OnryosTapeRentals
OnryosTapeRentals
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@Khastrx said:
https://forums.bhvr.com/dead-by-daylight/discussion/464475/seriously-i-039-m-tired-of-2v8-extensions
Because shockingly there are players that want more than 2 weeks to play the mode, the game does not revolve around you. Besides you'll get all the 1v4 you want when the new chapter releases.
Okay then just have the mode last 3 weeks at base instead of constantly shifting the end date at the last minute. It's literally more convenient for everyone if they just give us an accurate date.
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Just have the mode last this long in the first place and be done with these silly last-minute extensions. If you know you're going to extend it from day 1, then just incorporate the extension into the mode's base length instead of sidelining all of us who are looking forward to playing 1v4 again.
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They're bugged for some people. Happened to me and my duo. To get them to show up in game you have to:
- Log into your BHVR account.
- Navigate to the Dead by Daylight section and go to drops.
- Re-link with Twitch.
- Log out of your BHVR account.
- Log back in.
- Navigate to the Dead by Daylight section and go to drops.
- There should be a yellow pop-up at the top that says "you have unclaimed drops" (or words to that effect) with an option to claim them.
It's kinda tedious but it worked for both of us.
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4058174#Comment_4058174
I'm not sure what is left to say about Lights Out. It has been the same story twice now. It releases and everyone complains about how it's the worst thing ever. Then the devs say that no one played it. Then it goes away and people ask when it's going to come back. Then predictably people hate it again… Why would it be different the third time? It seems like a failed game mode to me. It was one of those ideas that sounded cooler than it actually was in practice.
2v8 can destroy the game's queue times for 7 iterations back to back and the community will still insist that its a workable modifier that they should make permanent.
Lights Out gets tried twice and is apparently a write off for all eternity. This community is so fickle.
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Yeah. I've never particularly liked 2v8 but it's getting exceedingly old after the 7th time. Especially given how little changes with each iteration. Chaos Shuffle is close behind in terms of getting repetitive.
Where is Lights Out? Where is My Little Oni? Or any of the other game mode ideas they came up with in those surveys ages ago?
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This could be what they rework Knotted Rope into doing, since it's currently a useless add-on.
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057504#Comment_4057504
Anyone remember the May 2019 roadmap setting the goal of 60 frames across all platforms? Like a year and a half later or so they admitted they just could not do it.
Oof I remember this. This was such a let down. DbD's graphics are not anywhere close to impressive enough for 60 FPS to be a difficult goal to reach.
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@terumisan said:
streamers are probably smurfing but if you watch tru3 you'll learn some things
This has been debunked so many times.
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Something is definitely wrong with the pallet spawns right now.
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@Aven_Fallen said:
After doing the Survey - people complaining about it overreact (once again). The only people who cannot answer the Survey are those who only play Killer and never Survivor.
Even if they are asking for the Survivor experience, you have 3 Killers you can write feedback on (and for each you can pick one out of 4). And you can also choose that you think the power is too weak or what should be changed.
So maybe read more than "As a Survivor" before complaining. E.g. you could have written something about Skullmerchant (which I did and I clearly did not call her overpowered). Trapper was another option.
The only people who cannot answer the Survey are those who only play Killer and never Survivor.
Right. So it's perfectly fine for this group of players to be excluded from the survey? What happened to "obviously Survey should be for ALL players"?
So maybe read more than "As a Survivor" before complaining. E.g. you could have written something about Skullmerchant (which I did and I clearly did not call her overpowered). Trapper was another option.
So much discourse on these forums is just y'all intentionally missing the point and thus making any actual conversation impossible. The whole problem is the fact that every question was prefaced with "as a Survivor". Sure, I can type anything I want to into the boxes, but that was not what I was being asked to do.
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053675#Comment_4053675
I put both sides and I got survivor POV questions
Same here.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053601#Comment_4053601
and yet only one that you have underlined is survivor specific.
Killer powers being unbalanced goes both ways, unbalance does not equal overpowered, underpowered is also a thing.
That’s not how people around here actually use the word though. 99% of the time when someone in the community says something is “unbalanced” they mean it’s overpowered. It’s almost never used to mean the reverse.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053667#Comment_4053667
the survey is dynamic depending on how you answer
(editing to confirm that there is only one survey)Well then I’m just confused because I can’t think of anything I put that would indicate I want to or should answer exclusively from the POV of a Survivor.
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@Aven_Fallen said:
"There's a noticeable trend of these surveys being geared towards the Survivors and having no real space for Killers to chime in."
You act as if this mattered so far. 🤣
Correct me if I'm wrong but weren't you pretty upset with the anti-camping/slugging/tunneling measures getting scrapped? Don't you think that if they'd concerned themselves with Killer feedback in the first place we could've gotten something more measured and proportionate that stood a fighting chance of actually coming to the game?
These kind of rigged surveys are exactly what lead to the nuclear Sinister Grace PTB that had to be entirely scrapped lol.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053471#Comment_4053471
Didn't they post it does happen often statistically in one of the recent community discord streams? lol
No, they didn't. The definition they used for "tunneling" was so broad that whatever statistic they gave is completely meaningless. They couldn't even remember what their own definitions were on the stream.
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I'm so upset by how little Taurie has gotten. She would've been a perfect fit for the Reverence Rift too, but I guess she doesn't bring them enough money or something.
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@halcyondays93 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052145#Comment_4052145
I'd kill for a Luis Serra legendary cosmetic from the RE4 remake.
I would love this! I'd like to see an Ashley legendary too.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052145#Comment_4052145
Hopefully they get Billy before the rumored Zero remake. I don't wanna see how they fix what ain't broken. 😭
I'm worried about the (alleged) Zero remake to be honest. A lot of people's big complaints with the game are the exact reasons I love it. It was my first RE game so maybe that's why I'm able to overlook some things, but I personally love the the stricter inventory management (shoutout to the Hookshot), item dropping system, having to juggle two characters at once, and just the general high difficulty of the game.
The biggest complaint I hear is definitely the item dropping system replacing the classic item boxes, and all of the backtracking that causes. I do understand that item boxes were a staple for the series and not having them is kind of weird, but I firmly believe it was the right choice for Zero to try something new, and they mostly succeeded IMO. As a new player with no real knowledge of the series, I didn't have much problem with it. Zero's maps are designed around the system. Each of the main areas is either small (like the train) or has a central-ish main room that you'll pass through a lot which effectively becomes your item box. I've always maintained that most of the complaints of backtracking in Zero stem from poor management. In Zero, you'll only ever need to backtrack as far as you left the items whereas in the others you can only sort your inventory at several pre-determined points which can be pretty awkward to reach. I did so much more backtracking in REmake than I ever did in Zero personally, but I understand it's not everyone's idea of fun.
I see a lot of people say the solution is to "just add item boxes" but I don't think it can work that way. If they replace item dropping completely and return to the item boxes then the game loses one of its core features that differentiate it from the rest of the games. And if they add item boxes in addition to item dropping then the inventory management becomes so easy that a limited inventory might as well not exist. I think the ideal solution is to stick with the original item dropping system, but make it so items you've previously dropped carry over when you enter the next big area. The biggest point of friction with the system — that even I can acknowledge — is definitely trying to carry all of your stuff over to the next "main" area of the game once you progress. It's mostly just busywork that serves to slow you down, so I wouldn't mind if they cut it by having a little cutscene of Rebecca carrying a backpack or something that has all of your previously-dropped stuff in once you reach the next milestone. That would be my solution, but who knows what they'll do?
There's a few story elements that I can also concede are pretty weak (which I won't get into here for the sake of anyone who hasn't played it and doesn't want spoilers) but anyone familiar with the game will probably know what I mean. The thing I really want out of a Zero remake is a brushed up story with better character development and better connection to the rest of the franchise (especially 1). Most of the gameplay should stay in tact as far as I'm concerned, but given how much hate Zero gets I would not be surprised if they went nuclear with the changes and we ended up with a remake in the style of RE3R.
I'm holding out hope that it'll be good and faithful, but we'll have to see given how much a mixed back the remakes are lol
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It's awful and has been awful for years. I was hoping they'd look at it when they put "addressing high priority killer issues" on their roadmap but that has come and gone and basically none of the issues were actually fixed so idk anymore.
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I'd be happy with another Resident Evil Chapter. Although even just another cosmetic collection would be nice. Still waiting on Krauser and Billy Coen as legendary skins.
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Very much so!
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Steagull has ran its course, just let it go.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050610#Comment_4050610
This is personally what I believe as well. Historically, the surveys tend to pose a question based on what's hot in the community and somehow we always end up with the result that's least beneficial to us and most beneficial to BHVR. Not to mention users were reporting how flawed the polling system was and yet there's no attempt to redo it.
Yep. It's 100% rigged in my opinion. The only bit I'm uncertain about is whether or not it was intentional. I'm willing to give the benefit of the doubt that it was just an oversight in the survey design — the same as many of the community satisfaction surveys have awkward wording or bad question design.
But objectively the vote was not fair and no effort was made to remediate it, so I wouldn't be surprised if it was intended either.
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@WalterBlack said:
People can't empathize with others anymore. Neither Survivor #1 nor #2 were my pick, but people somehow interpret different choices to be the 'wrong' and 'unjustifiable' ones. Shows the nature of the loudest and most online part of our community.
I wanted the red-haired dude :(
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I don't think he needs buffed at all. He's one of the strongest and most versatile Killers. Hellfire being situationally weaker than Wolf Form is not a problem that needs fixed.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051271#Comment_4051271
the game already has multiple options for that and the gamma slider in game. as if map reworks and aura spam haven't nearly killed any chance of losing a killer in chase, we really need this on top? "oh i almost got away but the killer's on PC so the colors on my survivor's outfit are brighter than the sun." feels fair
Consider the following:
"I almost spun the Killer but they use a mouse with a high DPI."
"I almost lost the Killer but they use headphones instead of built-in TV speakers and heard my directional audio."
"I almost lost the Killer but they adjusted the colour and contrast settings of their TV."
"I almost hit that Survivor but they play at a higher FPS than me and were able to react with less input delay than I can."
"I almost dodged that hatchet but the Huntress player drew a crosshair on their screen."
"I almost lost the Killer but they have better-than-average vision and saw something most people would miss."
Filters don't allow you to see anything that isn't already displayed by the game. They just enhance what is already there in a way so much modern hardware can do innately these days. If we're banning Reshade, should we ban modern monitors and TVs that have built in settings for colour filters, brightness, contrast, saturation, etc.? If yes, then how would they actually ever enforce that?
The developers sensibly understand that policing this is not worthwhile because it's an arbitrary line in the sand and completely unenforceable.
If it bothers you considerably then you already have an option to avoid playing with PC players.
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Their repair speed bonuses stack, although I'm not sure how the quieter repair noise aspect of Soft-Spoken works with Technician.
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This has always been a "do at your own risk" kind of thing as far as I'm aware. The developers won't actively ban you for it but if the anti-cheat flags you then that's it.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048338#Comment_4048338
Honestly given how the polls have coincided with releases in the past, I wouldn't be very surprised if the decision has already been made and the poll is just the illusion of choice. 😭
Wouldn't surprise me either to be honest. I just find it oddly convenient that the most marketable option is first and two of the other options are hidden from view by default. Especially when The Killer page has three portraits side by side without the need for any scrolling. They definitely could've fit all four into view at once or at least told us that there were more if we scrolled.
Even if the poll was designed better, I still think she'd be the most popular pick but it'd be at least nice to give the others a fair chance lol
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They should fix the page and redo the vote. Having two of the options hidden from view and not telling us they are there is going to massively skew the results. Both myself and my duo thought there were only two options and after seeing all four of them we'd both have voted differently.
As it stands right now it's basically rigged so that option 1 will win, which a small part of me thinks might be intentional tbh.
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I only had the first two as options. Shame, I would've voted for the red-haired man.
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I'd love it, but I'm not confident it could be implemented it in a way that doesn't tank FPS.
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Probably Chaos Shuffle. Regular 1v4 is a close second though.
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Watched S1 years ago and didn’t really care to watch any more. Didn’t hate it or anything, I just wasn’t particularly interested.
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And we literally got nothing lol.
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It really is dire. I don't understand why this game is still not able to detect and kick players who are blatantly cheating like this. Or at least reject nonsensical client-side info. Even games like Minecraft have basic systems and plugins to prevent things like players flying when they shouldn't.
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This feature has never worked properly and in typical DbD fashion they probably won't revisit it for at least several years.
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Yeah I'm not doing this either. I'm tired of everything requiring 100 different accounts these days.
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Well this is terrible news.
I've been expecting them to lose a license or two for some time now (simply due to how many there are in game these days — it's inevitable that some will come and go) but I didn't expect it to be Halloween.
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Dead Survivors still triggering certain perks is a recurring bug in this game. Dead Survivors sometimes scream against Face the Darkness, for example.
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Looks very green to me.
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@Royval said:
When you guys post these threads I wish it came with an video of the match.
I've become incredibly skeptical of posts like these.
I've had several matches where I mess up horrendously as Survivor and die early and have still never encountered this message.
One time I had to go AFK for the remainder of a match due to something cropping up IRL and when I came back I was obviously dead but I still didn't get any kind of warning even then.
Either I'm just lucky or people aren't being entirely honest IMO.
Personally, I'd like to see video proof.
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They're awful. I was under the impression they were changed to make Generators progress easier to spot from a distance for newer players, but they're incredibly unsightly IMO and I'd rather go back to what it was.
This should've just been an opt-in accessibility setting or something. I hate it.
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IIRC they normally discount the previous year's event cosmetics.
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The going next epidemic is just one of a thousand ways Survivors sabotage their own role and then blame it on the Killer.
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They really nailed the aesthetics of the Sadako Rising Chapter. The sound design in particular is excellent. My personal favourite is her Lullaby. It's so eerie.
I agree it's a shame that she's so weak against competent Survivors. On one hand, I'd like them to revisit her but at the same time I'm scared they'd just make the balance worse since we're now on her third live version and she's still kind of messy.
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I know it's an unsatisfying answer but it's because it's a game.
Logic sometimes has to take a backseat when consuming fiction. It's known as suspension of disbelief.
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I think he's not worth playing. The buffs he got for the mode are really mediocre, especially when compared to what Dracula got. I played him for one match and switched back to Spirit.
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Lowkey, I think post-game chat does more harm than good and what's being said there isn't usually worth reading.
But I suppose if we want more parity between PC and console it makes sense to give them chat.
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This is not how the scratch mark colours work.