PrincessPoop
PrincessPoop
About
- Username
- PrincessPoop
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Comments
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@Mister_xD said:
add it to Small Game.
i would not like to see this additional info being given out to everyone for free.
I really don’t get why you think that’s a good idea. So as a solo survivor I would have to bring a perk to get info that swf already get for free. Again this only helps bridge the gap between solo survivor and swf (who already get the info for free), so why shouldn’t it be baseline?
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@DrDeepwound said:
you will see by replies that survivors wont want this because youll have "too much info"
you know, but they want a totem counter.... and thats not too much info, right? ;)
Are you kidding me? Do you seriously think a totem counter for survivors is more valuable info than a killer knowing which hex applies to which perk? That’s insane lol
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I personally somewhat like the idea of a battlepass, as it essentially offers an in-game reward system; a way for players to get a lot of cosmetics and rewards for what I’m assuming will be a reasonable price/ for free, BUT the downside to it would be if they make the battlepass rewards timed exclusives. I really hope that’s not the case I hate exclusives and don’t think they belong in this game.
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@NiteN_⑨ said:
https://forum.deadbydaylight.com/en/discussion/comment/591686#Comment_591686
I dont think hes asking for the counter to tell you if there are any lit totems just how many are there are left lit or dull
Yeah exactly just a simple counter that doesn’t give you any other info other than how many totems remain.
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@LordGlint said:
@PrincessPoop Isnt the fact that cleansing totems benifits a survivors lightbringer emblem ALREADY an incentive to cleanse totems? Ppl use to say that ranking up was difficult due to the limited amount of gens to do. That survivor teams were competing with each other for those emblem points.
Well yeah, that’s a small incentive but it’s not just about rank/bloodpoints. As a solo survivor I often feel discouraged from doing totems solely because I never know if my teammates are doing their fair share. There’s nothing more frustrating than doing 4 totems by yourself and hoping that at least one of your teammates got the last one only to be smacked with NOED. This problem would be solved if there was a counter, as you could see how many remain, then you’d only have yourself to blame for not doing the totems. And again this info swf already have so why not let solos have this info too?
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If they added this I would stop playing no question.
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@BMONKEY3232 said:
Nah, it would give survs too much info.
How so? It is info swf already have.
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/587600#Comment_587600
This is actually not a nerf a at all but a QoL change.
Killer standing on one are for let's say 60 seconds -> body collision is removed like myers and trapped survivors can get out of the hostage situation. Simple.
This is the best solution imo and I can’t think of any downsides to it.
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I really don’t know how many people it will take speaking up before the devs finally realize that mandatory button mashing is an absolutely terrible idea, and it is a 100% outdated “mechanic”. I understand that they want to keep struggling interactive, but practically ANYTHING ELSE would be a better option than what we have now.
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I can’t wait for Michael Myers to tell us his backstory!
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/583216#Comment_583216
You clearly want it or you would be making a such a big deal.
However the reason why I say don't buy it is because if you don't agree with the business practice show them with your wallet.
99% of the time companies are not going to care about what you leave on a message board however if profits get taken away that speaks louder than most words can.
When did I say I didn’t want it? And again no duh I’m obviously not going to buy something if I don’t agree with the price. I’m just merely voicing my opinion is all. I don’t need you to tell me something so obvious thanks.
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It’s almost like saying “If you don’t like the price don’t buy it” is kinda stupid to say because like, no duh.
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/583180#Comment_583180
If you don't want to pay the extra price don't buy it.
Honestly as insignificant it might seem I really like the fact that we have a weapon with a unique sound effect and animation.
If I could get something like that for an extra dollar or pound it's not too much of a problem for me. If they were charging me £5 extra for it then I would be outraged
And why would you be outraged at £5 extra? I mean if you don’t want to pay the extra price don’t buy it right?
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So and extra dollar for a sound effect? Sound perfectly reasonable......
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/581769#Comment_581769
I mean, they didnt bring back the howling grounds Huntress mask and the david jacket so I doubt theyll bring The Pro-Pain billy hammer and the Kate summer top back @Carpemortum
I would LOVE if they brought back older event cosmetics. I want that howling grounds David jacket so BAD.
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In no way shape or form does selling event cosmetics defeat the purpose of events. You grinded hard for those skins? Congrats you get them for free and that’s the whole point. You don’t have to pay $10 for them now. They don’t need to be exclusives.
And like you said yourself exclusives only make people feel left out and discouraged, so why exactly do you want them. Just want to feel special?
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How about this for all of you against this change, the devs could just add the OPTION to change it. You really wanna button mash that bad? Fine go ahead but don’t make the rest of us suffer.
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@Mister_xD said:
go to the options.
then change the struggle key from "spacebar" to "mousewheel down"
there you go.
Or you know, the devs could fix the problem instead of relying on players to fix it for them. Also console players.
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They definitely need to remove this ASAP. People have been asking for this forever and there really is no good defense for it to still be in the game.
Its exactly like the flashlight blind situation. The reason they changed the blinding VFX is because even though the killer is being blinded in-game, the player shouldn’t be blinded irl. Same goes for struggling: just because your character is struggling in-game, you shouldn’t have to struggle irl. It gets painful after awhile and ruins people’s keyboards and controllers if you play long enough. It adds nothing of value gameplay wise and is a super easy change. Devs, please change it already!
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This community is too sensitive.
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More gestures that help solo survivors communicate please! We should also be able to equip 4 at a time, and choose which 4 to equip before the match starts.
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These are really great ideas imo. I’ve always felt that ebonies are super unhealthy for this game, so these changes would be nice. Ivory moris are fine tho. But they should also look at changing insta heals too as the syringe is game changing.
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Yes please! Right now devotion level means nothing :(
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I would love to see more map variations for the smaller realms. I find it odd that some realms only have one map.
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I would like this since I still believe in the idea of buffing solos to swf level and then buffing killers accordingly. The reason I’m less inclined to cleanse as a solo player is because I can cleanse 4 totems and assume that at least ONE of my teammates cleansed the last one, but have know way of knowing for sure, and then BAM NOED. If there was a totem counter I guauntee you’d see more people cleansing totems, which is what killers should want. And if you really want them to be a second objective, survivors should get that information.
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Oh ok so we’re just gonna pretend that David ain’t got cake 🤔
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I wish they would just stop with exclusives altogether tbh.
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I’m so happy with this Change. It was nearly impossible to reveal him before even if I was staring directly at him standing up 5 feet away. It was broken.
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Yeah this always sucks when it happens because it kind of negates the whole point of ds. I feel like if the skillcheck prompt appeared just a little bit sooner that would fix the problem.
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Yeah the reveal mechanic feels very inconsistent. There’s are times when I am looking directly at him standing up 5 feet away and nothing happens. Other times he is 20 feet away behind a rock and it reveals him in like two seconds.
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It’s easier to justify buffs than it is to justify nerfs.
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Obligatory post of my rugby concept for him.
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I actually find playing solo survivor to be more frustrating than playing killer.
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she doesn’t? Off anything meg gets by far the most amount of skins. And feng is neglected :(
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I am also confused. I thought you already had to run in a straight line for at least one second to get a fast vault? Unless there was some tech I didn’t know about.
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I would like to see more emotes for survivors. Not emotes in the dancing fortnite way but rather emotes that help survivors communicate more. Right now we just have “follow me” and “over there”, but I would like to see a “stop” emote or a “shhh” maybe a “thumbs up” or a “stay here” or even fingerguns for the memes.
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Are the cosmetics that will be unlockable via the rift be timed exclusives? Or will they also be able to be purchased within the in-game store at a later date? I’m really hoping for the latter.
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@Victory said:
https://forum.deadbydaylight.com/en/discussion/comment/504154#Comment_504154
theres still exlusives with past events, I don't see anyone complaining?
Those events were before the release of the in game store, which pretty much ended exclusive skins. This is backed up by the last two events having their skins be purchasable after the fact. (Hallowed blight and moonrise) But yes I am salty that there are event cosmetics that I can no longer obtain simply because I wasn’t playing at the time. (Looking at you David’s untamed donkey jacket 😢) So I don’t want to see it return.
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Agree completely. I really hope that’s not the path they go down with the battlepass. And if it is then there’s a legitimate reason for people to be upset with it’s inclusion.
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Being able to purchase the skins from the store doesn’t negate the battlepass. By grinding/purchasing the pass you are still able to unlock the skins early for free/discounted price, rather than having to pay full price for the skins ($10 per skin) at a late run date. This make it so there is still plenty of incentive to pay for the pass without excluding people. If you really want exclusive skins for bragging rights or whatever, they could have a wait period of a couple months or somthing before realeasing the skins to the store.
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Would you be able to confirm whether or not the cosmetics that will be unlockable via the rift will be timed exclusives? Or will they also be able to be purchased within the in-game store at a later date? I’m really hoping for the latter.
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Remove the exclusivity of the battlepass by making all skins that are unlockable within the rift be able to be purchasable within the store after the rift period is over.
This way people who purchase that pass/ grind the free pass still get the skins early and for free/discounted price, and those who buy them afterwards have to wait plus pay full price ($10 per skin) This would be very similar to the Hallowd Blight event which I thought handled the cosmetics very well.
I hate timed exclusivity and was glad to see it go with the release of the in-game store, and don’t want to see it return with the battlepass.
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I posted this in another thread so I might as well post it here too:
I’m not mad about the idea of paying for a battlepass; I think it makes perfect sense. I AM mad however at the battlepass introducing the idea of exclusivity and exclusives skins when previously all skins have been available to everybody. (At least since the in game store update)
This is why I think the best solution is to make all skins that are unlockable within the rift, be purchasable within the store after the rift period is over. People who grind/buy the battlepass still get the opportunity to get the skins early and for a discounted price really, whereas people who would buy them from the store would end up having to wait to get them and pay full price. ($10 per skin) This way people are still incentivized to purchase the battlepass and grind the game, without excluding people from getting these skins at a later date.
The only people who I can imagine would be against this are those that just want to have a skin that they can show off and brag about, because not everyone has it.
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Honestly it depends on what/how much content is in the battle pass but that being said, I’m guessing it will probably be around $10 or so.
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I’m not mad about the idea of paying for a battlepass; I think it makes perfect sense. I AM mad however at the battlepass introducing the idea of exclusivity and exclusives skins when previously all skins have been available to everybody. (At least since the in game store update)
This is why I think the best solution is to make all skins that are unlockable within the rift, be purchasable within the store after the rift period is over. People who grind/buy the battlepass still get the opportunity to get the skins early and for a discounted price really, whereas people who would buy them from the store would end up having to wait to get them and pay full price. ($10 per skin) This way people are still incentivized to purchase the battlepass and grind the game, without excluding people from getting these skins at a later date.
The only people who I can imagine would be against this are those that just want to have a skin that they can show off and brag about, because not everyone has it.
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@Blueberry said:
They said on the stream that the old Rifts will always be there to go back and do later so you will never miss any of them.
Not true. The rifts/battlepass are temporary to the 3 month period that they are active. What is permantnet however are the “tomes” which are also in the archives, and that is basically like a story mode. Completing these challenges will reward the player with blood points/ Cinematics/ charms/ journal entries.
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I see where you’re coming from but I disagree that not having them be exclusive would negate the battlepass because in the end of the day, aside from not being able to have a “badge of honor” aka bragging rights, you are getting skins at an extremely discounted price (or even free) as opposed to someone who would be paying after the fact. I just want everybody to be able to enjoy cool skins for characters they like and not be excluded from that just because they weren’t playing during a certain time period or were too busy in their lives to grind for them.
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i posted this many times before so I might as well post it here as well. We NEED this.
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Agreed. I think a sports related collection would be pretty dope.
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@Vlieger said:
https://forum.deadbydaylight.com/en/discussion/comment/497920#Comment_497920
Oooooh boy, that is gonna be one costly skin.
It’ll be worth it.


