Phasmamain
Phasmamain
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- Username
- Phasmamain
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Comments
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/2451621#Comment_2451621
But you wouldnt know if a Myers is running it until is someone already dead,& if it happens early well Rip your chances of winning
His other hand is actually open when he has a tombstone and closed if he doesn’t
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I really liked it and was sad they got rid of it. It was a compromise to the people who want p3 on all cosmetics
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He’s pretty much Impossible to balance in his current form because even small changes lead to him becoming oppressive in the 1v1
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He’s about average imo. Great 1v1 but can’t pressure very well
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RPD is a poorly designed map
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Nope. You shouldn’t die to a trap because they brought to two add ons and a map offering
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2450893#Comment_2450893
Which is a shame because I just found two assym games that look awesome
Which ones? Evolve was always my favourite before it got shut down
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It’ll last another couple of years probably. It doesn’t really have much competition so the player base does have much else to go to
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2450844#Comment_2450844
K let me break it down.
Every sweaty survivor build is UB, BT, IW + any exhaustion perk. Sometimes UB is swapped out for DS.
If borrowed time was intended to stop tunneling then it's doing a bad job because survivors use it for 1 thing only, to body block the killer and force a protection hit even if the killer was trying to not go for the freshly unhooked survivor. They never use those 12 seconds to run away as intended.
Unbreakable is mostly used for EGC when the killer slugs to try and get a 4k so a survivor will get up at the last second to get a save bbecause no one expects UB at the last second.
All of them are crutch perks and none of them are counterable. Even tinkerer can be countered.
You can counter BT by waiting out the bodyblock and getting the down again.
If you slug for the 4k unbreakable should come into play because it’s whole purpose is to counter that playstyle.
You can counter exhaustion perks by running blood echo or mindbreaker. Not amazing but can definitely be good on certain killers.
An example of an actual crutch survivor perk would be spine chill since it is something you become reliant on and can hinder your game sense. These perks you mention are just counters to annoying killer strategies
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2450810#Comment_2450810
No
it's because survivors only use DH or SB, UB, IW, BT
the top 5 ultimate crutch perks
How is BT UB or SB a crutch perk? Unbreakable literally only works if the killer is slugging poorly and BT is brought to stop camping.
Even if they were crutch perks killers also have perks like tinkerer anyway
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Maybe it’s because 90% of other survivor perks are obsolete/useless?
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Firstly paragraphs would be nice but secondly I do kinda agree. Nemesis’ cooldown is long enough and his reduced speed makes it kinda possible to avoid it but a good PH makes windows literally unplayable in most scenarios
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Surprisingly trapper is kinda decent on the map. But he’s still terrible in general so it balances out
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How can ghostie be attractive if we’ve never seen his face before?
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None because they are all ######### up in one way or another
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@Lmac99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2449810#Comment_2449810
It's effect only applies for as long as they repair the Generator. If they get off and back on they will have to hit another Skill Check for the Aura to reveal itself in yellow again. But I can understand if it would be too strong, I am grateful for your feedback. I would like to ask what you would change about the perk, if you feel its needs tweaking. Do you feel it's too weak?
It definitely is weak as of now. For my changes I’d buff the timer to 45 seconds and have it work on great skill checks too. This would give it synergy with oppression and overcharge.
Id also remove the basic attack requirement and make it 2 health states so if for example a billy chainsaws you it’s a automatic gearhead
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As an avid Gearhead user I don’t really like the change. Making it permanent would be too strong aswell as the repair progress
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2446052#Comment_2446052
How would you change keys? Also keep in mind that there is an achievement that requires all 4 survivors to escape through hatch.
Add an animation for opening the hatch that is like 15 to 20 seconds long. If the killer interrupts the animation the key breaks
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After their last 2 maps and the realm beyond I don’t trust the devs to make a good map
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@GeneralV said:
"This forum will defend anything this company does"
Most people here would beg to differ, except like one or two.
Honestly I’ve never seen a community who hates their devs more than dbd
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@ManyAchievables said:
Jeff's way more attractive than any Killer and any of the other Survivors.
A man of culture I see
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I’ve always hated trickster
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Enough said
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Ill list off all the bad aspects for you
- It’s way too big for an indoor map
- The way it is split up and the overall claustrophobia makes it pretty much impossible to play certain killers on it
- Pallet balance is atrocious with only either god pallets or pallets so unsafe a no blink nurse can play them
- The tight corridors can lead to uninteresting gameplay against certain killers like PH and Plague since they Essentially can’t miss in them
- exit gates are awkward to get to as killer and hooks sometimes aren’t close by
- Easy to defend hooks that are in the corridors
I could go on
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Fix maps? They added more pallets to the game and released RPD into the live server. They don’t care
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@MudSpit83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2447016#Comment_2447016
Ghostface, Pig, Trapper, Legion? What about them? They use to be good (except maybe legion) but have gotten worse overtime.
Ghostface has always been add on reliant but decent
Pig has been nerfed multiple times and has since stayed in lower brackets. She was never really that good anyway
Legion was never good. He went from being cheap to just being bad after his semi rework and has stayed that way since
Trapper has actually got a lot of buffs but has again always been bad
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Imagine the synergy of Gearhead if it worked with great skill checks. Would make Gearhead and oppression an actual viable combo instead of one I run because it’s fun
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@MudSpit83 said:
https://forum.deadbydaylight.com/en/discussion/comment/2447008#Comment_2447008
Yeah he’s in a perfect spot…for now…you dont know when he’s going to underperform all of a sudden. This buff would make him a great killer for now and the future of DbD.
I doubt he’ll get worse over time. This game’s meta has always been pretty stagnant and the only killer who has gotten substantially worse over time is Myers but he hasn’t been changed in 4 years so that makes sense
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2447008#Comment_2447008
Agreed, Hes the perfect mid tier killer. Good mobility. Good chase. Good addons. Hes just "Good." nothing about him is particularly lackluster or OP. I think he's great as he is
Yeah he’s one of the few killers where my only reaction to losing a chase is just “nice shred”. Actually feels fair for both sides without being annoying
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Demo is in a perfect spot right now. No changes needed
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DBD is a goldmine for funny salt. Had a killer message me saying he “let us win” after he lost with 5 hooks
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Twins are very underrated and definitely A tier material imo
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Let’s hope RPD is next
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/2446251#Comment_2446251
I saw an amazing Artist Jeff cosmetic submitted in the last contest. I was shocked it didn't win.
Well it’s Jeff so it’s not surprising the devs didn’t do it. They don’t care about him
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Billy and huntress will always be my favourites
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Prisoner clown and artist Jeff
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Clown is more so balding than bald. He hair probably has the most physics in the game actually
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2445601#Comment_2445601
Killers should always see survivors especially if they have flashlights and keys so they can adjust their build.
Flashlights aren’t strong anyway so I don’t see why you need to change your build around them. Keys do need a full on change though
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I don’t know who’s arguing against this. Neither side should see each other imo
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Back when I play on a base Xbox I remember balanced landing being really bad for stuttering. Halloween skins also impact frames pretty bad from my experience
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Yeah tinkerer is one of the few perks I’d feel comfortable calling a crutch. Watch any basic build blight player and you can see how much they rely on it
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I’d imagine they can for perks since they are making original versions
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@GoodBoyKaru said:
I have a few changes lol
I'd find Spirit and delete her code.
Legion would actually be able to do something. What I don't know yet but I'd do something.
Trapper has multiple traps basekit.
Pyramid Head has useful add-ons.
Wraith's all seeing blood gets the boot and Windstorm does something else to make em more useful now.
Billy's overheat is no more.
Nurse can now use her power.
I'd find Deathslinger, and delete his code.
I'd find Trickster, and delete his code.
Huntress now has cylindrical hitboxes, instead of spherical.
Myers now has a substantially better early game, and in return is less awful to face in solo (EW3 can only be gained if someone's actually given you some charge and you haven't just blinked at them once), with a full add-on change.
Ghostface's reveal now actually works.
I'd find Blight's code, and delete Alchemist's ring.
What isn’t useful about haemorrhage on a purple add on?
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Remove nurses recovery add ons since they literally invalidate the nerf given to her
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2440932#Comment_2440932
New Ruin makes you never want to get off gens though
You want to get off gens to cleanse it though. It’s only as good as the killer can use it
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2440910#Comment_2440910
Me i believe this. Honestly the player who buy the most skin are survivor its only logic that the compagnie want to make sure their whale are happy.
But wouldn’t people be more inclined to buy skins and other content if the game was well balanced?
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@GannTM said:
Omg if I see another one of these type of posts that calls one side trash for doing something that’s in the game, I am going to lose it.
Best stay off the forums then tbh that's all that's here
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Hawkins being gone is a plus for me too so since I don't play anyone ST characters this is a win in my book
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I rank every trickster a 1 if that's what you mean
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I don't enjoy him personally but the way he actually reflects the film is something every licensed killer should do
Too bad freddy lost that
