OmegaXII
OmegaXII
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- OmegaXII
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@[Deleted User] said:
Answer of title: "Because I'm human."
“Humans are so pathetic, die fast please” :)
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@Blueberry said:
Better than people think, but still very bad. Against bad players that ignore her counter play or have no idea what they’re doing, which is a good bit of people, she’ll do good. However, we can say that about any killer. She also requires a lot more skill to do well with now than people realize. Many people that don’t play her think you just spam teleports and get free condemns, which couldn’t be further from the truth. Her skill ceiling is deceptively high.
Against actually good survivors she’s trash though. Her counter play is way, way too easy with little you can do yourself to prevent it even if you know what they’re doing. She would need significant buffs to actually be called “good”. She also has multiple very significant bugs affecting her currently that are quite significant related to her passive phasing.
“Most” the Sadako community agrees she’s quite bad and have been patiently hoping the devs finally throw her some buffs again to make her viable and more enjoyable to play after the complete gutting they did to her on her last patch which left her in a pitiful state.
Her passive phasing is nearly useless and not even worthy of being called anti loop. Her stealth is non existent since she has a “lullaby” that tells them you’re there anyway and it’s directional. Her condemn is basically never happening unless the survivors let it as you have nearly zero control over preventing their stack removal anymore. Zero punishment for holding tapes now. They get locked in stacks per hook of a max of three but is basically irrelevant because by the time you lock in any significant amount they’re dead on hook anyway making the entire feature counter intuitive. Condemn has to be done at 1 hook or less or the condemn becomes irrelevant. The vast majority of her addons are also garbage. Turning off TVs is way too easy now because not only can they hear them but they show their auras removing any skill required to turn off your power. Also seeing those TV auras removes all surprise from teleport cut offs since they see exactly where you’re going to come from before you even do it, give a global sound queue that you’re doing it AND it’s directional. Her teleport is decent but then it’s also controlled completely by the survivors and they can turn that off heavily. Killers don’t like when survivors control their power and get to dictate whether they get to use it or not.
Just so, so, so many negatives, features that don’t function how they should, and easy survivor counter play with little you can do to counter play it yourself. She was bad at literally everything but condemning and then her condemn was nerfed badly too leaving nothing to replace its current pitiful state.
Holy that’s really harsh… :(
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710881#Comment_3710881
Again, it blocks aura reading so long as it has stacks. It is absolutely not "total immunity". I played a Huntress last night who ate all my stacks immediately and I couldn't get them back because she had a perk setup where she was almost constantly triggering it regardless of where we were in relation to each other, and capitalized when they were gone. And that's wasn't a terribly uncommon experience.
A lot of killers run aura reading setups that ate redundant, or give too much time to recover stacks. If you can trigger the surv's Distortion repeatedly from distance and then again when you get close and they are out of stacks and then capitalize, it really makes distortion pretty low value. But you can't just load up on aura perks and then expect them to give you constant value. They're not supposed to be that powerful.
Against good killers, I am not getting constant value from them perk, and sometimes next to none. If you chew up a surv's Distortion stacks and they can keep close enough to keep replenishing them without you noticing they are there, that's pretty much a red flag that you probably rely on your aura perks too much and not enough on actually looking and listening.
And I play a lot of killer, and sometimes I don't get any value from my aura perks, but it doesn't ruin the match for me.
And there are many meta perks in the game that aren't crutches. But if your go-to build being countered means you can't compete, then that means those perks are have become crutches for you. It's like when old DH (which was the mother of all crutches) was nerfed and a lot of players instantly became very mid, while better players simply adapted.
DBD is set up where any build can largely be hard countered by another. And it's all down to chance, so everyone should be prepared to play with little or no perk value.
"But if your go-to build being countered means you can't compete, then that means those perks are have become crutches for you."
Are you forgetting that MMR exists? If my whole build gets countered with just a single perk, how can I compete with Survivors that has equal skill as me when I'm in such a huge disadvantage? Sure you might say 'git gud', but unless I'm far better than Survivors (Which shouldn't be when MMR exists), the match is probably already a lose for me.
It's like playing Doctor against 4x Calm Spirit. Against Survivors with equal skill there really isn't much thing you can do as half of your power gets denied. It's definitely still playable, but it'll be an incredibly hard match.
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3711053#Comment_3711053
I dont find any problem with Distortion on killer side. I dont need aura perk to find survivors, and using aura perk shows aura of 1-2 survivors who dont use Distortion lead to tunneling which is strong against survivors, even if you dont want to tunnel. Even if all 4 survivor use Distortion, its one perk against their 4.
On survivor side, it punishes survivors who dont use Distortion real hard. The image OP posted showed it, they had the lowest score. Distortion doesnt need a nerf on its strength, but rather how it works. It can simply gain token in chase, or only hide aura if you have the most hook count.
"Even if all 4 survivor use Distortion, its one perk against their 4."
No it's not like that.. That's only true if Killer only runs 1 Aura perks, which is fine and fair.
But in my case I ran 3x Aura perks, with Gearhead that's designed to chew through stacks, but Distortion still protects them well. Now it's 3 perk against their 4, which is a massive lose.
By the way, I agree the one Survivor who didn't bring Distortion have to suffer from tunnelling, which I really don't like (I'm 12 hook guy). If only I can find someone else.. :(
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3710999#Comment_3710999
Knowing how to find survivors is also a skill. You're drawing up the flimsiest distinctions here.
Distortion does nothing if you find them anyway, so why would 'git gud' not apply here?
Yea every Killer should just run perkless or otherwise it's called bad killer that relies on clutches, and should 'git gud'.
Why don't survivors loop better instead of relying on Distortion to hide? It's same for both sides.
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@Thusly_Boned said:
Distortion is fine. As others have pointed out, it really only prevents one thing, and only so long as it has stacks. I often run it, but I don't really immerse. It's just that we are in an aura reading meta now more than ever, and I just want to mitigate it a bit.
Killers who have well thought out builds with chew up your stack really quickly, and it's not terribly unusual to lose all three stacks in the first minute any not get them back when the killer is good.
And if you're a killer that can't compete without getting constant value from your aura perks…well, that's pretty much the definition of needing crutches and it's time to look at yourself a bit. Builds are all counterplay and no one is entitled to perk value.
And learning to track survs without aid should be killer 101.
In terms of truly broken perks, I think most of those dragons have been slain, and we're left with handwringing over perks like this that are largely okay.
"It's just that we are in an aura reading meta now more than ever, and I just want to mitigate it a bit."
It's not just mitigate a bit, it's almost complete immunity even when Killer brings 3x Aura perks. So now the Killer can only play with 1 perk, which usually means the match is already a lose.
"And if you're a killer that can't compete without getting constant value from your aura perks…well, that's pretty much the definition of needing crutches and it's time to look at yourself a bit. Builds are all counterplay and no one is entitled to perk value."
This can be applied to literally any perks you bring, including Survivor Meta. Perks are designed to help you, but if getting value from any perks are counted as relying on clutches, then should I go perkless to satisfy you?
I already banned myself from Add-ons and Slowdown Perks, and now the Aura Perk. So tell me, what perks do you allow me to bring that doesn't counted as clutches? Beast of Prey?
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@vBlossom_ said:
I kinda hate slowdown perks, so I always go for perks that provide information. But if that information can be denied this easily, it really does make sense why every Killer goes for Slowdown perks :(
And it should be looked into, like, imagine survivors stacking Lithe on top of DH on top of Head On, it would be too oppressive.
Time for BHVR to introduce some kind of "Exhaustion" for gen regression or aura reading, because those perks are strong on its own (just like all exhaustion perks), but combined could be very oppressive.
That's not exactly a fair comparison.
Exhaustion perks are all very powerful that if they gets activated, you'll usually gain a huge distance away from killer, or even escape the chase just like that.
Whereas aura perks itself doesn't really doing anything like that. It only helps you find someone faster, so you still have to win the chase to actually benefit from it. Also, I thought Survivors like chases, not gen simulator..?
I'm not entirely sure about the gen slowdowns, but I don't think it's a good idea considering all my games went quite fast without any slowdown perks. Sometimes I genuinely feel there's no way for me to win the game without slowdown perks (No tunnel, 12 hooks)
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@100PercentBPMain said:
Survivors take gen perks and spend all match getting chased, or bring heal perks against a Plague.
Killers have to deal with it just like everybody else. If you want to put all your eggs in one basket, that's a risk you need to take into consideration.
We see all this Distortion because killers use Lethal to tunnel at 5 gens.
I wanna reply to you with the comment above.. not sure why it didn't work
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What are you even saying… using Lethal to tunnel at 5 gens?? How is that possible??
Are you saying that getting into chase quickly from the start is actually tunnelling? What? I didn't even hooked anyone yet, so how can I tunnel someone?
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@goodfriday said:
If distortion is unhealthy for the game so is aura reading perks period. What did killers use to do in early dbd when there was no such thing as aura reading? I rather a 4 slow down perk than 4 aura reading. If a killer is bad at chasing or catching a survivor 4 gen slow down then means nothing.
If a killer is bad at chasing or catching a survivor, 4 aura perks also means nothing. It's literally the same.
The only difference is gen slowdown perks won't be countered, but aura can, easily.
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@Clee said:
Perhaps using a picture of a 4k and claiming 3 of your perks were denied is not the best example to get this perk nerfed.
Huntress nerfed, perhaps.
But Honestly, I am against all this new aura reading BS, so I don't agree that Distortion is too strong. Survivors should be able to stealth on occasion, when needed, and this ez mode Aura reading is just BS, IMHO.
Couldn't it just be Survivors didn't played well? I'm literally a trash Huntress who can't hit anyone when they 360 me :(
It's just that a single perk from Survivor can deny my entire build, which kinda sucks to be honest. And like I say, I don't like slowdown perks, so what should I bring? Agitation Brutal Strength Enduring Spirit Fury? Could work for me since I'm trash Huntress player LOL.
Edit: The prove that I'm trash Huntress. 1k Hour playtime, and this is it LOL.
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@board24jason123 said:
a lot of people say survivors use decisive aggressively but what people don’t understand is that tunnel is tunnel you should know who you’ve already hooked and just because they hide in a locker you still choose to tunnel so I don’t see it as a big issue due to the fact the old ds the 3 sec stun was useless and now it’s buffer people already complaining?? Maybe stop tunneling and get good at the game?? Make it make sense
Yeah sure, if DS user aggressively bodyblocks the killer, that killer should just stand still, wait for DS User to leave himself, then only start moving. Doing anything else is called tunnelling.
GOOD
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What do you think? "Too OP Please Nerf" /s
Well jokes aside, I don't run any slowdown perks, and prefer info perks.
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@Nazzzak said:
Pick the other guy up and hook him while she lays useless to her team. Then just eat the DS and continue chasing her because you're better off getting her while she's injured than letting her fully recover with PT
Okay.. I'll be doing that the next time I see this.
But honestly the amount of DS being used aggressively is really unbelievable since this patch :(
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Maybe it’s good for Survivor.
I mainly play Killer, and I definitely see much more people weaponize it against me now. The FTP+Buckle Up Combo also becomes much more common.
Just had a match where I downed a Survivor under pallet, but couldn’t pick her up because there’s a fresh unhooked guy (He has BGP) who followed me, and just jump into a locker when I get close. Had no choice but to “tunnel” him out.
Fun and Dynamic indeed.
PS: Maybe some time later my mind will break, and decide to just slug everyone so no one can weaponize DS on me.
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@Heliosse said:
Hello, here is my experience :
- Im very biased since Alien is very important to me, i was going to main this killer whatsoever, i also main Pyramid head (P100 recently, finally), and Nemesis. I think this killer is a very good adapation, the creature is so versatile you can make it pretty much whatever you want in dbd (stealth, dash/mobility, trap, ranged ect). Im very happy with what we got since it includes the Alien isolation pattern :
- Xenomorph roams in vents (not stealthy at all in AI but it is stealthy in dbd, that's a plus)
- It locates it's prey, comes out (you can hear surv/gens in tunnels and see footprints)
- It's very dangerous when it sees you and can only be repelled by fire (not true in dbd, it is loopable wothout turrets but it IS hard and will put you in situation where you are just done for).
- You have a motion tracker to help you strategize against it.
The gameplay in dbd is the same but instead of the Xenomorph running at you in bipedal stance, it crawls around and use it's tail, the rest is pretty much identical.
Gameplay wise:
Very peculiar killer, with a punishing but very strong anti loop, you can use your macro knowledge to try to "be everywhere" which is for me the funniest way to go (shame the turrets are not finite like wesker, this could be even funnier). Tunnels grants you THE tool to be omnipresent but you need to pay attention to the survivors at all time to use them well (which is a general skill that shines even more with this killer).
It would have no weakness if it wasn't for the survivor spacing. When you are against people who pre run you with SB and use the motion tracker well you will have a painfull experience and no interactions with the survivors who will pre drop the whole map and put as much distance as physically possible between you and them (that's an effective strat but it kills my will to play for the day, or make me play sweaty). It can be very frustrating because your range is limited to 4.8m. Based on your PP, you should be aclimated to that since that's also the weakness of PH (which is super frustrating and encourages you to never use PoTD but that's another topic).
Turrets are dangerous since they are a placeable body block that you are forced to deal with, they do not frustrate me but sometimes they can really destroy your momentum. When survs learn to place good turrets like on hills or double turrets in critical spot to force you out, this killer will be way more difficult to play, for now, most survs are adament to not use turrets or just in front of the stations since "they are useless" so it's really not that bad. You will feel the difference between bad and good survivors with turrets alone.
Add ons wise, acidic blood and self destruct bolt are for me the funniest and most ibteresting, the others are less interesting (i did not say less powerfull).
At the end of the day, most people dont like this killer for various reasons:
- The "nerf" after launch which was completly deserved but turned off a lot of people.
- The various bugs that followed the launch
- The tail being too hard/frustrating which turns a lot of people off like console players.
- The power design disapointment which i don't understand at all but to each their own i guess.
For me it's a 11/10 with the Silent hill chapter and im overjoyed to see it in this game. I would recommend this killer to anyone. But, don't forget that it's pickrate is low for a reason, it is a mix between the singularity and pyramid head syndrome (more like pyramid head).
Difficult, punishing, and a bit cluncky.
Btw, the tail can do some things that no other killers in the game can do, it is a very unintuitive tool but also, a very insane one.
Have a great day !
Man thanks for writing so long LOL, it's really detailed and helpful!
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How big is the size of update though? Do we have to download the whole game, as it's getting updated to UE 5?
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I just got him 2 months ago, and let me share you my experience.
At first 10 matches you'll get very frustrated, as you won't land your power much despite it being fun to use. You'll get stuck on almost everything until you get familiar with him. Prepare to lose the game with just 1-2 hooks, as most Survivors already know his counterplay well.
But if you get through all this, it starts to become really fun to play! At some point I can't stop playing him at all LOL
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703608#Comment_3703608
I never really had an issue with people "weaponizing" DS. Mainly because I then tunneled those out. I dont usually tunnel, but if you want to use your Anti-Tunnel Perk to make it as hard as possible for me to not tunnel, I will take the opportunity to win the game easier than before. But I also dont get offended if someone is doing that, because they can also play as they like, they just should not expect that others like it.
And while I would agree that removing the option to use it in an "aggressive" way would be fine, it should also be buffed in the Anti-Tunnel aspect. I see no reason why DS should have a timer of 60 seconds for example. If the Killer takes those 60 seconds to down me and can then hook me without any issue, I still got tunneled, but gain nothing from my "Anti-Tunnel Perk". You can have DS without any timer and it would be totally fine because of conspicious actions, because a Survivor who thinks it is smart to not progress the game to keep DS up for the whole game is basically the same as a dead Survivor. (Yeah, I know, people will say that the Killers time is wasted but a) this does nothing for the Survivor who got tunneled and b) this is 100% the fault of the Killer for going for tunneling AND being quite bad at playing the game)
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703643#Comment_3703643
It is the Devs fault, however, more often than not the Killer decides to tunnel when there is no need at all to tunnel. For example two days ago I went against an Alien with Dying Light while being the Obsession. I was the first one found and hooked and before I was unhooked, the Killer downed a Meg. And instead of picking her up, he came back immediatly when I was unhooked to tunnel me. At 5 Gens. Now - did the Killer need to do this? They had a fresh down, massive pressure (2 Hooks before a Gen is completed is amazing) AND they decided to tunnel out the Obsession, while equipping a Perk which would be beneficial to keep me alive (even tho, it is obviously more beneificial to tunnel).
Your bunch of Strawmans at the end does not change the fact that tunneling often happens when it is not needed at all. This was no poor Killer who had to tunnel in order to have a slim chance to win. Not even close.
I don't think 2 hooks at 5 Gen is enough for killer to relax yet. It could be 3 gens very close to being done, just not popped yet. The situation can change very fast, and killer has no way to know that.
When I play killer I'm always being merciful, going for fresh hooks rather than tunnelling. I've experienced so many games where I did very well at start, then Survivors made a comeback pretty hard, and the game ended with 4 escape with 8 hooks. Sure I wouldn't mind this, but the same can't be said for majority of the players since 4 escape means a complete loss for Killer. So it all comes down to this, why should killer purposefully give you a chance to comeback? That's why in your case the killer tunnels you for even more advantage, rather than hooking the Meg to give you chances to comeback.
When I play Survivor, I too met killers who definitely tunnel, but it's far from unplayable. I just had a game where Artist tunnelled out the first Survivor, but the game still ended with 2 escape (All Gens done with 3 Survivors alive) since none of us were giving up. Sure it sucks to be the one who got tunnelled out, but the whole match is still fair for Survivors as a group.
So if you really want to remove tunnelling, at the same time there needs to be something that rewards Killers for spreading hooks, otherwise the overall match becomes unfair. For example stronger DS Basekit, and Survivor repairs slower with each hooks. (PS: And please remove the DS BT OTR bodyblock FFS)
Btw, currently I do met Killers who really don't tunnel at all, I give a huge prop to those Killers. But at the same time I also feel kinda bad for them since most matches ended with 4 escapes, where it could be a 4k if they ever decide to tunnel.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3703153#Comment_3703153
This is a common threat done by Killer Mains. Goes back years already. Whenever Survivors receive a Buff or Killers receive a substancial Nerf (which is something which happens very rarely), people say they will no tunnel or will now have to tunnel every game.
In the end they are already tunneling anyway, so who cares. In the end, 5 second DS will not be as impactful as it was before because every Killer player nowadays knows that just powering through DS is still the best play.
Is it really Killer’s fault that tunnelling is the best strategy? Shouldn’t it Devs’s fault?
Right now there’s absolute 0 incentives to go fresh hooks except for activating Gen Regression perks , which Survivors complain about all day. A 2-hook Survivor still performs just as strong as 0-hook Survivor, so why should Killer go for fresh chase?
So what should Killer do to satisfy you?? Don’t bring any meta perks, don’t play any meta Killers, go for 12 hooks, and versus SWF seal team who can finish all Gens in 5 mins? You might as well just ask the Killer to AFK and open the gates themselves.
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@The_Krapper said:
To be fair I probably deserve anything I get from a skull merchant because I despise the killer design so much I'm just toxic to all of them I face hoping they start playing a different killer, am i rude in chat? No but if you're playing a killer you know annoys everyone then I'm gonna be annoying too
Not a SM player but.. Man that’s really rough for those who just like to play that Killer…
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@ExcelSword said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3702201#Comment_3702201
You know part of me feels really strange that the fact that if OP had started playing DBD a year ago, he would have had access to surge as a free generic perk.
I know that the perk was originally implemented as DLC, then when they had the license gone they added it to the general pool rather than taking the perk away as well. If anything, that is making paid content free for no benefit to BHVR, it is commendable.
But now that Stranger Things is back, those perks are again locked behind a paywall, or the shrine.
It just feels…not wrong, but not right either.Too bad I took a break before it became free, and came back just as the DLC became available again… Unlucky TT
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I probably won't buy those DLCs, as they're more expensive, and Killers are not that interesting to play..
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@ArkInk said:
I'd save for the killer. That's three perks plus a power.
Normally I agree, but both these perks are from Licensed Killers which are behind paywall (More expensive even)
That's why I'm considering
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Ah nice! Then I wouldn’t need to spend my BP right now.
Thank you guys!
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698790#Comment_3698790
Hitting a Survivor right after the Unhook is the best a Killer can do. It removes every instance of endurance with a simple press of M1. Multiple Perks which can be invalidated immediatly. OTR is just the pinnacle of an overrated Perk.
By your logic OTR punishes Killers who don't tunnel, and rewards Survivors who go for aggressive bodyblock. Pretty healthy, right?
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@Commander_Nefarious said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697783#Comment_3697783
i hate that i have to run a perk for exploit
As said by many wise Survivor Mains, "it's just a tech, not exploit" /s
Well seriously for now only Lightborn can counter this, no other way sadly :(
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@BlightedDolphin said:
Did you end up finding them?
Well eventually I found one… killed him immediately, and the other one proceeded to spam notification and T-bag on Hatch… so mature…
I reported them and turned off the game :(
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@AlphaYandere said:
try to use your power more often at loops even if you lose the match. me as an example used only the chainsaw to improve my skill at curving as billy because i was only using m1 most the time.
Well I’ve tried at first, but losing the game like this and get T-bag & shamed isn’t exactly a good experience either…
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@Hexling said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690688#Comment_3690688
I like your idea but not everyone plays this game to win I play to get content I let my teammates know in pre game chat if theyre on console that sucks but I dont care about escaping every game so making that ban able is not a good idea. You cant force me to play the game how you want to. Baning people for having fun in a game is the quickest way to lose your player base youre going to need a ranked and unranked mode if you want to ban people for having fun. The other problem is then what do you consider throwing? Is not sitting on a gen the whole match throwing is playing stealthy throwing is going for head ons throwing you see where im going with this? Not everyone wants to play how you play.
What I mean for banning is those who purposefully throw the game, like just stand there and let the killers hook you.
But whether or not the system can detect this.. we don't know LOL
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@Zraith said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690689#Comment_3690689
if we removed the skillchecks I'm oikay with that, somehow the "gameplay" where one is hanging dry on a hook indefinitely but has to hit skillchecks seems stupid.
I support this. Even for now the skill check feels really dumb, and its only function is for survivors to kill themselves…
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@Zraith said:
what happens with the survivor who would get their 3rd hook before the 9 hook limit is hit?
It'll just be like 2nd hook I guess. Keep struggling…
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@ArkInk said:
I don't think this'll stop tunneling tbh. The killer will just pick the survivor they think is the worst player and book it to them whenever said survivor is unhooked. They'd have to do some ping ponging in between at least to outpace gens, so this would be beneficial in that regard, but I'm still not so sure. I want my own lives, if that makes sense, especially if someone decides to throw or is just trolling.
Still, cool idea for a mode!
With this mechanic, Killers have to camp 9x60 seconds a Survivor to kill him… Or he'll need to chase that one Survivor down 9 times to kill him… That's more than enough for you to do all Gens and escape.. I guess?
For your second point, Survivors should always play like a team. Make it bannable for those who intentionally throw the game.
PS: Even for now, if anyone decides to throw the game, chances that the match will end in 4k anyway, so individual lives really doesn't matter much.
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As much as I hate to admit, I’m probably one of those killers LOL.
So until my MMR climbs up, I’ll be using meme perks like Lightborn, Agitation, etc, and I don’t tunnel unless I can’t find anyone else…
I wish the game is at least enjoyable for Survivors this way..
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@Interocitor said:
I've done this before to be nice and in one game a couple of the survivors said they reported me for unsportmanlike conduct and afking after I got two hooks on everyone, said I wasn't playing the game correctly and smurfing
I guess technically it is against the rules since you aren't playing the game in the intended way but I doubt the devs care
Wow, Survivors actually beg you to kill them? That's something new LOL🤣
Luckily I haven't met these players yet. Wouldn't want to get banned for just being nice…
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@UndeddJester said:
Hehehe, do you go hard, like threatening tunneling off hooks and being nasty, then just turn off the murder button once at death hook? 😅
Well if I can't find anyone other than the unhooked one, I'll certainly tunnel, but I won't kill 🤣
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687458#Comment_3687458
I played it then.
Then you should know there's no reason for DS user be able to bodyblock you.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687414#Comment_3687414
This seems nonsensical. DS is currently at 3 seconds (1.4 after animation). With a 5-second stun duration, survivors now have 2.8 seconds of actual stun duration. No other perks have changed. What is a difference or 1.4 seconds doing for survivors..? I’m totally confused.
I guess you didn’t play this game before DS nerf… it’s so painfully long that every killer respects it back then for a reason.
I guess I’ll just hard-core tunnel now if I see this 😢
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687396#Comment_3687396
What stops that now? Can’t survivors use these perks (including current DS) to relive that meta?
They can, but most won’t actively bodyblock you and get downed since Killer has the option to just tunnel you out. But now it’s 5s stun, who cares, it’s a free escape. :(
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If bodyblock doesn’t get changed, the OLD BT, DS, Unbreakable Meta is literally back.
Along with Buckle-up, FTP combo, it’s basically old Instaheal LMAO
FK I absolutely hate that🤬
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Well take a break I guess.. I’m Killer Main who played since 2018, but took a 3 year break because I got so fked up by how Survivor treats Killer back then, and how many 2nd chances they have to bully Killers :(
I literally got PTSD from it😭 -
@BlightAbuser said:
Unknown for sure.
Singularity can be extremely stressful to play.
Dredge is not very consistent.
Looks like Singularity isn't for me then... I don't like stressful killers LOL
By the way, what do you mean by Dredge is not consistent? Is it because the locker placement?
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@Heliosse said:
According to distressing, the terror radius has something to do with the smell. Sooooo, i guess Wesker stinks a lot.
LMAO This really cracks me up 🤣
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I'm more hype towards the Killer buffs like Clown & Doctor!
But new killer... I really love the art design, but I hate the power. Shooting a grenade makes no sense at all LOL. (And I'm absolutely trash at playing Ranged Killers)
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@I_Cant_Loop said:
It's a very good perk. I think it's a bit overpowered with the blindness effect in addition to the killer getting your location. Get it while it's still OP :)
Yeah.. I got screwed so hard when Killer brings this perk, as I'm all running Aura Perks LOL
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@TheArbiter said:
I can't even login, I get hit with this message
https://us.v-cdn.net/6030815/uploads/L4OBIRFXCCMG/screenshot-28731-29.png
Yeah, I restart the game, and now it shows this too. Server is down I guess.. :(
Now I just got into the game, but still can't join any game.
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Yeah I met the same problem twice in a row in the last 5 mins. Something's wrong.
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@Atom7k said:
I'd recommend dredge though it gets a lot harder the higher your mmr is.
Oh yeah MMR is now a thing but it doesn't work well.
Tunneling a survivor out of the game unprovoked at 5 gens is currently at it's peak and it's killing the game. Many players I know already left the game for good because it is so boring.
Builds are stale, everyone uses this:
https://us.v-cdn.net/6030815/uploads/E2DPOS0YGWG9/builds-png.png
I recommend to try "lights out" game mode before it's gone. To put it simple, no perks, add-ons, terror radius or scratch marks. Maps are very dark and you cannot see further then ~16 meters. It's the most fun I had in months in dbd.
That's quite a good statistic! Where did you get it from?
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@MikaelaWantsYourBoon said:
If you love dash type killers = Wesker and Chucky. They both are my favorite killers tho.
Knight and SM are pretty boring killers but they have different powers. But Knight has Nowhere to Hide and Hibris. Both perks are good, so you can get him for his perks.
Dredge and Sadako are teleport type killers. Sadako also has mori mechanic in her kit, she is not too strong but fun killer. Dredge also has Nightfall mechanic and a bit anti-loop. I am not fan of him tho.
Xeno is Nemesis v2 but you don't have Nemesis either, But you know how is Nemesis. Xeno is just better version of him with teleport power as well.
Larry is the most unique killer here. He has very different and fun power but i should warn you, he is not easy. He is one of the hardest killers to master.
Current killer meta perks are PR from Artist and Pop from Clown. So that did not change too much but a lot perks nerfed and buffed. So you maybe check perk changes to see all of them.
Other important changes:
3-gen issue addressed with gen tapping as well. Now survivors need to repair gen for 5% to stop regres. And also kicking gens is removing 5% progress which is nice buff to gen kicking.
Also anti-face camp added. So if you facecamp survivors, they will unhook themself. Even in second hook. You can check details in patch notes. This did not effect proxy camp, so this strat is still strong as before.
Thanks for writing so much mate! It's really helpful!
Btw, the anti-facecamp was just introduced in this patch?
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I'm wondering.. does playing killer also can get cosmetics?

