OldHunterLight
OldHunterLight
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- Username
- OldHunterLight
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Comments
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If you used hacks then I will laugh at you for getting banned, if you got banned because of changing settings, perk icons or whatever yeah dude, you can do that.
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Blight, nemesis, believe it or not Billy, nurse.
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The grind part interest me, but we will get a change in 2027 to the grind.
The same way console got the optimization that was promised in 2019.
Also the same way we got the early game start up.
Thanks for the thread GoodBoyKaru, these threads that you make help me quite a lot since I rarely watch devs interviews.
Edit: sbmm is fair? Today I ran a killer for 4 gens, 2 hits all match, I kinda want to see a dev comment on that.
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If you remove the stacks then I would 100% run stronger perks instead of a balanced and healthy perk like bbq.
If you remove the auras then I would honestly run stronger perks on huntress, spirit, billy, nurse which will make people hate those killers even more.
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@coffeebydaylight said:
When SBMM was first released most of my teammates were competent and I escaped most of my matches. Since the rank reset, I've been getting many baby survivors, who require me to carry the team. It gets so tiring unhooking and someone is already down before I finish healing them or touch a gen, the cycle repeats.
This exactly, when sbmm was introduced I liked it, survivors were skillful same as killers that I vs'ed, now since the rank reset it is so damn boring for either side either really new players that need to be carried or hold W survivors.
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Yup, game has been extremely boring since the sbmm, survivors play really efficient.
When I play survivor I get really sweaty killers, no more chill games at all for both sides.
Now I don't mind sweating every now and then but playing efficient every game is boring on both sides.
And yes, everyone plays games to win not to lose every match.
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I doubt it will be ever fixed, survivors need to send themselves there every match or the game is unbalanced.
Map is garbage and needs to be removed.
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@GannTM said:
I used to think this map was ok because I’ve played RE and it lets me know the map so it’s not as bad for me but overall the map is a complete disaster. It’s too big and confusing for people that haven’t played RE, pallets are either completely useless or godly, totem spawns are horrible for survivors, and how can anyone find Pig’s jigsaw boxes in this place?
Remove or rework it because it’s clearly not made for DBD. If they can’t do that because of licensing issues, you shouldn’t have added it in the first place because y’all have learned what makes a map bad in the past BHVR. Do y’all care about game health at all?
Yeah, I played the original re2 and remake.
You see the problem with RPD being in dbd is that, RE is a game where the map is important, in dbd you don't have a map, and yes you can learn the map because it is somewhat easy to learn but this map is just too big for the dbd life.
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Most M1 killers I use stbfl, I feel naked without it.
Fast killers, I think I feel bad without either shadowborn or bbq.
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I too hate sbmm, makes my killer matches extremely boring, so yes, I might also turn into a survivor main, I just dislike waiting for 20 minutes then getting an extreme boring match when I can play a decently fun survivor match.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2502797#Comment_2502797
If you play billy you can run ruin/undying/tinkerer and let me bleed out for no reason, I'll probably still be happy to see you
I do play billy really often, I miss my boy so I keep playing him.
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@latinfla4 said:
Title
I welcome killer specific builds that are salty and survivor builds😂
I dont really have a survivor build yet but for killer...
Instead of the usual ruin corrupt undying sloppy butcher build I am running a haunted grounds undying noed blood warden build...so much fun and about the same amount of kills.
Bonus points when a double haunted grounds happen or down someone they clean the totem and clean haunted instead of noed🤣.
If I get salt I always tell them you rushed gens and I didnt clean haunted grounds blame your team🤣
End fury on billy, for some reason people hate me when I use this build, I guess they'd rather see a billy with ruin undying.
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The ######### is this? I haven't played in about 3 days and we get these dumb challenges? Is it time to bring STBFL huntress with the 115% addon? Endfury huntress?
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2502752#Comment_2502752
If you'd like to believe i am not as good, that's fine the game tells me otherwise. I am no where near a bad killer, but some killers i am not as good as others, Twins may be one of them but People play different styles and it shouldn't be one way works only in my opinion.
Deliverance yes, given you have to save first but let's forget that let's talk about how Deliverance has a high reward high risk that are equal to each other. That kind of balance should be implemented with all those super game changing perks survivor has.
also yes ######### dead hard dude.
I mean I'm not saying that you are not a good player, what I basically said is that maybe you are bad with twins, and there is absolutely nothing wrong with that, I suck with nurse, I suck with plague, but I know that I am more than capable to play.
And yes you are right, people shouldn't depend on playstyles, it is basically forcing a skill cap, like there are killers like ghostface that can be played in so many different ways, but then we have the twins, that the only real viable style is be an ass and massive slug.
I too hate dead hard but only because of dead hard for distance, since it requires too much skill, imagine being good at pressing E to outplay?
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2502739#Comment_2502739
I can see your point of playstyle there, i can see how always choosing to down someone and leave viktor there could be better.
Yeah, as you may know bhvr sometimes think that they know what they are doing but this is the real playstyle of twins, which is why people find them extremely annoying, they are slugging monsters.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2502737#Comment_2502737
I understand your points but for people who play completely different in high ranks. campers don't really happen unless it's the absolute end of a match.
DS is easier to ignore now, but they can still body block and throw themselves into death while being able to easily escape. Maybe if DS had something like Adam's perk where there's a high reward and a temp debuff also. i always found that perk fair when people use it against me.
DH needs to be nerfed in general and is arguable the strongest survivor perk next to Self heal
BT is hard because it has been nerfed a few times, i don't think it's in a bad place compared to before
No offense but maybe you aren't as good as you think you are with them and again nothing wrong with that.
And trust me, I too play killer at a "high" level, that is what I play the most.
Adam's perk? Deliverance?
I 100% agree with the dead hard nerf because ######### dead hard.
And yes BT is in fact way better than it was before, millions times better than before.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2502712#Comment_2502712
♦ Well if you didn't play them wrong then you wouldn't send victor for the first hit.
-so im supposed to just not use my power? okay. i"ll just stand there and let them do gens as well. Why would i send him for the down hit? that makes no sense. Unless they are in the open and it's actually do able.
♦Also you are doing adept, twins perks are garbage.
-i don't think so, i"ve done other adepts all this weak and i had fun fair matches when all 4 survivors don't bring every 2nd chance perk and body block everything.
♦ You don't have to go on a chase because they kept victor, in fact if they kidnap him then you only need to worry about 3 players instead of 4 and just wait for a good moment to call him back
-even in general i feel like for how long it takes Charlotte to wake, her add ons could use a tweak to make viktor take a little longer to remove and that broken status to remain default for 20 seconds after removal, there's exposed add ons that last 30 seconds and that's more than enough time to get away so i think that's fair on my end.
So from your answers I can tell you are actually playing twins wrong and there is nothing wrong with that but you calling them weak shows that you really don't know their potential when it comes to downing.
The twins are heavy sluggers, more than oni, if you are using victor for the first hit, you are already playing them wrong, you are supposed to down with victor, then spread damage if possible.
And yes, twins do deserve some QoL changes, that is why I disliked this nerf that they gave them as a twins hater I dislike that change.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2502712#Comment_2502712
There are some things you can do actually, Also the twins perks aren't garbage, it's the survivor perks that make them weak.
If DS, DH, BT, UNB etc. weren't the only perks strong enough to be worth taking then it would be different stories. Killer doesn't have much to counter that build, unless you're the specific Nurse or something
Coup is horrible needs a major buff maybe like how it was on the PTB, hoarder is like old stridor, it is only useful with 1 killer and oppression is kinda decent but big cooldown plus makes you lose chase since most people ignore the survivor to kick a gen.
For DS you could always ignore the recently unhooked person even if tunneling is the most efficient way to play these days.
The recent dead hard buff against twins is horrible ngl.
Unbreakable is indeed a horrible perk to play against with twins.
BT, I mean it really needed a buff to counter a lot of campers, real campers.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/2502690#Comment_2502690
I don't play them wrong actually, again this an example picture. Read my post
Well if you didn't play them wrong then you wouldn't send victor for the first hit.
I had no idea about the audio bug though.
Also you are doing adept, twins perks are garbage.
You don't have to go on a chase because they kept victor, in fact if they kidnap him then you only need to worry about 3 players instead of 4 and just wait for a good moment to call him back.
And having victor on top of you does hinder a survivor but only not allowing them to progress the match.
The broken part is also something I don't get, I never understood why but my guess is that it is so people can't heal with victor.
Also yes I understand that every survivor build since the sbmm got turned on is a copy paste build, same perks different matches, nothing you can do about that honestly.
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Twins is far from weak, you are playing them wrong if I were to guess.
The thing is that twins is supposed to be played the most scummy way possible, you will never win by playing nice with them.
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After sbmm? 6 minutes, before sbmm 37 minutes, 2 survivors refused to do stuff just walked around the corners of the map
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Because known bugs = they might fix them eventually, not saying that they know = they don't care about fixing bugs with certain killer.
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I have yes, 2 survivors who were actually pretty damn good invited me because and I quote "you are a great looper" they invited me to discord and I just said nope, they were ok with it, we had fun and we have been playing sometimes together without discord or anything.
If survivors are good you don't really need comms to win, using comms is like an extra cherry for an easier time or just talk.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2495144#Comment_2495144
10 minutes? You are lucky some people have said close to half and hour to an hour if it isnt the evening hours and even in the evening it is getting bad
Yeah 10+ minutes, I only have free time during the night hours so I usually play after 12 a.m cst that might be the reason why my queues are faster than some.
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Lorewise, Pyramid head, in fact I doubt there is an actual killer in dbd who has a chance against him, for one, he is immortal the only way to beat him is to accept your sins or well James' , second, canonically PH's weapon can slice through almost anything, the reason why it's heavy is because it carries James' sins, in silent hill 2, PH has an actual 1 shot, doesn't matter if you are full health or not.
And lastly, there are multiple pyramid heads not just 1 plus he could always switch to his spear.
Fun fact: the reason why PH is called like that is because of his weapon, when you examine it, it says pyramid head.
Fun fact 2: he was called the red devil.
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Dbd wouldn't be the same without Cote, same thing with any dev, just think about it, McLean made blight, that is his last killer on dbd, no one but him came with it.
I would still play dbd but we all know it wouldn't be the same.
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I'm playing less, my killer queues are horrible, 10+ per match? Screw that, survivor I get camped every match because skill.
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So using strong addons he is as strong as spirit and nurse? I can't tell if you are lying or exaggerating a little bit, but I do gotta say, playing against him is kinda annoying especially when they bring hoarder, since all they do is go for the survivor that has the box forcing the chain hunt.
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Old meme, just play basement bubba, I've done it plenty of times, just defend the basement, if they get upset it is their fault they never left.
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@scachich said:
https://forum.deadbydaylight.com/en/discussion/comment/2492151#Comment_2492151
i guess it was the high traffic time because now its around 170-180, which is still really bad, maybe they should improve their servers with this or people from other regions like Latin america, which is not just brazil,are going to really struggle playing with latency such as that
Yeah, I think the servers are being kinda bad right now, and yes I've noticed more people from south america playing in my servers, I assume bhvr does not have a server in central america like in mexico or stuff, also more brazilian players.
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I mostly run tracking as killer, when I play survivor I don't even use exhaustion perks, so no gen perks and no exhaustion (with the exception of head on).
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@Dr_Loomis said:
Trickster and Oni.
^ who I hope also get blighted skins.
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In this update my ping also increased from 60 to 80-90, it isn't that bad as 300 but my guess is that since I'm central I often get put in 2 servers, west and east.
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@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2488405#Comment_2488405
I've seen 2 hackers in all my time on DBD, people are eager to throw out accusations when a lot of the time it's either lag or a perk that could be mistaken for cheating (like Second Wind)
A dwight running faster than billy with engravings, yup must be a perk, another dwight perma blinding and having about 8 perks and dead hard twice back to back, a jake that insta healed everyone within 1-2 seconds, which perks are those? I want to try them myself.
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I ran into a dwight hacking about 2 minutes ago, faster than billy with engravings, good survivor buff if hacking does not exist.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2488214#Comment_2488214
https://forum.deadbydaylight.com/en/discussion/comment/2488214#Comment_2488214
Really? That sounds like a decent combo, not even taking into account that most BBQ gamers are just bloodpoint farming, but if they are on a gen, you now see exactly where they are. Maybe it is because my eyes are bad, but I cannot see people on gens with BBQ. Either way, thanks for the idea even if your intent was basically the opposite.
You can try it like that, I probably meant it weird, like that combo might be useful if you have a fast killer, blight, billy, oni, nurse, but when I saw it it was against a bk myers.
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That is the joke I use in this game, since the sbmm was enabled just this week I've encountered 3 hackers.
Maybe one day easy anti cheat will detect cheaters/hackers.
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I gave him a try with a controller, how the heck did you do the adept lol.
Hey man congrats on getting the adept!.
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It is bugged, it was on the patch notes.
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People bring those two because one is for mid game and the other one is endgame.
It is like using pop ruin, you don't get value of both but if ruin gets cleansed then you have the other one.
To the question, I think the worst perk combo is thrilling tremors and bbq, for some reason I've been seeing it often.
They are both the same but thrilling can be used for stalling.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2488199#Comment_2488199
I never noticed it when I played on PC but man is it terribly noticeable on Xbox.
It only goes to show that they don't care about fixing really loved killers, and if you didn't noticed on pc, you should've tried playing her more.
Sometimes it is just too frustrating when you want to go to one side of the map and then there is a rock or a tree, you won't be able to blink, sometimes also the crow bug.
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Yup, has been like that since the nerf as far as I can tell, I didn't play much nurse before the nerf so I can't say.
Sometimes there are unblinkable......rocks, trees, as well.
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2488175#Comment_2488175
What was the nerf ? I don’t keep up with them.
1st nerf was after you down someone with victor he has a 5 second cooldown to start pouncing again, basically down 1 survivor and then you get into this skates animation, as if you are walking on ice for 5 seconds, sometimes even after that animation you can be kicked, basically extremely limiting snowball potential imagine being stunned by DS every time you down a survivor with victor.
2nd nerf is dead hard now counters victor, before you could hit survivors using dead hard.
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I personally dislike that spine chill hard counters ghostface and myers, it shouldn't be like that.
I think either spine chill shouldn't counter undetectable status or should not work against stealth killers.
But the problem is perks in my opinion, tinkerer is extremely common these days, so they should probably change it to oblivious or something like that, I honestly have no idea.
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I'm a twins hater, but that back to back nerf isn't what twins needed imo, what they needed is punish victor for missing after being kicked not giving victor some skate, and now dh counters him.
But still they are really not fun to play against, it is boring almost being bled out every single match against them.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2486428#Comment_2486428
Alright the same argument that is parroted that is based on thin air. You want me to not be able to be rewarded with a rank based on MMR because some people might intentionally throw the game. I guess with the old pip system nobody deranked willingly to get matched against worse players. I guess the whole deranking for getting adept with some killers was fake, nobody did that.
It's not as if people were already throwing matches to lower their MMR. Right now i have no incentive to win the game, show me my MMR and I will tryhard as hard as I can to get to the top leaderboard. I'm sorry but i don't buy the argument that somehow if you show MMR people will throw intentionally but if you don't people will try to win. If anything what I'm experiencing is the exact opposite, I've never seen so many killers intentionally throwing the game.
You want your name on the leaderboards....... What does that have to do in a casual party game? If YOU have no incentive to win, is that the game fault or your fault? You can still win, you will feel that the mmr is up once you start playing against good players.
There is absolutely no point in knowing your mmr other than bragging rights same as the old rank system, what do you get for playing against really good players? Nothing, I understand if this game was as competitive as LoL, apex, R6S, but it isn't.
Just because it is the same argument doesn't mean it's wrong, you just see it different.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2486411#Comment_2486411
Can you explain why? I keep getting this response but nobody seems to offer a good reason why you want to prevent people knowing their MMR.
People would abuse knowing what to do and what not to do.
Example: if I want easier matches then I would throw matches just to get lower mmr and stomp on newer players, or if I'm extremely competitive then I would completely sweat to get higher mmr.
Bhvr not telling us what determines mmr we have to play normally and just wait to see what happens.
Like I give hatch most of the time people dc or if I down them right before they get hatch, does that mean that the survivors will be screwed and might play against someone sweatier than me? Or will that make my mmr stay the same? Since we don't know we can just continue playing how we did before they introduced sbmm.
This might not make sense if I may say.
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@BoostedKateMain said:
Idk if it's just me but the middle of the map seems to have at most one pallet and rarely 2 and just a very little amount of pallets in general. The hatch spawns and totem spawns are whack and it only really has one good area for looping which is the boat. Am I just incredibly unlucky with RNG or is this map just complete garbage? maybe I'm bad idk
This map is garbage, it has always been garbage, both of the swamp maps are garbage.
They need to rework them honestly.
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I don't think knowing your mmr is a good thing.
Hell I don't even know my mmr in other games that I play and I'm happy like that.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2485079#Comment_2485079
It's only possible on certain structures & impossible on alot of maps. I'm a killer main, but I never saw it as unfair as pulling it off is difficult
Most jungle gyms is and was possible, shack 1 locker was possible hell you were also able to do it from the second locker if there was a crack on the side, LTs also is possible (but honestly if you don't see it as a killer then my friend you are the problem)
Haddonfence also was possible on the myers house, badham as well with the exception of the fun house.
Mother's dwelling and temple of purgation also was possible, even from the "ormond tile", also in ormond most lockers it is possible with the exception of that weird tile that doesn't have a locker.
So saying certain is almost a lie, most tiles that have a locker it is possible.
The counter was to continue grabbing them until they ran out of batteries, what a counter!
