Dead by Daylight "The Legacy" as a "Throwback Event" is the best option for ALL players

pls hear me out Devs,

about all theese Legacy discuss. In my opinion the best way for all players is to bring back this Event as a throwback for a limited of time for all players. With the classic old Bloodweb include the Itemprices and the old Bloodweb Animations. To make sure, make only the Charakters avalible that was on 2016 and resset them on 0. Than ppl have to make a choice. Only 1 complete Outfit for 1 Killer and maximum 1 Survivor.

Any other Ideas ? Greetings

Tagged: Trusted

Comments

  • Going back to that atrocious Bloodweb?

    Nah, i don't miss my Legacy that much.

  • actually is a terrible idea. legacy shall stay as it is.

  • Only reason why would anyone wear Legacy is because it's rare. If everyone had it nobody would use it since it isn't even half as nice as other available skins and you can get spotted across the map with it. Also going back to the horrible bloodwebs only for mediocre looking cosmetic is bad idea.

  • no, legacy will never come back for a good reason.

    what you're asking is nearly impossible, devs are incompetent at changing these kind of stuff without having any kind of drawbacks. Every player should start from 0 blood points, every cake/bps should be deleted, it would be full of farmers, and many other lame stuff.

  • @IronTale said:

    I understand and played through the grind in 2016, But honestly it's taken me way longer to get all the perks and prestige one character alone

    As there is 134 perks in total which has to be bought 3 times each.

    You also have prestige Which alone takes a considerable amount of time around 1.2 to 1.5 million bloodpoints

    Which can alter on how theses boosters will effect your progress, You also have Tomes which honestly is a easy Bloodpoint booster but your extremely limited too doing them 1 at a time and the bloodpoints don't go over bloodpoint cap either.

    A lot of legacy players also never knew prestiging ever gave you legacy or they plain out lost it due to save errors which again hurts Veteran players.

    I bought this game on August 28th 2016, I never got legacy as i never knew it existed at the time.

    Honestly you could make a really neat system to make sure your new and old players have to commit to there characters and gain Legacy.

    You would have the option to go into a Survivor's/Killer's Legacy Prestige which puts your Survivor or Killer back where they started but there prestige cap is now nine levels instead of three.

    https://us.v-cdn.net/6030815/uploads/AX8KNRVZGR6F/bloodpointsiconl.png

    Once you pick the option to go down this path your Survivor or Killer will only produce a new set of Currency instead of your regular bloodpoints which cap's at 500k.

    We will just call it Blight Points.

    Only Legacy Survivors and Killers can produce this currency when played this will limit the amount of grind they do at all times.

    This path is basically hard mode once activated and can't be deactivated once chosen.

    Legacy Bloodwebs will have there prices raised slightly to compensate for the original Grind

    Common Tier will be raised to 5000 Points

    Uncommon Tier is raised to 6000 Points

    Rare Tier is raised to 7000 Points

    Very Rare is raised to 8000 Points

    Ultra Rare is raised to 9000 Points

    This will raise the price 1000 Points higher than the original bloodweb making the grind as close too the original as possible.

    A Survivor will Retain there Bloody Prestige but can only unlock a piece of Legacy every Three Tiers of Prestige.

    Characters who don't have Legacy paths will have there prestige won't have the option to go down the path until the developers finish their prestige path allowing the Devs take time and make more prestige after people begin to unlock the original pieces.

    This would allow Devs to release theses in sets over time instead of releasing every Legacy for every Character at once the can release the originals first like Dwight through Nea and Trapper Through Nurse. Once a mid chapter hits they release the Legacy outfits via chapter like Ace and Hag.

    Currently for Survivor from Dwight to Nea it would take 1000 Levels from 1 to prestige 3 level 50. This would double the grind by 2,500 Levels and Killer would be 2,000 Levels doubling the grind entirely.

    The Only Characters who can share the new currency is other survivors going down there Legacy Path but again it's capped at the original grind cap of 500,000 thousand points.

    This would make new and old players have the option of playing through the old grind system. Which would allow your old and new player's to be rewarded for there pure dedication.


    a very good example *thumbs up*

  • any other opinions about that ?

  • devs said many many many and many times legacy wont come back cuz the bloodweb was insane in the old time and they did that to give a huge reward for those ppl that grinded soo hard to prestige theyre characters like the devs said it wont happend no matter what it could happend in the future the new character for legacy without the old characters having it

  • "devs said many many many and many times legacy wont come back"

    I cant hear this argument anymore. It must be give a solution for all players. In my opinion its technically makable. A throwback is not hard i think