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  • @pwncxkes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1543673#Comment_1543673

    Dead Hard is only effective if you use it effectively. You said Dead Hard uses no skill. False, If dumb people are using Dead Hard it is a a easy down. On the other hand if smart people are using Dead Hard why utilize it really well and it takes some kind of skill to bait out a hit to make it to the next tile with Dead Hard. If you just haphazardly press E for Dead Hard without some sort of after plan you just costed yourself a down. Smart players use Dead Hard to avoid getting down. If they use it once and you miss, remember that so you can bait it out. If they use a perk effectively and you fall for it, that is entirely for fault. Just because someone used a perk to the best of its ability doesn’t mean it should be changed.

    Why do you have to kill a survivor 24 times than 12? That number is not accurate at all

    1)If they mess up, Boom a down that’s already -1

    2)If a survivor Dead Hards to a new tile and they know how to loop, you are wasting your time chasing them when you could be patrolling gens or applying pressure to other survivors.

    3) They are injured and are more vulnerable, they bleed out blood, they have grunts of pain( if they don’t have iron will). Although that’s the point of Dead Hard is being injured, but that’s why people run it. So they can survive longer in chars while injured

    4) You can’t use Dead Hard while being healthy, compared to all the other exhaustion perks, so in theory it should have a useful effect, Right?

    When you run Dead Hard you run the risk of knowing you can’t use while healthy, you know that Dead Hard is inconsistent. So their is a risk in running Dead Hard, so you have to be smart abt it.

    All of the Exhaustion perks are fine, ever since Balanced Landing got nerfed which was a good change. Every exhaustion perks had it uses. Also I don’t understand why Balanced Landing is a second chance perk?

    DS should be changed, it should turn off when you do anything else other than running away.But I don’t use because some games I don’t even get to use it.

    Soul Guard is ok it is only good when combined with other perks like UB. Like every perk, by itself it could be ok at best, but when paired up with other powers or other perks it could be powerful. If the killer isn’t even running any Hex perks than the second part of Soul Guard is not usable.

    Unbreakable is only a one time use perk , If they use it they have a inactive perk slot, other than recovering faster. If you have all for survivors slugged and they have unbreakable and they get up, then that is your fault for trying to slug for the 4K. Don’t be greedy just hook them.

    i don’t really understand why the Devs nerfed Ruin, it was really good and in a good spot because it waste time looking for the totem and it encourages to hit great skills checks to get better at the game. Ruin was a good and healthy perk of the game, because it encourages a good play style.

    The Devs need to balance out really bad perks to make them good to shake up the meta. So you won’t only see the same 8 perks every game. I would rather honestly see perks reworked or buffed/nerfed before I see any new content.

    Also if it a 0% chance on winning against survivors using certain perks than this game would be dead and killers would stop playing this game. But that’s not the case because people are winning against the survivors with those perks.

    At the first point you are actually right. But that's also with other exhaustion perks, like of course if someone plays dumb he would still get downed fast. Its just not really hard to use DH smart or just the way you can delay the chase out even more. You can respect it yes but in many situations you just cant. For example if they DH to a Pallet or a window which is really often the case. You cant tell me that it took them skill they just presses E and got a second chance for nothing.

    For the second thing you usually gain 3 second chances of DH and if all 4 survivors run it which is often the case its 12 second chances. So you just have to kill them double the amount of times than usually. Of course survivors can mess it up but I didn't count it there, its just if you would say the survivors dont mess a single one up. And also its not really hard to mess up DH.

    1) Yes of course if someone messes up his exhaustion perk he goes down how is that a point? Its just that it is really easy to use and takes no skill. And for that you just get so much value out of this perk by simply having the double amount of lives.

    2) If you would leave that survivors he would just go work on a generator or get healed by his teammates. Or he also just has a medkit to get healed quickly. As soon as you chase them later again they just have DH back again. All 4 survivors running DH... You wont be really getting any kills. Since the survivor is already exhausted you should just try to get him. But just the fact he can waste so much of your time in a chase by simply pressing one button. And that 3x for each survivor. With the current gen speeds its nearly impossible to beat a strong swf if they all run these builds. The swf can also be weak as long as they are working on gens and they are not completely braindead you wouldnt have much of a chance. the only way to beat that would be a Omega Blink Nurse on The Game, Silent Hill, etc...

    3) Its not hard to get healed. A swf usually keeps everyone healthy and heals themselves up really quick. And even if you don't heal if you leave the survivor because he is wasting to much time by pressing only one single button which takes no skill he is just gonna work on a gen. As soon as you chase him later again his exhaustion will be gone. They will have 2 heal states practically. And if they healed 3 heal states.

    4) If you use these other exhaustion perks while being healthy you can use them anymore while being injured since you are exhausted. You cant use DH while being healthy but while being injured. You can just use the perk at a different time. I mean yes the other exhaustion perks might save you more from even getting injured so DH should be good for it being worth to use. But this is just too strong by simply having double the amount of lives. If it would take skill okay sure, but this is just bullshit.

    By saying you have a high risk to just be exhausted on the ground you are just saying if they fix it than it is even stronger. I still don't understand why people use this argument. Yes okay than you are often exhausted on the floor. But doesn't that mean as soon as they fix their dedicated servers you would just have an even stronger DH?

    Yes the other exhaustion perks are fine the way they are. They might even buff balanced a little bit since it is really weak compared to other perks. On some maps you can only get it by the basement stairs. But for the reasons that I just named I think DH should get changes. I also stopped using it, one reason it of course that it doesn't work everytime. But also because I think its just a unfair perk for the killer.

    Yes you are right with the DS thing. It should just actually be a anti tunnel perk. And not a 1 minute god mode for survivors to work on gens. And than if you want to slug them for presure they just jump in a locker. I just started waiting infront of the locker until their ds is gone and than facecamp them. They are just abusing that perk so much since its meant to be a "Anti-Tunnel Perk".

    Soulguard is not really strong if the killer doesn't run a hex perk. But for that it is even stronger when he has that. I just think it shouldnt give you the BT effect when you recover with Unbreakable (Or No Mither). If they would change it like that Soul Guard would be perfectly fine. A really strong anti slug perk if he has a hex perk. And even if he doesnt you get BT for every time you get off the floor.

    If survivors are all close to each other and cant split up. And you just can injure all 4 of them its their fault. And they basically get a second game by simply using unbreakable even tho the game would already be over. Or if a survivor is in a pallet and all others are nearby trying to get the pallet save there is no other choice than slugging them. You are right if they use Unbreakable they only have 3 perks. But you also have to think about the killer only having 4. So its 4 Perks vs 16 Perks, and even if they all run unbreakable and get to use it they get a lot of value of it and its still a 4 vs 12. As I also said I don't know what you could do but a few small changes would be fine. Some perks should also be stronger than others and its not that strong. Sometimes you dont even get to use it.

    Yes you are right the devs should also buff weak survivor / killer perks. Because its also their fault that these meta perks are used every game. You cant blame the players they are just using the best perks and thats what everyone else would does.

  • No its not, as soon as the killer swings to you you are just pressing E and gain a second chance. And that 3x per game. If the killer respects it you can try to wait your DH out and use it exactly when he swings. But in many situations the killer just cant respect it, or he plays a killer like nurse and cant really counter it. It doesn't really take much skill at all you just face the direction of a pallet or window and press one button. Or just DH away from his hit.

  • @CottonelleFlushables said:

    https://forum.deadbydaylight.com/en/discussion/182673/dead-hard-is-overpowered

    https://us.v-cdn.net/6030815/uploads/UTZWJ6GSY8LE/a7aa1502-f848-4b70-a908-e773e248c363.jpeg

    Someones depressed that they getting their Face handed to by Dead Hard so they cry it needs a Nerf

    dead hard is Just fine where it is and how it is doesnt need any touch ups

    nope its not fine as it is. And you would know that if you would play killer actively. Stop denying that your 3 second chances per game for pressing only one button should get taken away.

  • @Pipefish said:

    A second chance perk that literally triggers every forty seconds. Who thought this was a good idea. My suggestion is to have it give you the broken status like no mither. What you all think ?

    I agree with this 10000000%. Usually if you use Dead Hard you just get 3 second chances per game for no skill at all. You just have to press E and it can get quite annoying if you have to play against it every game. Many swfs and even solo queues just all have dh. That means you have to kill them 24 times instead of 12.

    First argument of survivor mains:

    You can just counter it by waiting for them to DH.

    Yes you can do that but thats only rarely the case. If you play huntress and throw a hatchet at them. If you play nurse and blink to them. If you play gorgon and jump to them. If you DH through a trap. If you DH to a pallet or window where you would not have made it to without it. Like the very most times you cant just respect it because of situations like I just named them.

    Second argument of survivor mains:

    It doesn't work anyways you are always exhausted on the floor. Thats also right it doesnt work many times because of dedicated servers making you die while having exhaustion. But at the same time you are just kind of arguing FOR a DH nerf instead of against it. It is already really strong even tho it doesn't work, and even if it works wouldn't it not be even worse than?

    Dead Hard is the only EXHAUSTION perk in my opinion that needs changes.

    Sprint Burst allows you to gain distance but its not a second chance perks. Maybe it is as soon as you 99 it but most of the time you just don't have it 99ed. Its not often the case and this perk is usually used for gaining distance

    Balanced Landing is a second chance perk yes, but the survivor first have to get to a high object to fall down from it. And not like Dead Hard you can also just respect it, don't swing just keep running after them.

    Lithe is also just a perk that gives you more distance. Its not a second chance perk. It gives you a sprintburst after fast vaulting / medium vaulting a window. But you get it as soon as you are through the window the killer cant hit you anymore and you are save. It just makes you gain a lot of distance. And if the killer hits you while you are vaulting you are not gonna get the Lithe sprintburst.

    Now to the NOT exhaustion perks:

    DS needs a few changes. Its suppost to be a anti tunnel perk but its just a stupid second chance perk. These changes should be made:

    It has no timer, it just stays until the next survivor get downed.

    Your DS deactivates as soon as you start healing, cleansing a totem, working on generators, etc... it should just deactive as soon as you start working on your objectives.

    Soulguard shouldnt give you the BT effect after SOMEONE ELSE heals you up from the floor. It should only active when you pick yourself up from the floor with soulguard. If the killer has no Hex perk but you got unbreakable and recover with it you shouldnt get the BT. Only if the killer has a hex perk and you get yourself up with soulguard.

    Unbreakable needs changes, but I don't have any good ideas in my mind at the moment. Slugging is a completely fair strategy and is sometimes needed to build up presure. If all 4 survivors have unbreakable and stuff its just not fair.

    They nerfed ruin because it was used in 80% of the matches and gave you really much for nothing. But these perks like DH, DS and Unbreakable just do the exact same. And I really want to know in how many % of all games these perks are used. I can already bet its even MORE than ruin got used before. And that on 4 players instead of 1 and with multiple perks. They have to stop sucking survivors dicks and just remove these OP perks. If you play against a strong swf its hard to win of course and thats how its suppost to be like. If you got 4 really good experienced players communicating with each other. But there is legit 0% chance to win against them if they all have full meta second chance perk builds. even if the swf is not even good its just enough to have them using these perks. And its just impossible to win against them.

  • They actually removed the blink accuracy since her Nerf / rework. They said it was working but almost not noticeable, now you have to overcharge your blinks every time while going through an object. Otherwise there is a high chance for you not to mvoe through it.

  • @Pipefish said:

    I main Freddy because he's got great map pressure as well as great anti loop mechanics. Although I am possibly considering a new main. It was Legion before put his current add ons suck for the most part.

    For survivor I'd say Laurie because of DS but I don't play that much survivor to be honest...

    How about you all ?

    I am a Nurse main for 3 years now.

    And I an also maining Feng Min because she is cute. :3

  • @claudetterealness said:

    @Carpemortum you're delusional if you think there is no validity in that 'excuse' ... this game is currently complete horse ######### & if you read through the forums on the countless bug reporting and in-game problems people are experiencing, you'd see that MANY people are angry, fixing actual problems (which there is an abundance of and have been for a LONG time) should be a priority.

    I've never in my life known of a game that has so many problems 4 years after it was made LOOL

    I mean it gets annoying if you search ages for a game as killer. Just to have a 2 minute game because of people DCing every single game. The DC rate was so high since the penalty was gone it wasn't imaginable. If you are lucky 2 out of 10 games had no DCs. Every single game it gets so annoying. I just want to play a game and it is annoying. The bugs are a problem yes. But if you want to be able to DC and ruin everyone elses game just because you are tired of the bugs you should instead stop playing this game until these bugs are fixed.

    in DC penalty Comment by Opex
  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482328#Comment_1482328

    Because Survivors are all the same. We're not tracking per-Survivor MMR.

    I mean you are right with that. But at the same time lets take for example a survivor has really good add-ons on Dwight and escapes really often. But he hasn't leveled Meg and got bad perks, also wasn't escaping that often. Now this Meg plays against a really good killer because of how he played with other survivors and have a way worse chance to escape. I don't know I mean you are right like survivors are all the same, just my opinion that you should do the same with survivors.

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1477976#Comment_1477976

    Contex dude, OP can mean "Over Powered" or "Original/Opening Post(er)". and both are used frequently. Same way DS can mean "Decisive Strike" or "Death Slinger". Either way if you read the post fully, they further specify what they mean and even use the phrase "opening post".

    I might be lost. But I never heard someone ever saying OP for Original Post. I didnt knew people would say that. The only thing I knew is that OP means Over powered

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475700#Comment_1475700

    ...what? When did I even mention anything about this? You know that "OP" refers to "original post" here, right? I didn't even mention nerfing anything. I was only talking about a trophy and the proposed new add-ons from the OP. Either you accidentally replied to me or are just telling this to everybody (it's true that she's being screwed over though).

    Usually OP means "Over powered"

  • @Veeramid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1476968#Comment_1476968

    Man then state that as your point instead of emphasizing on how annoying deadhard is. Also her add ons are fine and name the bugs youre so talking about? Also they want to give nurse back her infinite blinks which is just dumb. Some of you nurse mains play this game on easy mode and still complain.

    In this discussion we never complained about her being to hard or to weak. It was always that she is buggy and need a add-on rework. It was completely clear to see that that was our point.

    List of a few bugs that are in my mind right now:

    You cant use your second blink until you hook the next survivor.

    After you get stunned you cant use your blinks at all without waiting like 5 - 10 seconds. It will spam the charge sound and it will only work as soon as you waited till the sound was gone. than you can blink again.

    Bug that you cant M1 after your blinks.

    Bug that her blinks dont move you at all.

    Blinking inside of a survivor and being stuck.

    Silent Hill got a lot of dead zones. If you try to blink through open areas with dead zones it wont move you.

    Hills on map got a dead zone where you cant blink through.

    Sometimes you get blinked randomly in the basement. Or just you get blink a floor below you or above you even tho you werent even looking there.

    Bug that doesnt allow you to move correctly after you blinked for the entire game. It will kind of be like a high pink in call of duty. You just keep getting teleported back and it makes the game unplayable.

    Those are just a few of really really many bugs that she has. Those were in my mind and this is only a quarter of them.

    How can you say her add-ons are fine? Did you ever look at them? Most add-ons are meme add-ons or just add-ons that are making her power worse than stronger. There are only 2 good add-ons which are blink range and blink recharge. that means that 80% - 90% of all her add-ons are completely garbage. If you might not understand why that is I made a document where I wrote something about everysingle add-ons and why they are good or bad.

  • @Голубой said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475197#Comment_1475197

    Honestly, Nurse is not that difficult to play. Is she more difficult than the other killers? I guess so. Although I can't say for certain because I play Nurse 95% of the time. But people vastly exaggerate how long it takes to get good at her. And maybe this is just my experience, but it does not take that much time to get a handle on her blink ranges and then it just becomes about learning how to predict patterns and read players. But this might all be due to my past experience that I picked her up fairly smoothly. I played league, so I was used to learning to read and react to opponents' behaviors and maining Tracer in overwatch taught me a lot about blink management and movement.

    Its everyones own. I also didnt need that long to learn her. But others probably need longer which is comepletely okay.

  • @Veeramid said:

    I'm not trying to sound rude at all but maybe you aren't as good as her as you think. I have a friend who plays nurse at red ranks and 4ks every game. She's just a lot harder to play but dead hard is so easy to avoid on her. Just blink behind them then blink again and hit them. She's still S tier and will remain that way because of her unique playstyle of avoid loops completely.

    You dont understand the point. I main her for 3 years and I also 4k every single game. She is still the strongest killer in the game. Its not the point that she is too weak she totally isnt. Our point is that she has so many bugs and her current add-ons are completely dogshit. Its totally not fun to play her anymore. You can fix the bugs and make fun to play add-ons without making her too OP easily.

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1465482#Comment_1465482

    Bro, Billy and Nurse are dead and no one will use them anymore. So they don't count anymore

    Billy is gonna be dead after his Nerf yes. But the Nurse is not dead. She is no fun to play anymore and is really buggy since her nerf. But she is still the strongest killer in the game.

  • Nurse, I main her for 3 years now. I love playing her so much.

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475689#Comment_1475689

    I'm talking about the ones OP wants to add. They straight up say "increases/decreases blink movement speed" in the opening post.

    Her OP add-ons that needed a nerf were:

    "Ataxic Respiration" and "Catatonic Boy's Treasure".

    That was Omega Blink booth these add-ons were Range add-ons and combined it was just too strong.

    And than there were additional Blink add-ons like:

    "Campbell's Last Breath" (2 blinks more, total of 4 blinks),

    "Fragile Wheeze" (1 Blink more, total of 3 blinks)

    "Dark Cincture" (1 Blink more, total of 3 blinks)

    "Torn Bookmark" (1 Blink more, total of 3 blinks)

    Those add-ons gave survivors no counter play at all since the Nurse could just mess up and still get a hit because she had 3, 4 or even 5 blinks. That was how noob nurses made a lot of kills and got to rank 1.

    They only had to nerf those add-ons.

    Instead they ruined her basekit and gave her a not needed Cooldown which doesn't balance her at all and just makes her unfun to play.

    Ruined 80% - 90% of their add-ons by making a lot of meme add-ons and almost all her add-ons making her worse than without add-ons.

    Gaving her a lot of bugs that makes her really unfun to play. It's okay if a game has bugs and it's the most normal thing in the world. But it's not okay if they do not fix them after 10 months.....

  • @CakeDuty said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475532#Comment_1475532

    You should check out Scorpionz on Twitch then. He's a "Unicorn Nurse" manages to get plenty of 4Ks with addon less and only using the perk Shadowborn. Proving she's still strong in the right hands. :)

    Yes she is strong in the correct hands. Sorry but I got to flex again on the YouTube Channel: Opex - Dead by daylight You will find a unicorn Nurse that destroys everything ;) (ok sorry this was the last flex in this discussion)

  • @SnakeSound222 said:

    I'm just glad you're making the three blink grab trophy not a complete nightmare to obtain. Do the blink movement speed add-ons stack? They'd make going for that trophy even better.

    There are no Blink Movement Speed add-ons.....

    Edit: she had some before the rework and it were fun add-ons. You would reach your destination almost instantly. The survivors would have almost no time to juke your blinks and you could move faster. It might sound really OP but it was a perfectly fine add-on combo and was really fun to play.

  • @EvilJoshy said:

    TL:DR

    I used to love playing as Nurse but since her rework she's too frustrating. Half the time her blinks don't go through objects or when I land on someone the game auto locks me onto a nearby debris. I feel like when I am playing nurse I am fighting the mechanics more than the survivors. Worse is these bugs have been here since her rework nearly a year ago and the devs show no sign of fixing her.

    +1

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474898#Comment_1474898

    Except the skill ceiling for Nurse is infinitely more frustrating to get to than the skill ceiling for Spirit.

    Doesn't matter if she's stronger in the end, it's the road getting there is not worth it.

    Well Nurse is stronger than Spirit. The differents is that Spirits needs a nerf / change with her basekit. The Nurse doesn't since she needs more skill. She can be a really strong killer / the strongest in the game. You already said it there are almost no people playing Nurse anymore because its hard to learn her. People instead play killers like Spirit since you get almost the exact same power as a Killer but its way easier to play the killer. I've been maining her for 3 years and I would say I got a lot of experience and I know what I'm talking about. The Nurse didnt need the cooldown, it doesnt help balancing her at all, the only thing it does is make her unfun to play. She is not add-on depended and can destroy a swf even without add-ons. And I already asked Peanits and he told me that the thoughts of the devs was that you can use those add-ons that are funny or give you a little bonus. But shouldnt make you stronger. Theoratically thats true, but at the same time I got the following question. Basically you could play every other killer without add-ons. You dont need them for any killer even tho it makes them more fun to play and even stronger. But if the Nurse is like that the real question is way does she has add-ons at all? even as the strongest killer in the game she should have usuable add-ons that are fun to play. And they have to fix the bugs with her. They have been ignoring her bugs for months since her rework. I love how they only fixed one deadzone bug with her power since her rework. And that was the only bug that affected the survivors instead of the killer. Thats so unexpected and so Behaviour like...

  • @Salty_Pearl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475416#Comment_1475416

    Oh no I was saying how those perk addons are bad (sorry if I worded it weirdly.) Also I agree with you on how the blink recharge is the only good one, the rest are horrible.

    Pre-rework Nurse was fine and the only balance change she need was either a nerf or a change to her +blink addons, THAT WAS IT. She did not need this "rework" at all.

    She just needed a nerf on her Omega Blink and Additional Blink add-ons, her basekit was fine. They only had to change those few add-ons and make them more balance. AND NOT RUIN 90% OF ALL HER ADD-ONS MAKE HER COMPLETELY BUGGY AND CHANGE THE ENTIRE BASEKIT. Can I remind that they did the exact same fuc king thing with billy?

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1474882#Comment_1474882

    Can we please stop with these hypothetical Unicorn Nurses.

    its easier to find unicorns then it is to find "Good" Nurses thus the nickname Unicorn Nurses.

    Sorry about being so abrasive but these hypothetical/Theoretical "Good" Nurses people talk about I honestly doubt even exist at this point hence my nick name for them Unicorn Nurses.

    Who says they don't exist? We can play against each other or if you want you can watch me if you are bored :D (No flex btw)

    Edit: thx for the compliment I always wanted to be a unicorn :3

  • I mean I really want a add-on rework or the old add-ons with a few changes that I mentioned in this discussion already. But if they would fix all the bugs I would be so much happier already.

  • @Salty_Pearl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475220#Comment_1475220

    Most of her addons now are useless and hinder her more than help her. She even has addon versions of her own perks and I don't see the point of them.

    Yes, those add-ons might not be so bad. But still no reason to use them. And you can also just use the perk and get a better version of the add-on. Other add-ons are meme add-ons that make her worse for more bloodpoints. And really few (blink recharge and blink range only) are good add-ons that you could use.

  • @JesterClown said:

    I just think the add on rework is highly needed, I know that cooldowns are highly unfun and I actually agree with that, but in nurses case its justified because she is so strong at high level. And hey maybe her add ons will help her with that cooldown who knows

    You are right there. They can also make her cooldown fun to play. At the moment you can play blink recharge but always playing the old nurse with no add-ons and waiting like 1 second is just not fun to play. But they can actually do something great to make her more fun in that case if they should rework her add-ons.

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/174747/the-nurse-should-be-reworked-again

    Sally is in her own league and she is by far more superior than Rin! The cool down to her power was uncalled for and was added in favor of survivors to give them more breathing space, because the way I see it, they added a cool down on top of a cool down(fatigue) that she had full control over how long it lasted!

    Hey add-ons are utter garbage, idk what BHVR was thinking

    I think everyone understands what the cooldown is for. The thoughts behind it are really really good. But it just doesn't work it doesnt balance her at all. She is just unfun to play and thats why they should remove the cooldown. It wasnt needed anyways since everyone knows the really big problem with her were her add-ons and not her basekit. And I have to agree with her add-ons being garbage I dont understand how the devs made those add-ons. They probably didnt even try them out or anything since if they did they probably would have changed them after that.

  • @Tru3Lemon said:

    she dosent need any rework shes fine she suppose to be a difficult killer to control and im not a typical guy that want to be rude or something but ppl just want her to be easy to control

    Yes she needs a rework. She is the most difficult killer and so she should be fun to play as soon as you learnt to play her. And she should also be really strong if not even the strongest killer in the game because of that. People don't want her to be easier to play thats totally not the case. Her add-ons are completely trash. Her cooldown makes her unfun to play and doesnt help balancing at all. She is really buggy since her nerf and until now they only fixxed ONE bug that was also only affecting the survivors which is funny that they only fix that.

  • @Axe said:

    Nurse still is the best killer in the game. Just some people dont know how to play her, she takes time and got a good long learning curve. I get 4ks faster with her then any other killers

    That is not the point, the points is that she is no fun to play anymore. If you want you can read what I wrote in my answer to Merryeth.

  • @timbologna said:

    Nurse should be able to cancel a blink. That's all i ask. I cant count the amount of times i've gone to blink in front of someone and they just turn around while I look at them zooming away like an idiot.

    She is a really strong killer so I think she should require some skill. If you can just cancel it there is no counter play at all which is bad. You can kind of cancel it by blinking at the floor. This is something they should never add to her power.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/174747/the-nurse-should-be-reworked-again

    I personnaly think Nirse is fine, spirit being """"""stronger""""" doesn't mean she is weak, if anything more killers should be like Nurse, really strong when mastered, but still has a fair share of counterplay with experience.

    Also, she is called "The Nurse" not "The Strong" why should she be the strongest killer and not another one ?

    Spirit isn't stronger than Nurse. She might be fine from the balancing I completely have to agree with you. But the main reason why people play games is fun. And there's no fun playing her at all. Don't understand me wrong I don't want her to be completely OP, but you can still make changes with her so she is fine without making her any stronger too. They should rework her add-ons since the only good add-ons are Blink Recharge and Blink Range. thats 80% - 90% being trash, even the strongest killer in the game shouldn't have that. Her most add-ons are meme add-ons or add-ons that make her weaker which is what a add-on shouldn't be doing. They should completely rework her add-ons again. Or what I suggest them is bring her old add-ons back from before the nerf with following changes:

    No additional blink add-on, not even a pink add-on should give her more than 2 blinks. They can change those add-ons so they instead do something with your blink cooldown. (Incase they should remove it if they actually react to those discussions, they could be creative and do something like that your blinks are charging up faster for example)

    Omega Blink should give you a longer fatigue time, or a longer blink cooldown. (incase the blink cooldown should stay)

    This would balance her since the main reason why she needed a nerf was her add-ons and not her basekit. This would balance the OP add-ons and make her add-ons not completely trash. But it would also be fun to play since you would have so many different add-on combos that you can play. She wouldn't be that boring anymore.

    Next thing.... she has countless bugs, and they don't care. They are not fixing them. Since her nerf they only fixed one deadzone bug. And that bug was not affecting the killer but the survivors which is funny that they only fix exactly that. They should look at all the reports of bugs and try fixing most of them. Its completely okay if a game got bugs and thats completely normal, but its not okay if they dont fix these bugs.

    And now the final thing... the cooldown was so unneccesary and dumb to add. A game is played for fun and cooldowns don't make fun. I understand that they wanted to balance her and thought a cooldown was a good idea. But it is just so unfun to play and it doesn't even help balancing her at all. It just makes her unfun to play, a good nurse now needs about 16 seconds to end a chase now instead of 12. If not even less. She is the exact same in the point of balancing if we are looking at her without a cooldown. They could just remove it. It completely wasn't needed.

    If you might not understand why most her add-ons are trash or you have problems in understanding why I think so I made a document where I wrote something about every add-on and why it is good or bad. If you want you guys can look into it and understand why I think so. And I tried every single add-ons she has at least 3 games. So I got some experience with them and I can't underestimate them incase someone wants to tell me that.

    Nurse Add-ons.txt


  • @Emeal said:

    Again?!?

    Yes, since they messed up her last add-on rework. I mean you can read through what I wrote instead of just typing "Again?!?" which doesnt help at all.

  • @Kind_Lemon said:

    Nurse just shouldn't be the way she is now.

    Also, I disagree with not having more than one potential chain blink. There's nothing wrong with just having that series of add-ons considerably reduce the chain blink window so that all chain blinks are inherently shorter with an increased chance of not releasing the chain blink in time.

    I mean sure they could do it. But I think it was really strong that she could just had 3, 4 or even 5 blinks with her add-ons. Even with 3 blinks theres no counter play to her at all. Nothing you can do since the killer has 3 blinks. If the nurse ######### up she still gets a hit. It was just really strong and is not needed for the strongest killer in the game.

  • @NursesBootie said:

    Evers sane person that is not biased towards seither side or has literally no idea how nurse works (looking at you otz and tofu) knows, that the base nerf was completely unneccessary.

    BHVR did it to make nurse borderline unplayable. That they fixed ONE deadzone till today shows this pretty clear. She has countless bugs, some of them for years and many since her rework.

    100% agreed. She has so many annoying bugs and they are not fixing them at all. They probably forgot this killer even exists. They just threw her away since her rework and dont care about her anymore. Making a annoying unneccesary cooldown which makes her unfun to play. Ruining 80% - 90% of all her add-ons and make her really boring to play. @snozer I understand why you say that, her pickrate is so low because she just is not fun to play anymore. They should remove the cooldown since it doesnt help balancing her at all. They should rework her add-ons again or give her old add-ons back with the following changes:

    No additional blink add-ons, make it so those add-ons do something with your blink cooldown incase they shouldnt remove it. If they do you can be creative and do something else with it. I would suggest something like the blink charge time on the second blink.

    Omega Blink should give you a longer fatigue time.

    And they completely have to fix all of her bugs. And I mean ALL of them and not just one single bug that affects the survivors only. I also made a Text Document where I wrote something about all of the add-ons she has at the moment so incase someone from behaviour should read this they can understand why her add-ons needs a reword or the changes I just suggested in this post.

    Nurse Add-ons.txt


  • @DrFrozen said:

    @not_Queen @Peanits Do sth with The Nurse. Fix her bugs and rework this character again but this time do it correctly. Remove this stupid cooldown and rework her useless addons.

    Well I started typing in feedback and hope that my discussion will be read by the devs: https://forum.deadbydaylight.com/en/discussion/174116/the-nurse-should-get-a-add-on-rework#latest

  • I'm maining Nurse for 3 years now and I also enjoy playing her the very most.

  • Btw I just discovered a new bug with the Nurse right now: https://youtu.be/JL_-mxgeLjw

    And that is only one of many

  • To be honest that's the sad truth.

  • @PleassBuiltInNoed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450449#Comment_1450449

    I used to play her all the time but now shes super boring and the bugs are not the problem but the cooldown is. Giving cooldown to smth is just being ######### lazy

    100% agreed. The cooldown makes her way more boring. Also that there aren't so many different add-on combos anymore that you could use like before the nerf. You got that annoying cooldown which is not even helping to balance her but instead make the game boring. And she got so so so so many bugs just from the one nerf. They should really look into that killer. Look why players don't play her that often anymore. Look at her add-ons. Play a few games with her so they can find out her bugs that she has and work on getting rid of them. I really hope they see one of my discussions or this discussions. I also reached out to a few devs without an answer.

    I'm not sure if there are rules about tagging. But @not_Queen @Peanits can one of you tell us something about this? Are you guys going to look into the Nurse's add-ons and bugs or maybe even her cooldown? Are you going to do something? Or can we stop discussing about it incase you are not gonna do anything? A answer would be really helpful. You got a lot of suggestions here what you can do. Suggestions from me or from @DrFrozen and even @CaulDrohn made suggestions and even more people. Please please look into it and you will realize that she needs a add-on rework. You have to look into her bugs that she has and maybe even into the cooldown. Don't understand me wrong I know that she is still the strongest killer in the game. And I know that you guys care about your game and you want to balance everything as much as possible. But even if the Nurse is the strongest killer in the game. She needs changes! I really hope that one of you will see this discussion and I would love to hear an answer from you guys.

  • @Squirrel_Thicc said:

    They Just need to bring back the nurse's original power and do an addon rework. Her power was fine smh bhvr.

    100% agree they didnt have to change her basekit. It was just omega blink and additional blink add-ons that made her so disgustingly strong / unbeatable. I don't care about the cooldown. It doesn't make the game any harder. I mean yes it is more boring with it but I can also understand it if they would just leave it. I think she should get her old add-ons back. Nerf omega blink so it gives you way more fatigue which would be a solution for it or something else. And they should change the add-ons that gave you additional blinks so they do something with your blink cooldown.

  • This is not suppost to be a flex. But I have to agree 100% maybe every 30 games I get less than 4 kills. Usually they always DC or just kill themselves and I have a 4 minute game max after searching for almost an hour. xD

  • @ Antares2332 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1456294#Comment_1456294

    God Nurses no longer exist because he became a boring killer. It is literally buried in oblivion.

    I have to agree that completely. I mean I main her for 3 years now and I still play her over 90% of the time. But she is super boring now. You have a annoying cooldown which is not even helping. A good nurse now needs 16 second to end a chase instead of 12. The only thing it does is making the game really really boring. Before her nerf she had so many different add-on combos. Today it's only blink range and blink recharge. 2 add-ons that are good for the nurse. I think they should give her old add-ons back and make a few changes with those. For example no add-ons that can give you more blinks they could make it so those add-ons does something with your blink cooldown. And they should nerf omega blink. What a great solution would be a longer fatigue time. You get punished way more for messing up. And survivor can gain more distance so you cant just instantly close it back up.

  • Well I don't care about the cooldown. I mean yea it was stupid to even add it. It only makes the nurse unfun to play and doesn't help to balance her. They only should've nerfed omega blink and removed extra blink add-ons. It would make way more fun without the cooldown indeed. But I don't care if it stays.

  • @OrangeJack said:

    Just think they should address her bugs first. There are a bunch of deadzones in the new PH map for example.

    100% agreed. Even tho its easier to first change her add-ons and than fix all the bugs which is way harder and will take longer.

  • @DrFrozen said:

    @Opex I think these addons are better than old addons. Why ? Old addons were extremaly overpowered. These grants you balanced game. No cooldown on her power grants you better mobility and your ability to keep generators with low progress while using correctly. Now the Nurse could be the strongest killer with or without addons. Currently, if you want to be the strongest killer in the game, you should take Nurse with double recharge addons or green for recharge and purple one for range which is kind of OP.

    Ye thats everyones own opinion. I feel like the devs dont even realize about the nurses add-ons being so bad. No one was saying anything for such a long time. I hope that some of the devs will see this discussion or mine and hopefully think about it. At the end we shouldnt count on them doing something I really dont think they will. Even tho I hope they do. I would love to hear one single answer of a dev that would tell us if they are not gonan change it or they might think about it and that they will look into it again.

  • Nurse Add-ons.txt

    Here's a list from me. I wrote about every single add-on the Nurse has and explained why the add-on is bad and why it is good. Just to show off how bad she needs a add-on rework. If anyone from behaviour should read this. Please look at the add-ons you gave us since her last nerf. If you want you can look at my description why her add-ons are so bad. I think I have clue about the Nurse I main her for a really long time since I started playing the game a few years ago and I really do care about the game. I know she is the strongest killer in the game and I also know that you care about your community and want it to be balanced. But only 2 out of 20 add-ons that are good and the rest is completely gargabe. That is just not what its suppost to be like and you should give her new add-ons / rework them. @DrFrozen already made really good suggestions. I also have suggestions. You can actually give her old add-ons back from before the nerf. You should change omega blink so its not that strong anymore. There's been a really good suggestion that you just have a longer fatigue time while using it. This will make survivors gain way more distance after a hit and nurses with omega blink cant just close it instantly up. It will also punish you way more for messing up your blinks. I also suggest you to change all add-ons that gave her additional blinks. 5, 4 and even 3 blinks were really OP and a Nurse should only have 2 blinks. I suggest you to change these add-ons so they do something with your blink cooldown.

  • @kapiiiaa said:

    I agree with you. These changes are pretty good. She hasn't needed rework on her power. Why the Nurse was toxic ? Answer is straight - easy 3+ blinks without debuffs were veeery toxic. Your changes are great! If you can play survivor against the Nurse you can easly outplay her. Again good job for you. Hope that devs will see this changes. Her addons are currently useless and rework on them will be helpfull. Cooldown isn't necessary either.

    Yes these add-ons arent bad at all. I would still like the old add-ons of the nurse more. Just that they change something about omega blink so its not that OP and no add-ons that are giving you extra blinks. They should change those add-ons so they do something with your blink cooldown. Thats the best thing I could imagine for her

  • @PureHostility said:

    Cooldown on the power was needed.

    It was spammable and Im saying this as someone who maines her in the old days (I can flex with my legacy 3 on her).

    Reworked addons are also nice, they spice things up, as nurse is one of the few killers that DOESNT need any addons to wreck 4 man seal team swf with OoO.

    The main problem with Nurse is how buggy the maps are and how buggy her power is. That's the main issue that plagued nurse basically since her release.

    In other words, Nurse is great, cd nerf is perfectly justified, bugs destroy any fun from playing her.

    I really have to agree to that, specially after the nerf she got so many new bugs and it gets annoying. Losing because you got a bug for the entire game that you can use your blinks anymore? thats bulshit. I have to disagree with you tho about the reworked add-ons. I miss the old ones now 18 out of her 20 add-ons are just completely garbage in my oppinion. Only good add-ons are blink recharge add-ons and it gets boring playing the same thing every game. Before you had so many different add-on combos you could always play different things and it was so fun, also no annoying cooldown. Don't understand me wrong I don't say they have to remove it of the game. Even tho I don't like it that much they can keep it. I just think she should get her old add-ons back with a few changes. Omega blink should still be there just not that OP. Maybe something that could balance her is that she has a way longer fatigue time. So survivors can gain even more distance after a hit so the nurse cant get all the distance within a few seconds back with range add-ons. Also I think there shouldn't be any add-ons that can give you extra blinks. They should make it so those add-ons are doing something with your blink cooldown instead of just giving you more blinks which is crutch.

  • @The_Krapper said:

    The only thing I would like to see changed on nurse is the fatigue time reduced and fix the bug where you blink and sometimes it won't let you swing , and I'm not talking about when you've waited too long I'm saying fresh out of a blink sometimes the FPS drops and doesn't register you attacked

    Yes the Nurse also is really buggy since her nerf and these bugs have been there for way to long, it is annoying and they are not fixing them at all...

  • @DrFrozen said:

    Again I've followed you suggestions! I've removed common, uncommon, rare and very rare addon for bonus Chain Blink. Now, ultra rare addon grants you only 1 bonus chain blink instead of 2, also decreases blink movement speed by 83% instead of 100%. Second ultra rare addon was nerfed as well from 100% bonus blink movement speed to 83%. Instead of bonus chain blink addons, I've created addons which decrease your blink charge time. "Bad Man's" Last Breath will now give you 3 meters more to your chain blink, but increases your bonus chain blink fatigue. What do you think about it ? Is it better than common 3 blinks ? Write your opinion in comments section!

    I mean three blinks are still really OP, but I mean it's pink add-ons so it might be fine. It's actually a good idea, range add-ons but a longer fatigue time. Thats way way better than just having to charge longer. So it would be like the old omega blink just that it doesn't move you so far as before. And it gives you a longer fatigue stun so it punishes you more if you mess up. After a hit the survivor will also gain way more distance so its not like with range add-ons that you can just get all the distance they gained back instantly.

  • @ALostPuppy said:

    You're kinda underestimating some of these add-ons. Metal spoon is one of her best add-ons because it negates the need to run stridor, you're essentially running 5 perks. Sounds are more broken than ever so imo louder survivors, when they actually feel like producing sound, is better. And the reduced fatigue is really nice to have. Half a second is a long time shaved off your fatigue, you're not looking at the ground nearly as much, and the wooden horse and plaid flannel are great for beginner Nurse players. The range add-ons make you go even further than they did before, but it takes a while to get to the max blink range. I agree that the cooldown add-ons are her best ones though. If your running both you're essentially playing old Nurse at that point, and they're not too expensive so you could probably run them indefinitely.

    Plaid Flannel can help to understand the nurse and help beginners to understand their power, that's true. But I wont count it as a good add-on since it doesn't help at all at the end when you are able to play her. It confuses you more than it helps. But I mean its only a grey perk so thats okay. Still I don't think its a good add-on. Usually if survivors do not run Iron Will the metal spoon is not helping much. It is a Iron Will counter indeed but I don't think that you have to hear survivors as a Nurse. It's only my opinion and that's fine, you can also think about it the way you want to and I respect that. In my opinion metal spoon is not really helpful. The range add-ons only affect your first blink because you have to charge it longer. And that only means that it doesn't help you in a chase. It just allows you to blink faster through the map because your first blink can go 10 meters further with booth add-ons. But tbh with blink recharge add-ons you would get around the same efficienty, just that the blink recharge add-ons will also help you in a chase. I would just really love her old add-ons with a few changes or a complete new rework because at the moment the nurse doesn't make so much fun after some time. It's always the same with the same add-ons and that annoying cooldown. If they would rework the add-ons she would be way more fun. And even if not, her perks are so garbage a killers add-ons should never be something like that...

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