PigMainBigBrain
PigMainBigBrain
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@NextKillerSpongebob said:
@Someissues said:
@Mister_Holdout said:
Yep, she seems low tier to me. Sad, because I had high hopes for her.She is okay with the best add-ons, but without add-ons she's very low tier
she now have a massive sound indicator when she is phasing, mindgame potential has been ruined
Wait what do you actually mean with sound indicator? Is there like a skill-check sound or what?
When you use your haunt ability and go toward a survivor it sounds like a jet engine approaching from their end.
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@Orion said:
@xxaggieboyxx said:
@blue4zion said:
Rip gen grabsexactly. not even a chance at it unless somebody is playing with no sound
Can confirm. Best I've been able to do is pretend I'm using my ability after a Survivor dropped a pallet (since they're within the range where they don't hear the audio queue) and wait for them to vault back. Of course, if they just keep running, I'm #########.
kind of messed up when the best ways to use her power come from not using her power.....
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@Supernaut said:
Hey, OP! I'm with you!So, if we can be constructive, what are you supposed to do with the Spirit's power?
Is she a chaser?
Does she get the drop at gens?
Is she a camper?As it stands i'm coming up with a whole bunch o nothing.
Also, for the ranking survivor thing.
I got to R1 w survivor and I am rubbish. Can't loop, can't juke, run in a straight line in a panic. Ranking as survivor is ezpz!Is she a chaser?
She's not a chaser, her base move speed is huntress level....you don't mouse 1 with huntress half the time so she fails in that regard even compared to her.
She can't instant teleport like hag who also has 110% base move speed on top of that hags power doesn't have a long ass cooldown.
She doesn't have gas bottles to throw at people and slow them down, and she can't throw hatchets.Does she get the drop at gens?
Not even close, you have a better chance of staying stealthy with pig or michael myers because people can hear you since her power is so god damn loud.....
You can even get in closer proximity with wraith in comparison.Is she a camper?
With what? Her power doesn't damage people, she can't aoe like cannibal.
She has no insta downs like michael, cannibal, or even billy.
And she can't put traps down on the ground to close off access to areas like trapper so no, she's not a good camper.Does she have pressure to get people off gens like doctor or pig?
She doesn't have bear traps or shock treatment or anything like that.
No, she has 0 gen pressure.Can she at least keep mobile enough to create pressure similar to the way billy and nurse are?
No, because of how long her power cooldown is, she isn't actually mobile, and she's definately not near as mobile as billy or nurse.
And unlike hag, she can't teleport.Can she at least make up for the lack of all of the above abilities by being able to at least track survivors good enough?
No, she's not freddy, she loses the ability to see blood when her power activates, she's not doctor your terror radius adds nothing to your kit. So in that regard she's worse than freddy.
Every killer in this game, regardless of their power excels at at least 1 thing....just something! She has a power thats supposed to give her mobility but is worse than all other mobility killers, and this same power reduces her ability to track and hunt....so I dunno ######### this is.
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@chemical_reject said:
dannyfrog87 said:@chemical_reject said:
She's been out for less then a couple hours......Git gud
she was also in the ptb i and many others tried her. so with your "git gud" get out of here with that. you tried to play her? if not then shut up
Lol and those same people came up with their "opinions" while only playing her for a couple hours. Even the devs shut down their idiotic ranting about her needing buffs. GitGud
She was bad on PTB as well, there was a titanic thread about how bad she was, and tons of comments complaining about her power cooldown. The only way to circumvent having a trash cooldown is with add ons.... and nobody likes add on heavy reliant killers....
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I actually really like the gargling sounds she makes, definately grudge esque. I mean it might be the closest we'll ever get to grudge, ring, or slit mouth woman tbh.... and its all in 1 box.
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@ToxicTapp said:
Yeah because it would be fun to get kicked out just because you did something the killer doesn't want. Kick out anyone who brings an item? kick out anyone with legacy? a p3 Claudette? This could be abused really easily and wouldn't be fun.Ehhhh, I wouldn't mind kicking people who had 400 ping and refused to leave the other 3 people who have 90 ping. They just screw up the game for everyone and usually die first cause they lag like #########.
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@serabeth90 said:
@DarkWo1f997 said:
Might have something to do with the fact that the beginning of the match is a free for all in trying to out-hide one another to see who gets caught first. That’s what probably ignites the salt early on.I noticed survivors spread out in the beginning trying to make sure that they are not the first one caught, while at the same time hoping the guy who is caught first knows how to loop. Usually doesn’t and that’s why there are quitters.
This happens all the time. The first guy caught either disconnects once downed, or if he is bad at looping and gets downed early, someone else disconnects because they've decided we're all trash and they don't want to play with us. At that point, if the downed person does not disconnect in response to the first one, he usually bleeds himself out on the hook.
But yeah, survivors are a$$holes. If someone farms me one time, shame on them. But if I see them coming in to farm me a second time, I'll let them come in close and release the space bar as soon as they go for it. Why should I be there just to give them unhook points? F*** that.
And to all killer mains out there: we would love if you would be so kind as to punish the hook farmer instead of us. I understand you're not obligated to and it doesn't always happen, but I always have more fun games with killers that will let me get away and chase the unhook farmer instead.
I tend to punish the ones I see doing it, but it just boggles my mind, especially when it happens on my pig....my entire kit is devoted to not camping...so why not just wait those 7 seconds more for me to walk out of range....like you know I'm going to leave and hunt gens so why be greedy and risk the guy you "help"?
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@ShyN3ko said:
First. Im sry for my bad english.
Second. I dont understand this unbalanced informations for killer and survivor.
As killer you dont get any informations.
Not a single.
You must play carefull or dead hard work on you.
And why see survivor the timer from the reverse beartraps?
I rly dont understand it.
The pig doesnt see this timer and im just asking why?
It should be swaped.
The killer see the timers and the survivor doesnt.
And btw "Make your choice" is a great perk.
But survivors had to much informations.Its just like:
"Ok, he had make your choice.
Time to hide."
Or:
"Ok, he had Hex: Devour Hope.
Time to find this totem."What if they doesnt had this informations?
Example:
"Had the killer make your choice or Hex: Devour Hope?
Should i unhook people?"
unhook someone and get onehit
"Make your choice or Hex: Devour Hope?
Searching after an totem or waiting 60 seconds?
Did he one hit other player, too?"I think with no informations, survivors had more work and its harder for them.
And i think its more fun,too.
And pls swap the reverse timer informations for killer and survivors.
Its just stupid that the pig doesnt see the timer of her own traps.And btw why is the timer by 2,3 minutes? In my opinions the timer should be 1,3 minutes. And survivors that activate a gen and the timer starts because this. Then this survivor should be get -points or he can be killed by the victim(beartrap survivor). And when the victim killed the other survivor, then the timer stops for 2 minutes.I kind of agree. They do give survivors way too much damn info on practically everything. Death should be a surprise party. Things like Michael myers loud breathing should have a radius of like 3 meters, you shouldn't be able to hear it unless he's right on top of you, same as pig. Death timers on beartraps should be within the visual of the pig, I should be able to see the main clock over each survivors helmet, and the survivors should only have to go off the beeping that takes place as the timer gets closer to going off. Not to mention the auras of the jigsaw boxes. Exposed should be a status effect seen by the killer as a red hue around the survivor, not a giant debuff that basically tells them exactly which perk just activated on them whether it be noED Michael Myers T3 or make your choice or even the new Ranchor.
Theres no suspense or tension or horror in giving every single detailed bit of information to survivors about whats going on in game. You don't give me giant red flags when I'm chasing a survivor that has perks, you actually don't give me information about any of the perks a survivor has until the game is over or they're running D-Strike or Boil over so why give survivors that much info?
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@Peasant said:
@Bravo0413 said:
This is weakI would take the time to learn each killer's unique playstyle and strengths and weaknesses but when I can use a strategy that works universally why should I?
"Adepth camping cannibal"
No one has any reason to be mad at that tbh.....
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@DemonDaddy said:
I have to agree that those perks do provide an incentive and reward the killer; however they are meant to reinforce that play style. This cannot be said 4 Killers not running these perks . As it is right now killers are forced to make a choice to stay nearby and Chase The Rescuer or head out and search hopefully finding someone before the save. It's a question of risk versus reward and unfortunately right now it seems a little more rewarding to stay nearby and possibly get two survivors compared to one hook and searching.Personally I prefer to go on the hunt as standing there is kind of boring, but I do see the Merit for people who aren't particularly good at chasing down survivors.
Hopefully as the devs add new content and objectives we will see a decline in camping play stylesSome killers are bad at the hunt though. People always get on leatherface for being campy...but he literally can't help it some times. The dude is basic. Its all about pressure and time in this game, and he controls neither of those aspects. If he hooks someone...ok then what? What other pressure does he have to shift a chase within the next 60 seconds of hooking someone? He doesn't have traps of any sort, he can't teleport across the map, he doesn't have some aura that shuts down your ability to stealth and makes people scream, and he doesn't have stealth to make people question where he is giving him an opening to catch someone who thought it was safe to move/be less hidden. He can 1 shot down someone but that requires him to be on top of them already at which point the chase has started.
On top of this, they don't give killers enough perks to deal with time, so even if leatherface wanted to play similar to pig or trapper or hag and shift his pressure away from a hook, there's not enough perks to shift the time of gen rushing and other aspects over. So he basically has to constantly be on top of survivors in extremely short chases to be effective because he has no presence anywhere else.
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@PhantomMask20763 said:
Ok you know what I'm sick of seeing all these threads asking to punish the killer for camping and I propose an idea to help stop it. How about instead of punishing the killer for staying near we reward him for leaving. Maybe give him a slightly faster movement speed for like 10 or 20 seconds or maybe more bloodpoints for staying away from the hook. That way the killers will only camp when it's necessary which is basically when the survivor is hooked right next to an open door and his teammates are really close. There we reward the killer for leaving and if they stay at the hook they gain nothing extra no punishments and no reward except that one kill that they get for sticking around. Also to everyone saying theres no counter to camping just focus on the gens and save if you have borrowed time. There a simple solution to help stop camping. If you have any feedback I'll be happy to have a friendly discussionIts not the killers fault for camping. Camping is a made up word by survivor players to excuse themselves from farming each other off hooks like points, say you're running BBQ and get 0 survivor auras working on any of the gens outside of that hook, that basically lets the killer know that all 3 of them are camping at the hook waiting to get blood points from the save....THERES NO REASON TO COMPLETELY ABANDON THE HOOK AT THIS POINT BECAUSE NONE OF THE SURVIVORS ARE DOING GENS!!!
The only people camping are survivors...camping each other. You see it constantly, 2 or 3 survivors hiding right by the hook and racing each other to go for the save, so with whats coming it should stop that because if you're in the terror radius or too close to the killer this coming patch you're going to get punished for making an unsafe save which = less points in altruism. As a matter of fact the new survivors perk will only give you its effect after you perform a "Safe Unhook". Its a good mechanics change. Survivors shouldn't camp each other causing the killer to have to hard camp a hook. Survivors also shouldn't be running hard loops around the person thats hooked (literally had this last game where a ming literally did all of her pallet loops right next to the person that was on the hook....why the hell would you do that and spook anyone from making the save? You literally forced your team mate into the struggle phase for no reason because you couldn't just pull me into a chase AWAY from the hook?!?! Its not like I'm going after anyone but you, the other person is on the hook.....so....run me away?
I stick by my statement. Survivors kill each other more than I ever could as a killer main, and I play pig....which is literally the anti camping killer in this game, she can get away with completely ignoring unhooks after a trap....so if I'm ever camping, that means survivors are ######### up ROYALLY!
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@MasterLoli said:
@PigMainBigBrain said:
@MasterLoli said:
@PigMainBigBrain said:
@MasterLoli said:
Well pallets and flashlights are just to balance the game, and last time i checked, the streets aren't littered with standing pallets... The original question was regarding who would be the most scary to encounter in real life. Not even them using their powers, just who is the most scary in general.
Oh well in that case on fear factor alone it goes to Spirit hands down, the rest aren't scary at all....but the spirit.. everything about her is borderline eyeless ghoul, contorting face #########...hell naw. Not staying around for that.

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I'd ######### bricks if they brought her in.
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@MasterLoli said:
@PigMainBigBrain said:
@MasterLoli said:
I don't really know to be honest. Wraith would just be creepy, along with shape and nightmare. Huntress to me is not all that scary, same with clown and cannibal. I think the scariest characters for me are Nurse, Doctor, Billy, Trapper and hag. Idk about the other killers.All based on looks by the way, no abilities or perks.
Fight, or Run.
Pig= Fight, shes just a human.
Hag=Fight, shes too skinny to be a threat.
Nurse=Fight Shes also too skinny to be a threat even if she does fly.
Huntress= Fight, smack the mask clean off her face.
Myers= Fight
Leatherface= Fight, big fattie can barely swing fast enough to hit anything.
Clown= Fight, he smokes too much to be a threat.
Billy= Fight, but not guaranteed to win.
Trapper= Run, he looks like he benches 700 pounds.
Spirit= Run... you can't fight a ghost...#########...
Doctor= Run...he shoots THUNDERBOLTS....you can't fight THUNDERBOLTS!I forgot to mention freddy.....but its freddy so who cares....all you have to do is just stand near something that makes a loud noise....
lol, pretty good example of stating something you wouldn't actually do a real situation. Do you really think you can fight most of these killers? Do you mean you would try to fight but you would end up dead in the end?
https://youtu.be/QWuM_NSDhb8?t=1m9sIs this you?
The killers in this game stop dead in their tracks from a pallet falling into a rested position... unless the killer is supernatural the same rules apply from that pallet to anything you have available including a fist or weapon.
The only killers that would be a threat are the ones that defy physics, things like the spirit.....possibly nurse (im not sure if she's a ghost or not) and doc, defy physics....things like muscle and skeletal system rules do not apply to them. And with giants like Trapper....even with physics on your side its a bad idea.
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@Boss said:
A Killer Perk that turns off all music that can play during the match.Cant count how many times that loud ass ######### has ######### up my ability to hear snapping twigs....
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@redsopine1 said:
Not so intersting just a minor vent but I was minor camped (they kept moving about but never to far) and I die on 1 hook because a swf team decided me a guy who unhooked and went down for it 2 times is not worth saving and this is not the first time either swf teams really should invite other players into there party chat'sThats the problem with survivors though. I play a majority of pig, but sometimes I've ventured off and picked up meg as my survivor go to. They treat each other like points. If you're not in their SWF group, or even if there are no SWF groups and its just 4 randoms, everyone treats each other like points, they don't care if the next person dies, they don't care if they sandbag you, they don't care enough about anybody else on the team to even play the game without disconnecting for some arbitrary reason.
I say this all the time, The strongest killers in the game are the survivors. Survivors have killed each other more than I ever could as the pig.
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@Mesme said:
So I've gotta ask all those "scumbags" who play killer and camp a question and that's could you share your camp stories like what happened that made you have to and did you get any hate filled messages afterwards? Now I wanna share my story quite recent too but the survivors I argued with said some pretty dumb things...so be warned you may lose a braincell or two.Now let me set up the scene I'm on console PS4 eew I know and to make matters worse I'm on console playing the Nurse which horrible I mean if you think Nurse on PC is hard to play console she is just terrible but we'll get back to this in a moment and so here I am playing Nurse and about a few mins in I find and hook a survivor which is cool and all but I noticed my BBQ didn't show ANYONE on the map so you know what that means right? I patrol and there is a gen right in back of the hook and it's almost done and so I know "hey they were just here" so not even 10secs after I damage that gen I see the guy gets unhooked I blink in smack him and rehook him now he is at tier 2 now crazy thing is I wanted to find that guy again the one who saved but can't. However, right when I go back to that gen I see that people were working on it because it's up and running again and guess what happens? Unhook I blink he is dead this time and after that I find 2 guys working on that exact gen match goes on from there I get 3 kills.
So now that I've showed you what happened I get hate mail for it of course and it goes on saying all the normal stuff from you're bad kid to tunneler and camper which is whatever right? I try to tell the guy your teammates forced that upon me and he still went on saying "it's a choice to camp" and he is right but lets be real here and well what's the logical choice? So they go on and say stuff like "I play killer too I don't need to camp because I believe in my own skill blah blah blah" but again this isn't a skill situation it's a common sense one and on both parties killer and survivor everyone knows you shouldn't unhook a guy close to the killer unless you know they are gone or if you've got barrowed time which they didn't have... so I go on defend myself a bit more and they try to rank shame me saying "Oh this is why you aren't rank one and you're stuck at rank 6" which tbh IDC about rank it's a meme practically and has no value or weight on true skill but whatever right well? Argument goes on how I'm still the bad guy the state the obvious and keep in mind the survivor I'm arguing with is actually a coward because they let a guy die and no I wasn't camping him you see during the closing moments of the match instead of opening the gate this guy is hiding in a corner while I'm chasing this ace around and from there once I' done and I hook the ace he escapes via hatch so he let ace die. Now let me speed this up cause it's getting too long but yeah he goes on ranks shames and says to me that the Nurse is easy to play and is easymode….just what? Now if you're a console player how often do you even see a nurse? Right... so yeah my story guy says its pointless to argue with me and people like me will never change and I'll stay stuck at a low rank also I'm probably a rank 20 survivor? TBH I'm a rank 4 but it matters not so yeah there's my story and I hope y'all will share yours.
Also I'd like to add if you are a survivor and have an interesting camp story you can go ahead and share it.
Thats called an unsafe hook. They're fixing that in the next patch to punish survivors who camp the hook while the killer is right there. You don't get many points from it if its unsafe, and one of the new perks takes into consideration the safety of you unhooking someone. If survivors would stop treating each other like trash and points, killers wouldn't need to camp. 1 person hooked 3 people waiting in the bush I can see in plain sight.... Its not camping at that point, the survivors are just asking to get beat up or risking the life of the guy whos already on a hook and high risk.
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@PhantomMask20763 said:
Now I really like the original killers because I love to see the awesome stuff the devs can come up with but I'm getting the feeling they might be done with the licenced killers. The only likely candidates left are possibly Jason, a slight chance for ghostface even though he's human and a very low chance for pennywise considering he's his own entity and all. I think we're just going to see original killers from now on although I could be wrong, we never know.Theres way more possible than that. And every year that theres new horror movies, even more.
Jason may not happen due to legal issues.
Jeepers creepers is confirmed never happening due to the creator being a...well...sicko...
Pennywise should have been there instead of clown
Chucky has been fawned over for a while.
Ghostface is possible.
The Grudge girl is possible, (just talk to the creator, he's a really nice japanese guy, he'd love stuff like this)
The Nun is new and god damn is she nice with the fear.
The Ring girl would be in heavy contest with the grudge but still possible.
Slenderman is a free agent, nobody officially owns his lore/image as he may legally be considered along the lines of myths and legends etc.
Smiley is a decent one nobody really remembers.
Mama is a god damn terrifying ghost.
Hellraiser may or may not be possible considering where he came from but is a horror movie classic.
Left 4 Dead special zombies, the fact they have Bill, but not any of the zombies is a shame, Tank would be a god damn nightmare.
Exorcist, if they could get that girl in that'd be another contender with the grudge and Ring. And an icon and legend among horror fans. Got a chance to meet the actress, she's strangely creepy even then.
Insidious- If we got the red faced man holy ######### that would be amazeballs. Or any of the insidious demons.
The Leprechaun- I know its a funny character, but if they can pull of chucky (if ever) then they can pull of the leprechaun.Theres hundreds of movie monsters they could bring into this games, and iconic horror sets they could add in. The killer menu would look like a Mugen character select screen. But in all honesty, when you consider they'd have to also make 3 perks per new killer, plus throw in a new survivor with 3 more perks, we may never even see a fraction of the iconic killers and monsters reach this game because everyones so obsessed with the meta and technicalities and trying to make this game a damn E-sport, that it misses out on the potential to be the best horror game on the planet....period...
Which is a shame.... I really miss when survivors were afraid... I feel like the cast from AAAhh!!! Real Monsters, sitting in a school lobby full of other killers, moping about how we can't get enough scares on the humans....its sad...
They don't even scream at us anymore....
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@MasterLoli said:
I don't really know to be honest. Wraith would just be creepy, along with shape and nightmare. Huntress to me is not all that scary, same with clown and cannibal. I think the scariest characters for me are Nurse, Doctor, Billy, Trapper and hag. Idk about the other killers.All based on looks by the way, no abilities or perks.
Fight, or Run.
Pig= Fight, shes just a human.
Hag=Fight, shes too skinny to be a threat.
Nurse=Fight Shes also too skinny to be a threat even if she does fly.
Huntress= Fight, smack the mask clean off her face.
Myers= Fight
Leatherface= Fight, big fattie can barely swing fast enough to hit anything.
Clown= Fight, he smokes too much to be a threat.
Billy= Fight, but not guaranteed to win.
Trapper= Run, he looks like he benches 700 pounds.
Spirit= Run... you can't fight a ghost...#########...
Doctor= Run...he shoots THUNDERBOLTS....you can't fight THUNDERBOLTS!I forgot to mention freddy.....but its freddy so who cares....all you have to do is just stand near something that makes a loud noise....
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@Khroalthemadbomber said:
If you want Thanatophobia to be good, you need to go for broke on the "Anti-Healing" thing like I do on my Clown. Thanatophobia, Coulrophobia, Distressing, and Ruin with Sulfuric Acid Vial and whatever secondary add-on that suites your fancy.I went back over a person's stream to see their PoV after all was said and done. One of his viewers commented how it would've taken them 35 seconds to heal someone else a single state of injury. Possibly even more.
If you want Thana to be good, you need to build around it.
That build only applies to healing though, as far as other actions go, it doesn't stop gen rushing. And doesn't slow the pace of the game down in that aspect at all. You can still put 2 people on a gen and get it to 50% in 20 seconds....
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@Dabrownman1812 said:
Wolf74 said:Why Thana shoud be "stronger" (in term of numbers)?
Because survivor do not stay injured for long.
Anybody and their mother is running Self Care and you can't keep more than one injured for a significant amount of time.
And Dying Light sucks balls, because 4 gens will already be done, before it will even show ANY effect.
For some killers, some killers can get dying light off quickly, and there's remember me for the late game. Also look at the numbers, they don't apply to injured survivors according to post, but dead. I'm saying buff the numbers to 10% reduction and keep a reduction permanent for dead survivors, nothing too drastic. For slowing down the game, there's always going to be an issue of that unless the add other objectives. The fix isn't to make thanata better or worse, the fix is adding mandatory objectives besides gens and gates for survivors.
Also 10% is lower than the current 15%.... thats an overall nerf because the stages before that would be in weak incriments of like 3, 5, 7, 10..... that would literally do nothing against the speed perks survivors already have. One yellow toolbox might completely negate that, and thats not counting add ons.
I would also note, that whoever the unlucky bastard is to get mori'd within the first 2 minutes of the game...its not fun. Not fun for the survivor to get into a game and pretty much be denied points from the jump. Yeah some killers can do it, but if you're running an ebony mori to pull it off....what the hell is the point of slowing down the game? You can just kill everyone and be done.....
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@Dabrownman1812 said:
Wolf74 said:Why Thana shoud be "stronger" (in term of numbers)?
Because survivor do not stay injured for long.
Anybody and their mother is running Self Care and you can't keep more than one injured for a significant amount of time.
And Dying Light sucks balls, because 4 gens will already be done, before it will even show ANY effect.
For some killers, some killers can get dying light off quickly, and there's remember me for the late game. Also look at the numbers, they don't apply to injured survivors according to post, but dead. I'm saying buff the numbers to 10% reduction and keep a reduction permanent for dead survivors, nothing too drastic. For slowing down the game, there's always going to be an issue of that unless the add other objectives. The fix isn't to make thanata better or worse, the fix is adding mandatory objectives besides gens and gates for survivors.
I missed injured....good point...
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@Dabrownman1812 said:
My point of bringing out dying light is to show that for the 25% there is a price. Why should thana be so much stronger and easier than dying light, that mechanically is horrible. Since it isn't just hurt it isn't bad but but it makes it useless if no one is hooked, dead, dying. Lower the numbers but make it work even when injured. So being either really strong or nonexistent is bad if it's not permanent like dying light.
Honestly, dying light deserves its own thread. The skill is made to slow down the game....but....you don't actually slow down the game with it until you kill people....which may not happen until mid game or until you only have 1 gen, at which point the perk has taken up a slot and did nothing for you the entire game. That perk needs help too, and if I could I would make it so it works the opposite. Or worked on a token system to where you could get benefit from it by hitting the obsession. And you gain tokens per hit on the obsession 10, 15, 20, 25. If the obsession dies you lose all 25%. When they're alive though they still have bonus healing speed.
And even if you tweaked the numbers of Thano to match 25% it would still be more effective than it is now, where you are likely to have 6% the entire game because it doesn't count dead survivors.
1 injured, dying, dead, or hooked survivor = 10% reduced action speed.
2 injured, dying, dead, or hooked survivor = 15% reduced action speed.
3 injured, dying, dead, or hooked survivor = 20% reduced action speed.
4 injured, dying, dead, or hooked survivor = 25% reduced action speed.Frequency of bleeding increases per token. Targets under the effect of Thanatophobia are mangled.
Mangled reductions do not stack with other reductions.^ It would still be better than the current Thano that does literally nothing....
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@MegMain98 said:
I was playing The Pig a day or two ago and I kinda got gen-rushed and I kept finding this one Jake player over and over again. Needless to say I put a RBT on him twice and he got it off both times. Then the gates got powered and I trapped him a third time and he had a unbreakable and just killed himself at the gate.How do you guys feel about The Pig being able to re-trap the same survivor multiple times? I kinda felt like a douche for targeting that Jake but I legit couldn’t find anybody else. They were all immersive Claudette’s and Jake stuck out like a sore thumb.
Don't feel too bad, but honestly..... we wouldn't need to keep mashing traps over peoples heads if there were more than 4 jigsaw boxes by default. I run into having to multi trap the same person even if they take off the trap and go immersed never to be seen again until the last gen. Considering the fact that survivors can see all of the jigsaw boxes, and assuming you aren't camping that 1 person and doing what you're supposed to do (Set and forget move on to other survivors) they have a 25% chance to get it off first try, and depending on the level the boxes aren't hard to get to at all, plus if no gens are about to trigger they end up getting a bunch of free time to get the damn thing off.
In an ideal world, I would set the max jigsaw boxes to 5 and allow aura reading of the boxes. Or keep it to 4 but disallow auras until the timer started.
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@Dabrownman1812 said:
Numbers too much large and makes dying light not worth it. It's simple, -6 or -8 for each injured, hooked, dead. You're trynna make thanata super op. Or too strong since op is thrown around too much. Than affects everything, not just heals like sloppy. Dying light is 25% but requires focusing on one survivor, they have trade offs to prevent them from being too strong. I get what you're trynna do but it's too extreme. Even 9% each like an anti leader is good. Devs are thinking bout increasing heal time so keep that in mind.Dying light is extremely situational, considering you have to pretty much go through a series of steps before it even becomes active, which is why most killers don't run it without a mori. If they even run it at all.
You have to spend time tunneling the obsession > Down them > hook them > let them get off the hook > tunnel them again > down them > then mori <------------And thats assuming you find them in the first place and even after all of that you still only get 25% which is still stronger than Thanatophobia which encourages the opposite of tunneling and camping and popping an early mori. Also by this time several gens will have been done already.
Thano does not effect trap disarm timers, toolbox searching, or jigsaw box searching, so no it doesn't effect everything. And if you take into consideration the actual bonus on speeds from toolboxes, med kits, leader, no one left behind, botany, autodidact, and We'll make it, and the fact that dying light buffs the obsession by itself..... the numbers from perks like Thano, Mangled, and even Dying light are meaningless....except maybe mangled but thats the only one worth anything but its not specific to sloppy butcher, plenty of killers have access to that status effect.
Oh and one more thing, the current thano doesn't even apply the debuff if the person is dead, you lose effectiveness on the first death.
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@Lonnye said:
That's the problem ... Grinding 9k without ruinI would like to introduce you to the pig, who can easily farm without ruin, actually....ruin might be a bad idea for pig (offsets the pressure ya know?) your helmet is basically a free ruin, pushes them off gens giving you time to bust heads. I only wish more killers had options like this.
Doctor with max insanity is way stronger than ruin as well, pushes them off gens, so they have to snap out of it just to start working again.
I don't play it because I don't have it, BUT, that being said, if you are on a killer that can be easily gen rushed, I recommend noED or possibly just a false flag thrill of the hunt just for the sake of pushing focus off of gens temporarily. Besides..... once you actually get ruin, itll be gone in 30 seconds of the match starting anyway. Its literally like a lightbulb at night to survivors they all run to it.
Oh and one more thing, ruin is broken at the moment, even if you have the perk survivors can spam tap the gen button and avoid skillchecks anyway so....thats just one more factor that makes it bad until they fix that exploit.
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@Angelicus23 said:
I have all killers, and with difference I think nurse is the most powerful. I started a match in rank 8 with her, and with almost 3 minutes of match, all survivors were down. I think she should have just one blink and after she has a long chase with a survivor or getting bloodlust, then gets the second blink.Hell no, Nurse is hard as hell. If you're good with her, just take the skill you have and profit, welcome to the 1%. If you were to count the actual number of great nurse players vs nurses who are complete trash. Id wager the trash players outnumber the great players. I'd say 90% of nurse players are terrible at it, at any given time she is picked up. 10% of the people who pick her up at any given time can actually get a single kill.....its that bad.
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@powerbats said:
@PigMainBigBrain said:
@iceman2kx said:
@PigMainBigBrain said:
This is a troll post, there's no way he's a killer main complaining about killers running perks in any ranks when survivors can be rank 1 and 2 and show up against a rank 15 killer. So by all means, a killer should never be running weak anything just for the sake of "rank", because as a killer you can go up against teams of ANY RANK. There's no way this ice guy is serious.I am a killer main and I'm 100% serious. This is thread dedicated to all the sweaty killers running ridiculous add-ons/offerings and murdering survivors at low ranks because they can't do it at high ranks.
for a killer main you sound a lot like a survivor getting butthurt over add ons and perks, or one of those people who rages over noED, or one of those survivors who disconnects because "its nurse".
I see you under that mask Dwight!I play both sides and they do have a point since if you're that decked out you shouldn't be intentionally depipping into the 15'-20 range. I mean everyone wants an easier game but slaughtering brand new players just because you can't handle an actual challenge is childish.
Also no I'm not talking about ranks 1-5 since we all know how rough that is for killers but I've seen people I know have been rank 1 intentionally depip into the 15-20 range. They simply afk someplace or wait till 1 gens done tehn dc for a double depip.
You can't depip that low anymore even as a survivor. The funny ######### starts from rank 1 and doesn't stop with match making till about rank 15, and even then you'll still have SWF groups where theres multiple rank 5's vs a rank 15 killer.....speaking from experience. And if you're that decked out, and running those add ons (which in all honesty if you main a killer isn't hard in the slightest, killers get points easy) theres no way you can depip that low without force disconnecting or something stupid. So even if it was someone doing that it'd show up in the GM's logs right? Which is bannable right?
I've tried playing with restraint after a rank reset where I didn't immediately join the race after the reset, and at those ranks, you can sneeze on a survivor and double pip 3 times by accident. Nothing he's saying makes any sense to a killer main....
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@iceman2kx said:
@PigMainBigBrain said:
This is a troll post, there's no way he's a killer main complaining about killers running perks in any ranks when survivors can be rank 1 and 2 and show up against a rank 15 killer. So by all means, a killer should never be running weak anything just for the sake of "rank", because as a killer you can go up against teams of ANY RANK. There's no way this ice guy is serious.I am a killer main and I'm 100% serious. This is thread dedicated to all the sweaty killers running ridiculous add-ons/offerings and murdering survivors at low ranks because they can't do it at high ranks.
for a killer main you sound a lot like a survivor getting butthurt over add ons and perks, or one of those people who rages over noED, or one of those survivors who disconnects because "its nurse".
I see you under that mask Dwight! -
This is a troll post, there's no way he's a killer main complaining about killers running perks in any ranks when survivors can be rank 1 and 2 and show up against a rank 15 killer. So by all means, a killer should never be running weak anything just for the sake of "rank", because as a killer you can go up against teams of ANY RANK. There's no way this ice guy is serious.