyway, that's why we were 3 in egc.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476008#Comment_2476008

    Exactly what I was thinking. Those survivors would leave you on hook even when there is NOED in play. Also OP had 5 saves so they both were on deadhook and no one in normal solo que goes to save in that situation. Just bad luck and I would rather blame teammates than NOED.

    Only one of them was on death hook.

    I would personally save when I not only know where NOED is, but the survivor is also close to the gate and the killer far away.

  • @Unifall said:

    If you're the only cleansing totems then its your teams fault for not helping. I usually find myself cleasing totems along the way and usually bring counter force. Theres always time to do the totems and gens. Its more about the ranks you're team up with not the perk itself. Noed is in a fine spot imo. The killer plays with 3 perks, it can get cleansed before or after gates activate. Your team mates leaving was smart on their part instead of giving the killer more kills.

    No, it wasn't smart. I was pretty close to a gate, they knew where NOED was, and the pig went on the other side of the map. if they would've saved me just as the killer got a bit of distance, we definetly had time to get out.

  • @CaulDrohn said:

    https://forum.deadbydaylight.com/en/discussion/277622/finally-i-bring-up-noed-yeah-rant-and-vent

    Your experience has nothing to do with Noed. You had bad teammates, thats the issue. You could have the same experience if the killer would have grabbed you from totem or gen.

    Also, if you really unhooked 5, that would make you the sixth hook, meaning the pig got at least half of the possible 12 hooks. I would argue that this is enough to "earn a kill". A shame that it was you.

    Edit:

    "It usually gets the killer at least one kill"

    Yes, and that's solely on the survivors. You (as a team) have all the chances to prevent it from activating. But from my experience playing with it, that practically never happens. You could play with just Noed, nothing else, survivors would still not do the totems, even if the have all the time they need, and then whine about Noed in the after game chat.

    The killer caught my potato team mates, not me. Whenever the killer chased me, after > 1min of not getting close to getting me they just went somewhere else.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476828#Comment_2476828

    The whole part was unnecessary. But you know what? It brings up a great point which is that doing bones screws over inner strength users. Please don't. NOED only has like, what? A 10% chance of showing up? I rarely see it and I am low ranked.

    You see, the last part shows the real issue.

    I could be sacrificing a perk slot, totem hunt instead of do gens, barely make it to end game because my team also doesn't lke doing gens and in the end all of that being unnecessary because there wasn't any NOED in play.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476818#Comment_2476818

    That is why I never bring my own. Plunderers value, baby! I am the solo queue teammate you hate. I would rather go treasure hunting and do bones than stick on a nasty gen. And I only do bones to deny my team altruism. Nancy one trick, by the way.

    The last part was unnecessary.

  • @Hannacia said:

    If you did all that i'm sure your rank stayed the same or even went higher. Getting out of the game isnt always the best.

    Those survivors that left you might have just been gen rushing and getting way less points than you even if they got out.

    Remove NOED and something from survivors need to go as well. Be it dead hard decisive or the goddamn key i hate so much. Maybe remove the hatch all together no more crutches to anyone right ;) I mean the hatch is the biggest crutch in this game. I've had matches when theres been survivors that has done NOTHING in the whole game and camped the hatch at the end.

    I actually did pip and I was one point away from double pipping. But do you know why I hate losing as survivor so much? Because I lose my item. And I like my items. I love them. Losing them feels so bad man :(((

  • @HelloYou said:

    This is a Team Problem, and not a Perk problem.

    Don't like NOED ? Do bones

    Hard to find Bones ? Use a perk or bring a map that help with this

    Don't want to touch your precious 2nd chance perks for a totem perk nor bother doing bones? Don't cry when you get exposed by NOED

    But i play SoloQ ? Doesn't matter, it's a 1v4 not a 1v1.

    Buff SoloQ ? Again it's a 1v4, and doing that will also buff swf and make the game more survivor sided than it already is.

    "you MUST NOT rely on your team doing gens". This is stupidity. The survivor role revolve around teamplay and relying on each other. If you can't rely on your team then you're playing incorrectly.

    Bad teammates ? Not the perk's fault.

    NOED is for Noob Killers ? So are the MULTIPLE 2nd chance perks that Survivors use MULTIPLE TIMES in the same match while NOED only works once and can even be removed before it activates.

    I gotta say this was pretty funny.

    Oh dear don't tell me anything about my precious second chance perks because the only one I have equiped is DH, and maybe adrenaline if you consider it so. Not to mention I usually switch DH to SB. Once more I have to say that my issue isn't finding the totems, my issue is that I don't have the time to look for them.

    Lmao you statement regarding how I play incorrectly if I rely on my team. Sorry, but do you like EVER play solo q? Believe me, anyone with more than 67 brain cells will know how unreliable solo q teams are. How wonderful, a team game. But guess what, if I am the only one that touches gens, while my team either crouches in bushes or stays in lockers, I can't afford not doing my objective so if I somehow manage to do it later my life gets easier.

    Solo Q is 1v4. Please just stfu, everyone agrees that solo q is hell because of how bad your team can be. And if you have some team mate that drops every pallet, at that point there are 2 killers in the game.

    If solo q would be brought to swf level, then killers could recieve buffs so swf is less powerful and solo q won't become unplayable.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476737#Comment_2476737

    I am using noed right now because i am bored of gen slowdown. It is quite possible for a team to do all totems while also being constantly pressured and i see it quite frequently.

    It's not possible with incompetent team mates. Because my team usually won't touch gens, I am the one left to do that. What do I prefer, totem hunting while sitting at 5 gens and 6 hookstages, or doing gens so MAYBE I can escape?

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476718#Comment_2476718

    There is nothing to say. you can equip one of the many perks or items to deal with totems or memorize the spawns. You can also dig into peoples brains that if they see a dull totem they should break it instead of what the current mentality is of ignore it.

    Do bones or just leave when the gens are done.

    Not gonna say the same thing to the do bones part for the 82729th time in this thread because people clearly don't read short threads before commenting.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476711#Comment_2476711

    This is true. And it can even be reopened once it has been closed in true second chance fashion. We need more of those in the game to balance it out. Because you know, 4v1 is just so hard on the 4.

    I am glad to have MMR coming, because last week's been a huge pain with ranks. I am rank 8 killer and in my games I get rank 1s, rank 20s and rank 12s, all in the same match. Same seems to happen in solo q.

    With such disparities in ranks, 1v4 becomes easy. But only when those 4 are actually competent will 1v4 become hard.

    I really believe NOED will lose a lot of power against me once I'll finally get competent teams that I can rely on.

  • @Zozzy said:

    The hatch is also cheap and rewards failure and doesn't even require a perk!

    Is this about the hatch? God damn people, please, ffs, DO NOT DERAIL THREADS.

    I agree with you, I am clearly against the hatch mechanic and I consider it poor.

    But now what do you think about acually saying something about the perk I brought up in the thread, and not a completly different mechanic ?

  • @Marik13 said:

    People here acting like just cus you made it to the EGC means that you won. Hate to break it to you, but you don't win until you ESCAPE! "Oh but NOED-" But NOED nothing. You want to win? Cool. Then you better make sure you run your happy ass through those gates in time.

    People here commenting without reading the thread (not yet long). I have NO issue with dying endgame if:

    1. The killer was clearly better and caught me, even with NOED

    2. The killer was bad but outplayed me last second

    3. I did a risky play and I got punished for it

    But I do have an issue when the killer was clearly far beyond my skill (believe me, as the one here than played against them, I can tell you if they were good or not) and still got me, but just because they had NOED.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476048#Comment_2476048

    NoEd is no different from many survivor perks. It is no fun for killers when survivors win due to their bad perks. Want an easy escape during endgame? Bring in DS and BT. Want a free health state and free distance during a chase? Press "E" to use DH. Want to undo a killers pressure? Bring in Unbreakable. Want to know if the killer is coming for you without actually looking, Spine Chill. If you actually have a problem with perks helping bad players, I'd like to see you start complaining about all the second chance perks that survivors have.

    Doesn't matter if it is Solo or SWF, the survivor role is a team role. If your teammates can't handle doing bones during the match, especially against bad killers, they don't deserve to win. The issue isn't with NoEd the issue is with matchmaking and having bad teammates. Killer powers and perks shouldn't be nerfed to suit bad players/teams. People need to start getting better at the game.

    Next time, since you can't rely on your teammates, try not getting aggro when there is one gen left and leave them to die just like they left you to die.

    Oh how wonderful, checking your browser and deleting your comment.

    This thread wasn't about survivor second chance perks. Please don't derail the thread.

    But since you already did, fine. I am a killer main and I definetly hate second chance perks. I had at some point a Dwight that used DH cuz he screwed up, had bt on him prior to that, DSed me after i actually left him alone and got someone else then had adrenaline timed just as I downed him. Last evening I played Plague and had a 4 man slug endgame. As soon as I caught the 4th guy, I picked him up, forgetting that he was unhooked 50s ago and I chased and downed 3 other people. That guy still had DS so he got another one up. I couldn't manage to get them both in time (dh) so I lost 2 kills. See? I suffer just as much on killer from second chance perks like I do on survivor.

    The rest were fair enough points. I do play sneaky in endgame. This time however, the killer was in stelath mode and I had walls surrounding me, so when I saw the pig I didn't have enough time to make distance. Had there been no NOED, I would've definetly made it to a loop or something and I would've escaped.

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476014#Comment_2476014

    Dude imagine if the killer could see the survivor when they take effect the complaint survivor would have is insane. You already see the noed trigger when the killer hit a survivor you dont even need to pay attention, the game tell you immediatly.

    Someone has to fall for me to know there is NOED in play for sure. People knowing NOED exists as soon as the last gen pops would definetly ensure better plays from the survivors.

  • @FancyMrB said:

    https://forum.deadbydaylight.com/en/discussion/277622/finally-i-bring-up-noed-yeah-rant-and-vent

    1. That was a team problem 100%... not a Noed problem.

    2. Solo q it is easy to get all totems if you have good map knowledge. If you don't then bring a totem perks. Don't want to use a perk slot? Map.

    So let me say this again for the I don't know what time. Me not knowing where totems are is NOT the issue ffs. The issue is that if I spend my time to do all 5 (let's be realistic, solo q teams will never touch totems), I probably doom myself, because my team will be butt dancing at lockers while I walk around the map instead of doing gens.

  • @Huge_Bush said:

    If the killer was as bad as you claim, your teammates should have cleansed totems, especially when they are directly across a gen. This isn't a case with something being wrong with a perk, but rather, having bad teammates who underestimated what perks the killer may have.

    I only play solo queue, and the only time when I have trouble with doing totems are when the killer is much better than my group, when someone gets butt hurt and dc's, or when teammates are useless. Killer perks and powers shouldn't be nerfed due to survivor ineptitude, they should only be a concern when they have no counters and are completely unfair. NoEd has an easy counter, do bones, stay out of the killers cross-hair when 1 gen is left or open the door and exit the match.

    Survivor is a team role with the option to play selfishly. Being a part of a team means you will suffer when you have bad teammates.

    Finally, completing gens and looping the killer does not entitle you to an escape. You are only entitled an escape when you pass through the gate or hatch.

    And I never said I had to escape. Believe me, dying because I got outplayed is absolutely fine. Dying because the killer was bad and had a perk isn't fine to me.

    "Do bones" - there are five. Let me remind you that in solo q, you MUST NOT rely on your team doing gens- that's the pure reality. And if I spend my time looking for totems, gens won't be done. And if gens aren't done, I die. Telling me that doing all five takes 70 seconds is just like me telling you that a killer downing a survivor takes around 5 seconds, because moving to the survivor doesn't count.

    I have found it is more effective to memorize totem spots in order to cleanse NOED. With how reliable your team is, good luck doing all 5 totem, all 5 gens and getting out.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476024#Comment_2476024

    Exactly.

    The Totem Counter which was asked for for years being tied to a Perk is a pretty big sign that they will never bring Solos closer to SWF. And I would say that Solo Survivors cannot afford to bring a mediocre Perk like Small Game, because they basically have to bring strong Perks, since Solo is the most miserable role.

    It's more like I can't bring small game because I have to do gens. You can't rely on your team, at all. You need to make sure you participate in doing the objective, so hunting totems just increases your chances of dying by a mile.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2476014#Comment_2476014

    I thought the problem was that you died. You just mad that they downed you? Rofl. And they call me petty!

    I am mad because they didn't deserve to down me. They didn't chase me and I screwed up or something, they just caught me, who they clearly couldn't before, just because of that one perk. Would I have been downed because they caught me, because I screwed up, because they had something like devour etc., I were absolutely fine with dying. I'm not fine with dying after clearly outplaying the killer just because they had one perk.

  • @Sweet_Tour said:

    Seems like more of a Solo Q selfish teammates problem than a Noed problem.

    Definetly not. The only reason the Pig ever caught me was NOED. I managed to literally save my self in the middle of the corn field. At least make the exposed effect appear as soon as the last gen is done. This way survivors would play much safer and reduce NOED's fatality.

  • @ThiccBudhha said:

    I mean... I have been 360'd 5 times in a row and still managed to 4k everyone while going for 2 hooks each before killing anyone. That has nothing to do with my skill as a player, it really is more of a testament to how good that David was at spinning, if you ask me. Lol. I am biased, though.

    I was the one to 360 her and I have a very wonky 360. And sorry, any remotely good killer won't get juked more than once by my ######### 360.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2475356#Comment_2475356

    yepp that page went Live after I finished for the weekend...so all good. At least we all know now that it's tomorrow so definitely before rank reset (will I have to start calling that "grade reset").

    Just call them ranks and rank reset like 98.877% of the people will lol. It's not like people will suddenly forget what ranks were :)

  • As a solo q player, "just do bones" feels like a joke.

    I almost never touch dull totems. Wanna know why?

    My team mated will very likely be walking around a locker while I cleanse the totem. Considering I am the only one I can rely on, I have to do gens all the time and rescue survivors all the time since my team mates will usually let the hooked person die. If I get chased, even if I last for a minute it is super likely no gens will be done in that time.

    If I stop to do bones, I don't do gens, which in solo q means death. If I do bones, I will at max do 3, while my team will be dancing around a pile of wood.

  • I never see killers with skins tbh. So I will have to say most rare are twins skins, Plague skins, Oni skins and every killer besides Trickster, Billy, Trapper and Huntress skins.

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2474880#Comment_2474880

    If used correctly? Flashlights can be huge, yeah.

    But it's almost entirely up to the killer being dumb to give you those saves. Most of the time, it results in spending a lot of time that could've been used to do gens to fail at getting saves and giving the killer free pressure.

    I personally get a lot of value from flashlights, so as long as I have more than one and more than one battery, I use them 100%.

    Btw, the amount of killers that try to counter flashlight saves as much as possible idn't that big. Very rarely I get killers that pick up facing walls or check for survivors around.

  • Oh thank you very ######### much for REMOVING my reply when I pressed post comment. I just woke up, turned on my wifi and my cellular data untill the wifi came. I switched to wifi while typing and when I press post, I am told to wait just a moment for them to check my browser and they also simply removed my comment, not even a draft left.

    @MandyTalk @Rizzo90 can any mod please tell me why this is a thing? I understand, redo the check browser thingy after I change my internet, but why does my comment straight up disappear?

    @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2474673#Comment_2474673

    I feel it's more like Medkits -> Keys -> Toolboxes -> Maps -> Flashlights.

    A flashlight can be even worse than bringing nothing a lot of the time.

    Now to rewrite a shorter version my comment. I would put flashlights up there, either before or after medkits. If used well, they can save you and others hookstages and also ease 360s by a lot. Also maps are better than toolboxes, they can be really helpful when getting rid of totems. This means countering NOED and hex perks in general which is, if you ask me, better than a 5 seconds reduced repair time for one of the gens.

  • @Katzengott said:

    https://forum.deadbydaylight.com/en/discussion/comment/2473636#Comment_2473636

    Doesn't matter if it was only 2 games a day or 20. Nobody wins EVERY game within 700 trials.

    But sure, you're free to believe that.

    The thing is that most people tend to overlook the "for one year" part. If this guy was playing as much as Otz let's say, then undoubtedly 700 ws is clearly impossible. But at 2 games a day, odds go up a lot.

    Is 700 ws a stupid number and a huge claim? Yes. Is it possible, yes, but very unlikely. Does this claim make those legit great tips less valid? No.

  • @Katzengott said:

    OP played 700 killer games without tunneling and camping and won ALL of them. Find the mistake.

    The games were in one year, aka 2 games a day. Can't find the mistake.

  • How hard is for people to read those stupid forum rules? No naming and shaming. Report them via support tickets and in game. The forums are for discussions, not reporting players.

  • I played Jake for the Saboteur challange. And oh god did I feel THICC. I feel like I can't hide behind thin trees anymore and the survivor covers a third of my screen.

    Happy to be back to my Neátity.

    I can only play Nea, Élodie, Zarina, Kate and Yui. Other survivors can rot.

  • Just like me using dh getting the exhaustion notification and still getting downed (and sacrificed) and exhaustion going away. What a fun way my last match ended.

    I feel you if you are talking about pallet hits. Totally annoying how the game tells you you hit a survivor while you never did.

  • I am really upset by all the replies. Ok, 700 win streak is a huge claim and you are free to not believe it, but there is no need to make this thread 4 pages of "is this true?".

    I thank you for some valuable info and making me want to play Hag again.

    By the way, 700 wins in 1 year doesn't mean around 2 games a day? I don't really think someone sweating 4ks while being good can't win 2 times a day and then stop playing untill the next day.

    Generally, stopping after a few games is great because the more you go one day, the more tired you get and less good.

  • @Marik13 said:

    Ok, who the hell are these Bubbas running NOED? Am I the only person thinking that Bubba with NOED makes no sense at all? Sorry but I play Bubba a fair amount and have never once even contemplated using NOED on him because to me, it's just a waste of a perk slot, not to mention a gamble too since they can just rub a couple bones and take it away from me. Unless if the Bubba is a low level killer and they've been completely screwed by the RNG that is the Bloodweb, and NOED is all you got, then ok fair enough you gotta use what's available. But otherwise it's just a waste.

    Yeah I don't know where all these magical NOED wielding Bubbas are coming from but I highly doubt they're as common as people are saying.

    I only met 2 today. Look at some JRM videos and almost every time Bubba gets to end game, he has NOED.

    Anyway, the fourth brother has been found.

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