Patrick1088
Patrick1088
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- Patrick1088
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Would Scratched Mirror Myers still be viable? He's Undectable, but there's the Aura reading aspect.
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How can I watch streams if I have their name? Just enter into Twitch?
I had a match last night with 2 man streaming SWF. I was just trying to do a rift challenge of initiating a chase within 10 seconds of Spies from Shadows activating. I used Doctor figuring Static Blast and TR will get survivors running (with Lerys as map offering lol) and it worked. I saw the TTV and got a little discouraged, but ended up 4k.
I don't mind being streamed, I just hope I give them a fun match.
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I started the game in August. Let me tell you, it's a steep learning curve. That "tutorial" goes over the basics and buttons, but hardly goes over the meat & bones of the game. I remember other games have more advanced tutorials (think complex fighting combos, guard techniques, etc.).
I wish tutorial let you play with base perks to understand game more or popular perk combos with no dlc. Or even a perk build of the week would be interesting.
Game would seem easy to pick up (by rough design sure where you chase/hit or watch screen for skill checks, but in reality we know it's different), but its one of those games where you pick up more as you learn (how to loop, mind games, great/bad perk builds, etc.)
I learned most of what I know from streamers (OhTofu and gamrplay reviews, no perk builds, were so helpful). I was a rank 14 before rank reset, so I'm definitely getting there lol
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3 gens popping quickly is fine tbh. That just means they didn't touch the other gens. 4 gens are easier to patrol than 7.
Ive had people goof up on the last gen. I was Scratched Myers on Lerys and 3 gens popped quickly. I got 1st kill with 2 gens left. I killed the 2nd survivor as last 2 gens popped. But I downed the 3rd trying to go for exit gate. So at this point I'm looking at an almost guaranteed 3k. I slugged her since I was far from a hook. I didn't want her to bleed out, but I didn't want to lose the 3k lol but then the 4th comes and tries to rescue her and then down he goes. I hook him, but she is by the gates still. Unfortunately I let her bleed out and still got the 4k.
I would say never give up. Even if you have BBQ and get the 4 hooks you'll double your BP. So a modest 16k turns into a clean 32k.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2006331#Comment_2006331
Yes, we check through fun ratings on occasion looking for information on player perceptions. Please fill these out. :)
But what makes a game fun in your opinion, or how is the data analyzed? Maybe an option for drop down as to why a person did or didn't enjoy a game? That would give more accurate feedback for devs yes?
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No. People complained about Elodie's scream for months, I don't think we need every character to scream like that. I think the game is loud and gorey enough as is.
Killers that are reliant on sound can't have the screams going off for every hit/wound.
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@Botiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2015205#Comment_2015205
At 9 or 10 seconds, if you turn volume up, you hear someone fast vault on the right
Still couldn't hear it, but probably because I'm at work and can't turn volume up 100% lol
But if there was a notification and its a Nurse, then not really surprised by what happened lol
I had a match a few weeks ago (before Discordance was on SoS) and I was Doctor on Ormond. I was using Whispers and hit Static Blast. I had all 4 survivors in the same corner within 15 seconds of match. More survivors = more map pressure and the above video showed what happened when the nearby teammate fast vaulted (for whatever reason) and it led killer right to them.
The best perk to killers sometimes is your teammate lol
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@Botiz said:
That's your teammates fault. The Nurse might've just been casually moving at the start, but because your teammate fast vaulted a window literally seconds after being able to move she blinked over towards both of you because she knew someone was there
Where did you see that in the video? I looked 3x and couldn't see that happen.
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Ive been playing Myers a lot lately and have been having a lot of fun (Rank 14). I enjoy Scratched Mirror Myers a lot, but play regular Myers.ybissues with him are the following;
-Tier 1 is hard if not running SM. Hes slow and is so reliant on Corrupt Intervention so get the snowball going. Im okay with the speed, but if I could have a Killer Instinct type of power to find survivors within 24m as a base kit. Doesn't have to be Victor-esque, it could be a noise notification, or even something as simple as Whispers as base kit. I feel that's one of the biggest hindrances to Myers. If you're unable to find survivors fast enough at Tier 1, you will get gen rushed.
-Tier 3 should have faster overall actions (vaulting, gens, pick up,etc.)
My only wish list would be map offerings shouldn't be one killer specific, or we could buy then with BP outside of bloodweb. If I unlock 5 Lery's on Hillbilly, but I would like to use those for 5 Lerys matches on Myers. Or even a daily map offer (rotating maps, limit of 3 can be exchanged). Almost Splatoon-esque where they rotate maps every 2 hours, but in this case the shop rotates every so often.
If I enjoy Scratched Mirror, which is best played on handful of maps, but due to the RNG of bloodweb, I may have to go do 2-3 regular matches just to get the match I want.
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I never dc. The ban isn't worth it tbh.
I had a match as Myers and I put Distressing over Whispers. I didn't perform too well, but didn't quit. I just made do with my mistake figuring BP is better than nothing
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I start off with the intention of being chill lol
Depends on how match goes tbh. If I have 3 hooks before first gen popped, I'm going to relax a bit and try to enjoy the rest of the game, and that will probably lead me to giving hatch/letting people escape. But, if I'm dealing with toxic-ish, I may get tilted.
I had a match the other day. I ended up 2 people, had 1 person on hook with 1 gen to go. I wasnt in the mood to slug for the 4k, even though the first 3 gens popped quickly. As I was hooking 2nd guy, one guy was picked up, they finished the gen and left while the 2 were sacrificed. Im okay with 1-2k if it was a fun match.
I'm about to play Scratched Mirror Myers tonight on Lerys so that'll be fun regardless of result lol
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Laurie is literally the trope for final girl.
I do like Elodie and her lore too
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I just started trying Spooky Myers. Unfortunately I never have too many map offerings.
2 questions!
1. Should I plan for Spooky Myers even without a map offering?
2. Is Vanity Myers worthwhile? Its only 16m, but tier 2 is faster. Maybe a build like the following;
Corrupt Intervention
PWYF
M&A
NOED
M&A helps you to see survivors before they hear your TR. Im new to Myers and only Rank 15, so bear with me lol
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If BBQ is going to be a Hex Perk then it should be more powerful imo. Every 30 seconds every aura outside of 40m is revealed, and then every aura is revealed on hooking.
3 seconds of aura reveal outside of 40m that is hard countered by locker is not worth the potential hex being cleansed in first 30 seconds of game.
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Killer: i tried Trapper and Hillbilly and did okay at first lol but I really struggled to find Survivors. So, I tried Doctor and was having a blast. I feel I understand his powers really well and enjoy the different pressure he puts. I have also been enjoying Myers lately, specifically Scratched Mirror lol
Survivor: I like Steve because of Stranger Things, but I leveled up Elodie. I liked her Christmas sweater and her lore (hated the screaming though lol) I am thinking of leveling up Ash next lol
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Do video games incite violence has been a question for years. Could Call of Duty inspire real life shootings, and by that extension DBD cause serial killers? I would think people who are already teetering on the edge could get pushed over, but for the majority of the population won't be affected by it tbh.
I'm not familiar with Korea and the practices, but many of the DBD lore is dark by nature, and rooted partly in real life. There were doctors who experimented on people and we aren't talking just 1930s, but as recent as 1970s.
One last note is the circle of influence of DBD. Is it really a mainstream game with a wide audience? Its nowhere near phenomenon like Fortnite levels, and even big IP like Pokemon/Splatoon will have greater affects.
DBD could remove killers and the lore, but then the games couldn't exist as is. They could just resort to licensed characters only, but then lose out on potential original characters.
I'm sorry for what women in Korea (and in general women go through). I'd there is a way we can help, then please let us know (i.e. social campaign pushing for new legislation, etc.)
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Pop and Surge are a little off combo. You down a survivor, Surge activates and then PGTW activates. But, now you have to go far to find a gen in your TR that isn't regressing.
I like PGTW and Oppression.
I like Surge with Infectious Fright.
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Doctor Build:
Distressing
Starstruck
Whispers
BBQ/Thrilling Tremors
Double Calm to increase TR
Distressing/SS combo. I like Whispers to never waste Static Blast. Last perk can be BBQ which is great once you hook survivor to see where the exposed aurvivors are located. Thrilling Tremors blocks gens so you can't Static Blast right before picking up to lock them out and then hook them to see which gen to go to next.
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How fast can Trickster launch knives, how far can they go?
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@Beelzeboop said:
https://forum.deadbydaylight.com/en/discussion/comment/1986619#Comment_1986619
Except that vacuum pallets seem to be back.
Ive only been playing since August 2020, but I guess you mean pallet hits seem to be larger? I have noticed weirder stuns lately. I thought maybe I was just getting too close and got hit.
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@GoodBoyKaru said:
https://twitter.com/DeadByBHVR/status/1366750213805903877?s=20
Hey guys we have one more.
Does anybody else think the Mightee One is the Entity? Why is it not Mighty? EE can mean Entity (same tee sound at the end).
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I wonder if the time rewind power is Yun-Jin trying to undo the fire?
Or we have it backwards, and the survivor has a time rewind power? Maybe back up 4 seconds to stop a hit?
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You can try to run a pure Endgame build (NOED/Undying/Blood Warden/Remember Me) and do bare minimum the entire match. It's just now you are trying to cram 15 minutes of a match into a very small window as small as 1 minute. That means no second can be wasted. If Survivors disperse then you can have two open up each gate, while you chase the other 2.
NOED could get you 4k if survivors are bad, but most likely you will only get 1-2k in most cases.
You are running less perks so you are at a disadvantage. You opt to run NOED over other, most of the time better, perks. It's no guarantee that it'll activate or that you will make good use out of it.
But I would say its a fair trade as pointed above. Killer has a 25% handicap from the beginning, which makes the NOED activation worth it for that short time
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I would say first issue is being pallet stunned. Try your best to avoid being stunned. Learn how to fake pallets, and back off so they drop them. Unless the pallet is super safe (i.e. Ormond's Lodge Pallets upstairs are god pallets while the downstairs one by the furniture is a joke) then try to avoid breaking the pallet and continue to chase.
Pallet stuns followed by flashlights will happen, but doing the above will decrease the frequency.
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I'd probably say Trapper or Twins. Out of the killer's, they were probably the least willing to go into the Fog. Doctor and GF are just crazy. I think Trapper and Twins could have meaningful conversations (as long as Victor stays away lol)
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@GeneralV said:
When in doubt, run both.
CI will force them inward and possibly to find your Ruin totem. Really only value is CI at that point
I like CI as it guarantees time to set up. Nabbing at least 1-2 hooks during that time is key though.
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I like original killers and monster tropes more than licensed. The fact that we may have a KPOP killer is so crazy.
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I'm a Doctor main, so ill give my 2 cents
-Calm Spirit significantly hurts Doctor. Finding survivors is one of his strongest characteristics. CS stops screaming and thus he can't find you.
-Do not pallet camp Doctor. He will shock you and get the hit. Always pre-drop pallets.
-when in tier 2-3 madness and you see illusionary Doctors, be aware! The Doctor can see these illusions too. Direction and distance are always the same (facing you and 4m away). These essentially track your movement. I caught a Claudette hiding in a locker because the illusion doctor was facing the outside of the shack because she was facing the locker. She didn't even see the Doctor and it gave away her position.
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@FFirebrandd said:
Why wouldn't you main the Killer you have the most fun with?
I've been maining spooky Myers for quite a while now. Going around, doing your thing with 24/7 undetectable is fantastic.
What build do you use for jumpscare Myers? I'm in process of leveling him up for his perks and just got scratched mirror. I don't have too many perks yet on him, but I did just unlock Devour Hope on him. Can that be utilized?
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I play killer mostly. More kills would equate to more of a win condition, but does 8 hooks, 0k mean I did nothing? Not at all.
Personally I think if I got some cool downs and mind games I have fun, then I'm happy.
Had a match on new Gas Haven as Doctor. I was entering shock since I saw illusion Doctor on the outside facing in. I went in one door and saw second door with pallet, but no scratch marks. I look behind and see a locker. I check it and there was a Claudette. She was entering the locker when the doctor appeared, but she didn't see it. But I saw it and it gave her position away.
Those reaffirming plays make me feel like I'm learning and getting better/smarter. Its all about growth
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@TheShocktor said:
Survivors will probably disagree for obvious reasons but I think the red stain needs to be removed. It should be more of a guessing game when mindgaming certain tiles. I shouldn't have to walk backwards so the survivor doesn't know which direction I'm looking. I just don't understand why it's a thing. I know people will say get good, learn to moonwalk, etc... I know how to do it. It's just dumb imo. Good killers hide their stain so it wouldnt really change much as far as high level players go. I don't wanna fight over it, but kinda curious how other people feel. Feel free to disagree but don't be toxic to each other.
I see Doctor as your profile picture. His madness causes illusionary red stains and TR. It can really freak people out to drop safe pallets because they think you are literally on top of them. I think red stain benefits both killers and survivors. It allows survivors to make plays, but allows for mindgames
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What if its a killer that utilizes music to kill?
I just finished Demon Slayer and the drum demon was so interesting!
Music can put survivors to sleep, or can be used as a Shockwave ala PH.
It can also cause madness, which would be interesting since the Twitter logo was all static.
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I'm a killer main and I got tilted and played survivor for a few weeks straight. Its definitely an eye opening experience. I see how I normally play and how the killer plays. Its easy to misconstrue actions on both parts leading to toxicity. Tunneling and camping was so bad, that I really try to go out of my way to not do it so the survivors can have some fun and get BP.
I think bones help give survivors more objectives, but it's not THE objective (well not until NOED activates lol)
I do think survivors are essentially reskins of meta perks. I think that if survivors should have a bonus if using exclusive perks almost like a 4th tier. This will make each survivor unique and make the killer think; are they running standard builds or are they running a possible tier 4 build?
I think another interesting aspect would be survivors to lay down traps to slowdown the killer. I mean we see it in most movies where they barricade a door or set up a basic trap to slow them down (Scream is a great example of this). Tradeoff would be killer has to get something in return as balance (trap setter itakes 45 seconds to set trap and is exposed 45 secs after setting trap or only obsession can set 1 trap at a time). I think that would add more dynamic to survivor gameplay and would slow down game since trap setting could take 90 seconds or 1 gen
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If you're looking for something fun, go with Plague. I like her ability, and her playstyle is unique.
I wouldn't go for Hag just for Ruin and DH. With undying nerf, Ruin was hurt and DH is more popular now. I just used the lunar log in just to level up Hag to 40. But I don't have much intention on using her otherwise. So its kind of a waste if you don't want to play her.
I'm biased, but I love Doctor. I prestiged him and he's fun to use. I watch people try to pallet camp and they get surprised lol I'm running Corrupt Intervention, Whispers, PGTW and BBQ (mainly for BP, but otherwise I like Oppression).
But, with a new killer possibly being teased this week, I would say possibly wait and use it on them. It would be a shame to use the shards on Hag and then see a killer that you really really want lol
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Survivors have the rule of 2 for proper popping, but for killers its different. Survivors can do the rule of 2, be killed and still pip.
12 hooks won't happen especially at high ranks. I like the 4k, but will give hatch if I'm feeling nice (and the last survivor doesn't wiggle!). I'm happy with either a 2k or a fun match with even 1k. But if I got bullied all match and 1k then im more hungry for 4k the next match.
Even in movies, at least 1 survivor lives. In Scream, you had Randy, Dewey, Gale, Sidney and her dad all survived while the killer's killed 5. So it was exactly 50%. If you apply that logic to DBD then it'll be 2 survivors proportionately.
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I'd love an Asian ghost like Sumara where there are TVs across the map and she can teleport to any TV NOT (not crazy if you think as a fusion of Demo and Pig). And then she can cause madness just like Doctor by having people watch the video.
I would also love anything from Universal Studios (Wolfman, Dracula, Frankenstein).
I'd also like as a Survivor the Bride from Ready or Not. Such a great movie and I think her wedding dress would look fantastic all torn up on a map lol
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@AbstractSaucing said:
Is there some sort of boost on them or something? I just had a game with them and Charlotte felt uncomfortably fast and victor was one hit downing without a struggle and I was just wondering if there's some sort of add-on or perk that makes it so?
Could be Devour Hope. After certain stacks, killer gains haste status after 2 tokens and then survivors are exposed at 3 tokens. At 5 tokens, killer can kill any survivor. There are add ons to boosts Victor speed, but not Charlotte's. The only way to boost hers is through a hex totem.
DH is gaining more popularity with Undying change. I just unlocked it from Hag so I'm working on a few fun sets with it.
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@nikkim said:
https://forum.deadbydaylight.com/en/discussion/comment/1961218#Comment_1961218
I have trouble finding them if it’s a large map. And also chases as well when I get a stab sometimes I have no clue where they went until I hear their grunts
I have similar issues. Whats helpful is Whispers as a Perk. Itll help point you in the right direction. I also enjoy Doctor since SB allows you to find all survivors in your TR.
As far as after 1st hit, look up videos on how to follow scratch marks and trails of blood. Survivors can't walk away so you should be able to find their tracks. You can run sloppy Butcher to increase bleeding.
Once the colorblind settings are in you can adjust then to a brighter color even if not colorblind and track survivors a lot easier.
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Whats your issue exactly? Is it finding survivors, chases, prioritization, powers?
I like killer since the game is constant and dynamic. There's no time to sit so its a constant game that requires full attention.
If be happy to give my advice if I know the issues you're having.
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As a killer, I've been trying more to be more fair to survivors. Not tunneling/minimal camping, etc. Even the last survivor I may give hatch too if they don't wiggle. But if they wiggle they go on hook lol
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Maps are important, but can be killer specific. Billy and Bubba love deadzones so the Game's basement isnt fun.
I hate Red Dawg Saloon as its impossible to see scratch marks (I'm colorblind). My favorite map is Ormond. I get 3k-4k frequently on that map.
Badham is a pain and Swamp is just too messy and dark. Once survivors go under the building its essentially pitch black for me
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/227775/noed-discussion
Ok, My feedback regarding NOED is the following:
1-NOED is more common than H: DH, especially in lower ranks as you said.
2-Unlike H:DH, NOED doesn't require work by the killer to build stacks into the exposed status. I don't think this is bad, just different perks being different.
3-NOED is NOT a high-risk, high reward perk. With the new map, totem spawns are significantly better. Also, unlit totems are harder to see and generate no audio clue, making them harder to detect. Chances are at least one totem will remain by the completion of the last gen and the killer will get value from the perk at least once before it is deactivated or the trial ends.
4-Many players (I changed my mind on this point) consider NOED an unnecessary safety net to boost the killer's lethality and score in a cheeky way by the end of the game.
5-To the devs, if the killer opted to play the early and mid games with 3 perks, they deserve their NOED reward.
6-In my opinion there should be more perks with effects tied to the other side's progress. NOED in that sense is similar to Coup de Grace, where gen completion gives the killer a powerful benefit. These kinds of perks act like catch-up mechanics instead of snowballing effects like Infectious Fright and DBD is already snowbally enough.
Coup de Grace is a great comparison. You can also use Fire Up for similar permanent buff. I posted before that NOED can be a slow buildup buff instead of a rapid spike at the end based on number of gens and totems remaining. It could be as simple as a ratio.
5 gens/5 totems: 1:1 ratio, no activation
1 gen:5 totems: 1:5 ratio gives haste speed and ability to one hit survivors. Break 1 totems to eliminate exposed. Break 5 totems to eliminate haste effect completely.
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NOED has some pros and cons. Pros is that most survivors don't do totems if they don't see an active totem (im guilty when I play survivor of doing this!). A major Con is that you are essentially running 3 perks until after 5th gen pops. Its essentially a 25% handicap.
So the damage you would've been doing in game is now reserved for end game. In that sense it would seem balanced as instead of creating a level loaded game play, it becomes a huge spike at the end. I don't necessarily think that this concept is bad. In most horror movies the most intense chases happen at the end while the earlier chases are more stealthy. Think of Freddy vs. Jason. Jason killer 2 people in the beginning to jump start Freddy but then went on a killing spree in the corn field.
My issue with NOED is that it squeezes the window between activation and finish too tight (20 seconds if somebodys at a gate). I'd prefer NOED to be a regular perk that activates in stages throughout the match based on totems and gens remaining combination.
5 gens/5 totems: no activation
4 gens/5 totems: +1% movement speed
4 gens/4 totems: +1.5% movement speed
3 gens/4 totems: -2% reduction for missed attacks.
I'd be more open for a devour hope type of hex where towards the end you mori instead if instead down (1 gen/1 totem).
Just an idea to help levelload the gameplay to avoid the big and short timed spike at the end
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@KolbyKolbyKolby said:
Decide I want to be a healer, all healing perks. Tunneled out of the game with 5 gens left in under two minutes thanks to nothing but deadzones and no obsession, and an unpleasant farm with no BT.
Decide to try to do a wacky killer build that switches the obsession around frequently with rancor, but because I don't have any kind of slowdown in effect and I'm not using a strong killer, my chance to use the perks is an extremely short one as gen pressure can be too difficult without the right killer kit.
Decide I want to loot? See above, tunneled out before I can find a chest.
Decide to play a killer with a bunch of aura reading perks but no strong kit? Well, it was a nice attempt.
It is incredibly frustrating to be pushed towards meta builds regardless of killing or surviving simply so you can have a game that lasts longer than 5 minutes, and I wish there were an easy fix for it.
I think the issue is that some perks help so much that it gets difficult to play without them. Some of these perks can hinder progress imo.
I play as Doctor and run Whispers almost every build to help me locate survivors. As much as I try to incorporate a different perk over Whispers, I struggle to find people and not waste SB. My current build is Whispers, Corrupt Intervention, PGTW and Oppression.
As a survivor I don't play as much (only Elodie is level 40 lol), but I feel that some perks help a good deal while others don't help. My killer build above doesn't have any totems or traps, so Detectives Hunch is a complete waste for survivors who are playing with essentially 3 perks.
But the staples of both killers and survivors are all decent perks. I thinknuts possible to play perkless as killer and have decent results (see OhTofu), but a survivor playing perkless seems dangerous at the least. So i think killers have more leeway for off meta builds rather than survivors.
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@Akhaten said:
https://forum.deadbydaylight.com/en/discussion/comment/1940496#Comment_1940496
what op failed to mention is that the perk is intended for survivors to run, not killers
Oh I didn't realize lol
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Why not just run Thrilling Tremors and/or Surge? TT has shorter cooldown, longer effect and can be used more than 5 times in a match. Surge causes all gens in 32m to regress with a cooldown of 40s.
I would make the following changes;
1. Everything a gen is completed, all gens either explode (4% initial regression vs. Surge's 8%) or face a tremendously difficult skill check if being worked on which will result in additional 4% progression for survivor. No penalty for missing skill check but notification for missing will alert killer
2. Killer gets notification of exploded gens so he can figure out which gens are immediately explosion vs. facing difficult skill check by time of delay.
3. Killers aura is revealed for 30s to all survivors (unless they are Undetextable through Insidious, Stealth or EW1) and/or surviborbis under Oblibious effect.
4. Only one gate opens and one gate is permanently locked after 40s of being locked.
Regressing gens is better then locking for 15s. Locking/opening gates at the end is pure survivor benefit. It'll take survivors 15s just to get to the gate sometimes so its no risk to them as they run out Scott free.
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SB/NC/Whispers are great on GF. Ruin is meh since it can be cleansed early with no Undying.
Corrupt/BBQ would be the best options since they would give you early game pressure and good info , respectively
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/1937541#Comment_1937541
I havent even looked at whispers in years. (I just got back into dbd).
Thats the perk that the entity makes sounds as you are close to survivors right?
It notifies you when survivors are in a certain range with the closest being 32m or most killers TR.
I love Whispers as it picks up survivors hiding in lockers as well. Ive caught so many people trying to dodge Doctors SB by hiding in locker lol
But now I could run buffed Iron Maiden to punish them since they're exposed now as well!
As far as tracking perks, Whispers is great. I also enjoy Discordance as it guarantees location of at least 2 people.
SFTS is okay as you need to be within range and survivors need to disturb them. On smaller maps it could be helpful (Gideon Meat Plant, Hawkins, Lerys) but on big maps is could be useless (Mothers Dwelling)
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As a Doctor main, I can say he is good at gathering information and denying certain actions. But if he makes any mistakes (ST timing, pre-dropping pallets, etc.) He gets punished hard. If chases don't end quickly, then gens will pop. So every second of a Doctor has to be A-game. I had a game the other day where I had 2 dying survivors at 4 gens. 3rd came to rescue and I messed up the chase and they all recovered during that bogged up chase.
He doesn't have an instadown like Bubba/Billy, can't traverse the map at high speed like Freddy/Spirit (or even Demo for that matter!) And his powers can't hurt survivors directly.
Madness helps slow the game down, but his TR and SB can only go so far, and even then SB has a long cooldown of 60 seconds. Even with add ons you are looking at a maximum cooldown of 9 seconds.
If anything I think SB needs a buff where if it hits nobody, cooldown becomes 30 seconds. A missed SB and 60s cooldown can result in multiple gens about to pop.
I run the following set:
Whispers (no Static Blast wasted)
Discordance (guaranteed to find 2 people minimum)
PGTW/Oppression: good overall gen regression perks.
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A few ideas I thought of:
-Classic Movie Monsters (Werewolf/Dracula)
-Water Monster (i thought of something that can traverse through water on different sides of map). This would redefine a traditional 3 gen as it could traverse to the other map very fast.
-Hunter that utilizes a bloodhound. It can track survivors and down them 2x a match only. Bloodhound is AI so it'll differentiate from Twins
-Ring girl would be interesting (in the similar vein as water monster/Doctor/Freddy combo). TVs are scattered throughout the map and she can traverse them and she can cause madness similar to Doctor where survivors see images of the video superimposed on screen and they have to snap of it.
-Zombie. I think having a mini hoarde of zombies would be interesting (say 3 slow AI zombies and 1 active zombie that moves faster 4.1 m/s and regular zombies move 3.8) player can have AI zombies cover certain areas of map and can attack players who are within a certain range. Alternatively, zombie player turns survivors into zombie AI. Timer starts and say 5 minutes into match they will turn and attack team. It's either gen rush or get turned. NOED would be fun here especially as it puts survivors into 2 difficult situations (rush gens/activate NOED or risk being turned)
I don't like the idea of kinesis powers personally or flamethrower. I don't think they would have the traditional horror feel (which btw was a key theme in the latest survey).
As far as licensed vs. Original characters i would prefer more original characters