Dead by Daylight: The Perks, Add ons, Moris and Keys rework Chapter ? examples

Hello,

At the momend the most we see is: Dead Hard, Desisive Strike, Borrowed Time, Noed, BBQ and Chili ect. To make the Meta a little bit more better i have some examples.

PERKS:

Tinkerer: Make it on 70%

Hex The Third Seal: Make it a non Hex

Territorial Imperative: Remove the Cooldown

I´m all Ears: Remove the Cooldown

Any means Necessary: Remove the Cooldown

Camaraderie: Make it 24 meters

Decisive Strike: Activate after the second Hook

Fixated: Remove to see your own scratchmarks and push to 30%

Premonition: Reduce the Cooldown

Technician: make it 50/85/100% and range 16 meters

Up to the Ante: make it 3/4/5%

Blood Echo: Remove the Cooldown

Dead Man´s switch: Remove the Obsession option

Hex Ruin: make it 150/200/250 %

Monstrous Shrine: This Perk needs a complete rework

Unrelenting: make it 30/40/50%

Fortive Chase: Remove the Obsession option

Boil Over: make it 30/55/80%

ADD ONS:

Leatherface needs an Rework and also Ultra Rare Add ons

Billy needs an Rework and also Ultra Rare Add ons

Judiths Tombstone: Remove the decreased movement Speed

Amandas letter: Make it 16 meters

Torn Bookmark: remove the Nurse can no longer blink through solid objects option

Matchbox: Make it 4,6m

Iridescent Coin: Make it 13 meter

Hellshire Icon: Make it to 10 seconds

Moris & Keys

Mori: After the second Hook

Keys: Hatch can open only 1x per trail 5 seconds, Keys can only find in bloodwebs


any other suggestions or opinions ?

Sry for my bad englishgrammatic

Greetings

Comments

  • I think the third seal needs to be a hex, as it is a hag perk, but it could probably be buffed to apply the oblivious status effect as well.

  • holy hell, no more cooldown on Territorial Imperative?!!?! let me slap that sucker on immidiatly!

    Honestly TI and Monsterous Shrine should be combined into the same perk.

    Next to that many of your buffs are just that, buffs, no actual thought into the perks sorry to say.

    Take Camaraderie, the problem is not the distance, its the fact that the person running it is the one on the hook and the others dont know that so they dont know they can make use of that.

    Camaraderie should be reversed, if you run it and run close to a different player on the hook, then they can hang there for longer.

  • Rework for billy? he's fine and strong, no buffs needed. Thank you for changing the meta by buffing things instead of nerfing them

  • @ZoneDymo said:

    holy hell, no more cooldown on Territorial Imperative?!!?! let me slap that sucker on immidiatly!

    Honestly TI and Monsterous Shrine should be combined into the same perk.

    Next to that many of your buffs are just that, buffs, no actual thought into the perks sorry to say.

    Take Camaraderie, the problem is not the distance, its the fact that the person running it is the one on the hook and the others dont know that so they dont know they can make use of that.

    Camaraderie should be reversed, if you run it and run close to a different player on the hook, then they can hang there for longer.

    yes no cd for territorial imperative. Everyone knows the basement is a dangerous place and killers home. About all of my examples; All are buffs cause there to weak atm

  • @Brucecastro81 said:

    Rework for billy? he's fine and strong, no buffs needed. Thank you for changing the meta by buffing things instead of nerfing them

    na he need a rework too

  • While I agree with a couple of these changes, most of them would just make bad perks broken. Perks such as blood echo, any means necessary, and I'm all ears practically need a cool down because of the advantage they give players.



    Also side note, nobody can convince me that third seal is a bad perk, if you get 4 tokens on that bad boy, survivors have to waste a lot of time trying to help each other.

  • It could be argued that when he uses his chainsaw, hitboxes are slightly reduced in size but other than that he's fine.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1181605#Comment_1181605

    It could be argued that when he uses his chainsaw, hitboxes are slightly reduced in size but other than that he's fine.

    Hitboxes in general could be improved