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  • @GoodBoyKaru said:

    As a killer main (at this point) please ignore this one person, I promise the minority on the forums don't represent everyone and that there are still people out there who don't camp/tunnel and don't bring an ebony whenever someone just wants to play with their friends.

    Oh and op, enjoy this being the last post you can make complaining about tbagging/clicking/anything else "toxic" - you ruin their experience so now they can ruin yours. Goes both ways.

    trust me im not the only one. Deal with it

  • @Veen said:

    Lookslike someone had a bad game.

    no?

    @supersonic853 said:

    You mean punchingbags?

    yes

  • @apples33 said:

    Lol, just learn to play, killers already have an easy game.Either camping hooks or using the lag to advantage. If youre losing often enough to get mad then its not because "boohoo they talk to each other" its because you're playing badly.

    Oh rly ? ... let me guess: Survivor Main ? Loving carried by SWF ? ...np. Let me tell you something. I play DBD since 2016 both Killer and Survivor on Rank 1 and i have enough experience in this game. You cannot denial that SWF is a way to ez. In my opinion the best player experience is the Solomode. Everyone has his own opinion and i accept it but your Statement is a clap in much player´s face. So ....

    SHAME ABOUT YOU

  • @DragonMasterDarren said:

    https://forum.deadbydaylight.com/en/discussion/172002/im-already-sick-of-swf-and-when-finally-the-devs-realize-that-this-mode-is-a-way-to-ez

    congrats genius, you have perfect summarised why every killer main under the sun hates SWF...

    However you missed out one small problem...Not every single person who plays SWF is a 4 man with comms and every second chance perk under the sun, yes they do exist but they are very, very rare, i know you don't want to hear it but try getting good and finding ways to improve

    very very rare ? no that´s not true on red rank, sry. By the way it doesn´t matter if it´s 4 man 3 man 2 man. Fact is they have an Advantage

  • @IronTale said:

    I understand and played through the grind in 2016, But honestly it's taken me way longer to get all the perks and prestige one character alone

    As there is 134 perks in total which has to be bought 3 times each.

    You also have prestige Which alone takes a considerable amount of time around 1.2 to 1.5 million bloodpoints

    Which can alter on how theses boosters will effect your progress, You also have Tomes which honestly is a easy Bloodpoint booster but your extremely limited too doing them 1 at a time and the bloodpoints don't go over bloodpoint cap either.

    A lot of legacy players also never knew prestiging ever gave you legacy or they plain out lost it due to save errors which again hurts Veteran players.

    I bought this game on August 28th 2016, I never got legacy as i never knew it existed at the time.

    Honestly you could make a really neat system to make sure your new and old players have to commit to there characters and gain Legacy.

    You would have the option to go into a Survivor's/Killer's Legacy Prestige which puts your Survivor or Killer back where they started but there prestige cap is now nine levels instead of three.

    https://us.v-cdn.net/6030815/uploads/AX8KNRVZGR6F/bloodpointsiconl.png

    Once you pick the option to go down this path your Survivor or Killer will only produce a new set of Currency instead of your regular bloodpoints which cap's at 500k.

    We will just call it Blight Points.

    Only Legacy Survivors and Killers can produce this currency when played this will limit the amount of grind they do at all times.

    This path is basically hard mode once activated and can't be deactivated once chosen.

    Legacy Bloodwebs will have there prices raised slightly to compensate for the original Grind

    Common Tier will be raised to 5000 Points

    Uncommon Tier is raised to 6000 Points

    Rare Tier is raised to 7000 Points

    Very Rare is raised to 8000 Points

    Ultra Rare is raised to 9000 Points

    This will raise the price 1000 Points higher than the original bloodweb making the grind as close too the original as possible.

    A Survivor will Retain there Bloody Prestige but can only unlock a piece of Legacy every Three Tiers of Prestige.

    Characters who don't have Legacy paths will have there prestige won't have the option to go down the path until the developers finish their prestige path allowing the Devs take time and make more prestige after people begin to unlock the original pieces.

    This would allow Devs to release theses in sets over time instead of releasing every Legacy for every Character at once the can release the originals first like Dwight through Nea and Trapper Through Nurse. Once a mid chapter hits they release the Legacy outfits via chapter like Ace and Hag.

    Currently for Survivor from Dwight to Nea it would take 1000 Levels from 1 to prestige 3 level 50. This would double the grind by 2,500 Levels and Killer would be 2,000 Levels doubling the grind entirely.

    The Only Characters who can share the new currency is other survivors going down there Legacy Path but again it's capped at the original grind cap of 500,000 thousand points.

    This would make new and old players have the option of playing through the old grind system. Which would allow your old and new player's to be rewarded for there pure dedication.


    a very good example *thumbs up*

  • @IronTale said:

    I understand and played through the grind in 2016, But honestly it's taken me way longer to get all the perks and prestige one character alone

    As there is 134 perks in total which has to be bought 3 times each.

    You also have prestige Which alone takes a considerable amount of time around 1.2 to 1.5 million bloodpoints

    Which can alter on how theses boosters will effect your progress, You also have Tomes which honestly is a easy Bloodpoint booster but your extremely limited too doing them 1 at a time and the bloodpoints don't go over bloodpoint cap either.

    A lot of legacy players also never knew prestiging ever gave you legacy or they plain out lost it due to save errors which again hurts Veteran players.

    I bought this game on August 28th 2016, I never got legacy as i never knew it existed at the time.

    Honestly you could make a really neat system to make sure your new and old players have to commit to there characters and gain Legacy.

    You would have the option to go into a Survivor's/Killer's Legacy Prestige which puts your Survivor or Killer back where they started but there prestige cap is now nine levels instead of three.

    https://us.v-cdn.net/6030815/uploads/AX8KNRVZGR6F/bloodpointsiconl.png

    Once you pick the option to go down this path your Survivor or Killer will only produce a new set of Currency instead of your regular bloodpoints which cap's at 500k.

    We will just call it Blight Points.

    Only Legacy Survivors and Killers can produce this currency when played this will limit the amount of grind they do at all times.

    This path is basically hard mode once activated and can't be deactivated once chosen.

    Legacy Bloodwebs will have there prices raised slightly to compensate for the original Grind

    Common Tier will be raised to 5000 Points

    Uncommon Tier is raised to 6000 Points

    Rare Tier is raised to 7000 Points

    Very Rare is raised to 8000 Points

    Ultra Rare is raised to 9000 Points

    This will raise the price 1000 Points higher than the original bloodweb making the grind as close too the original as possible.

    A Survivor will Retain there Bloody Prestige but can only unlock a piece of Legacy every Three Tiers of Prestige.

    Characters who don't have Legacy paths will have there prestige won't have the option to go down the path until the developers finish their prestige path allowing the Devs take time and make more prestige after people begin to unlock the original pieces.

    This would allow Devs to release theses in sets over time instead of releasing every Legacy for every Character at once the can release the originals first like Dwight through Nea and Trapper Through Nurse. Once a mid chapter hits they release the Legacy outfits via chapter like Ace and Hag.

    Currently for Survivor from Dwight to Nea it would take 1000 Levels from 1 to prestige 3 level 50. This would double the grind by 2,500 Levels and Killer would be 2,000 Levels doubling the grind entirely.

    The Only Characters who can share the new currency is other survivors going down there Legacy Path but again it's capped at the original grind cap of 500,000 thousand points.

    This would make new and old players have the option of playing through the old grind system. Which would allow your old and new player's to be rewarded for there pure dedication.

    an super awesome Idea and the best "FOR ALL PLAYERS" in Dead by Daylight. I like that idea of a throwback Event and on year 2020 it´s def. makable.

  • @Khar said:

    As someone who has legacy, I don't see the big deal. Back then, they were cool, because the cosmetic choices were extremely limited. The cosmetics you have today, though, are far, far better than just some glitter slapped on. I personally wouldn't mind if anyone else got legacy today, because they're really just not that impressive to me.

    sure thats true

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1376738#Comment_1376738

    Let me rewrite that.

    "The event items that weren't entirely hard to get"

    do you rly think it´s a diffrent between grinding for 10hrs a bloodweeb or playing for 10hrs an Event ? ...i see no diffrent. In my opinion it´s the same cause grind is grind.

  • "the event items you barely had to clock anytime playing in to get"

    NO ! this is not true, sry

  • Hello,

    I play since 2016 too and i worked hard for all my exclusive Eventitems too and now you give them for free ?? what the hell is this? About Legacy items: Yes we all know it was befofe the bloodweeb was reworked and it´s for ppl they deserve it. True... but it is the same with the Eventitems too

    So Why BHVR can´t restore Legacy Items ? Answer 1: They don´t have the programmcodes anymore or answer 2: they won´t give it to ppl who don´t deserve it.... Why you make a big secret about Legacy? Legacy is not special like much ppl think. Legacy or Eventitems: In my opinion it´s the same, because "grind is grind" and if you investige 10 hours for grinding a bloodweeb or 10 hours for grinding an Event.... i told you again... It is the same !

    Sry for my bad english grammatic but siriously.

    Give Lagacy for all players free and this never ending story will finally end. It has more positive effects than negatives because 2020 the playerbase is much bigger than before. Ppl who lost their progress get finnaly their Items back and all new players can enjoy all this sweat LegacyItems too. In my Opinion its good for the Gamehealth ( no more Legacy hackers and stuff like that). As you can see....you did it with the Eventitems too.

    Greetings

  • Inb4 "You want to punish people for playing with their friends!" ??

    cmon not this .... i doesn´t want to punish ppl for playing with their friends. Fact: and i told you again, something must happend or the swf treads will never stop.

  • @Brightened said:

    https://forum.deadbydaylight.com/en/discussion/comment/1373487#Comment_1373487

    Considering it's a matter of opinion, I can say whatever I want lol

    He is MORE stressful than the other killers, is my point. To the point of wanting to quit because it's not fun...

    Maybe you should re-read the forum...

    oh man...dude ofc you can say what you want. I can say too, but on this point it brings nothing. When finally you check it ? I told you, to play vs a Doctor must be stressfull and there are alot other ppl and they have fun to play against him, cause they know how to play vs Doc. He is like stress and terror thats a fact. His chasemusic also sounds like dramatic, stressful and terrorlike and there is a reason why. I think you complain about him, cause of his red add ons.

  • @Brightened said:

    I think everyone is trying to defend how it's possible to beat him, and I never said it wasn't possible... I said playing against him is exhausting, makes the game unnecessarily stressful to the point of it not being fun. And aren't we playing a game to have fun?

    It makes no sense if you say its exhausting. To play vs the Doc MUST stressful cause he´s the Doc you know ?...and about fun.. you must learn how to counter a Doc. Point ...i mean you are the salty one so deal with it

  • It is not about win or loss cause i play both killer and survivor. I feel this map is very bad designed and the frustration for killers is to much and to high. Its the same like Haddonfield and theres a reason why the survivor escape rate on haddenfield is higher. Also no breathing no injured sounds...no footsteps on this map...it is very hard for killers and bad for the game experience. The devs must do something.

  • @Bmj2 said:

    I would personally add voice comms for survivors so they can use the in-game voice chat instead of a discord. That way all lobbies would be like SWF.

    I only play SWF as survivor and only with 3 friends because having to deal with random players without the possibility of communicating with them makes no sense to me and I have no fun at all playing like so.

    I also feed on your baby killer tears and I feel most satisfied when killers like you cry after the game in the chat about how unfair SWF is.

    And btw this game was not made for solo queue and you are most likely narrow minded if you think so.

    why you bait him without no reason ? "Baby killer tears" "crying" and stuff like this ? He speak the truth. I play Killer and Survivor on Rank 1 too and i know how ez Survivor is. Siriously i give a **** about your opinion because i hate toxic wriding ppl like you. You are 100% a Survivor main trying to defend SWF´s. But let me tell you something. Fact: SWF´S is a low, cheat and ez mode and every Survivor on Rank 1 with theese groups are carried by SWF. Thats my opinion. I don´t like it and that´s why i allways play solo, cause i like the Challenge.

  • @GoodBoyKaru said:

    I mean. Let's just give solo survivors a totem counter. That's gonna solve most issues lmao and doesn't break swf further.

    we have maps, perks and stuff like that for counter totems. We dont need more

  • The Answer is NO, cause noed is rly good balanced atm

  • Well, Nemesis has the Ability to destroy walls or running into walls, but with breakable walls, we have this feature ingame. So maybe another specialability can be posible.

  • Double Survivor pls: Claire and Chris Redfield. Killer Tyrant, map Reccon Forest :p

  • @Thatbrownmonster said:

    https://forum.deadbydaylight.com/en/discussion/comment/1279743#Comment_1279743

    if they come up with prestiege 4 I sure as hell don't want to lose over 600 items on my character

    what do you do with your p3 character if they bringing p4,p5,p6 as legacy ? :p

  • Yeah i will bilaueta. Siriusly look at the Bugforum: Its full of bugs. Gamebugs, visualbugs and other stuff. Thats not normal ...def not. If no one believe me: google me: PNgamer Steam. Theres my profile. Im a exp player with over 4100h....and for myself it´s rly sad what happend to this game. Can´t understand that ....

    greetings

  • @Okapi said:

    It's going to be Candyman.

    The original dates for the new film, and E3 (where DBD was to attend), were at the same date as the planned chapter release. Tony Todd, the actor who plays Candyman, has been teasing a crossover since early March.

    And now we have a Behaviour employee who just tweeted this:

    https://twitter.com/TomFaulty/status/1258828391861702663?s=20

    look at "be" its not be....it is "BEE" and a golden bee is on the maincover from Candyman 2020 with the goldenhook. Do you remember ? Year 3 anniversary was the number "3" and it was looking from Scream and we got ghostface. In the dbd data people have seen the new killer cost 500 auric cells. Licenced Killers never cost iridescent coins. So im 100% sure thats Candyman

  • Siriously theres no Rulebook for Survivors ! Killer´s are there to find and kill survivors & it´s an killer decision how to.... They playing killer, not butler for survivors.

  • it´s not killer´s problems if you don´t want to play with theese perks. ?

  • In my opinion: SWF = cheat/noobmode. Solo is so much better and harder ( makes more fun cause you can play how are you want )

  • @rubixscube said:

    the 1% you're talking about is for hitting great skillchecks. did you miss the part where they set the speed penalty for multiple survivors working on the same gen to 15% from 10% ?

    No i haven´t forget. 10 is still not enough

  • Yep i have the same issue, plattform PC, steam

  • I mean look what they have done with Hexruin ..... what do you think if they touching noed ? RIP

  • @ClaudettemoTel said:

    They will nerf it if we survivors stop buying their content.

    And we all know who's the role that makes the money

    /S

    dude you dont understand it right ?, do finally bones or do it not. Its your decision but pls ....you can believe me the devs don´t touching it cause this perk is perfect balanced atm and can be full deactivate by survivors. Look at my topic the key word is LAZY. It´s not hard to do totems for some seconds.

  • @Kakateve said:

    https://forum.deadbydaylight.com/en/discussion/134843/dear-surviving-mainobjective-rushers-noed-is-absl-fine-here-is-the-reason-why-thx-not-queen

    This is just common sense....you can’t trick is main objective rushers into thinking rationally. NoED punishes me for holding down M1 all game like a pro thus it’s OP and takes no skill plz nerf.

    you can say what you want dude but all i see the last times are Noed complain Treads. This Perk is fine and i told you Survivors are to lazy to do bones. If you want to do brainless genrush do it np, but then dont complain about a totemperk like this. This is absl. absurd

  • well, i dont care what any wannable pro streamer say or other. Fact is Noed is absl. fine and not a overpowered perk. I can´t understand why people complain about a Totemperk like this. We have Myers e3, Billys Chainsaw, Ghostface one hit, clownonehit, huntress onehit, Bubbas Chainsaw and many like this. THE SURVIVOR ARE to LAZY to clear Totems !

  • First of all, RELAX. Sometimes you has good matches, sometimes bad. Thats total normal, cause that´s how it works. Then we have killersided maps, survivorsided maps, swf (cheatmode troops) or solo survivors. If they play toxic, let them and don´t give them attantion because it cost you the game. Play how you are you want and try to do you best. After the Match just type "GG" and go into another match. That´s the best you can do. If this not work for yourself, take a break and come down. Iv you believe or not, theese toxic squads have bad matchups too, because the ranking system is like a snowballsystem. If you win a pip, onother will loose a pip. Simply...

    In my opinion: Solo Survivors are much better. I don´t like SWF and i allways playing Solo cause it´s more fun and a little bit harder. I like the challenges, cause everyone can ez red rank with swf. With killer also ( I play booth on rank 1 ) sometimes, good somestimes bad matchups.

    But important is: Play for fun and don´t give to much about wins/looses. Rating or Ranks are comming from alone.

    sry for my bad english grammatic

    greetings

  • Don´t give them attantion & everyone knows, survivors are ez and i hope the Devs realize that too, lol.

    greetings

  • @Dccrasher said:

    Killers are too OP right now as it is, so giving them an ability that 1 shots survivors is so BULLSHIT. Hell, remove any and all perks / abilities that give killers the 1 shot ability.

    Myers E3, Bubbas Chainsaw, Clowns Insta , Huntress insta hatch , Ghostface insta , Billys Chainsaw....and so on... are you want to hear more ?

    Q NQ

    "As it was mentioned in the thread by different people, NOED isn't rewarding poor gameplay from Killers:

    • Killer has to play the trial with only 3 perks before the doors are activated.
    • The perk can be fully deactivated by survivors
    • If the killer has no luck in hooking many survivors before the doors are activated, then the survivors should have been able to cleanse totems without feeling pressure, thus, not giving the NOED edge to the killer. It's on them if it activates.
    • If survivors allow the killer to get a 4K with NOED in the end game, I would argue that survivors made mistakes during their end game plays or didn't prepare for the potential NOED activation.

    Finally, if you don't want to play NOED, it's your prerogative. In my opinion, building a build that is strong in end game isn't rewarding failure, it is using perks for their intended purposes. The purpose of NOED is to give a killer a burst of strength in end game. Since it's effectively strong, survivors have the power to deactivate it, if they focus secondary objectives.

    The killer players choosing to play NOED are banking on a burst of strength at the end for the downside of playing with 3 perks the rest of the game and having a chance to have their perk deactivated. It's a high risk, high reward scenario."

    Do bones.

    ;or like i say: NOED IS FINE, DEAL WITH IT !

    greetings

  • Q NQ

    "As it was mentioned in the thread by different people, NOED isn't rewarding poor gameplay from Killers:

    • Killer has to play the trial with only 3 perks before the doors are activated.
    • The perk can be fully deactivated by survivors
    • If the killer has no luck in hooking many survivors before the doors are activated, then the survivors should have been able to cleanse totems without feeling pressure, thus, not giving the NOED edge to the killer. It's on them if it activates.
    • If survivors allow the killer to get a 4K with NOED in the end game, I would argue that survivors made mistakes during their end game plays or didn't prepare for the potential NOED activation.

    Finally, if you don't want to play NOED, it's your prerogative. In my opinion, building a build that is strong in end game isn't rewarding failure, it is using perks for their intended purposes. The purpose of NOED is to give a killer a burst of strength in end game. Since it's effectively strong, survivors have the power to deactivate it, if they focus secondary objectives.

    The killer players choosing to play NOED are banking on a burst of strength at the end for the downside of playing with 3 perks the rest of the game and having a chance to have their perk deactivated. It's a high risk, high reward scenario."

    Do bones.

    ;or like i say: Noed if absl. fine. DEAL WITH IT !

  • @OniWantsUrLocation said:

    Playing with friends is fun of course. It's easier and sometimes even much too easy, but we're all on rank 1 so we get some good killers too. But most of my games are actually solo. Most of the time I just want to play by myself, you know. Then I often have to deal with a bad team, but at least I can enjoy the silence (no communication^^) and the games are a bit more challenging. 

    yes thats true and the good thing you can play how are you want. This is the mainreason why i like to play solo. I dont care if ive a bad or god team. Important is that you try to do your best

  • np i like to play against SWF

  • arguments there and there, opinions there and there. Its an endless discuss. Fact is DO BONES and if not deal with Noed. Simply

  • @themirrortwin said:

    The devs don't care about balancing red ranks. This has been true for years. I honestly think though that this is because there are many different types of games of all skills. As mentioned, Killers are strong in the lower ranks and survivors in the red ranks.

    I've always advocated for a tiered gen speed system. Gens are faster at lower ranks and slower at higher ranks.

    yes i told: The devs dont care experience players on red ranks

  • @xenofon13 said:

    When i read gen rush meta and gen repair times every single day from whiny killers.

    DON'T MIND ME!

    https://us.v-cdn.net/6030815/uploads/182/7K8JHGNKLJ7L.png

    When i read nerf noed its to op every single day from whiny survivors.

    DON´T MIND ME!

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1182627#Comment_1182627

    They don’t pop like crazy. Use thanat, dying light, ruin... Pop... killers have tons of informational perks. Stop complaining about gen speed. Killers can kill faster. Especially with ebony, one hit downs, iridescent hatchets combined with infantry belts, list goes on and on about my complaints for killers cutting chases too short! Cutting my playtime short! When is this game going to be fun for survivors? Just another example of someone being Inconsiderate RIGHT here.

    thana is to weak dying light too, ruin is crap and before you can use pop... 3 gens done. You talking about red and purple add ons ? are you know how much they cost ? ....fact is: you can´t play a normal game on red ranks atm and don´t tell me youre a plaque main and kill every time 3 people...so pls dont lie to me. Hey rush the gens as fast you can then rush the hook with BT for your save points. If the killer tunnel use DS easy free escape DH too... the devs looking away and ignoring exp players. All they do is for new players on rank 20 and it sucks !

  • Devs hate killers and they ignoring exp players and opinions + looking away in red ranks. All what i see is rushing gen games and if you play fair the emblem system punish you too with a depip. Theres no chance to play a normal game right now and thats why dbd sucks atm

  • @Brucecastro81 said:

    Rework for billy? he's fine and strong, no buffs needed. Thank you for changing the meta by buffing things instead of nerfing them

    na he need a rework too

  • @ZoneDymo said:

    holy hell, no more cooldown on Territorial Imperative?!!?! let me slap that sucker on immidiatly!

    Honestly TI and Monsterous Shrine should be combined into the same perk.

    Next to that many of your buffs are just that, buffs, no actual thought into the perks sorry to say.

    Take Camaraderie, the problem is not the distance, its the fact that the person running it is the one on the hook and the others dont know that so they dont know they can make use of that.

    Camaraderie should be reversed, if you run it and run close to a different player on the hook, then they can hang there for longer.

    yes no cd for territorial imperative. Everyone knows the basement is a dangerous place and killers home. About all of my examples; All are buffs cause there to weak atm

  • @Reborn2020 said:

    Use your brain

    that has nothing to do with suggestion or feedback ... pls

  • @Warlock_2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1162295#Comment_1162295

    Did you read it? It's a call to be decent to each other during the crisis.

    As I suspected, it falls on def ears on this forum.

    yes i have and corona here corona there...its annoying atm

  • Corona what ?... STOP ! It´s not funny

  • well i dont talk about it. Fakt is deepwound did nothing and the Deathlinger is def not on top

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