PigMainBigBrain
PigMainBigBrain
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@sad_killer_main said:
https://forum.deadbydaylight.com/en/discussion/187841/so-we-are-ok-with-generalising-survivors-now
Actually if you want to play spirit, you have to change your play style, because she is a killer different to all the killer roster.
Maybe they want to play spirit, as I want to play legion, doctor, or whatever...because they like the killer.
The thing you have to understand though is survivors are all the same pallet, they all play the same except with a variation of perks.....thats it!
Killers on the other hand all understand that every single one of them plays differently, has different rule sets, strong points, and obvious weaknesses. I think from a psychological perspective, BHVR has unknowingly created a base of players on survivor side who literally can not adjust and play differently depending on the situation. Game in game out, they're used to doing the same things, If you're playing killer as soon as you move your character select to another killer, you're playing an entirely different game because they're all so significantly different.
I'm not sure how BHVR can solve it other than what they've already been doing is outright giving tutorials and full on tells as to who the killer is and what to do. But at the same time, the more information they give, the more horror it takes away from the game, and the more it degrades the state of the game over time and while this is great for solo survivors it inadvertently also buffs SWF groups which the balance team doesn't even touch with a 10 foot pole because they would have to gut so many systems to balance around SWF completely ruining the solo survivor experience to the point where the game is completely unfair.
So if they shift toward SWF and buffing killers the game dies because its brokenly unfair for survivors.
If they shift balance toward solo, the game dies because its brokenly unfair and too much on the side of survivors.
Thats all it boils down to.
And if people can't change their playstyle BHVR needs to adjust things so you have no choice, or risk the game becoming a stagnant loop where everything is the same. And for an A-Symmetrical game thats a terrible hill to die on.
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@HuntressGurl103 said:
https://forum.deadbydaylight.com/en/discussion/comment/1590237#Comment_1590237
I dont know why people keep claiming 59 seconds clips as "spirit is balanced" lol.
We dont actually know how she played
We dont know if it was a SWF on comms
Why tf was she using such a trash build like that? You will never see that against a rank 1 smart spirit...
https://www.youtube.com/watch?v=G4bsPIdct_Q
This is a real example of why you think X is unbalanced.
"Which is why I like Blight"
Literally THE WORST killer to ever hit PTB....thats enough said his bias is ridiculous, no other parts of the video need to be seen because he's being dishonest. Thats like being a killer main and saying you like Up the Ante which is effectively an empty slot.....
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I've had some dumb survivors run into me and fall for that trick, usually at a pallet or a window....BUT THIS! THIS IS NEXT LEVEL! How do you fall for that trick mid chase without any pallets or obstacles around, KNOWING FULL WELL THE SPIRITS POWER IS ON COOLDOWN!
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@Saucynuggets43 said:
Recently I played around with a couple of perks and since I don’t really know much about them I just got a perk called NOED. My first match I got a 3/4 and was wondering if using it was toxic, since much of the community seems to think so. Then again survivor will be survivors.
No its not toxic. Survivors just....really like to whine about any and every little thing instead of think of ways to counter something its easier to just whine, even when the counter is presented multiple multiple multiple times.
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@snoot_booper said:
^ Excuse the totally amazing console nurse gameplay.
Quick rundown of the clip: I hook Cheryl, go to the other side of the map and down someone while the last gen pops, she dies on hook, I get back to the other side of the map to stop them from opening the gate and get DS'd by Cheryl.
There's already quite a few DS rework threads, but I'm just showing how BS this perk can currently be. Their DS let them get a free escape depite the fact that I didn't tunnel.
I've seen people say that killers also have strong perks, or that you can only use DS once but for it to literally give them a free escape? Idk man, guess I shouldn't have tunnelled.
That was a tight space, you got gotten by the grab mechanic being janky.
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@TheClownIsKing said:
100%!
Meme’ing around, giving survivors all the time in the world as a little experiment, and over a few dozen games NOED lit up while survivors are running around in my face every single one of those games.
I now propose all NOED posts by survivors should be banned from these forums until killers can no longer give survivors all the time they need to cleanse totems, but still don’t cleanse them.
🤣🤣🤣🤣🤣🤣
I have a notion that survivors are just getting dumber over time, they don't get taught all the strats, they don't learn how to be effective survivors because quite frankly.....the survivor community is completely unhelpful and toxic toward new survivors.
If you're a killer on the other hand, theres a 1000 and 1 resources to learn from and people all over the killer community jumping hand over fist to teach their respective Baby Nurses or Baby Hags how to play better.
Meanwhile survivors just.....don't. You might get a few quick tips from content creators but locally....they're completely unhelpful toward each other. Which mirrors their interactions in games with the hook farming and body blocking and running the killer toward people etc.
Which is why NoED is a problematic perk for them, when a few years ago it was considered a trash perk that survivors easily disabled, even after it activated. Or sometimes it would just straight up not activate cause survivors did so many bones.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1586712#Comment_1586712
Do you have an answer to my question?
How can I find time to do bones against a face camper, or an Iri Head Huntress, or a mori?
The Mori doesn't do anything if you're not constantly getting caught, and the Iri Head doesn't do anything if you're not constantly getting caught. The best way to do bones is stealthy and with perks like small game. Hell, I would bring small game just on the off chance you end up with a hag or trapper. The perk is never not useful, and theres alternative perks that do the same thing like detectives hunch etc. Get stealthy, and do bones.
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@Kamizake said:
https://forum.deadbydaylight.com/en/discussion/comment/1585772#Comment_1585772
That's you assuming survivor plays like that, what If I dont?
What if she's using stridor (which every spirit does)
What if she uses a 3rd party audio surround which makes it 100% easy to play spirit?
Well if you don't play like that you're going to lose?
If hundreds of players are telling you the same way to counter a killer and get away and you still don't do it or decide that that method of play to counter them "isn't your style" Its not a killer problem.....its a YOU problem.
Scott Jund is guilty of the same thing because "well playing this way against a killer is, boring" <----Well you got a choice, play against every killer as if they are exactly the same, or adapt to each situation and play against them accordingly. If adaptation is boring then again....thats a YOU problem not the killer or the design.
The whole argument is like getting on a drag race track with a soccer mom van against a Lamborgini, and then complaining when the lambo beats you, even though you had access to a different race vehicle that could beat the Lambo. YOU make the choice to stay in that van and lose the race, again, its not the Lambo's fault for you losing that race, its YOURS, because you purposefully made the choice to lose in that instance by not playing to your advantage against said obstacle.
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@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1584221#Comment_1584221
The ranks are almost the same, but they play like scrubs. Maybe they have just not thousands of hours like the other ones.
Yeah that would make sense if the survivors were rank 10 or 8 or whatever....but it paired me against rank 17s and 20's with 1 perk slot unlocked and these guys didn't have a single perk over level 1....several times in a row....
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@BaldursGate2 said:
It seems it is online. I get much harder survivors with freddy and ghost face which i played over 150 games with and the survivors against my huntress which i played maybe 15 games are much weaker.
I been saying this and people think I'm crazy. I jump on trapper or wraith who I have almost no games with and I get paired with a bunch of rank 20's and completely new survivors.
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@Pichihime said:
Now this is just really sad. And I feel really bad for Nohequin's vision. You hold a design contest, pick a winner, then alter the design to the point it's nearly unrecognizable, and do a really poor job at it as well.
This is unprofessional.
Let's look at the original, winning design:
https://us.v-cdn.net/6030815/uploads/HFF68U4GXOSL/egmdtxbx0aayt8g.jpg
We've got a few selling points:
Hoodie w/ a G / Hiphop design character on back.
Dyed hair, hoodie.
G String, low sweat pants.
Now here's what BHVR came up with:
https://us.v-cdn.net/6030815/uploads/AF3IYMWA0UYU/egmdvs5waaa8nzz.jpg
They added/removed:
Earrings, not present in winning design;
Heart necklace, not present in winning design,
removed low sweatpants, CHANGED design on back of hoodie,
no hoodie over her head.
And the best part of this all:
This is so amateuristic it won't sell. What will happen is it's will be put in a battle pass with other cool stuff so we kinda just get this for free, because we have to.
I want to add I understand it's BHVR's property change it as they wish, and they're not legally bound to give the creator what they want. But if you're changing it this much, just don't even hold a design contest.
Lost my credit. I strongly discourage future artists to not waste time on their """"contests"""".
The shoes and the pants are the only thing that look like ass imo.
This outfit just looks like one of Megs sweatpants outfits. You can see the ankles, she's wearing jogger sweatpants now instead of Harems. (Joggers are tacky and unstylish as hell btw) And her shoes......WHAT ARE THOOOOOOOOOOOOOOOOOOOSE!!!!!
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Use windows, Use pallets, do not try to loop her as if she's trapper. If you see her standing still don't fall for the bait and just move to the next loop. If you get downed after a teleport while standing out in the open....you were gonna get downed anyway.....for being out in the open.
But yeah she's easy to loop, easy to avoid, just use pallets and windows which pretty much negate her power, and yes, that means drop pallets early.
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@Sodsboy said:
Dear Balance Team,
Enough is enough, I've had the patience to wait through several killer and survivor releases yet you will not tell us a single detail to us about the perks you wanted to change about half a year to a year ago. Technician, Fire Up, Overwhelming Presence etc where all said to have been in the works and nothing has come out of it. Have they simply been put on the back burner whilst you crank out even more useless perks into DLC's?
I'm not certain if I can speak for some of the community but we are TIRED of waiting to see if any balance changes come through to perks that so desperately need them. It's fine to say "We're working on them." or "It's not on our priority list" but after complete silence about the changes something needs to be said so what of it? Give us something at the very least or maybe dedicate a patch or two to nothing but balance changes you don't have to keep pushing DLC's out all over the place when all the community want are bugfixes and a meta shift with perks being changed and revamped or tweaked in order to give some form of life to this 4 year old game.
I don't mind how you communicate the perk changes to us as long as you do it with some details as to what's being changed exactly or how you plan to go about it. Don't delay us or cast it aside whilst you bring out another 6 perks that nobody asked for.
Sincerely,
A player who is done waiting
We said the same thing about their so called Hex improvement they were talking about years ago but nothing came of that, hex's still spawn in stupid spots. That being said though I think we're long overdue for some perk adjustment because of the sheer amount of useless perks, the lack of variety and in some cases all out repeats of perks who only change 1 line of their rules creates a really stagnant environment.
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Small game being base kit would actually help a lot if NoED was base kit pretty good idea, but I would have to imagine it be nerfed a bit to compensate because normal hex's already have a hard enough time as is. You'd never be able to run a perk like devour hope because your totem would be found at light speed. With that kind of dynamic you'd have to change hex perks all together into something else.
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Borrowed time being basekit for survivors would solve a lot of tunneling issues, and force killers to actually play better and spread out damage across the team, it would also automatically punish hook camping in some variables.
Dunno about self care being base kit, I'm pretty sure it would develop people into using bad habits instead of learning to stay safer and loop properly.
Pop as base kit would deter camping to a degree, would be interesting to see how much harder survivors push gens knowing that if they don't focus on them its GG, would eliminate a lot of new survivors running around doing random #########. Having NOED as base kit on top of that would kind of counter the urge to gen rush as well.
I think if they did make these powers base kit a lot of the mobility killers who operate without much care for the game clock would get hit with the nerf bat pretty hard though. Having just those 2 perks on top of 4 other killer perks on killers whos powers are already really strong right now would throw them over the edge by extreme measures.
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Ruleset No. 2 for pig.
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@naitsirhC said:
https://forum.deadbydaylight.com/en/discussion/comment/1581807#Comment_1581807
He is pretty balanced until you get dedicated from across a pallet.
"dedicated from across a pallet"
huh?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1578857#Comment_1578857
Well, there are 21 killers and 23 survivors, so it makes sense survivors would have 6 more perks :) I share your frustration with people sticking too closely to meta builds, but that's actually why I'm okay with the current Bloodweb. If people want a meta build, they need to grind for it. If they're not willing to grind, they'll be forced to look for synergy in other perks they wouldn't usually run.
My last comment is basically getting at the fact that it's a whole lot of work to add unique effects for each perk tier, especially when most of them probably wouldn't get much use. I'd prefer for them to just continue to buff weak perks and nerf strong ones until nothing's OP and nothing's useless.
Its a utopian sentiment to have for game design imo. Sometimes you can have a game thats "too balanced" to the point where things become stagnant and boring. Its a real thing, and many players have been lost to it.
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@[Deleted User] said:
It's an interesting idea, but with the number of perks already in the game I don't think BHVR would been keen on making and balancing three times what they already have! They'd have to do it well, too, or we'd just see a meta choice for each perk that almost everyone would run.
I don't think its a question of meta choice anymore....the same 6 or 7 perks get used all day long. Killers won't run interesting builds because to put it simply, if your killer doesn't have the mobility or area trapping support or stall potential, certain perks are just....useless...like....always useless.
Monstrous Shrine has been trash and unused forever. Bloodwarden rarely see's play, Territorial Imperative is almost never used. Bloodhound....complete trash, hangmans trick....trash, Hex Third Seal......trash its a hex for blindness....never used, Overwhelming presence....trash, Predator.....trash, Shadowborn....trash, Trail of Torment....absolute trash, Unrelenting....trash, Zanshin Tactics....dogshit, Nemesis.....ass tier, Mindbreaker....almost never used, Forced Penance.....trash, Cruel Limits...interesting concept but....trash.
And not to mention, KILLERS ARE STILL MISSING 6 WHOLE PERKS, compared to survivors.
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@RaSavage42 said:
If perks tiers gave you an option to chose from three effects... and some examples I came up with
Predator:
1) Tighter scratch marks
2) Scratch marks last longer
3) Scratch marks are more directional (scratch marks indicate the direction the survivor was facing)
Brutal Strength:
1) Break action speed increase
2) Breaking pallets takes 1 kick
3) Breaking gens would apply an increased regression
Hangman's Trick:
1) Longer sabo times
2) shorter hook respawn times
3) Aura reading when survivors are near hook (either carrying or not)
PGTW:
1) Breaking a gen after hooking a survivor applies X% of regression
2) Allows break action on a competed gen when gates are still closed (resets gen to 50% once per match after a survivor is hooked)
3) Allows the killer to close an open gate and disables the gate from being reopened (obviously once per match)
Ruin:
1) Old Ruin
2) New Ruin
3) A mix of both (100% regression on gen with progress and random skillchecks are affected "not all")
I'd actually use Brutal Strength if it was like that, holy hell, that'd be amazing!
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As a Killer main, I VOTE YES!
More reason for me to dust off my mori's and bring holy hell to survivors!
I don't really care about points anyway, just torment and bloodshed.....
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Very suspicious.
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This seems fishy.
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We've been over it in these threads on repeat yet survivors still don't listen.....They've had extremely viable counters during a chase since release.
Spirit> Countered by window vaults.....all the time....every time.
Deathslinger>counter by walls, and pallets, and simply juking since he can only shoot straight, and no matter what he can't no scope, so he has to look down sights to shoot.
Pyramid Head>has the same counters during a chase as huntress, and theres dozens of videos you could use to teach you how to avoid getting hit.
But no matter how much content, or how many explanatory forum posts people put out teaching people this stuff nobody listens....
Before they changed ranking systems there were still red rank survivors who didn't know how to look behind themselves during a chase.....HOW IS THAT POSSIBLE?!?!
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@potatogamer said:
PH is pretty interesting and I feel a fun addition though I feel his potential to shut down loops or anything really is too strong. If you face an actually good PH you're going to have an extremely hard time. Many people say well just fake him out which is fair, thats a very good way to dodge his ranged attack, only of he is bad tho. If PH is close enough to you you can try to fake a pallet or window but for him that's something extremely easy to deal with. His ranged ability takes him to start a trail, if they actually take the vault or pallet then ranged, if not then go to M1 with almost no lose in speed at all. If they're smart enough then any fake doesn't matter cause then they can cancel the ranged attack with so little delay you can be instantly hit with their M1. Huntress and deathslinger at least have a reload or cool down but there is literally nothing for him to cancel his ranged attack. Playing immersed and hiding is really the best way to not get downed against a truly good PH.
Tldr: PH's ranged ability is OP if in the right hands
There is counter play, stop trying to loop him as if he's trapper.... He has a ranged attack, you loop him as if he's huntress or Plague, or whatever. Thats it, no more no less....and if you aren't familiar with how to loop those killers, here's a hint.....don't camp pallets.....move on to the next loop.....
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These changes are cranked up to 11. Dejavu seems kinda busted though.
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@Peanits said:
Wow we're just forgetting about Quentin, huh? We already had a hot male survivor.
No.... heartthrob of the year will automatically go to Steve Harrington, I mean the guys modeled after Joe Keery....have you seen his Instagram? Feeling jealous? You should be, because he's gonna steal your girlfriend, and if you have a boyfriend he's gonna make him have second thoughts. And he's a musician. Does Quentin have 7.2 million Instagram followers and a screen actors guild award? Pfff.....didn't think so~
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@Katzengott said:
You never know what killer you'll verse, so equiping a specific build/char is just stupid.
The only thing she needs is an indicator if she's phasing or not as there would be still a mindgame.
Everything else is just 1v1 mentality copy & paste. There are (potential) 3 other survs doing gens.
Fact is she might be the best killer we have right now. And no matter how often you force a nerf, there will be always a sort of "strongest killers". Now ask yourself which one would you like to have after that. Nurse again?
You say that as if Iron will isn't a meta perk....I see it at least once or twice per game....
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1545581#Comment_1545581
This is correct.
The camera difference is one of the most important aspects of DBD. The Killer is a predator and the Survivors are prey. The cameras help shape their behavior along those lines by modelling in a gameplay way how real predators and prey interact.
I dunno dooood! I've never seen a group of zeebras running from a lion run back to pick up another zeebra off the ground after its been attacked and make that zeebra invincible for 1 attack. And I've definately never seen a zeebra whos on the ground stab a lion in the back with a shiv.
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@Aneurysm said:
You're not helping the case for stealthy survivors by equating them with the blendette playstyle. I can evade the killer while doing objectives while wearing neon cosmetics. Playing as a black character with dark clothes, crouching in corners and bushes and being generally useless is brainless and you should be moried every match for doing so.
Alright lets.....this is not reality. I know theres 2 camps of survivors in this whole issue but I wanna just...inform you guys that, the neon green skin that you have.....I CAN LITERALLY SEE YOU FROM A FULL MAP AWAY!
I know you guys think, "well I can be in stealth mode even with this neon" but dude, the first thing a killer thinks of when we see a neon outfit is "oh....this person wants the attention" usually they wanna show off some fancy moves and juke the killer etc <----IE the bait of the team.
So while you may think "oh look he didn't see me at all!! ahahaha" <-----nope, some killers will actually dodge you if they see a bright neon in their game just to avoid a god pallet or people who abuse infinites. The psychology is, I can always go back and find you after I've killed the weaker links on the team instead of the bright flashy guy. And usually it works.
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@PubStar87 said:
Blendette's get mercilessly tunneled. People mention it in their profiles how they tunnel em. People hate on Urban Ev. users.
I'm sorry we're not all blessed with an algorithmic god-like knowledge of the maps, every hitbox, every trick, running the dirtiest perks imaginable as a nigh untouchable SWF team.
Some of us get our kicks watching a Killer search every bush in the map, because you a blendette, did so one time, and now he's convinced you're ALWAYS hiding in a bush.
Some of us get our kicks seeing just how hard we can fuNk with the Killer and waste their time entirely.
It's a legitimate part of the game. Stop acting like it's not.
If the makers were THAT concerned they'd stop making super dark blendy cosmetics.
Stop. Hating.
I play what I hate. I'm a killer main who mains pig and hates when a survivor goes stealth immersion mode and either ghost saves their team ghosts gens or ghosts in general......
So when I do play a survivor.... I play blendette. Its a system that works and can be extremely frustrating for the killer so....you're damn right I'm gonna play that way when I pick up a survivor game.
That being said, I don't hate the players who play stealthy, but I will react in a way that insures you can't use that power against me. Is it persecution? Sure.....but I'd rather react then let the guy escape who has the equivalent of a silenced pistol to shoot me in the back later.
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@vogit10102 said:
NOED is A+ in the killer tier list. It kills more survs than a lot of killers.
Thats....disgustingly false. The most run perk for good killers involve increasing your ability to chase and end chases effectively. New killers are the ones who waste a perk slot because they can't chase effectively enough to kill 4 people before NoED goes off....
Enduring, and Spirit fury are easily the most played killer perks from skilled high level players. Oh and bamboozle and pop goes the weasel.
Nobody worth their salt who's played killer for an extensive amount of time puts noED in their top slot....
NoED is 1 down and 1 hook because everybody who sees it in play will immediately leave.
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Avoid plague right now until they confirm they fixed her bugs and her aim problem.
I would have suggested plague because she has the ability to stall the game and put the entire team into a 1 shot situation, very unique playstyle. But freddy has some pretty sick moves as well, so if you can learn him, more power to ya.
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@BabyCameron10 said:
It’s just a thought, I know they wouldn’t do it but like would people who own the game already be mad? Would it hurt the company? The game has DLC’s, Cosmetics and The Rift that people have to pay for, so it wouldn’t be a bad idea. Also, the player base will increase drastically, I say this because there is a lot of players who play on Xbox, since they are most likely subscribed to Xbox Game pass, which DBD happens to be one of the games included. Thoughts?
Yes, because they have too many bugs, and not enough precautions in place to stop exploiters from coming back over and over and over again. So, they can stay paid access.
I wouldn't recommend this go free, until their client is lock tight. Also Xbox Game Pass is a monthly subscription and its tied to your Microsoft account. Its not technically free.
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@Slickstyles said:
Played a hag game on Azarov's. Every time I went to hook the person, I couldn't. I went to check the ping and their ping skyrocketed to 1000-2000ms. However, when they wiggle out, their ping returns to normal. Anyone else encounter this?
Yeah I saw it months ago, and saw it used last year as well. You pick the person up after a chase that wasn't laggy at all, then when you suddenly try to hook them everything goes to hell.
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@Babyyy_Boyy said:
to all you PC players, doesn’t it get boring going against Nurses, Spirits, and huntresses constantly? Ever since cross-play that’s all I’ve been going against. Oh and yeah they’re sweaty... like coming out of a steam room sweaty.
op, yer just mad~
yer just mad cause you came in the room and seen me anti 360ing your jukes with my MOOUUUUUSE~
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@HollowsGrief said:
Imagine having your comment removed by a mod for telling someone that saying "We need less of X people" is a racist thing to say. Great job guys +respect. Oh right I forgot, you're not allowed to defend white people, guess I deserved that.
My comment got removed as well for pointing out that DBD is already Diverse, if not more so than most other games with half the cast being POC. But defending BHVR for being Diverse is bad, and calling out the OP for being provocative is bad?
Defending BHVR and pointing out that the games cast is already diverse is also apparently "Discrimination"....
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I don't appreciate my main being made fun of....mark my words when they buff my kit, I'm going to show you the meaning of pain!!!
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/1533218#Comment_1533218
I think Until Dawn just made the OP think of the Wendigo. And Wendigos show up a lot in Native American folklore. I think it's, like, Inuit folklore, specifically, but I could be mistaken.
Wendigo comes from Chippewa stories, not inuit. And Skin walkers are Navajo.....those tribal lands aren't even anywhere close on the map...In Navajo stories skin walkers are people using evil powers to turn into skin walkers. In Chippewa stories, the wendigo is just purely a demon in the forest....
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@joshuashep22 said:
seriously the real 5 year olds are the people who skip over hundreds of posts just to complain about it instead of simply ignoring it, and you think that the fnaf community is toxic?
Honestly..... it almost seems like these threads are trying their hardest to make the entire DBD community hate FNAF....
They're obnoxious, arrogant, spammy, and generally toxic....
And to think....he coulda been A tier anticipated.... but no....######### like this is why his approval rating is trash and has declined so severely over the years.
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@tippy2k2 said:
Because killers are going to dodge them
I'm of the mind that while SWAT TEAM SWF exists, they are not nearly as prevalent as people believe they are (to put a number down, let's call it 15%).
So while 15% of SWFs are God mode jerks, 85% of SWFs are friends who just want to play together. BUT if you're a killer and you see 4 SWF group, why would you even gamble on getting stuck with the jerk SWAT SWF team? Now any SWF team, regardless of actual skill, is getting lobby dodged constantly and they quit, killing a large chunk of your playerbase and possibly killing your entire game as enough people quit.
if SWF is that busted that people knowing they were going against it would dodge and destroy the game.....why not fix the aspects of the game that make SWF broken?
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@Elena said:
Pinhead
Don't tell me 'he's in a lawsuit' as an argument for not wanting him in the game, yes he might be in a lawsuit, but he can still make it into DBD by December 2021. If they don't bring him into the game by that time, he'll be in a similar situation to Jason.
He's already on the list, and from what I can gather theres no real legal battles over the IP unless something suddenly came up. Jason on the other hand....I have no idea whats going on with that nonsense...
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@Vox_Nocturne said:
Chucky is probably one of my least favourite, as with any other doll-sized Killer. There is no way whatsoever some doll/ leprechaun/ gremlin/ critter creature can exist without taking away every bit of atmosphere, and turning it into one very over-done Benny Hill chase.
I mean...in Chucky's defense lore wise you're not actually dealing with a "doll". Its a doll thats controlled by a guy who sold his soul and the doll itself is under his control as well as other demonic entities. Chucky pulling people by the leg down a hallway isn't the strength of the doll, its the demons and now ghost of the guy controlling him. As for The Leprechaun <----its a demonic entity none of the rules apply to that thing and it can even change its body to be 20 feet tall, along with teleport...make objects appear, he's on the level of freddy.
As for Critters and the Gremlins, and the blob, they can't get you unless theres multiples which for this game (as I mention in the first post) would be an engineering feat unlike anything seen before. Wouldn't stop them from being a hit.
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@johnmwarner said:
This thread isn’t to insult campers, or even discuss if it’s legit or bannable blah blah blah. Also this isn’t endgame camping because both sides can usually agree once doors are powered it may be the smarter move.
But people who down one person and stand there the entire game, even whole other gens are popped and the door opens WHY? Is it really fun for you? If it is then have at it but I can’t imagine “playing,” a game for 10 minutes but literally only 1 minute of it being actively doing something and the rest just standing in one spot.
I admit when I was brand new I thought a genius strategy as wraith was hook someone, go invisible and just stand there constantly rotating who you hooked. Obviously smart players, DS, BT and adrenaline make this a bad strategy quickly.
I don't need to write a long ass post explaining why killers do this but the answer is simple....
Because survivors fall for it, or don't know how to counter it.
It really is that simple. If survivors clearly punished the camp or brought BT to counter it or knew how long it takes a killer to clean their weapon it wouldn't be an issue.....but people fall for it....so new killers do it.
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@Babyyy_Boyy said:
Other than using a mori for a daily ritual, why do you bring a mori in your match or matches? Just curious here.
•Someone you don’t like?
•A team you don’t like?
•just had a bad match previously?
•just to be toxic or mean
•revenge
•for the animation
•A key in the lobby
•multiple medkits, flashlights, toolboxes, etc.
If I I didn’t list something put it down below. I personally don’t like bringing moris but if it’s for a daily that’s probably about it.
Its extremely rare, but when I sense a SWAT team of survivors is in my lobby, all 3 flashlights and a key, Prestige 3 full team of claudettes.....yeah I'm about to stab every single one of them in the throat....
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/1526146#Comment_1526146
I meant regarding your entire ranking system but assume that chart can be edited to include those. Is the search queries listed on this just about DBD or just in general? Because if it's just in general then yeah of course the show is going to be ranked higher in results.
What I'm referring to is actual community members engaging in conversation about said topics whether it be like on the media a forum and such. But hey fair is fair you provided a source.
Well the thing is, this game is bigger than every single one of those metrics by itself....its literally bigger than any single license within it. So it makes more sense to compare the metrics of each monster or license by itself, and then gauge community feedback heavier. That way you can see a response to it that would indicate excitement. Like casting a net....except DBD IS THE LAKE! I'd dig more into comments and threads across social media if they weren't so easy to manipulate (like the FNAF spam threads created by the same person over and over again.), instead with the threads I take a look at the ones with the most engagement and measure from there. On top of that, theres a bit of "anticipated, anticipation" to be measured when talking about large franchises who have a lot of reach already, AKA Clout, where even if there is no community forum engagement on the subject, the amount of "Clout" that the subject has would still sway community engagement heavily even if they didn't ask for it specifically. Like Evil Dead.
Evil Dead chapter may not have been on peoples immediate radar, but....the sheer amount of "Clout" that evil dead has is enough to completely swamp community engagement when they released the chapter.
On the same token, you have FNAF, where there is community engagement (as I said I weigh this heavier than just the raw metric) FNAF is in a weird category because theres community engagement in favor, and a big community engagement against it. And its not just "I hate this thing because I'm scared of it" its "I hate this thing because I hate it or it wouldn't fit etc" controversy. If the feedback for it was more positive it would easily be bumped up to A tier. Because it does have those "clout" numbers in a way (numbers that have significantly declined). Negatives in any media have a tendency to dominate narratives.
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@SIeepWaIker said:
I like the list, but if not for this thread, I would have no clue who Sam and Dean are? I've never seen supernatural.. I thought it was another CW tween show, and never gave it a shot. It might be great, but I don't think they are S tier.
Where is Jason? The Creeper? Sam from Trick-r-Treat? Jack Torrence? Those are up there on my list. Jason and Jack being S Tier for me. Creeper and Sam falling somewhere below.
Jason still has legal issue, Jeepers Creepers creator is a pedo and can never be in DBD, But Trick R Treat....I totally forgot about that one.
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@Dustin said:
https://forum.deadbydaylight.com/en/discussion/comment/1526054#Comment_1526054
Not a dislike just surprised. Although if OP has a spreadsheet with sources it's more of a curiosity in wanting to see it rather than disproving.
Only one I legit don't want in this game is Chucky because I don't want to deal with the idea of a manlet that I can punt across the map as a survivor is chasing me or me chasing a survivor as Chucky and mind gaming myself because I can't see #########.
I don't keep spreadsheets, but its not that difficult to find the name recognition on a global scale if you narrow down the results. This comparison is between Sam and Dean, Candyman, and FNAF. Note Its weighted AGAINST sam and dean and the supernatural franchise as I did not just throw in Supernatural as in the show's IP, cause it would be stupid and unfair. https://trends.google.com/trends/explore?date=today%205-y&q=Sam%20and%20Dean,Candyman%20Movie,Five%20Nights%20at%20Freddy%27s
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@Zender said:
JAWS ?!
How Though? I mean, its enough of a mechanical dream to get chucky or the gremlins or the blob to work, how would Jaws even fit into DBD without growing legs? And at that point.....is Jaws with legs even Jaws anymore?