OniWantsYourMacaroni
OniWantsYourMacaroni
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- OniWantsYourMacaroni
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@Zarr0ch said:
https://forum.deadbydaylight.com/en/discussion/comment/2038628#Comment_2038628
Dwight, Meg, Feng, Jake, Nea, Yui, Claudette, Jake, David, Kate, Jane, Felix, Zarina, Elodie.
There has been more than enough chance. Yui could have been Indian, My not Felix? etc etc
It's up to the devs to decide when to introduce an indian survivor.
It's better to wait and get a well designed character than to get one that is only added for the sake of diversity.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2038606#Comment_2038606
That's what i'm saying.
I don't care if people use it, but don't pretend the sky isn't blue and call it "tech" so you don't have to admit you're using an exploit.
It's not debatable, it's categorical.
It's really stupid.
People should just admit that they are exploiting rather then trying to find an euphemism for it.
It's an uninteded mechanic and there's literally no point trying to argue if it's an exploit or not
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The Oni/Blight 180 flicks are exploits and nothing will change that.
They are not intended mechanics.
It might take skill to use them properly but that doesn't make them ok.It's up to the devs to decide whether it's alright to use it or not
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2038503#Comment_2038503
I feel like it does take skill to play Freddy. Using teleports mid-chase is actually a challenging thing to do, which is something that Freddy players can learn and improve their gameplay with him.
It really doesn't.
Basic M1 killer gameplay knowledge and that's it.
Freddy has absolutely nothing you could master
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/2038377#Comment_2038377
The amusing part of the irony has worn off for me now though, it's just stupid at this point
Yeah,it's almost 5 years since release and Trapper still has to deal with 1 trap basekit lol
Balancing in this game is soo weird,i just don't get it 🤷♂️
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@Chchchcheryl said:
https://forum.deadbydaylight.com/en/discussion/comment/2038352#Comment_2038352
Starting to think they've done it on purpose
Kinda ironic that the mascot of this game is also the weakest killer
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Those map reworks really destroyed Trapper,right?
So many fun spots are gone,really killed my enjoyment playing as Trapper ._.
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@GoobyNugget said:
https://us.v-cdn.net/6030815/uploads/IL27RN9RF4BX/cow.jpeg
Don't worry i got you :)
That's so mean 😂
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@Chchchcheryl said:
I was honestly so shocked it's only a green cosmetic, seeing as it's probably his best cosmetic
Not that hard if we look at his other skins.
I'm still waiting for that blighted skin for him 😧
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2038033#Comment_2038033
Bubba with Bamboozle. He chews through pallets legitimaty faster than any other killer and leaves the entire team with no protection. That wrecks most teams because normally predrop-and-W gives them a minute or two more to work with, but unless the Bubba is going agasint a really good team then it's a pretty easy win.
Honestly,pretty much all Bamboozle gamers i've went against are extremely easy to predict.
Vault the window,pretend to loop it ,run to the next loop as the killer bamboozles the window from the first loop and repeat.
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@jester20k said:
How is some random internet dude better at making dbd than all of bhvr? The atmospheric effects he added, why don't we have those? Also How much hype would dbd have right now if this was released instead of that gd kpop dude? Buttloads of hype. But no we get kpop fan boys.
The atmospheric effects he added, why don't we have those?
Because Optimization in this game is garbage and would probably make my PS4 explode in thousand pieces
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Don't listen to OP.
OP just wants this sweet basement chest for themself
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Looks like bad internet at first glance but i think they are actually cheating
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2037902#Comment_2037902
Lmao, how about a Clown pic
Come to our side and you'll get 20% on our OniFans 👹 👁👄👁
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I like how everyone here has an Oni profile pic 👹
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@[Deleted User] said:
I mean, it doesn't help each killers MMR is the same (right now).
So like, I want to play pyramid head atm for example...I can't, I'm not allowed to.
I am red rank 1 because of my ability with Demogorgon and Nurse; if I try and play Pyramid head I am going to get bullied all day today, all day tomorrow, probably the next day after that and my rank won't even go down because if I so much as hit a few people it will keep me in red ranks.
So because of that I was just playing survivor, since I wasn't in the mood for much else.
They could offer queue incentives like "Hey, Killer queue volumes are low, so if you play as killer during these hours you will gain double bloodpoints" or even give you shards or something else if that doesn't prove to be effective. There are actually a few hours sometimes where survivor volumes are low, have it automatically swap to rewarding survivor queues at those times.
However BHVR is STUPID stingy and won't do this.
They could offer queue incentives like "Hey, Killer queue volumes are low, so if you play as killer during these hours you will gain double bloodpoints" or even give you shards or something else if that doesn't prove to be effective. There are actually a few hours sometimes where survivor volumes are low, have it automatically swap to rewarding survivor queues at those times.
Great idea,but we all know what happens with those here :(
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@Johnny_XMan said:
So wait what exactly can the Oni do now with this macro because I already hate going against him, but how would you know if they are using this?
From what i've heard PC Oni players are able to flick their demon strike more than the intended 90 degrees if they use very high sensitivity or something like that
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2037293#Comment_2037293
@OniWantsYourMacaroni They added turning speed sensitivity to controllers. You can do it in the in-game settings up to 100% and 360 spin in a millisecond so that's not true.
I always play at 100% sensitivity and i'm still only able to turn 30 to 45 degrees when lethal rushing while PC Blight players are able to turn like up to 270 degrees.
I recommend reading an amazing thread by @Bloodshade who highlights the problems and limitations of console Blight very well
@[Deleted User] said:
[] -- TABLE OF CONTENTS -- []
- [0] -- Introduction -- [0]
- [1] -- What Blight Can Do on Mouse & Keyboard -- [1]
- [2] -- Rush, Lunge & Fatigue Fundamentals -- [2]
- [3] -- A Few Misses and a Bug or Two -- [3]
- [4] -- Conclusion, Final Thoughts -- [4]
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
[0] -- Introduction -- [0]
Hello. Over the weekend I have collected a handful of clips showcasing the various issues that plague Blight players who use him on controller, otherwise known as a gamepad. It is my hope that this collection of clips and explanations of what is wrong with him can and will be used as a basis for re-programming him to be better on a controller and more in-line with mouse and keyboard.
To start off, there are a few things to note:
- All gameplay is my own, and with the exception of one clip, has been recorded on the current patch (4.5.2).
- All gameplay has been recorded on a slim model PS4 using a standard wireless DualShock 4 generation 2 controller (the one with the light visible through the touchpad).
- All gameplay has been recorded using the share function of the PS4. Forgive the quality.
- All clips have descriptions on imgur themselves, as well as thoughts in this thread proper. Some clips are grouped in the same link. On PC, you can use the arrows that appear when you hover over the clip to cycle between them.
Now without further ado, let's dig in.
[1] -- What Blight Can Do on Mouse & Keyboard -- [1]
If there is to be talk about Blight's faults on controller, t's important to see what a Blight player is capable of on mouse and keyboard. Thanks to the various content creators on Twitch, YouTube, and elsewhere, there is plenty of source material to choose from. For the purpose of comparing and contrasting the differences between the two input methods, I'll use a recent match that Fog Whisperer Tru3ta1ent played and uploaded recently:
https://www.youtube.com/watch?v=tSuH3yMyNYg
There are many instances where Blight is able to get up to (and even beyond) 90 degree hits, or at the very least attempt to, due to flicking during the lunge. The turning on the rush action itself also allows for a certain degree of freedom, both in movement and camera control, that only mouse and keyboard is able to provide currently. The full match is worth a watch to get a feel for how Blight works on mouse and keyboard, but here are timestamps for lunge hit/attempt examples included in the video:
- 35s: Nea is hit at an effectively 90 degree angle at a hay bale loop.
- 57s: An attempt is made to hit Yui with an effectively 90 degree angle on the tractor.
- 1:50: Nea is hit by rounding the corner inside the cowshed with a flick at the very start of the lunge.
- 2:45: Felix is hit next to the tractor with a 90 degree flick at the start of the lunge.
- 4:20: An attempt is made to hit Dwight in the cowshed with a 90 degree flick at the start of the lunge
As seen in the video, Blight is capable of some nasty hits with his power when played properly on mouse and keyboard, comparable to hits that Oni can pull off when Demon Dashing. There is still counterplay in a chase by knowing his angles, but he is very capable with some geometrical knowledge, flick reactions, tracking, and predicting survivor movements. He is a force to be reckoned with when in capable hands, as he should be. But not on controller, and here are the reasons why.
[2] -- Rush, Lunge & Fatigue Fundamentals -- [2]
Before we get into the hit missing, we have to look at the fundamentals of what Blight's rush, lunge, and fatigue look likes on controller in an easy-to-read environment. It's important to understand two things: One, Blight's rush and lethal rush are normally unaffected by the "killer sensitivity" setting in the options menu. Two, Blight's rush attack and rush attack fatigue are also unaffected by the "killer sensitivity" setting in the options menu. The only thing that killer sensitivity does for Blight is allow him to adjust his camera faster/slower during a slam (and normal "M1" killer gameplay).
First, the lunge clips:
As seen in the clips, no matter what a controller Blight does, they cannot get nearly the same control over their lunge that mouse and keyboard users are capable of. Their angle of attack is thus extremely limited, and prone to being easily dodged by attentive survivors. Most survivors can simply move a little left or right and there is nothing the Blight can do about it. And due to the angle issue, Blight becomes much less effective even in situations where the survivor does nothing at all, or the Blight should have the angle on them (such as in a loop, or in a tight corner as Felix was found in the video at 2:45).
Second, this is what a series of rushes looks like:
The most important part of this clip is the end, where the Blight decides to turn toward the hill to initiate a chase with the Nancy seen and heard on the way back to the hook. As you can see, the turning leaves quite a bit to be desired. This is especially true considering that both turning add-ons are being used in this clip. Even with these add-ons, it can be difficult to go precisely where one wishes to go because of the look sensitivity being far too low.
Lastly, the fatigue clips:
As seen in the clips, Blight has two different sensitivities when in the fatigue animation after a rush. The first clip showcases what, ideally, should happen: The Blight's sensitivity is reverted to whatever the killer sensitivity is set in the options menu. The second shows what happens if the Blight decides to lunge after a rush, regardless of whether a hit was landed or not: The Blight's sensitivity is slowed to a degree that they cannot visually track a survivor that has ran behind them until the fatigue is over.
This is a quirk shared by Demogorgon during Shred's attack cooldowns, as well as on Oni during Blood Fury's activation. Curiously, it doesn't exist on killers like Legion during their Feral Frenzy fatigue, or the Twins when a pounce is missed as Victor.
This sensitivity slowdown, along with the other instances mentioned, feel really bad on controller, but can actually be mitigated somewhat on mouse and keyboard with enough DPI and mouse space. Thus furthering the gap between the two input methods.
[3] -- A Few Misses and a Bug or Two -- [3]
Truthfully, a thousand clips could be recorded to show how many hits are missed due to Blight's controller woes. It is a major cause of frustration for those who wish to be the speedy hunchbacked Scottish man. But for the purpose of this thread, we'll be looking at two in particular, as well as a third that just doesn't make a lick of sense.
As seen in this clip, the Ace is oblivious to the Blight's location and is attempting to be sneaky in a bush. There is an attempt to hit the Ace, which would be a free hit on mouse and keyboard, but the hit fails because the lunge sensitivity doesn't adjust fast enough to position the "hurtbox" of the lunge on Ace's hitbox. This is a situation that happens often, wherein the Blight narrowly misses a survivor and slides past them, often never to be seen again due to having to deal with the fatigue sensitivity issue after a lunge.
The most disheartening scenario, however, which will be dubbed the "full commitment problem", is in this clip:
The main issue with controller Blight is that there is no way to properly react to a survivor attempting to dodge a lunge. Because of this, a controller Blight is conditioned (forced, really) to full commit to a lunge direction before the lunge even begins. In the above clip, you can see this perfectly. The Nea is running down the hallway, makes it to the corner and starts running down the adjacent hallway, and then narrowly avoids the hit by dodging left while the Blight makes a full commitment to the right. You can see the attempt to adjust the lunge left (albeit late), but it doesn't do much of anything.
A mouse and keyboard Blight could simply start the lunge while running straight at her and flick to wherever she goes for an easy hit. Or even start going right and then flick left. Controller Blights have no such mechanical skill to develop.
This next one's a doozy:
Truthfully there's no good explanation as to why this hit missed. It isn't something that happens often, so it's not terribly concerning. However, what happens during the fatigue is a common occurrence. There is a bug wherein the Blight player is unable to move at all during the entirety of the fatigue animation. In my personal experience, this bug usually occurs only after a lunge, and typically when a lunge narrowly misses the survivor. It feels similar to when Blight breaks a pallet with a lunge attack, except the camera can still be moved.
Finally, there is this bug, which has been around since Blight's release (said clip is from that time):
Basically, the Blight's sensitivity is set to the player's killer sensitivity during a lethal rush lunge. The easiest and most consistent way to replicate this is:
- Rush and collide with an object.
- Immediately rush and attack.
- Hold the stick left/right while lunging.
It's a very disorienting bug when it happens in a chase, and can easily cost hits at key moments, particularly around windows. It's something that might become less of a problem if his other problems are addressed first.
[4] -- Conclusion, Final Thoughts -- [4]
In conclusion, Blight is in a really bad spot on controller, and he's never really seen better days. His various sensitivities are undertuned as all heck and he's got a few bugs that put the nail in his plastic-y gamepad coffin. You can play him against less attentive survivors, but even against those you'll more often than not be forced to play him as a standard M1 killer, albeit with a way to get around faster. Which defeats the purpose of playing him in the first place.
Blight is probably one of the funnest killers ever added to Dead by Daylight for those who love a faster, more aggressive playstyle. I hope that his flaws on controller can be ironed out, if not to the point of being exactly as good as on mouse & keyboard, at least close enough to where there is significantly less frustration experienced when playing him.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Special thanks to MandyTalk for explicitly asking for this feedback and thus giving me the motivation to go a little more in-depth with it rather than complain in every Blight related thread until the end of time. And to everyone at BHVR who was involved in making Blight a reality in the first place.
Thank you.
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@Nosferatu3145 said:
Look who's shitting in the tall grass
G R O O V Y
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@QwQw said:
Whenever this guy posts, the replies are always either people memeing around, or people who have never encountered Sluzzy before falling for the bait.
Entertaining is what i call those threads 🍿
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@Axe said:
it used to be that way but they removed it. I would say if the killer gets a safe pip or +1 pip they should be able to keep it as well
Oh please no,
Everyone and their mother would just spam the srongest addons in the game all the time.
It's perfect the way it is right now
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I totally agree,i'm currently on a 4K streak with Monstrous Shrine on Clown and i feel really bad for the survivors.
Like,why do killers always get so good perks but survivors just get trash perks like DS,Borrowed Time or Unbreakable?
It's not even funny anymore and i get really concerned about the balance about this game.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037389#Comment_2037389
I have an xbox one s and do experience those issues. Not sure why they can't create a good stable console version. Silly.
I don't know either.
Especially when BHVR said they are aiming for stable 60 FPS on console back in march 2019
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037354#Comment_2037354
I used to have issues on more than recommended specs on steam. I went into the config and disabled v-sync. As well as capping my framerate to 144 on my graphics card settings for dbd. Haven't had any microstuttering from noed/sloppy/doctor shocks/clown gas etc. Worth a shot
I'm on console :]
But thanks for the tip regardless
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Even the devs forgot about the Twins lol
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037220#Comment_2037220
Looks awesome. Reminds me of that nostalgic Macmillan estate blue vibe. Lightning effects are sweet. When does actual dbd get some ambience and dynamic weather?
When optimization is an actual thing in DbD.
Maps like Red Forest with the rain is already dropping frames for me and things like getting hit by Noed or Sloppy Butcher even freezes my screen for a second
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@supersonic853 said:
Why does this look better than current macmillian?
It's because of the lightning and weather effects.
Creates a lot of atmosphere but would also make my PS4 explode in 1000 pieces considering the poor optimization :(
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2037293#Comment_2037293
Seeing Blight was the thing that made me jump to PC full time. I feel bad for the console killers who get screwed with seemingly every other killer nowadays.
The thing is,no killer is nearly as handicapped on console as Blight is.
I can play every other Killer (e.g Nurse,Deathslinger,Huntress etc.) just fine.
It makes me sad because i really love the fast and aggressive playstyle from Blight
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2037268#Comment_2037268
Damn I've never seen this. I asked around at launch if this were possible and was told no. Thats a shame. I was hoping it would be like Mordhau where no matter your DPI everyone is on equal ground. Feels like a pretty major design oversight.
I was aware of the no bump lunge but not the twist.
Yeah,PC blight players out there flicking with like an up to 270 degree turn while console blight has to deal with a 30-45 degree turn :(
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2037252#Comment_2037252
I can see how this works with Oni but this should be imposible on Blight thanks to his wide turn and lunge radius. I've never seen this.
Here you go
https://youtu.be/VDzGLHluV2I -
@SpookyPumpkinPiez said:
It's sad how "professional" players endorse toxic behaviour
That's how tournaments are played though.
It's literally the unfun zone in terms of gameplay for both
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@ImHexyAndINoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2035858#Comment_2035858
Or having 5 Coupe De Grace stacks by the time survivors get out with a key
Please don't mention this failure of perk design near me 🤢
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They are probably at the same place like 60 FPS for console,Devotion rewards etc. 👀
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@Grandpa_Crack_Pipe said:
Having a good match.
Also, 4 stacks of WGLF ☝️
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@Beefmur said:
Ive noticed a bunch of oni players have been moving so fast while having people on their back. Im like 80% sure hes bugged
It just looks like he's faster.
Same thing with Trapper
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2033947#Comment_2033947
This is totally incorrect
You should really start to show something then
People won't believe it if they don't see any examples
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2033068#Comment_2033068
“It’s that it’s so situational”
I’m pretty much finding a use out of it out of most situations...
How fast Clown can you injure or down now is staggering when comparing just one tonic to now a tonic PLUS being Invigorated.
I’m pretty much finding a use out of it out of most situations...
Then PLEASE show some clips.
I'm sure it would help a lot of people to understand the value of the antidote
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@Grandpa_Crack_Pipe said:
Y i k e
So shocked that you dropped a s
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First game they bring a Midwich offering. "Please, don't have Object." I beg. But alas, the Entity didn't answer my prayers, for when I load in I spot not one, not two, not three, but four auras tbagging me from across the map.
(yes i just want to rant because this was a relatively... let's say frustrating experience.)
I guess the Entity had a lot of emotions to feed on lol
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More variety would be nice though:(
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If you want to convince people then please show some actual gameplay that clearly shows the uses of the antidote.
Would be better than the video from Otz
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2032443#Comment_2032443
The OP's subsequent replies pretty much demonstrate your point / why actually blacklisting players is a terrible idea.
Those people would be like "Why are the queue times so long? :("
Lol
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Yep,i love it.
Matches on both sides have been a LOT more interesting
It's great :)
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My experiences with the new MMR have been amazing so far.
Survivor AND killer matches got a lot more interesting on average.
I really like it
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I think it's 45 seconds.And the killer can easily refresh the timer by controlling Victor for a second and switching back
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2031483#Comment_2031483
You can make it a little harder only if you have those perks. Outside of that those actions are acted upon regardless.
I still see no issue with Bodyblocking with BT mostly because you can wait it out.
That doesn't do anything though.
Sure,the survivor with BT is now downed but you have to either wait out the DS,eat the DS or try to find another survivor to chase.
And those are all terrible options to chose and can easily lose you the game
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*Sad K-Pop noises*
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@Exerath1992 said:
Idk, there's counter plays for BT. Primarily, if the person with endurance is body blocking you: tunnel them without hitting for 16 seconds, and body block them away from pallets and windows. Better to get them downed via tunnelling than losing both survivors. Plus, its better to get one person dead as long as you don't waste a bunch of time doing it. 16 seconds for what is basically a free down is worth it
Yeah,but now you need to wait another 45 seconds before you can pick up or else you eat a DS.
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Yeah,that is the really obnoxious part about BT.
Maybe a survivor with BT could lose collision so he won't be able to bodyblock anymore?
In return you could make BT always trigger if the killer is in a 24 or 32 meter radius of the unhook.
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@Axe said:
https://forum.deadbydaylight.com/en/discussion/comment/2031237#Comment_2031237
maybe if you dislike difficult matches. I personally love these type of games
Same,the killers i've went against in my 4 solo survivor matches i played today had actually decent killers and more or less better teammates

