Phasmamain
Phasmamain
About
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- Phasmamain
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Comments
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/1966186#Comment_1966186
Run back on yourself, stand still and try and midgame her mind games.
Spirit takes different counterplay than all other killers, making her difficult to adapt to, and you won't 100% guess them, especially not first chase.
You need to get a feel for the killer in the chase. Does she lunge, does she try and midgame way to much, does she focus on scratch marks to track you,that sort of thing. You need to try and use her mind games against her.
Learn the tells for when to early throw a pallet and not. Also timing is massive, learn to count the seconds on her phase and this will help tell you when she's likely to strike, if you learn if she likes to lunge early, or hold her attack till she's close.
I can’t condition them when there’s only three chases per game usually. Especially when she knows where you are due to pain grunts .
You can get an idea of where she is but by that point it’s too late and you’re already dead since she moves so fast in phase
Standing still can work with IW but if you don’t have it she’ll just hear you and you’re dead
I can learn what a player does but by that point I’m already dead since I don’t have enough time to make good use of it
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An rng based power has no place in the game so I’d say her rbt need a full rework
As for her other two ambush needs to be faster and crouch needs a reduced time
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@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/229611/nerf-the-spirit
Spirit doesnt need a nerf,i have escaped many times as solo playing against a spirit. Nurse on the other hand is way stronger
While nurse is stronger both need a nerf as they are on a different level to the other 20 killers
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/1966166#Comment_1966166
I don't think any killer should be nerfed to the point of making one or more perks basically a requirement to play them.
Then why is it okay that you need iron will to play against her?
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/1966153#Comment_1966153
I don't care for whataboutism since it serves only to distract from the actual argument. This is a Spirit discussion, not a DS discussion.
This has nothing to do with fairness. It's a power you can in fact work around if you're observant, I consider that a fair requirement for that case.
I’ll expand on it then. Spirit is the only killer out of 22 who doesn’t give the survivor anything to work with in chase.
Even deathslinger and nurse gives an idea of what they are doing mid chase
If you’re so confident she has counter play let’s say I’m injured without iron will, What do I do?
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@panernaners said:
https://forum.deadbydaylight.com/en/discussion/comment/1966150#Comment_1966150
exactly the dc penalty does almost nothing to you if you dc I'm trying to say that it needs to be improved.
Yep agreed they need a different system
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Keys are just stupid but they are nerfing them soon
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Spirit just needs to give the survivors some kind of feedback and make it slightly harder to track injured survivors during phase. Then she’d be okay to fight against
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@Alionis said:
The entire point of her power is to leave you guessing.
The comparison to the other killers also isn't fair. Billy can insta-down you, Spirit can't. Legion's power can't down you unless you're stupid enough to let deep wound run out and then you deserve it, Nurse's blink is much faster than Spirit's phase-walk and Blight can cover much more distance than Spirit while also actually seeing you.
And old ds’s entire design was a get out of jail free card. Was that fair?
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Tbf if my penalty is only 4 minutes and I’m fighting an iri head huntress I’m gone
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The grind is already ridiculous so most people would just go in perkless not to mention it would cause new player frustrations to skyrocket
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I miss fighting hillbillies he was fair and fun and probably the pinnacle of balance besides some addons.
Anything to reduce the number of Freddy and nurse players
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Planning on getting the second one soon
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I found a secret tech called leave match and you only have to press 3 buttons!
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You could put the charm menu on and have a hook instead
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Clown’s is just amazing
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@grunt7554 said:
https://us.v-cdn.net/6030815/uploads/TZHNHM3SZ11W/killer-mori-list.png
Here's my list
Damn Freddy is pretty low
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I just don’t find it satisfying to do as it’s just three stabs. Photobombs are pretty funny though
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There’s mine
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1964151#Comment_1964151
Actually, I did the numbers once upon a time because I wanted to know why Flask of Bleach was green, yet Ether 15% was purple, so did some calculations on all Ether’s and Bleach, and although I can’t remember the exact numbers now, Ether 10% and Flask of Bleach were pretty much on par with each other.
I.e. The total amount of reduced distance the survivor covers during the time they’re intoxicated is almost identical whether they’re at 20% Hindered for 2 seconds (Flask of Bleach), or base 15% Hindered for 2.66 seconds (Ether 10%).
It finally made sense why Ether 15% was purple (over Flask of Bleach) when I could see that Intoxicated for 3 seconds had the greatest total of reduced distance the survivor covers during that time. This obviously made Ether 15% + Flask of Bleach a very powerful combo.
It’s probably because I ran makeup kit alongside bleach
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1964112#Comment_1964112
It’s not that they weren’t useful. It’s just that now they’re totally redundant. If Clown can charge down a survivor in the Invigorated state before Intoxicating a survivor, an extra 0.33 seconds or 0.66 seconds is now meaningless.
True and as long as you had good bottle placement bleach was always better
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@OniWantsYourMacaroni said:
I'm pretty sure a lot of people are still waiting for that beachwear collection lol
I’m getting Friday the 13th flashbacks
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I’ve had an idea for solidarity where it reduces the pain grunts of the survivors your healing and also goes at a 70% conversion rate
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@Aven_Fallen said:
I agree. When the PTB went live I also wrote in a feedback-Thread that the 10%-Ether should have stayed. I dont really see a point in the Spirit of Hartshorn and still think that the 10%-Ether should have been kept.
I was honestly never a fan of ether as I prefer bleach but we still have 15 vol % to work with. Green and brown weren’t very good anyway
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@SilentPill said:
https://us.v-cdn.net/6030815/uploads/109PY5J05V1I/84bafb77-417f-4f28-ab3f-f7d8ec4b61a5.jpeg
https://us.v-cdn.net/6030815/uploads/PXB0OCRQXQFE/e0a5f295-e4fb-4dc0-b68a-06cbc1cc71f3.jpeg
https://us.v-cdn.net/6030815/uploads/DX2AYTU4EL1G/16d6e26d-a6cd-4ff7-9eda-3d7a92cc0679.jpeg
Some of the more recent costumes for Leatherface and Myers would be nice.
Never watched Texas chainsaw massacre but damn that looks sick!
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While unlikely either a metal collection that would have Jeff (of course) Nea (Punk metal style) Zarina (Alot of metal albums are about rebellion so it makes sense) and Elodie ( she needs cosmetics)
or a western collection with Kate (with a hat on finally) Dwight (working at a theme park in a cowboy outfit) Jeff( Typical western villain outfit) and Jane( western type dress)
These would bring a unique style to said characters and fit a theme they haven’t done yet
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1963728#Comment_1963728
It still needs one change:
Survivors. Horizontal. Not vertical.
I don't know how a professional designer or developer could look at the survivors in a list going down like that on the HUD and think "Yes. This looks good, and is a much better design than the previous one."
If I’m not mistaken they did this for long names so they fit in
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/1963801#Comment_1963801
I won game with 3K but game was annoying.
Maybe because you kept going after the person with but active?
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So long as they don’t hurt gamelplay majorly I don’t mind
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Intresting idea could be like the tapes in Friday the 13th. They could even put lore in there
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1963731#Comment_1963731
There a many other perks like Demos or Blights
I mean this is like asking survivors to not run DS or BT. While I love surge it just can’t stop multiple survivors good enough.
Mindbreaker is interesting but is only good on stealth killers Imo also some survivors don’t run exhaustion perks
Dragons grip is interesting but will only work once especially against SWF
Blood favour is just terrible
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Imo survivors should always spawn in groups of two while killers spawn closer to one group
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1963723#Comment_1963723
bamboozle? Wispers? I'm all ears? Too weak?
Bamboozle is used a lot on bubba and billy but otherwise most killers like slinger huntress and PH have no problems with windows it’s with pallets
Whispers is hard to use effectively and most people would rather just have barbecue
I’m all ears is killer dependent with only PH and nurse imo getting good use out of it
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Honestly the new movement looks better but feels about the same to me now. The new hud we’re getting is the old and new combined and I love it personally
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Just use your chainsaw as a chase tool and become 115% limp billy
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Unfortunately most killers are based on chase with little pressure so it makes sense to run regression perks.
Some killers like Freddy or spirit don’t have to run them but at that point you might as well go full sweat and run regression with meta killers
If they add more good chase or tracking perks maybe they’d be inclined to run them?
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1963660#Comment_1963660
Solos actually aren't that much weaker than SWF.
Fixing the MM would already fix solos, and we could also add in a comms system like built in kindered.
I already get 4 reds most games and it doesn’t fix the issue. A pinging system like apex could be interesting though
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@Leachy_Jr said:
I really do not think you should punish people for playing with their friends. Just balance the game around SWF and we wont have to have SWF only balancing.
What about solo then?
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Good
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@SilentHillOnDvD said:
The people who complain about noed and undying are the ones who never use small game or maps. Before the undying nerf, there were 3 people I played against who always ran all 2nd chance perks and never used anything to find totems. Instead of people adapting they can just whine to devs
Tbf undying was still luck based even with those perks. New undying is more consistent and just better design
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Next patch will have the fix
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That’s the grind for you
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issue for both sides honestly.
Played a match recently on shelter woods with 5 T and L walls and no jungle gyms
Getting Freddy on dead dawg saloon.
Bad solo q teammates
Getting hits that didn’t count(especially now)
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1962852#Comment_1962852
Who said it's out of beta? 🤔
The devs when they released the game fully back in 2016 after having a closed beta
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It’s just to be a dickhead like teabagging a killer much worse than you
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If the games been out of beta for almost 5 years I don’t think the can put it back in beta
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If you needed desync to win well I don’t know what to tell you
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Yeah I’m worried for MMR tbh
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What counterplay would you have to him then?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1962339#Comment_1962339
And her chest physics got fixed ☝️
Exactly Does Meg have chest physics? I thought not


