Phasmamain
Phasmamain
About
- Username
- Phasmamain
- Joined
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Comments
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He looks like a tool to me. I don't like much of the reworks tbh
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@Boss said:
Pig, thanks to pure bad luck.
After a game of tampered timer pig on ormond I feel this
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Blood debt challenges by far
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Clown has always had great lore. Good to see his archive has only improved it
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@KerJuice said:
This is why they should have never got rid of the original Ruin. And undying shouldn’t have been nerfed either. And there should be a perk to add more totems to the map like survivors have the coins to add more chests to the map. But fear not OP, Pinhead is bringing a gen slow down perk with him and It seems decent.
Old ruin was way worse than people think and was an active hinders to the game. It completely destroyed new survivors while being terrible against good ones
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The whole point of ruin is that it is strong but can be removed. Getting rid of it's weakness would make it ubiquitous in all builds
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@Kraizmer said:
Survivors buy more skins. So the game needs to favor survivors. Switch side bro
Do you seriously think this?
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@Crowman said:
Or maybe just git gud and you wouldn't have an issue being tunneled.
Yes let me just get better at outplaying spirit
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Damn I love deathslinger's personally. Can't argue with Hags being one of the best though
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Scissor man from clocktower or leprechaun
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I don't play any of them so no
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Please laugh
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Deathslinger and freddy are S for me. Freddy's is a cool reference to the film and slingers is brutal and the audio design is great
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Former red rank clown here(before rework). Not impossible in the slightest
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2439434#Comment_2439434
all killer powers and perks are heavily countered by survivors.
nerf swf then spirit can be nerfed.
How do survivors counter a perk like coup de grave for example? It will always activate unless they don't do their objective. Or perks like brutal strength that are passive buffs? The survivor can't just turn them off
So that statement is false
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These are the same people calling fnaf childish
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2439326#Comment_2439326
well I can't counter comms and over half of survivor perks so it's even
Well how would you propose a counter to comms? There's no way without nerfing the lower bracket who already are balanced.
Perks in general don't have many counters. Bamboozle doesn't have a counter besides wasting pallets and pop's only counter Is repressed alliance which is like saying blood echo counters dead hard
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Are we seriously complaining about syringes now? Syptics are stronger anyway
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/2438526#Comment_2438526
If its solo que yes
And most matches are solo queue. Even an SWF will struggle in a 3v1 and will probably lose
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2407153#Comment_2407153
you can't nerf spirit till you nerf swf
Not necessarily. Spirit's issue isn't her strength as much as her lack of solid counterplay.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/2411074#Comment_2411074
Depends on the rest of the teams skill. Ive easily 3v1d a killer before
If the killer is good it will pretty much be a guaranteed win since there will only be one survivor on a gen most the time
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Always wanted a prison convict clown with a black and white jumpsuit and a prison shiv
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/2434853#Comment_2434853
That's not the right mindset, the right mindset is to fix the bad content to become good.
True but bhvr have never changed maps majorly besides maybe badham but it still had the same issues
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@Raccoon said:
Less content is bad, imo, regardless of how you feel about the map.
But less bad content means more chance to play good content so I’m fine with it
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Tbf the only thing that’s completely lost is Hawkins and that’s a good change
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Probably shrine. Bill was straight up unavailable on console so that’s why his perks were universal
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Honestly I haven’t noticed a difference
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Good luck in whatever you do next. No point playing a game if you don’t enjoy it
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Only 1 spirit? Can I have your matches?
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Yeah I’d like to see her in more casual outfits but it makes sense for her to have more formal outfits. She is a show host after all
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It’s a cool perk but is about as likely to work as an MMR system in dbd
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@UncleStabby said:
People are overreacting. In time, we'll all get used to the layout, just like we did with Midwich and Hawkins.
We got used to midwich. Doesn’t mean it’s good
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Obviously this
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This doesn’t have to be a legendary skin but having a Cicero outfit from Skyrim as a clown skin could work. His weapon could be the blade of woe
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Does old Freddy count? If not then Myers is my favourite because he is faithful to his source material just like old Freddy was
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It’s okay but not a game I’d pay full price for. Luckily it’s on game pass so I’ll play through it that way
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2428466#Comment_2428466
I hope not, my reflexes aren't as good as they used to be. I mean, I can hit skill checks just fine, even with Huntresses Lullaby in effect, but that yellow glyph skill check challenge made me hold my breath.
Imagine getting a teammate who keeps popping the gen in every other match! I doubt the devs would do that.
It doesn’t have to be the exact same but slower and slightly bigger versions could make gens require a little more thought than they do now
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2428466#Comment_2428466
I think its gonna be similar for the wiggle mechanic
Probably. I’m tired of ruining my joystick so I hope that’s added soon
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Yellow glyphs feel like a test to make gens more interactive if you ask me
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I don’t see the point of it besides to stop the “I got matched with rank 1s” posts
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2428147#Comment_2428147
You don´t have to play very consistently to stay in red ranks. You just need 5 okayish matches to go from rank 5 back to 4.
With how the current rank system works, ranking up and staying at red ranks isn´t really hard.
Fact is, that with the exception of Devour Hope, none of the Hex perks deserve being a Hex perk. Because their power is so lacking or has so many prequisites/timers/restrictions (on top of being a Hex perk) that they won´t see a lot of action anyway.
Well firstly ruin is 100% the best regression perk hence why it is a hex perk. As for the others (besides haunted and retribution since they work a bit different) I agree. That’s why I want buffs for perks like blood favour or huntress lullaby since they are currently too weak to be a hex.
Undying in its current form is good anyway. It’s a extra life for your totem and and slight info perk which is all it needed to be
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2428110#Comment_2428110
Why is SC still meta after the healing nerf?
People that don´t play a lot, tend to see a build from 2 years ago, hear that its meta and start using it despite the fact, that its useless now.
Then why is it used in red ranks so often? I know it’s not too hard to get there but you have to play somewhat consistently to stay rank 2-1 which is where I see it most
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2427828#Comment_2427828
You´re like 6+ months late for that statement. Undying Ruin is a trash combo that will lose you matches.
Then why do most people run it? If it was terrible everyone would’ve moved to the next meta build
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Also could be the infamous bite of 87 from fnaf
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I hope it’s a mobilty killer like blight or billy. We need more of them
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Hooking 20 survivors would take much longer than either of clown’s challenges
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Played some survivors matches and most ended up being 4k’s. Teammates were pretty bad but that’s always been the case
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2414334#Comment_2414334
Well,Trickster and Deathslinger have completely different wind up and projectile speed.
I feel like Huntress hitboxes are okay for the most part.It's latency and desync that's causing those "interesting" hits.
I still don't see why they have to be so big. Huntress is supposed to reward precision
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2414334#Comment_2414334
You could use that argument for every single company in the world, except BVHR.
Why not? They literally work fine for those two barring usual latency issues.
Huntress' code is probably outdated so I'm guessing that's why but that really shouldn't stop them
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@GeneralV said:
Because if they dare touch Huntress she won't hit anything, as it happened once.
But now they have slinger and trickster to compare hitboxes with
