Pirscher
Pirscher
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@IceCreamPrincess so what do you suggest instead?
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So essentially:
- All players start at CUTS & SCRATCHES (low tier)
- They graduate CUTS & SCRATCHES and unlock BATTERED & BRUISED (mid+ tier)
- They graduate BATTERED & BRUISED which unlocks BLOOD, SWEAT & TEARS (competition tier) allowing players to choose which tier to play in excluding CUTS & SCRATCHES of course
*BATTERED & BRUISED = SWF enabled
*BLOOD, SWEAT & TEARS = NO SWF with incentive of bonus blood points and shards
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/989682#Comment_989682
Are you able to choose whether to play on BATTERED & BRUISED or BLOOD, SWEAT & TEARS?
I'm a decently good survivor who generally stays in the Red ranks, so I wouldn't want to have to purposely de-rank myself just to play with my non-Red rank friends considering your version of high ranks has SWF disabled.
Once you graduate BATTERED & BRUISED, you can play either BATTERED & BRUISED or BLOOD, SWEAT & TEARS.
I planned it like this because if the player has managed to graduate from both the first two tiers, they should be able to compete in BLOOD, SWEAT & TEARS which is the competitive non-SWF tier with extra bonuses
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@RaSavage42 said:
I would suggest keeping the colors but make the ranks within the colors 10-1... and give BP and/or shards as a reward to rank up... and getting Red:1 would reward a cosmetic like a Red:1 charm or something like that
To me it'll give player more feedback in regards to where they are skill wise and matchmaking wouldn't be as bad (imo)
Brown: 10-1
Yellow: 10-1
Green: 10-1
Purple: 10-1
Red: 10-1
But that is my issue - we currently have 5 ranking groups - does the player base need to be divided into 5 ranking groups? To me 5 is too many and it should be simplified/reduced.
Also for many players, once they play the game for a while and learn how it works, they fluctuate between red, purple and green ranks. If people keep rotating between those ranks, we may as well merge them altogether in a new system.
This is also why I do not take some complaints about matchmaking seriously. For example, a green killer who has in the past many times been a red killer, complains about having red survivors join the lobby - if you already played red survivors as a red killer then how is it different to play red survivors as a green killer
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@Mat_Sella said:
all these people trying to prevent me from playing with my friends. My **f r i e n d s ** . You do know we are trying to have fun, right?
In my system you can still play with your friends though.
Also, Kill Your Friends is fun to play ;)
Do you have any alternative suggestions?
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COLDWIND FARM
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@goat10em said:
I feel like you would have a lot of Smurfs and deranking on purpose then. Not many survivors are going to want to not even have the option to swf
Once you make it out of CUTS & SCRATCHES you can't go back to it.
The other two tiers BATTERED & BRUISED and BLOOD, SWEAT & TEARS can be played when the player chooses, as long as they already graduated from BATTERED & BRUISED
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@ppo8820 said:
What killer would want to play a swf group? They’d all move to top tier and stay there. That said, it’s a fun idea.
At mid tier BATTERED & BRUISED it will be like now with a combination of solos, solo + SWF, SWF without the killer knowing who is what.
I cant imagine all killers trying to pass the graduation to get to BLOOD, SWEAT & TEARS tier just to avoid a SWF. Also, there are many good solo survivors who can escape a killer.
Anyway, what would you suggest alternatively?
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@Fleece said:
Where is the tier for swaggy ghost face aka me I need my own tier because I'm the most vibrant killer out there
Communicate your vibrancy through a cosplay? :)
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The winner is the player who scored the most points and then it goes 2nd, 3rd, 4th and 5th
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It's been discussed a little bit.
Here was my suggestion:
https://forum.deadbydaylight.com/en/discussion/93222/scoreboard-to-reveal-solos-and-swfs#latest
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For example
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The Cannibal's one 🔨
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And the Movie Theatre (Scream 2)*
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Any more thoughts on this one?
Is the idea still relevant?
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PS4 European player here since launch, 50% killer 50% survivor - most messages are negative and 90% of the time survivor players have been sending these negative ones. I cannot even remember the last time a killer wrote me something actually.
Positive messages of course do come in and they definitely outweigh the silly negative ones as friendships often come from these ones ;)
It is how it is ;)
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Only character to do without = L-E-G-I-O-N
A bunch of antisocial kids kill someone and now theyre bad ass killers for the entity?
Terrible storyline, terrible character design, terrible power.. By far the worst
I wonder what their original idea for "Legion" was?
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There are only 5 totems and then 4 survivors to cleanse them. A totem counter under these circumstances is completely unecessary. 4 people cant cleanse a totem each and one person does a second one? Also, how many hex totems do killers run in the average match?
..let's not turn this game anymore into baby mode.
Thanks
Greetz
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"the BBQ aura reading is not so good"
Hypocricy? Take a second ... go back ... re-read.
You´re welcome for the help =)
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At least the survivor can get stacks from protection hits as well as unhooks - the killer only gets points for hooking with BBQ.. Imagine if moris were counted?
And the BBQ aura reading is not so good as its limited and easy to counter.
Its good as it is, I believe.
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The future/space chapter will come with the demonic, entity possessed android-crew member from the space-ship. It is a very scary looking/sounding, intimidating killer robot.
Map is the crash-landing site on the unknown planet and the last remaining human crew member is the survivor.
Greetz
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/801913#Comment_801913
People say this all the time and it literally has never worked. Players are intelligent enough to know that if it looks like a duck and quacks like a duck, it’s a duck.
Not to mention “hey, what if we just wait and see” also has literally never worked in the history of ever.
People say this all the time because it´s true - you need to take some time to test things first in order to get a proper impression - don´t jump the gun. After two weeks we will have a better idea of how this is working.
It´s also very dramatic to see how many people have used the word "impossible" in this discussion. Maybe in the future, the devs can share some statistics of how many people around the world completed the challenges =)
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Oh well, it´s only been a couple of days since this has gone live.
Should we maybe give it some time, wait a couple weeks and see how things work out instead of straight away complaining??
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/789130#Comment_789130
I don't know about you, but if I was a killer/survivor I wouldn't want to be matched with someone who would decimate me in game.
i just want to play =D
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I am red ranks survivor and killer on PS4. For killers I verse it would be around 1% - for suvivors I verse/play with, it would be around 5%.
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Maybe there were not enough people around your rank online, so the game allowed for this lobby to be created instead making you wait forever?
I would rather this instead of waiting a long time for a "perfect" lobby to come about
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Yes, exactly
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Burn out! Please add some new offerings!
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IRON WILL + SPINE CHILL = NO MORE TEARS.
Unless youre bad
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Actually, the points are not so important. I just want new offerings. If they make one that lights all totems, I'll be happy. It would be fun to use - especially when you have no hex totems in the build =)
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@NoShinyPony exactly
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We have had discussion previously which is relates and a solution has been discussed:
https://forum.deadbydaylight.com/en/discussion/50170/streamer-mode-anonymous-name-option#latest
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Yes. Or it could award zero blood points as its a false totem
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The map seems fine as it is to me. It contributes to the map diversity. Also, there is no guarantee you can use certain perks every match - it's all a part of the unknown factor which is what makes this game fun!
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IRON WILL + SPINE CHILL
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Shes been out for a long time. Why are people only recently complaining about her?
I like playing against her the way she is. I often have Spine Chill and Iron Will together, mind you. But other people could use the same perks? Replace your self-care and balanced landing for these?
If all these nerfing requests and fighting turns this game into a nanny state, it will become so boring and stale to play..
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/751345#Comment_751345
Devour hope can easily be disabled. What is your point?
And a Mori can also be prevented =)
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Theres nothing wrong with moris. If they dont kill you with a mori, theyll kill you with devour hope.. Should we nerf that too?
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Implementation?
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We'll have to wait and see ;)
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The Infinite chainsaw sprint will become an Ultra Rare add-on lol
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@Eleghost said:
This might violate some privacy rules through Steam, PSN, or xboxlive. It would be cool to have but it would have to be able to reflect how your profile is set up on each platform. So you'd probably still have people hiding it or what not.
How might it violate some privacy rules? Which privacy rules?
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@ColonGlock said:
I would love for this to be implemented.
It would be useful information as most killers would feel better about a loss if they knew it was SWF, and amazed if it was a all solo team of superstars.
Exactly!
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Yes I agree
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@AhoyWolf said:
Sounds good, that means Survivors will get 1 500 points for every totem cleansed? And maybe it could be secret offering.
Hmmm. Its not a dull totem but its also not a hex totem. Maybe we could call it a false totem? And when they cleanse it, it does -100 BP.
Yeah, secret sounds good. Maybe all offerings should become secret too - Ive seem that topic often here and i think, it makes sense that theyre all hidden
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Through ps communities you can play in a SWF without befriending those people.
So it cant reveal if the people in the SWF are friends
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@Raptorrotas said:
Something mlike that would really be useful.
(But for obvious reasons will never be implemented lol)
Which kind of reasons? I would like a discussion on this
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You people need to keep trying because it is not impossible.
The adepts on console are in a good place.
Good luck!
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The Spirit is not as special as people are making her out to be. Even when she has prayer beads, you can still hear her feet stomping which reveals her position. Also, she has no immunity to Spine Chill.
Maybe some people need to go back and try again against her?
Lets not turn this game into a "nanny state" because that will just make the game boring..
Greetz
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WGLF also allows you to collect stacks through protection hits alongside the unhooks, so I think this perk is already in a good place and needs nothing more
