OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@Klakky said:
U do know u have to actually clean the dust out of consoles every few months at least once a year if u don't want it to slow down your games right? It collects dust just as a pc
I cleaned my PS4 but that doesn't magically fix their garbage optimization.
I have 0 issues playing other games.DbD is the only game where i frequently experience FPS drops and bad performance overall
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1910431#Comment_1910431
We only need a verified twitter account to say something about it and all of a sudden a patch will be coming haha
Yeah,i thought the same thing lol
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@Leachy_Jr said:
Title.
It's unplayable, survivors literally move off of your screen in one frame and using precise powers like slinger, huntress, twins etc is asking to be bullied.
I want a dev to play for about an hour, then go play blight on lerys and I wanna see their reaction to the literal slide show the game is.
Soooooooo yeaaaaa devs any plans for console optimisation any time soon? Or do we have to keep nagging you on it like with colourblindness?
We won't see optimization.
It's no coincedence that the "Optimization" category on this forum has the "This Is Not Happening" perk icon.
Buying a next gen console will be the only optimization we'll ever see for console
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They just choose to not spend enough money on important matters because they know they can afford it.
After all there's 0 competition for them.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1910039#Comment_1910039
I don't buy it either, I just think it's the most likely reason they take so long to balance things. BHVR has a problem with not talking to their community very often, and a problem with taking a very long time to fix things.
They just choose to not spend enough ressources on important matters.
They know that they don't really have to try because there's pretty much 0 competition and they abuse that.
That's pretty much it.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1909956#Comment_1909956
Well, I already mentioned it in another post, but the reason they barely balance is that they're making too much new content. They are constantly working on new killers, on new perks, on new maps. They just don't have time to balance.
I'm sorry but i don't buy that excuse.
They could easily just ask the community for their ideas on how to change some perks and look and test what would be the best/easiest change.
Or maybe they could use their fogwhisperers for more than just marketing and try to involve them in their balancing.
They need to realize that balancing needs the company AND the community.
Like come on,they really needed 1,5 years to realize that Fixated should also work when injured?Sorry but that's just pathetic.
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1907581#Comment_1907581
Because they won’t make any more money doing it. Look at the Switch port; it’s literally just “here, try running this poorly optimized game with your hardware.” It is embarrassing how awful the Switch version looks. But, I wonder how much money they earned with that release.
Yeah,nobody is going to argue that the switch port was nothing else but a money grab.I feel so sorry for everyone that wasted money buying the game on this console.
I'm just so damn tired of BHVR simply ignoring extremely important issues.I really thought this game would get better once they were able to seperate from Starbreeze but apparently this wasn't really the case :(
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I mean,just look at trapper.
He's the mascot of the game but also the worst killer here.
And he still doesn't get 2 traps basekit.
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No,it just a starting point.
He would also need those buffs aswell:
-It should be easier to get all his traps -Escaping traps should require a fixed amount of time
-Either make grass more dense or the traps less visible
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@Jamlpr said:
Its funny you say looping is the same thing over and over again. It’s the definition of a loop. Beautiful.
but yes, different tiles would be awesome.
Oh no,i still get confused by those stupid tiles from ormont and yamaoka lol
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@Onyx_Blue said:
https://forum.deadbydaylight.com/en/discussion/comment/1908208#Comment_1908208
Shadowborn allows you to see potential early peel aways and thus not waste your bottle or your time by continuing on to the tile/gen. That and Monitor are both good on Clown, but I opt to avoid Monitor, especially when giving advice for first learning him because it provides false analysis on your part as to what you're doing right/wrong with him.
Early peels?
I feel it's actually better to not use it or else you risk being too reliant on it.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1908208#Comment_1908208
But that FoV bro, c'mon 👀
Only FoV slider in the game.
I know,but it's like drugs.Once you start using it you can't stop it.
Wish we could have a FoV slider in the game but i guess it's wishful thinking at this point 😧
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@Onyx_Blue said:
That build doesn't help you learn Clown properly.
I'd say use: Shadowborn, Surge, BBQ/Thrilling Tremors and Whisper/Discordance.
These will help you constantly apply rotational pressure properly, waste as minimal time as possible and will also help you notice Survivor peel away from tiles more easily on your initial approach which helps you learnt where to throw bottles and not waste them as much too.
Shadowborn is awful.The only killer you would want to use it on is nurse tbh
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/1897673#Comment_1897673
I would but I am kinda scared the mods would get annoyed and ban me for spamming my own thread. But the forums does need more cuteness!
You could open a thread in the "Off-Topic" section of the forum 👀
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@unknown7734 said:
Some what better lol ?
Much better,but i understand your anger
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1907566#Comment_1907566
Oh yeah I know. But as for old gen it’s either bhvr want to focus on next gen or they physically can’t make old gen run well
I don't get how they are unable to AT LEAST fix the major FPS drops (e.g getting bloodlust 1,getting hit by noed/sloppy/freddy etc.) after all this time.It's just really pathetic at this point.
I just wish they would finally tell us what's going on with optimization.
Seems like we need another famous twitter guy to finally get an answer :(
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1906988#Comment_1906988
Next gen runs smooth
Well duh,of course a 5 year old game runs great on a next gen console.
But not everybody has the money or opportunity to buy one
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1907534#Comment_1907534
Agreed they are pretty rare(though not as rare as a good nurse) but that doesn’t excuse her complete lack of counter play during chase
Obviously.
I would definetely not be against the idea of giving survivor SOME kind of information to work with against spirit.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1907006#Comment_1907006
Here he is playing on a PS4 without issues. You tell me. He even toggles to view his PSN messages.
Dude,that's a PS5 lmao
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1907050#Comment_1907050
You didn’t answer my question. Trust me I’ve fought plenty of spirits but there is nothing you can do against a competent one in a chase.
I agree it's hard to play against a really good spirit but i feel like they are rather rare (similiar to nurse to some extent)
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@Mister_xD said:
the fact that it took them 3 years to change Moris, yet they only managed to get the most boring (and by far easiest) solution possible done.
after 3 YEARS one would think they would have come up with something more interesting than increasing the numbers by one.
Also,it took them about 1.5 years to realize Fixated wouldn't be OP if it also works when injured lol (even though they did the same with urban evasion)
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@ASpazNamedSteve said:
The reveal mechanic is unbelievably inconsistent.
As everything else in this game 👀
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To expose him you need to work on a totem/chest on the other side of the map,while the ghostface is behind some kind of object.
At least that's how survivors knock me out of shroud everytime i play ghostface
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@TragicSolitude said:
How about instead of nerfing Blight we make him less trash on console. That'd be nice.
Aiming after bouncing off an object is not easy, and trying to hit someone while rushing is a fool's errand. On console his power is only good for mobility, but then you get put on a corn map and #########, he has no access to his power in large areas of the map, why even load a killer in at all.
It really breaks your heart when you see all these pc streamers getting those insane lethal rushes and just drifting around the map and then you look at console blights that can barely swing to the sides in a rush (with max sensitivity)
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@REL1_C said:
They wanted to create an asymmetric horror game, the survivors sure are scary.
Well,they'll definetely be scary with the new animations lol
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@Boosted_Dwight said:
I'm just tired of BHVR's poor decisions. It was already getting stale for me and then I see BHVR releasing A Binding of Kin unfinished after a messy event. Then the colorblind situation, honestly it's quite frustrating.
I agree 100%.Everything takes so damn long and they still manage to screw it up everytime.
It's just extremely frustrating how bad BHVR handles this game.It could be so much better in the right hands but unfortunately we have to deal with this.
I just hope that another big company creates a game in this genre so that BHVR will finally be forced to make serious improvements.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1906012#Comment_1906012
I play him every once in a while
Me too but apparently nobody else :(
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/1905931#Comment_1905931
Tell that to devs who still probably think OoO is fine, not to me. I gave my best advice as a not hag main, Michi is one of them most experienced hag mains in the game so try what he said.
Otherwise you need to wait till devs realise how opressive OoO can be and change it.
Just let them or Mathieu play against another SWF but all with OoO on Midwich and maybe then we'll see a change lol
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/222978/i-have-lost-all-my-fun-in-this-game
It's getting there quickly
Last night, six GD games in a row as killer against the sweaty SWF squads. Everyone has DS, Unbreakable, Dead Hard, and some random fourth perk that is also designed to ruin any fun. And you can tell these are SWFs too because two of the games, that fourth perk was Head On and so they'd lead chases right to their head-on buddies (there's about a two percent chance that that happens organically). I was so incredibly frustrated and pissed away almost two hours of my life not being some badass killer but being four ######### plaything that only existed for them to feel superior to by doing everything they could to make it a sucky experience...
Then this morning, I boot up as survivor. First game, I get left on the hook as everyone is too busy hiding with five gens left to help and then second game playing against Ghost Face and getting another game of "he stares at me while I stare at him but he exposes me because the reveal mechanic has just stopped working"
Having fun but fair matches seems to be rarer and rarer and rarer as time goes on. I have no issues with losing (as a solo queuer, I EXPECT to die every match) but losing with fun and losing because it's broken are two very different feelings...
Oof,i miss these close matches where everybody gets a chance to outplay the other side but now it's just stomp or get stomped :(
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@ALostPuppy said:
Damn, Demo's such an unpopular killer that people don't even know how his power works anymore lmao.
These demo buffs can't come sooner lol
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@EvilJoshy said:
This is why this game is so messed up. People who don't have an understanding of mechanics come to the forums and whine.
To be fair,almost nobody plays demo lol
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1905734#Comment_1905734
I am considering again using corrupt, just to have a bit more time from the start, but I think they might do the same thing exactly. If I put traps on them they'll see them, always, I have to setup first and then injure
I'm not exactly sure whether corrupt is a good pick on hag,because it increases your chance to get into a chase with a survivor while you are setting up your web which is what you don't want to happen
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1905764#Comment_1905764
Exactly what happens
Yep,i remember a tournament i was playing in on coal tower.
I set my web up on 1 side of the map but the other team knew what i was going for so they just started to trigger my traps one after another and if someone got injured then all they needed to do was to heal themself in the other part of the map.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1905764#Comment_1905764
You could make this argument as almost any killer though. Bar only a couple exceptions against a "good" team you're losing regardless.
So whether you do this web strat or not is irrelevant. As far as Hag is concerned this is your best bet to have a chance. I didn't say it was a strong bet, it's just the best one she has.
It has holes but every other strat she has, has more problems.
I know but OP seems to seek advice that would help against these good survivors specifically
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/1905564#Comment_1905564
Yeah, I've been trying to improve my rank lately.
Who's your main? I'd say Hog/Baptiste for me atm
Well i'm just chiling in Quickplay and Arcade.I barely touched Ranked even though i'm around 1100 hours in lol.
Regarding my mains
Tanks: Zarya,Dva
DPS:Sombra,Soldier 76,Tracer
Support:Ana,Mercy
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@Blueberry said:
Here's your first big tip. Drop Franklins, it's a noob trap. You'll get a lot more value from other perks.
It's slightly better on hag for item baits but honestly it's kinda cheesey and there's still better. That's more for the memes.
Some great perks for her:
Sloppy Butcher
Surge
Monitor and Abuse
Make your Choice
Pop Goes the Weasel
Corrupt Intervention
Surveillance
Your plan is to pick your 3 gen right from the start, layer your web there, and then never leave.
Hit and rotate is your tactic. You are almost never chasing, especially out of your web. If you don't have a trap there, you don't go there.
Take advantage of the trap camera swing. Put them slightly to the side of choke points so that as they proc it will swing their character into the wall and not only slow them down more but mess up their fast vault or pallet throw.
You should never have gone longer than 30 or so seconds without having eyes on your 3 gens. That is your win condition.
Problem with that strategy is that competent survivors will see what you are doing and just keep destroying your web.
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@Mooks said:
The last 3 chapters were originals and not licensed though? And they already stated they aim to make at least half of their chapters originals.
it’s not like they are only focusing on licenses, and frankly, do you really know how much they are spending on licenses?
focusing on game health is also a double-edged sword: trying to make the game more accessible for new players would be in direct contradiction to making the game more balanced for high skilled players. And they are already working on both ends..
They could at least optimize the game for us console/lower end pc players :(
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Yeah,i know what you're talking about.
Hag biggest weakness are agressive players that interrupt your setup.
Dealing with those kind of players is extremely hard because they know exactly how to trigger your traps without getting hit.Not a fun experience.
I think the only thing you can really do at this point is to take the chase with that player get at least a hit on him or maybe even down him and then continue your setup.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1905661#Comment_1905661
Are you seriously asking what's bad about more RNG in this game....
I like the hex effect, I'm not against it being a way to prolong a hex totem, but I don't like when the outcome of said effect can range from "normal" to "######### absurd" when you've used up all that time running around the map to cleanse 4 hexes because you didn't roll the dice good enough all the while your team's getting slaughtered.
There are certainly quite a lot of times where i've seen ruin+undying getting cleansed extremely fast leaving the killer with just 2 perks for the rest of the game.
I feel like this combo is so hit or miss.You either get insane value from it or almost no value at all.
It's one of the reason why i would pretty much never use hex perks (maybe in meme builds i guess) due to their inconsistent nature
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@ASpazNamedSteve said:
People that play to make the other side as miserable as possible.
I don't understand how some people hate the other side THAT much, it's so sad.
I mean,just take a look at our world.
A lot of people just seem to hate the idea to respect each other and treat everyone like a human being
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@Mooks said:
Undying doesn’t even get nerfed but rather get reworked to get better synergy with all Hex perks.
the only thing getting deservedly nerfed is the Ruin+Undying combo.
mane ‚survivor babies‘ didn’t even cry THAT much about it, there were always more complaints about Noed for example. Which doesn’t get nerfed now, does it? Seems like the devs had more reason for this change.
To be fair,they also nerfed Gearhead and Coupe de grace.
Their balance decisions always seem to be a hit and miss thing
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@Karao_Ke said:
I would definitely say I'm playing more DBD than any other game right now, although I like to switch games very often. 2020 - now was/and is my "peak" for this game because before that, I never really gave it a chance.
With this being said, whenever I want to switch games because of boredom/frustration, I usually go to Overwatch.
SAME
I'm currently switching between DbD and Overwatch all the time (mainly because i can't really find any other games that keep me interested)
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@AmberClad said:
https://forum.deadbydaylight.com/en/discussion/comment/1905046#Comment_1905046
I would know, I main him on ps4 T.T
Yeah,i mained him on PS4 too but i stopped after seeing what PC player were able to do.
The devs need to fix that.I never had a problem with that with other killers like nursr or huntress
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1905069#Comment_1905069
Do you think Demo will get nerfed? How? I've only ever heard people say he's pretty weak.
Just asking as I was thinking of picking up Demo as I have a few Auric Cells remaining.
Nope,he's actually getting a buff soon (something like an addon rework and some other smaller buffs i guess)
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1904917#Comment_1904917
People legitimately suffer because of this outdated mechanic.
Also, FPS drops get you killed because the game won't register your inputs in that moment :D
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/222888/could-blight-use-a-tone-down
I get nothing BUT survivors dodging my Lethal Rush.
It’s very frustrating.
To be fair,blight is pretty trash on console
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I hope they don't patch her scream.
Let our banshee be the way she is 😢
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@CornHub said:
And once Clown is buffed I'm in
Same,waiting for that 2 second shorter reload and those sweet sonic tonics👌
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1904559#Comment_1904559
Tell me about it. Yesterday I was playing PH and a survivor was about to vault a window. When I was about to initiate POTD-nuke-protocol I got a MASSIVE fps drop. My screen legit froze for nearly 2 seconds.
After those 2 secs my PH stood still, POTD was canceled and the survivor was gone.
I legitimately laughed. Those moments feel like a classic meme at this point.
Man,if i would get a cent everytime a FPS drop screwed me over then i would already have like 10 next gen consoles.
You would think that they would at least be able to fix the FPS drops if they aren't able give us the stable 60 FPS they were aiming for.
I guess being forced to pay like 500€ is optimization enough for them :^)
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@[Deleted User] said:
addiction.
you'll usually leave with a negative taste after a session. "Nothing is meant to be fair, and apparently by design." Mathieu Cote confirmed this in an interview. you're meant to feel like you could have done something and challenge yourself, which is why players like otzdarva can play this game without getting bored or exhausted for hours. personally i can't take more than 2 matches and most of the time i don't even enjoy those 2 matches.
furthermore, the grind in this game is absolute garbage on purpose. dead by daylight NEEDS player retention and the thousands of hours grinding out every single killer and survivor each new chapter keeps bringing addicted players back even though they might not genuinely enjoy the matches anymore. i've been a victim of this myself, until i realized it doesn't matter.
lastly, the community keeps fighting each other like it's a war so behaviour can ignore feedback related to their illogical decisions. tryhards and other members come on to the forums and steam forums to voice their opinions and discuss about balance to delude themselves into thinking this game has a chance and the devs actually care. i'm going to get hate for saying that, but i've seen many many many many other games with less budget, sometimes even just 1 developer, who are capable of making 4 major patches within 3 months and usual hotfixes because they actually care for their game, compared to what behaviour does within those 3 months.
Yeah,pretty much this.
Put the time and and money investment on that list too.
A lot of players,including me,spent a LOT of money and time on this game so just dropping it would feel extremely bad.
Also,a lack of similiar games to DbD is another thing as well.
