Piruluk
Piruluk
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- Piruluk
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In 2022 every new survivor perk has to be very niche or borderline useless.
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@t0007319 said:
https://forum.deadbydaylight.com/en/discussion/comment/2914771#Comment_2914771
Well yea if you’re a bad killer you would just give up wouldn’t you, just like a bad survivor would die in the hook straight away or dc? Like I said I’m not a great killer and I still try, learned a lot from the forums, streamers and just playing but I’m not the best trapper however I’m definitely comfortable and wouldn’t give up as soon as I got a 4 swf.
I said before worst case is 2 kills, my best is 4, generally 4 in most games (70% if I had to guess), I’m no trapper expert and I’ve seen amazing trapper plays, just takes a good trapper and someone dedicated to learn.
On the forum killer mains saying that under 90% 4K games the killer is unviable, and needs buffing
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2903711#Comment_2903711
You really think the Resident Evil chapter created that much of a high, that losing thousands of players every month over the course of the next year is simply returning the playerbase to normal numbers?
I do think so
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2914559#Comment_2914559
I can confidently say that at least half of those teams played awful. Twins are awful to play, so anybody that does really good with them has to being against beyond chill survivors on average. I'm sure many of his matches were close; not denying that. Probably getting that last kill as the exits were already open and stuff like that. But 200+ win streak isn't indicative of the killer being OP, it's indicative of the killer getting bad teams repeatedly. Notice how Twins are almost never used in tournament. Clearly the survivors aren't on that level, but neither are they even close to that level, and survivors far below the tournament level are able to consistently escape simple based on gen speed. So in conclusion, that Dowsey streak doesn't prove a thing.
But tournaments aren't valid because they have restrictions how to play which perks and addons allowed, lot of those are banned. In real game a killer player can play however they want, so tournaments should be free for all to be used as an example
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@danielmaster87 said:
Yes but is he strong or are you and/or your teammates just bad?
He is too strong outside of 4 stack SWF
But still its rare sight so personally I don't mind Pinhead yet
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@danielmaster87 said:
It and the speed increase need to be basekit. We are tired of having survivors loop us, as Victor, around a single tree or obstacle. It is an insulting killer design made for survivors to be entertained.
Dowsey had like 200+ 4k win in a row with twins before nerf. So best to leave twins gutted
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2913851#Comment_2913851
Yeah I genuinely don't get lethal pursuer at all. Its common knowledge where survivors will spawn and I find them within seconds as im sure most killers do.
Its a beginner perk to learn spawn points.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2913715#Comment_2913715
Why use the ward protection or full slowdown if you are smurfing? You could instead just go perkless and add on-less and offering-less and gotten the same result.
I guess its more fun that way, newbies having even less of chance
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@Sacrifeast said:
So, they need to fix the way they rank because it is so stupid if you go against a bad killer and destroy them and the match is like less than 10 min YOU LOSE A PIP. Also, you should get more points for running the killer, this is not even a joke 80% of my games I spawn right next to the killer and I always end up being the runner and I can’t do gens and I’m the only reason they can do them and then when the game ends I get like 15,00 bps and no rank up which is so stupid because it takes no skill to do gens but it takes a lot to run but NO THE GEN JOCKY GETS MORE BPS, I’ve used the shroud offering that spawns you AS FAR AWAY FROM THE KILLER AS POSSILE AND IM STILL THE FIRST ONE TO BE CHASED HOW AM I SUPPOSE TO PIP UP IF I CANT DO GENS.
For me the problem opposite, I can't be chased because forced to do gens, usually my solo teammates want to be chased and nobody want to touch any gen so I have to do because they won't.
And you get really pathetic amount of BP for doing gens, like 1 gen=1250 points....
It's not rare for me to solo 3 gens
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Too many survivor nerfs, thats why game losing players
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@Sluzzy said:
I do agree. Against even a medicore killer using OP perks, only a top 4 man sweating in an unfun way has even a slight chance at winning.
In my opinion, the game is already at a breaking point. It is far too difficult for survivors to win. DBD is losing players every month because survivors have been nerfed too much.
Yeah.
But I do except that killer mains will blame mmr, even though the true reason without swf is lot harder to survive anymore.
When solo becomes unplayable thanks to survivor nerfs, the number will decrease at alarming rate
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@VoidOfMe said:
So they're giving an exp buff and of couse people here are complaining
Why am I not surprised?
Better yet, people who supposedly don't play the game still come in here to post that they're not coming back to the game LOL
it cracks me up everytime
Its like those whiny dbd streamers they are leaving for gimmick games but then always ends up playing dbd again
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@Raptorrotas said:
While I agree survivors would go hide, they still can attempt to do gens or gates. Its just harder cuz they lost the other
distractionssurvivors.Yeah its unrealistic to expect a sole survivor to do more than 1.5 generators on their own, Survivors dont even try to do their gens as soon they start losing, because the free hatch is easier. While im not advocating for the removal of the hatch, it is still a rather big crutch.
I dont see why the last survivor needs another crutch. He already gets the hatch or skips the remaining gens.
We could get more agressive crows to counter hiding survs. Afaik the crows in IdV have a timer for not touching gens in a while, maybe that'd help.
Normally games get harder the more teammates you lose.
Yeah and thats why dbd clones are failure, in those games survivors punished for noob teammates. Its like you are dead if your team fails, so solo useless in those.
While in dbd you can still win alone thanks to hatch
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Grades based on playtime, killer mains want it back to be based on playtime, so they can 4k easily.
Never want old system back where you always got newbies as teammate
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/319866/its-just-not-fun-any-more
I really am beginning to believe that everyone on this forum needs to seriously relearn how to play games. It seems like everyone has forgotten that you play games for fun, not some fake reward, such as raising your MMR, getting red ranks or getting adept achievements.
Yeah, its all about fun.
We play games to have fun, any other reason is wrong.
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@KateDunson said:
They tweaked some number to make it more "fair" to mid MMR casual players, but let's be honest, there's nothing fair in what they did and understood because is still based on kills/escapes and the experience will be hell no matter what
I mean I agree with their MMR, in the end the game about escaping, and thats the only thing should count for survivors.
For killer is killing, I mean remember when tru wanted to based on hooks, and if you do less hooks then your mmr lowered LOL so he can bully new players
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@Carrow said:
Wow, BHVR doesn't waste any time when they are implementing a change for the worse...Goodbye SoloQ, you were fun (occasionally) until you could be played!
Based on yesterday I say solo is better than was
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2913273#Comment_2913273
Ooh, will have to give it all a try after work.
Yeah very excited to test it.
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@BooomTetris said:
There are not only Hackers and subtle Hackers. There are also "legit" Players, but their Accounts look like this:
https://us.v-cdn.net/6030815/uploads/RCR8F4QA41TW/cheater.jpg
This is from someone who is streaming atm. 1200 of every offering, every Item, every add-on...on every Survivor (Prestige 3 btw)
Yeah I see that all the time. Everything unlocked with 999+ items and prestige 3, all perks, quite few streamer with that setup
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I maybe seen a subtle cheater yesterday playing mikaela, she blessed a totem and it was a healing, speed boost, recover from dying and shadowstep at same time.
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I think mmr is turned off, one game got a new killer, in other a try hard meta spirit. So very strange
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No.
Dont divide the playerbase
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2912955#Comment_2912955
The old rank system was bad because bhvr made it bad on purpose.
Rank reset essentially got removed, They widened the search parameters so green players went up against red, they didn't remove the safety pip and they made it easier to pip the lower rank you were. All this to make players feel good instead of doing the opposite so they were correctly matched.
It won't happen because once they do something they refuse to admit they were wrong, (COH) but i would love it if they did a test with the old rank system with everything i mentioned changed.
In the old system I was in red rank after 3 weeks as newbie survivor....
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2912969#Comment_2912969
Yes a meta will always be there but the problem is the meta is too good in this game. That's why most of the same perks have been meta for years at this point and why there is so little variation. With each side having maybe 1 or 2 perks that can be swapped out for depending on the killer you are playing or the map you send yourself too. Everything else just makes you feel like your intentionally crippling yourself just to play something different. Plus having the same meta for so long is another problem and makes it feel all the more stale. It's okay and good for a games lifespan to absolutely murder some perks and buff other perks to the moon to intentionally change the meta every once in awhile but bhvr is too scared to do it for some reason.
I wouldnt like the change, I love dbd the way it is now
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@deckyr said:
sink your MMR
i'm sorry... but i'm not motivated to play more games when the ones i'm having are guaranteed to not be fun no matter what i do in them.
MMR has made this game worse for me, very proactively. as a casual player, i would like to go back to how it was before.
Before mmr I got very strong killers with meta perks, while teammates were potatoes.
Since mmr I get very casual killers(still meta perks but they playing relaxed), so for me mmr very good.
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@gilgamer said:
I dont really think it'll change anything. The problem is people in the high end that all use meta perks and try their best to win. That's why there's no variety in matches, it's not just getting different people but wanting to see different perks and the meta is so much stronger then everything else that you feel the need to use them to have any chance at an enjoyable experience
But meta always will be there, if you change anything the next strongest takes its place. Meta exists no matter what
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No, I want SBMM to stay.
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@Yankus said:
I'm confused about the complaining. You got a 3k running meta perks. What's the issue?
He would have more fun to kill solos who are running fun perks with his meta perks
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2912004#Comment_2912004
Sure.
But with the adjustments to the MMR 'cap', isn't this going to lasso a bunch of high-intermediate players into this bracket too?
I'm a bit iffy on this.
If high MMR folks are finding things sweaty, doesn't that mean that the system is...working? High MMR should be sweaty, because that's what high MMR play is like in most games. The best of the best slugging it out will always be like this.
Will have to see how it plays out, but my Spidey-sense is tingling.
Basically high level players like to play according the meta, but they dont like it when their opponent do the same. What they want is relaxed wins against weak opponents, who runs perks for fun and to lose
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2911869#Comment_2911869
It does sound like the developers are going to be sacrificing mid-level players to high level killers so the matches will not be as stressful for high level killers, doesn't it.
Then again, that's the complaints I'm seeing on these forums. Matches are too stressful for high level killers and need to be less stressful. So I guess the way to solve that is to give them easy 4ks.
Seems like the 4 survivors fun wont matter as long killer mains are happy.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/2911965#Comment_2911965
My survivor games are much,much worse now. Killer games are just harder. You're generalizing based on "easy to win" or something?
My survivor games are very easy right now, in the past before mmr I got very bad players usually, now I get players who know how to play.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/2911955#Comment_2911955
I believe a reworked pip system together with ranks would be much better,yes.
For survivor main this current system is the best.
For killer mains the old system would be the best
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@kizuati said:
Here's a simple thing to think about - you CANNOT lose a grade,compared to a rank. Thus making a test late in the Grade season allows everyone to slowly flow up regardless of their real pip tally up because you cant lose a grade.
Hence it being much worse than old ranked. Please reconsider.
So basically you want the old red rank, I remember that I got potatoes as teammates even at red rank. Unless they making really hard to reach ranks and maintain, there is no point in graded matchmaking.
But of course killer mains would love that 100+ game in row with 4k
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2911899#Comment_2911899
LOL no, when mmr was kinda off or at leasting i was getting SO MUCH FUN with so much variety i actually saw... i saw a....a myers!!!!!!!! and a demogorgon! i havent seen those dudes in many many months... i was actually having fun for once because i was getting variety once again, so no, in lower MMRS people play WAY MORE killers than 2...
here in LATAM the most commun killer to against is Nurse out of 10 games in high mmr are gonna be 6 nurses and some blights and bubbas (he is popular here aswell), thats high mmr for you here in Latam, who is not commun that much is Spirit you see one in every 20 matches or even more.
I never see Myers or Demo, and I am mid tier survivor at best.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2911435#Comment_2911435
Killers want to have the ability to be able to get a 4K, not get a 4K every game. It's why at high mmr some killers are basically non-existent.
But you really shouldn't be throwing stones like that since this topic you made screams "I want my 4e every game".
2 kill and 2 escape is balanced, however lately killer mains demanding 75% kill rate at very least, most killer way above 50% right now. But of course this isnt enough, they need to win all the time
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2911424#Comment_2911424
A draw doesn't mean that a Killer's viable
Of course killer mains need 4k all the time, maybe 3k if they pity hatch the last one
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2911332#Comment_2911332
Then remove the SWF option :).
Cause high MMR is like 75% SWFs now.
And well i don't know if you have noticed it but most players are already quitting. The most well known streamers have massively left. The average players count on steam went from 62k to 30k in a few months.
It is over.
Its a lie spread by streamers, like Dowsey remember before MMR he had 4k games 200+ in a row, and he is angry that can't do it anymore, he loved to destroy newbies before the game didn't had any mmr.
Its true there is player decrease but what you see resident evil fans leaving the game, its only natural, the 100k was a big spike, which now goes back to normal.
If you didn't notice the game always loses players from winters to spring, you can check at march-april the player numbers always the lowest. You will see an increase in may, provided that the survivor nerfs won't make players quit
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2911332#Comment_2911332
And since it isn't balanced around them (3/4 people swf), casual killer are already quitting en masse and I don't see you advocating for them?
Also,
- lose a few thousand casual survivor: Oh queue times during prime time got way better
- lose a few thousand casual killer: Damn queue times went from a few minute to an hour during prime time.
There are way less casual killer than casual survivor, and from business perspective it only makes sense to favor the bigger consumer base, add to the fact survivor mains way more likely to spend on the game.
And as you say survivors outnumbering killer 1:10. So is it makes any sense to lose so huge amount of consumers and playerbase?
For what? So that killers can have effortless 4K all the time.
Before evening too much killer and you need to wait up to 10+ min to get a game.
As said dbd is life are survivors, should be respected more, instead caving to killer main demands who want 4k all the time perklese
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2911317#Comment_2911317
Cause during the day there are less survivors playing cause many do not want to play soloQ. Killer being soloQ all the time, you still have killers playing the whole day.
Now there are 17k players on steam, this evening it will be 35k. Number of killers won't change through the day.
What you have to look at is the queue times during peak hours, that's all. And during peak hours, surv queue times is 10 minutes in EU; as a killer it is instant.
Everybody is using exponential.
CoH didn't get nerfed at all unless from the PTB to Live release and it was a slight nerf.
DH will never be removed.
Icon system is in the road map.
Sry but i think you are playing at a below average MMR, and maybe soloQ, that's why you do not see how strong the survivors are.
Sunday evening, 10 trials with my SWF :
- we won the 10 games (3+ escapes)
- 3 killers have DC'ed
- all were mad at the end of the trial
- none of us had DH/DS
Ye okay survivors do not need a nerf, go on let's go 100% win rate 😂
Well I agree that 4 SWF on comms are broken, but you can't balance around that.
Yes I mostly play as solo, with a good SWF group I had same results.
The main thing balancing around 4 SWF is going to destroy the game, most would quit
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/2911309#Comment_2911309
Nope they do not since the SBMM has been released.
And well i guess you have never faced those streamers. I have played against Otz and True multiple times.
Otz is ALWAYS proxy camping/coming back on saves to get free hits. He is also often tunneling. The way he is playing is really not fun for the survivors and many DC...
True however is never camping nor tunneling and he doesn't come back on saves. He has always lost the game he has played against me while i was soloQ.
There is a huge problem as killers cannot win if they do not play fair. Check the last Otz' video, he is explaining that winning as a killer is not a problem if you play extremely dirty but who has fun doing this ? No one.
But here is the thing, nothing prevents a killer from playing "dirty", if they were buffed to be able to win without using any tactics that would make them extremely overpowered. Doesn't matter how " unfun" is if the game allows it then fair play, and every good killer plays like that.
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@JeanCharpentier said:
Constant nerfs ? What are you talking about ? Last changes for the survivors :
- Circle of healing
- Exponential
- DH server validation
- Hit server validation
- Soon the icon system
ATM there are not enough killers for the number of survivors playing. Actually it's the killer playerbase that is hugely hurt. And why do survivors are also leaving ? Because they are bored to have 10 minutes queue times and to face only Nurse/Blight.
Yesterday I played on EU, I got instant games as survivor morning- till early evening.
After early evening-night I had to wait 3-5 minutes for a game.
So its not bad in my region at all.
Nobody using exponential
CoH got nerfed several times
DH probably gets removed
Icon system will never come
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@ThatOneDemoPlayer said:
It's so disappointing to see posts like this. So narrow-minded as to only see the "issues" (Survivors don't have that many issues aside from bad players being bad) on their side
No issue for killers either, it's just player skill issue.
See streamers doing 4K games 50 in row, if anything killers overpowered, its just easier to blame the game than learn to play. After the nerfs probably we will see 500+ games won in a row as killer with 3-4K
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Dead Hard is way more valuable than NOED.
Killers should give up corrupt for Dead Hard at very least if not lot more
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You just have to adjust to the situation, try to farm them for unhooks, and heals, expect them to die for you, and then you can escape, unless the killer sweating for 4k, and slugs. Which case you waste as much time for the killer as possible by hiding.
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@Mechanix82 said:
If they got rid of the iframes in deadhard, i will play nurse all day everyday. She will be godly!!!!!
Another Nurse buff
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@MyNameIsMud96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2910400#Comment_2910400
It's funny that you mention maining various killers. I was the same way!
When I started playing back in 2019, I didn't really main any specific killer, I just played whoever I felt like playing.
When I started playing again in 2021 I was hooked on Pyramid Head, Pig, Deathslinger, and eventually Pinhead.
I got sick of how "easy" specifically the two p-heads were to win with so I wanted to play someone that wasn't just an easy 4k snoozefest.
I was experimenting with various low-tiered killers and the one that stuck with me the most was Legion because I found out that runny stabby = fun to me.
So now I am a Legion main as of March 2022.
Pretty ironic that I'm a Legion main now, as I played some Legion games back in 2021 and I thought they sucked and rage quit playing them lol.
Legion is the worst killer right now, probably the buff will help them a little
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/2910385#Comment_2910385
Killers have been complaining about Deadhard since it was introduced, and this thread is literally about how deadhard has not been nerfed.
So your statement is false.
People like to promote the idea that if killers complain the devs nerf stuff, yeah ok. This thread proves they don't so run along with that old cliche its not true
Killers complaining about every usable perks, thanks to them boil over nerfed, lucky break nerfed, parental guide nerfed, nothing can ever be useful for now to survivors. Now we will go back years and any good perks will be taken away from survivors
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@notTheWeirdOne said:
https://forum.deadbydaylight.com/en/discussion/comment/2883263#Comment_2883263
Yet.
That's how Metagaming works.
Then that perk will also get nerfed according to killer mains demands.
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Is that you Dowsey?
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2883423#Comment_2883423
There is no other reasons to nerf DH other than it is used a lot. The argument that it gives free distance to a pallet doesn't hold much water when you look at Sprint Burst or Overcome, both of which give much greater distances.
Killers don't like the perk because they want easy games, where the survivor has no defenses or utility in chase.
However, there are plenty of reasons for nerfing killer perks (such as Solo Queue being proven unable to overcome).
If you are speaking of the previous patch, they buffed Boil Over and nerfed it back to uselessness.
They buffed Dead Man's Switch so it is unfun and broken, it is ignored.
Any survivor perk which has any use deemed to be overpowered by killer mains, boil over now utter trash and waste of perk slot. Survivor perks never allowed to be good, now they gutted Circle of Healing too