PrincessPoop
PrincessPoop
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- PrincessPoop
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Comments
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/993134#Comment_993134
You wanna link that? Because literally all of there recent updates was nerfing killers because of just how much "x" is used, and not because "why" was it being used.
Here ya go hunny.
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@brokedownpalace said:
Because it's a strong perk that needs more of a counter than sprinting to a locker every 30 seconds
Eh disagree. I think if you are really worried about your aura getting revealed you can run to a locker or bring distortion. BBQ doesn’t need the generator counter as well imo.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/120157/generators-should-not-block-bbq-auras
Nah it's fine, BBQ is a very strong perk and the more the counter plays to it, the better, at least we are not risking a Ruin-nerf.
Try Thrilling Tremors maybe.
I mean it already has a huge counter with lockers, I just feel like the generator counter feels excessive. Plus if auras are constantly getting blocked that will just make killers camp more since they will think all the survivors are nearby.
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What is with these posts where you have survivor mains who have never touched killer, play like one or two game of killer and then say it’s so hard. Of course it’s gonna feel hard at first if you’ve never played that role before. People should honestly try playing both sides consistently at red ranks before making opinions on balance. Also I 4K more often than I escape so that’s I’ll I will say on balance.
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@YaiPa said:
sooner or later they will nerf bbq because has over 70% usage at red ranks and gives too many bona to the killer, so I don't care about that. also it doesn't block auras, it's just harder to see.
Nah they definitely won’t, don’t be so dramatic. They already said that BBQ is one of the most balanced perks and that it actively promotes a more healthy killer playstyle.
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@Fibijean said:
My understanding from what I've seen is that they don't block the aura completely, they just make it more difficult to see.
Hmm to me it looks as though the aura gets blocked completely, but even if it’s not the survivor aura should be clearly visible imo.
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I’m definitely not a killer main but I’m Rank 1 and still manage to pip up almost every game. I very rarely depip playing killer.
Im Rank 1 survivor as well but sometimes depip if I get a match where I get tunneled/camped/moried/bad teammates etc.
I personally didn’t have an issue with old Ruin since I could hit the skillchecks, but I’m also not that mad at the changes either. It honestly seems pretty good still, especially for high mobility killers who are able to put on a lot of map pressure. As for killers who require more set up time, corrupt intervention was always a better option anyways.
Also I definitely agree that a lot of people on here act extremely childish but it wouldn’t surprise me if most people on here were in their 20-30’s.
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@Nutty_Professor said:
In my opinion the best maps in the game are the three originals, Macmillan (minus Shelter Woods), Coldwind Farm, and Azarovs. They are the maps I have the most fun as survivor and killer
Honestly agreed. The three original realms have the best feeling gameplay wise imo, which is why I hope they get this treatment the most. I wanna have fun and have nice eye candy to look at.
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@The_Second_Coming said:
I can't wait to see Coldwind get the Lery's treatment. That's gonna be a sight to see.
Yes I would love to see how’d they change it to be more spooky. Cold wind is one of my favorite realms from a gameplay standpoint, so I’d love to see the presentation be of the same quality.
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I have a love hate relationship with this game. There’s so much I love about it, but also so much that pisses me off.
That being said it’s my most played game by FAR, I’ve had a lot of fun times and made a lot of cool friends and I don’t see myself quitting anytime soon.
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Because if they only did 2 characters per rift, then it would take literal YEARS before we got lore content for some characters. This speeds up the process a little more. I will say I am disappointed that Jane and doctor didn’t get their own doll charms..
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@Mikeasaurus said:
After seeing the reworked map, my god, hands down yes. That map looks amazing now and really has that feeling of 'This was a torture hospital'. I'm looking forward to it on consoles on launch, and I hope that other maps get this kind of rework in the future, after the more outstanding bugs of course
Yes I can’t wait to see what it looks like on consoles. Hopefully the quality is close to the PC version.
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I just stopped using it since dedicated servers went live on ps4. Being exhausted on the floor sucks.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/986426#Comment_986426
And all I will say is that I don't have to escape to rank up.
True but you also don’t need to 4K to rank up either.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/986426#Comment_986426
With me its quite the opposite. My escape quote as a solo survivor is about 70%, while my killrate is about 50%.
But there are several informations needed to access that information.
First, i play solo survivor in red ranks.
Killer i play around rank 8-12 mostly, and i play billy, nurse or spirit only once in a while. At the moment i play mainly clown, bubba, and legion.
I play surivor about 65% of the time, Killer about 35%, and i used to be a surivor-only player for the first months.
As someone that plays both sides, i would say yes, the game is very survivor sided. Several things are stacked in their favor. But the biggest problem they have are other survivors, who are either potatoes, just want to screw you over, or just dont care about you at all (farmers, for example).
Also, to rank up is a lot easier to survivors as to killers, so even if you get a killer at your own rank (unless its red rank), it is very likley that the killer is at a higher skilllevel than you are, so he can outplay you, and you dont even notice why he did better than you.
The main problem arises because now the game becomes balanced for those survivors, and nothing is done about swf. But even knowing you have allies who do something worthwhile is a huge bonus, even without comm. If comm comes to help further coordinate, the game is simply a bust for the killer.
But i dont think it can be balanced around both if you dont compensate in any way for swfs.
Thats why it is surivor sided in my opinion.
Have you considered that you’re just a better survivor player than you are a killer player? You said yourself that you are a survivor main so maybe that explains why you do better?
And as for me I am devotion Lvl 10 rank 1 both sides and I main legion. My escape rate is probably less than 50%, while I 4K (not counting hatch escapes) probably around 80%
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All I will say is that I 4K far more often than I escape so.... 🤷🏻♂️
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Well I’ve already been exhausted on the floor like 10 times so I’m kinda not happy with them
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@VoodooChild said:
I never thought about it, maybe because im only vaguely aware of what rugby is, but yeah that actually is a huge thing to leave out. Doesn't look like its any pads or anything either so its not like it would that out there
Right?? It’s such an obvious and cool cosmetic that totally fits with the game.
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@aderpymuffin said:
Haha I must be really stupid because I saw that fanart a long time ago and I thought its been in the game for months now
Lmao that’s probably because I’ve been posting it and asking for it for close to a year now... guess I just gotta keep asking
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@myers_obsession said:
Where did they say, that they will remove them? Did I miss something
Technically it’s not official since the source is leaksbydaylight, but there’s a very high chance of it being real and the devs have not denied it yet.
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What will even be the point of having ranks if you don’t know what ranks you’re playing with/against? For all I know I could be rank 1 facing rank 20s which is currently already happening.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/970418#Comment_970418
Not surprised,prob gonna delete our comments
I mean if the leaks were wrong I figure they would just come out and say so... which makes me think the leaks are right unfortunately. I guess we’ll see tomorrow.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/970308#Comment_970308
Why are you going to remove ranks from the tally screen?Why can't you fix your bad matchmaking?Unless the leaks are wrong,in which i apologise in advance
^^
I made a thread about this but the mods deleted it.
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Tomorrow is the PTB. We will get Tome 2 on the mid chapter patch which doesn’t have an official release date yet... but it will most likely be in two weeks so on Jan 28th.
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@TheGameZpro3 said:
Hopefully David gets a Rugby outfit. Let's be honest, it's been long overdue.
Loooooong overdue.
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Agree 100% OP. DS is in a perfect spot right now. I play killer and survivor 50/50 both at rank 1 and I do not have issues with DS. It has plenty of counters as is and it would become literal trash tier if they made it deactivate immediately.
Also you’re right when you say that the devs didn’t explicitly say it’s an anti tunnel perk, it just supposed to make it so you can’t get immediately hooked again after being unhooked.
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This is the most important DBD question ever asked.
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It’s a badly designed perk that really only punishes solo survivors. Red rank killers often don’t use it since it can be easily countered by a decent swf.
It also feels like a massive crutch for when the killer is losing. 9/10 it is used by noob killers who aren’t very good at the game.
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@Fibijean said:
As a minor correction to the above, there have been leaks suggesting that David, Jane, Doctor and Spirit will be featured in the next Tome.
However, this hasn't been officially confirmed.
If there’s no David we riot
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@Camophlo said:
I will if one of four things happens
1. David King gets a good cosmetic (I'm a David Main and it's been said he and Jane, Spirit and Doctor will be the focus of this next Tome)
2. Jane gets a creative cosmetic
3. Spirit gets a badass one
4. It is refunded again. That was a great way to reward those who spent money on it
The 1st tome wasn't that bad since it was "level up the pass atleast once per day" gave me reason to stay in matches longer to get that exp for the pass. And it'll cost me nothing as it was refunded upon completing it.
Same. If the rewards interest me enough I will get it.
I really really hope we get a rugby outfit for David since it’s a huge part of his lore. If we got that I would buy it in a heart beat.
Also I still have my 1000 auric cells that the last pass rebated me so I don’t have to pay outta pocket this time.
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I don’t like bringing Moris because I don’t like playing on easy mode
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Maybe I’m just getting lucky but I’m double pipping, 4king and getting 30k+ points nearly every game I play as legion...at rank 1.
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Moris are definitely stronger than keys but both need to be changed.
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Yes they should.
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Yes you should, there are so many instances where it would have let me escape.
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Closing the gap between solos and SWF should be a top priority for BHVR.
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It’s alright but I personally think it looks too similar to Kate’s biker outfit, so it felt a little uninspired to me.
It does get points for not being sport related tho.
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@xCarrie said:
https://forum.deadbydaylight.com/en/discussion/comment/925538#Comment_925538
pssst I was joking :)
Sorry it’s hard to tell on these forums lmao
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DS is fine, MoM needs a buff.
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@xCarrie said:
Just use your eyes duh. Killer op anyways, want more buffs? Smhhead.
You should probably actually read my post.
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David and Dwight.
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@Rex_Huin said:
There is already David King - horrible man.
Hmm I wouldn’t call David evil but he definitely does have some negative personality traits like anger issues and aggression. I think his positive traits balance him out though like his protective nature towards his friends and never giving up.
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@Leachy_Jr said:
Ebony moris are the killers way of dealing with a SWF group. I hate it when people compare moris to keys as keys are much weaker but more annoying. If they nerf ebony moris then they should nerf SWF along with it. If they're not going to balance the game around SWF then ebonys should remain the same.
You don’t need moris to deal with SWF.
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Every time I try this the killer just downs me then checks the locker and then shakes their head at me and hooks me lmao
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They are okay I just wish the petrified oak offerings actually did something.
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Unfortunately it’s just something you have to learn to accept with DBD. People (myself included) thought dedicated servers would help solve this issue, but so far they haven’t really changed much.
Maybe a couple years from now we might see some more significant improvements, but for the time being enjoy getting hit by a killer from a second story window when your feet have already touched the ground.
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I feel like in general female survivors get way more attention than male survivors.
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Seriously, when are we getting guns for survivors?
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/896231#Comment_896231
They have acknowledged this. It's in the "FRICK YOU" thread lmao
They actually haven’t acknowledged it.
In that thread, peanits explained why they decided not to give out the event cosmetics for FREE, but they haven’t addressed the people asking for BHVR to sell them in the store like all other event cosmetics, or at the very least to allow us to earn them in future rifts.
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I think some y’all need to look up what the word immunity means. It is so so easy to counter DS, just slug them and chase someone else.

