Phasmamain
Phasmamain
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- Phasmamain
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Comments
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2412655#Comment_2412655
Your getting fooled by bad survivors. its so obvious that these survivors he is vsing are notoriously bad.
The guy has 40 meter lullaby in which you can shift+w before he even gets next to you. He moves at 110% so his M1 game is absolute trash, like Hag-level bad. He takes many hits to down. If he does not confirm 6 hits, the survivors heal automatically in the chase. He has zero ability to spilt injure pressure due to laceration. His main event is countered by just running in a circle because his throwing mode puts him at 96%(slower than survivors). He also cannot vault windows or kick pallets or do anything in this main event. Post-changes, he starts with 44 knives and constantly has to reload. His power is terrible at main stream powerful tile sets.
The add-on he is using cut through single+Explosive knives are really only effective at less than 5 meters and every other add-on is either useless, tries to fix a drawback to his power or cannot be used because of current base-kit changes nerfs(Initial throwing rate).
https://forum.deadbydaylight.com/en/discussion/comment/2412339#Comment_2412339
At least trapper has 115% to play normal M1 game and has actual add-ons to do well like black tar botte that makes his traps nearly invisible, Bloody coil that gives free injure pressure on trap disables and iri stone that automatically sets his traps that have been disabled while completely solving his trap capacity problem brown to purple add-on bag. Trickster lacks basic gameplay fundamentals. So yes he is new worst killer in the game.
Well if we’re talking about add ons than trickster’s piercing and explosion add ons make his chase potential insane
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I dc some matches because of the map or killer/add ons so I don’t judge a killer for doing it either
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@Pulsar said:
The fact that I'm sure the game would be absolutely ######### in some way due to implementing this.
I mean, they managed to completely break Clown a few patches back by adding a new Killer.
He’s still not completely fixed even though his tome is currently active. Direct bottles slow like 50% of the time
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2412632#Comment_2412632
Why is that evidence of stubbornness, as opposed to just them liking the way the map is now, the same way many people like RCPD?
Haddonfield has stayed relatively the same for 4 years when the majority of the community has hated it. The devs can definitely be stubborn
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Damn those teammates were above average from my experience
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@ciara1999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413223#Comment_2413223
Nurses perks are solid though. She's hard to learn though
Nurses perks are just meh now honestly
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@ciara1999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2413205#Comment_2413205
Wasn't that the first chapter with nurse and nea ❤️
Yep it was. Nurse is still the worst idea for a killer they’ve done, Disturbed ward is just awful and Nea is boring
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Last breath is pretty bad imo
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You cry
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2412331#Comment_2412331
What in your opinion makes him that much worse than him? I really don't see that being the case but I'd like to understand your point of view.
Firstly unlike trickster trapper has to use early game time to set up his traps. These can be in very awkward positions depending on the map and can lead to 1 or 2 gens getting done before you’ve even started a chase
Secondly even if a survivor gets caught in a traps they can free themselves or get a teammate to pull them out in about 2 seconds. Even if they are injured and step on a trap they will not get downed after pulling themselves out which leads to traps only being useful when you are very close unlike his closest counterpart the hag
Thirdly he is completely reliant on add ons to do well. If you don’t bring a trapper bag you are going to lose most matches. Trickster is bad but compared to trapper he is pretty decent
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When trapper exist in his current form only he can be the worst
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I’d say clown is just about C tier due to his ability to end chases fast which is something the other D tier killers can’t do
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It goes to show that the devs don’t care about map balance when they release a map like that
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Yeah I’d be glad to not have to deal with a dead dawg spirit or Hawkins Ghostface anymore
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- Billy
- Huntress
- Demo
- Blight
- Wraith
All fun killer that are strong but don’t feel unfair
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/271362/bite-the-bullet-buff
This had already been discussed. Someone with Self Care could abuse that for aura blocking whenever they want. Oddly, Sloppy makes this even more powerful for a survivor to do.
Yeah being able to deny bbq and bitter murmur just on the fly would be kinda insane but could be an interesting meta shift
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Hag is somewhat based off a wendigo so probably not
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Reduce his fatigue for every survivor in deep wound when he cancels
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2411086#Comment_2411086
doc and oni are better killers. so yes.
https://forum.deadbydaylight.com/en/discussion/comment/2411076#Comment_2411076
I mean using purple add-on called cheap gin bottle is 3 and 3 for much shorter reload assuming you use both of them equally. single capacity is much better as it allows clown to control how many purples and how many yellows he needs. he decides distribution.
I mean if we wanted add more bottles, we would just add +4 bottle to capacity for total 8 bottles, but this just encourages clown to spam bottles recklessly rather than time his speed boost carefully with hindered ability. at worse, the player does not even use yellow bottles due too much counter-play that I discussed in previous thread with you.
I want to encourage clown’s to use the antidote more but if we just add more bottles total people will just throw more tonics
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@Akito said:
Would be great if the yellow bottles would release instandly and not after 2 seconds
Would be also great if both clouds would have a bigger radius
Would be even better if the clown had 6 bottles base kit
And the pink bottles should slow survivors a little bit more.
You can adjust his addons around these ideas. But you know, bhvr is doing whatever bhvr wants to do.
So make him brainless to play?
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@Guest1567432 said:
I wouldn't even call it a rework....Dr. is a rework also Freddy. Clown was a minor reload buff with a trashing of his addons.
As in his 1 outdated add on?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2411137#Comment_2411137
I haven´t noticed a problem with solo queue. Still having a absurdly high escape rate.
So either i´m a better survivor player than i think, or survivors aren´t in as a bad spot as people claim.
Maybe. It’s hard to use stats or escape/kill rates to come to conclusions. I can say from my experience that most matches are 3k’s and from my experience the reason for this is survivors not trying because they have really specific challenges like “Hide from the killer for X seconds” or “Unhook X survivors safely”
Not that I have an issue with dying since taking this game seriously is long past me but what annoys me is knowing I’m going to lose from the start
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2411113#Comment_2411113
Survivors are as strong as ever and what killer buffs do you mean? That Trickster one, where he still is bottom tier?
Trickster ain’t bottom tier anymore. Not particularly strong but still capable of beating good teams. A lot of survivors tools have been nerfed most with good reason and the fact is solo queue has gotten much worse especially with people throwing games for archives challenges.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2411074#Comment_2411074
It used to be like that. But currently a survivor can die/dc/go afk with 3 gens up and the others still can escape.
How so when survivor is weaker now? (Not saying they are underpowered but killers have been buffed)
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If it glows it goes plus detective’s hunch for the locations
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@DBD78 said:
With a good rework you get more players to play the killer and create a little buzz around it. This rework was a disaster.
Well at least it wasn’t the billy rework I guess
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2411076#Comment_2411076
I was thinking about 3 of each maybe ?
But I dont think 4 of each would be too much considering how weak he is.
https://forum.deadbydaylight.com/en/discussion/comment/2411084#Comment_2411084
Thats why I made a post because I love Mr Puddles.
But since I praticed Doctor and Oni, my Clown feels so weak to me....
3 of each could work but most would see it as a nerf
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@WexlerWendigo said:
Delete him from the game and he’ll be perfect
Aww but he’s the only killer I enjoy playing :(
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I prefer using oppression with pop. Using 3 slots for just regression is too much for me
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4 of each is too much. I’d advocate for 4 tonics and 2 antidotes that he can reload separately
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2410920#Comment_2410920
Doesn´t has to be a full squad. If you get 1 or 2 more decent people, than thats more than enough.
1 bad survivor can easily lead to a loss
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2407153#Comment_2407153
If spirit deserve to be nerf does that mean nurse need to be nerf because we all know nurse is stronger.
I would say yes she does but the problem is her kit is so unique that nerfing it without gutting her is Impossible
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It sure about calamity because it could lead to a lot of lose lose situations but a pretty cool concept none the less
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2410691#Comment_2410691
Azarovs resting place still has the easiest 3 gen in the game and the middle area makes me wanna cry as killer so many bad things
Yep and suffo pit is the same but nah the game didn’t have enough safe pallets and dead ends better add more!
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One of my biggest issues is how they sometimes change gameplay but other times don’t. Take suffocation pit and asarov’s for example which have needed changes for years but remain essentially the same. Then look at the chapel which was a great map that got a god window and safer loops added to it for no reason
It makes me think the devs genuinely don’t know what map balance is
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It’s decent but the fact that it might not activate makes DS the better call imo
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2409391#Comment_2409391
"I'm going to post a contentious topic on this public forum"
"######### why are people replying unfavorably????"
Basic dialogue skills my dude
https://us.v-cdn.net/6030815/uploads/RAFW5F54H8FO/6452-22944-9999.jpg
It’s not about the fact that he disagrees it’s how he literally said he didn’t read my post and that he was tired of fnaf posts which is fair but then why go on the post?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2409288#Comment_2409288
If that's the case then it's a no from me. No survivor no exceptions.
Tbf Ghostface has been one of the most popular killers and Bubba has finally become good so I think the paragraphs have been pretty good
Even bill was very influential to this games early success
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@MyersIsPantless said:
https://forum.deadbydaylight.com/en/discussion/271139/my-thoughts-on-springtrap-in-dbd
well about the survivor, there is an option which is jeremy fitzgerald or mike schmidt. that OR you can make it like Leatherface and just have one killer and no survivor and no map.
I’d say if they were to do it they would go the Bubba route. Easier for them since they don’t have to make a survivor out of nothing pretty much
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@GeneralV said:
I think it could work, but it has to be done right.
FNAF took an extremely "soft" approach after some time, which is honestly infuriating and it completely betrays what the very first game aimed for (or are we forgetting that Springtrap is an insane man who killed children and stuffed their bodies inside animatronic costumes?)
Do it right, and there is potential for a good chapter. Do it wrong, and it will be just as garbage as All-Kill is.
Yeah that is what I’m worried about. The first 3 games especially had great atmosphere and story so I hope they stick to them as much as possible
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2409362#Comment_2409362
https://us.v-cdn.net/6030815/uploads/ZM3H6A852ZJA/image.png
You would think someone's holding a gun to their head and forcing them to join in the discussion given how vitriolic some of the replies are.
Yeah all I want to do is have a discussion about the possibility of springtrap and people immediately dismiss it because “fnaf kids game lol”
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@DelsKibara said:
Just. Stop.
I'm so tired of these threads being brought up. I don't care what the content of the thread is, it's just getting really irritating and annoying seeing it OVER AND OVER AGAIN.
If you don’t care about the content of my thread why click and comment on it?
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I’d say just have a button after 2 minutes that allows you to either speed up the timer or just die straight away
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2409305#Comment_2409305
Which is why I asked for a complete ban on the topic.
It's clearly just going to continuously divide the forum more than it already does with the amount of fighting and arguing it leads to.
So why not just have a blanket ban on the topic completely?
With how this forum is you’d have to ban half of the killer roster for the same reasons
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@GoodBoyKaru said:
Well, that makes one of you I guess
Tbf there is a decent amount of people who want it. Problem is the other half wouldn’t like it in the game period
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@dspaceman20 said:
To be honest I honestly don't know how I feel about FNAF. I mean it is horror but I'm more concerned about the audience it will bring. Most likely more children since I have seen children like it the most.
If it's done right I guess it's fine. As long as we have a survivor.
But wouldn't the new chapter be original instead of licensed since we have a pattern of once per year.
It’s unlikely fnaf would be a chapter since they really aren’t any survivor candidates
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@odra said:
actually RPD just cancel any killers .......
RCPD just cancels any fun for either side tbh
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What’s wrong with not running meta?
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Best: Nurse
Worst: Legion
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Gearhead and oppression on clown. Other 2 perks vary