OldHunterLight
OldHunterLight
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- OldHunterLight
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Op: saying something nice about players.
not even trying to be rude in any way possible
Forums: "this is why we need a swf need and double gen repair time because playing with friends is a sin!!!!1;1!1!1!1"
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Sadly reporting does nothing, I still see the same exact hacker almost daily, I dodge lobbies but it is really annoying that nothing gets done.
Some hackers also stream.
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@Sluzzy said:
This is a general discussion about how these perks are too strong.
The killer meta is overpowered and is a substitute for skill.
Can't stop the gens? Use Ruin.
Prevent the objective? Use POP.
Need more help stopping gens? Use Undying.
Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer.
Need more very easy to obtain bloodpoints for OP addons and auras to find survivors and stop the objective? Use BBQ.
NOED instantly causes the need to do 10 objectives. Devour Hope does exactly that as well.
Meanwhile, the killer objective cannot be changed or delayed.
Way too strong and is very unfair. These need to be nerfed.
It promotes unfun and unhealthy gameplay. It is causing genrush teams to be the only way to have a chance to win. With it being impossible to hide from so many aura and tracking perks, and killers having less and less counterplay, sitting on generators with no interaction with killer is the only way to win.
Until these are nerfed, if the killer wins with these perks you can't brag or feel good in the endgame. You didn't win. The perks won.
Aaaa Sluzzy, honestly I missed your threads.
Many have tried to be like you none have reach your level.
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About 1 hour ago, I was playing survivor with my brother, we had a legacy nea and a feng as teammates.
So I always use bond and saw the auras so I turned around and my brother was doing a gen with nea, he said "gen is about 30%" then the killer went for him instead of continuing chasing me, not exaggerating but 5 seconds after he left the nea completed 70% of the gen in about 5 seconds.
And I might be wrong but I swear I saw her use dead hard twice in about 15 seconds.
Also I'm pretty sure the killer wanted to kill her so bad since she was playing extremely nice, no slug, no camp, great sport as well and she actually facecamped the legacy nea, we managed to save her but after my brother showed me the video that he recorded I was like "yup I should've not saved her" like bro 70% of a gen in 5 seconds? There is absolutely no way possible not even with bnp and fast track.
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Should be around 1.7-1.9m depending on how efficient you can be in the bloodweb.
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@Predated said:
"The killer is just the plaything for 4 survivors who have ZERO fear of the killer whatsoever."
You're expecting players, who have seen the same killer tactics to still be afraid? Even if the killer was capable of instadowning a survivor, there would be no fear.
And yes, survivors spending hours upon hours of time learning how to use their surroundings to survive as long as possible, and you expect chases to be as short as if you were facing yellow ranks?
You have to be creative to be a red rank killer.
"No wonder survivor queue times are so long and all the red rank survivors constantly get matched up against purple and higher rank killers. It's because all or most of the red rank killers stop playing because IT'S. NOT. FUN."
Also wrong, it 100% depends on when you play and if there are red rank killers willing to play. Right now, I happen to take a small break from killer because I've spend the last 1300 hours mainly playing killer and only playing survivor for archives. I'm still a rank 1 on both sides, I just get bored from winning killer matches that I didnt deserve to win. Plenty of times where 1 survivor makes a mistake, that punishes his entire team. Plenty of times of RNG not spawning in a pallet in an area that looks like it spawned a pallet, giving me a down in a dead zone where there absolutely should be a pallet available. Getting kills through means that are simply getting lame. Pinhead will revitalize my killer gameplay a bit, as I think he's very fun to play, but untill that day, I'm playing survivor, because even the highest red ranks will fall for perks like Deception.
You have to be creative as a killer, while survivors hold W and pre drop most thing, yeah sounds like a lot of fun, it has been like that since the ruin change.
Survivors do not outplay, they just hold W and pre drop almost everything.
And maybe if you are outside of the US or something because killer queues are ALWAYS instant, survivors take about 5-10 per match, killers are refusing to play because the game is becoming really boring for killers.
No chase interaction, no outplays, no nothing, meanwhile I can ask my friends to play with me and I just tell them to hold W and hold M1 on a gen and most likely we will win a lot of matches.
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@Phasmamain said:
I think even bhvr knows it’s a failure but just don’t want to admit they messed up
Facts honestly.
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@Zozzy said:
On point 3, He has an addon that literally reduces chainsaw collision box.. Think really hard what that means. (they nerfed it and made it larger/easier to hit things)
From what I tested, reduces collision on everything even survivor hitboxes, maybe I explained it poorly but yeah with that addon it feels harder to hit survivors as well, instead of chainsawing them you just sometimes run through their hitbox.
@Shaped said:
He was very frequent on console and there was a point when I was kinda tired of him but now I regret that.
I miss him and I never thought he was op. Lots of good memories versing billy back in the day.
I also started on console and played him almost exclusive with the exceptions of dailies.
I never saw him as how some saw him as well.
I miss playing against him so much as well.
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@Tekno_Badger said:
@TheGannMan @Shroompy @OldHunterLight @Sonzaishinai
MYERS
Buff Tier 1:
- Reduce stalking required to reach Tier 2 to 4 Stalk Points.
Buff Tier 2:
- Increase Breaking and Damaging speeds by 10%.
- Decrease Pallet stun duration by 10%.
Buff Tier 3:
- Increase Breaking and Damaging speeds by 20%.
- Increase lunge duration by 10%.
- Decrease Pallet stun duration by 20%.
- Decrease attack cooldown by 10%.
- Make Tier 3 an Active Ability so it cannot be accidentally activated.
Simplify the range-based Stalk rate and make the meter updates more accurate:
- 2-8m: 0.8 Stalk Points per second.
- 8-16m: 0.65 Stalk Points per second.
- 16-24m: 0.5 Stalk Points per second.
- 24-32m: 0.35 Stalk Points per second.
- 32-40m: 0.2 Stalk Points per second.
- With these new rates, make sure the meter is updating accurately while Stalking instead of correcting it afterwards.
Cap the Tombstone Piece at 1 kill, and make it increase stalking required to reach Tier III by another 15% the first time.
This and the pig change are great, honestly something like this might make Myers a more terrifying killer and might feel better to use.
The pig QoL change that you mention is basically almost what I want honestly.
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Reworks or QoL changes?
Because reworks I honestly think Myers is the one that needs a massive rework since his power is very outdated right now.
QoL, I think trapper and pig need a good QoL change.
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In order? Because I honestly can't tell which is better for when I play but.
1. Whispers.
2. Sloppy.
3.bbq.
4. Stbfl.
5. M&A.
6. Enduring.
7.surge.
Special mentions to.
Iron maiden and shadowborn, these 2 perks just feel amazing for me especially when I play trickster.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2009983#Comment_2009983
Billy wasn't all about insta saw...
Those that abused insta saw are gone, those that actually mained him for good reasons are also gone.
They removed insta saw but something else happened:
- Unnecessary changes to his base kit.
- FOV change
- Bugs
- Ghost saws
- Garbage and uninteresting addons.
- The horrible hitboxes on some of the reworked maps.
- Garbage and clutter on the reworked maps
- Idk about you, but I absolutely despise breakable walls. I love when they vault and I can't curve around trough the doorway because I have to either chainsaw the door or do the break animation if my chainsaw is about to overheat
- Once you start revving your chainsaw you get an instant 5% heat buildup. Use this with engravings, see how much you like it.
- The infamous overheat mechanic. Essentially limiting his power.
- A limit on his gen patrol.
- You have to become a 115% m1 limp Billy once your chainsaw overheats. Imagine designing a killer's power only to limit it afterwards. Is this what you wanted your killer to become?
- Curving & Trial n' Error curves are now more punishing. Trying to mindgame with your chainsaw now you also have to keep note of your overheat ontop of the charge. Trying to mindgame two times will overheat your chainsaw.
- The ear-shattering noise the chainsaw makes when it overheats.
- Rage inducing moments when ur about to chainsaw someone but it overheats.
- They also slowed his rush, he is slower than Blight in his rush without addons... You can literally react to a Billy that's trying to curve you without engravings
- The ugly roar
Big maps that were an advantage to Billy, now hurt him due to the overheat mechanic. What's a Billy got to do in a small map ? Gideon ? Hawkins? Midwitch outside of going trough the hallways since the loops are terrible and some of them have horrendous hitboxes...
MUST I NAME MORE?
OhTofu a widely known Billy main who has Full Legacy on him, who was extremely good at him has dropped Billy after the nerf and only plays him on requests / donations and videos for Youtube.
LOOK AT THIS:
https://us.v-cdn.net/6030815/uploads/ZCI5UX1ELISI/image.png
https://us.v-cdn.net/6030815/uploads/C6Z3KP6JJLK0/image.png
These were the changes the BHVR balance team decided that were good.
- Ontop of adding an overheat mechanic, they added more charge time to these addons
- Death engravings is slower than a stack of PWYF. Doom engravings was only 2% faster
- 3% and 7% are absolutely abysmal changes to his movement
Mind you, the overheat mechanic after his rework was 2x more punishing. Imagine using engravings back then. Are you even AWARE OF THE ADDONS HE RECEIVED WHEN THE REWORKED GOT RELEASED ???? Buggy, uninteresting, broken, USELSS ADDONS.... And BHVR has the nerve to deem as a success.
These changes were reverted after his backlash
The biggest slap to the face of billy mains? Blight was released after shortly after
Billy got the Demogorgon treatment.
- Released / Reworked. Never to be touched again in a long while while only some numbers could've been tweaked to make him better.
This exactly, and people that say "oh you needed insta saw to win" clearly are the ones that complained about billy because they are bad against billies.
What Pilot said here all is true.
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Considering how they promised console optimization like 3 years ago and still nothing....... Yeah console pips you are screwed, better spend money for an ssd or upgrade to a new gen console since past gen consoles can't play a ps3 looking game.
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@Advorsus said:
Quick note, this is not gonna be about an individual killers or perks, but the game as a hole. It's also not gonna contain anything about technical issues or optimization. Because everyone knows those. This is just my personal thoughts on what I think could make the game better/healthier.
1. Removal of red stain/terror radius and scratch marks. I don't really feel like either are necessary. However taking them out of the game offers so many more options of gameplay. It'd be a lot more intense and fun on both sides. More mind games from both sides, without really taking away anything. I can't really see a downside to simply taking it away at this point. Maybe when the game was younger, but at this point in it's life it's not needed. Just get rid of it and rework the perks that revolve around those two things.
2. Speaking of perks as a whole. Remove the tiers. This is another thing that hasn't aged well. Yes, in the beginning when you only had 3-5 killers and survivors, it made sense. But it doesn't really now. We have so many killers and survivors, and so many perks, that having to unlock 74 perks 3 times on 24 killers/survivors is ridiculous and probably overwhelming for new players. Think about it. It takes 7-8 million bp on average to unlock all perks on a killer/survivor. And that's if you're optimizing for perks and not caring about add-ons. The max bp in a perfect match without any bonuses like bbq or bonus weekends or anything, is 32,000. Which means to unlock all perks on one killer/survivor would take 210-220 perfect games. Now you have to do that 24 times. And that's if you don't prestige each one 3 times.
I understand you wanted something for players to work towards in order to keep them playing. But at this point it's more redundant than anything. Most players would keep playing even if they unlocked everything because there's so many builds and things to keep the game interesting. Just make it one perk tier.
3. Get rid of ranks and the pip system. Nobody cares if you're red rank, whether or not you pip'd or what medals you got. They don't offer anything and they don't do what they're intended to do. They're not a translation of whether someone is good at the game or not. There's tons of survivors and killers who are at those ranks that are bad or got carried into that position. I've gotten red ranks easily multiple times as killer and I'm honestly a mediocre killer. All I did was play more that month. They also don't really group people of equal skill together like they're supposed to. I'd much rather do away with ranks and pips, but keep the medals. Here's why I'd keep the medals:
The medals would work much like they do now, giving a rank in different categories depending on how well you played. These medals would then grant bonus BP based on which ones you got, with bronze giving the lowest amount and gold the highest amount. And iridescent medals could be slightly harder to get, but are redeemed for iridescent shards. Not a crazy amount, but it's something worth working for and would actually give them meaning.
Then for matchmaking I'd much rather have it go off of the level of that individual killer/survivor.
Right now, if I'm red rank, if I want to play a brand new killer I have to make sure to save a bunch of bp. Otherwise I'm a level one killer with a tier 3 perk, playing against full build survivors. The odds of winning those games are very slim, but those are my only options. I'm stuck at those ranks not because I'm a great player, but because I play more than others, or because I'm a one trick. I could be a god tier huntress, but bad at everything else. But if I want to get better at a killer, I have to play against fully optimized survivors. So my options are either play against those teams and get face rolled for 5 gens every game with only 1-2 hooks, or playing my main so that I can just play a match longer than 4 minutes.
Or maybe do it off of win/lose across the past 10-20 games. There's other games that do it. If I'm doing extremely well 5 out of 5 games, then I'm probably in too low of a tier and vice versa.
Either way, the current ranking system is pointless and outdated, it needs to go.
4. Adding more objectives or game modes. Killers actually got breakable walls not to long ago, which adds time that they have to take in order to stop long loops. It's just something that slows the game down a little for killers, but nothing has been added for survivors. I'd like to see more objectives than just gen rushing. I hate Just sitting on gens for 5 minutes and then walking out a door. It's boring. Tons of players ask for it, just add more things to do. It sucks playing a match for 5 minutes and then waiting in queue for 15-30 minutes.
I'd also like to see maybe other modes with completely different win conditions. Or like a hardcore mode. No perks or add-ons. Or like a mode where you set your perks but you have to unlock them as you go by completing objectives. Killers gain a portion by hitting, hooking, sacrificing, breaking gens and pallets. Survivors get a portion for breaking totems, doing gens, healing, rescuing, stuff like that. It'd be a neat concept if done right.
These are just a few things I think could make the overall game just a bit healthier. If you have any ideas definitely comment them below. I also have ideas for specific killers/perks, but that's for another time lol
1. Removing scratchmarks would be one of the worst mistakes in the game, hell even scratchmarks bug from time to time making it harder for killer to track, that would also make running perks like iron will more common, or certain structures would be really strong since there is no way to track survivors other than crows.
Have you ever played against a blendette with IW and Lucky break on a map like dead dawg? They can just disappear.
2. Agree, there is no way people would disagree with this one.
3. Same as #2, no one really cares about rank.
4. We all thought that breakable walls would've been made by survivors, like they would have to make them then the killer has to break them but yeah really good point.
On the extreme mode you are talking about, that is exactly how I play most of the time, addonless with exceptions like trapper.
Also this brings up a great point and exactly why I don't want mmr in this game, how do you know if you win? What is a win? A game that doesn't tell you if you won or lose doesn't really need mmr but we do need a better matchmaking system.
This is also because of rank reset, people think that they are extremely good just because they are in red ranks, if we get actually reset like before then probably people would play with other people from their skill level.
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@Mr_Madness said:
https://us.v-cdn.net/6030815/uploads/PRGLWKSWC7YI/image.png
Nah, OG Nemesis is knocking down the Entity's door.
Honestly, og nemesis looks better than the remake version, I would've loved if on t3 the nemesis we have right now would've cut a part of his clothes like in re3 and have the extra tentacles, that would've been much better than current t3.
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I hate nemesis and I don't think he is that good in fact I believe he needs some buffs.
I hate twins and I don't think the current nerfs that they got recently were the reasons I hate them.
I hate dead hard and I know it is good so it checks there.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2446408#Comment_2446408
I don't think this would reduce the grind for most new players at all.
You are tying all of the grind reductions behind the prestige system, but prestiging in general is not a realistic option for players just starting out.
It would still cost more bloodpoints to prestige a character to P3 under your system, than it would to not prestige at all, and I'm currently in the position where not prestiging at all is still too much of a grind, so I'm not going to go in for even more of it.
Prestiging should still be an 'endgame' endeavour for established, long-term players. Players who feel they need more things to spend their bloodpoints on, not players who are feeling starved of bloodpoints as it is.
I mean I'm not even sure how much bp is it to grind all perks on a non prestige character.
But if you think about it, it usually takes around 2.5m bp to prestige, considering how I stated it was to have all perks for free (not on t3 though unless p3) I think that would honestly help new players as well.
While it is not something that new players should do it is something to aim towards.
I've seen a lot of new players (I check profiles because of a few experiences I had with a few TTVs) they have around 60 hours and they are p1 but they don't have useful perks not even for themselves like wglf.
You realize that having free perks for prestiging would actually help a lot more than spending 50k per bloodweb at lvl50 per chance of getting X perk.
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This is why I don't play plague since dedicated servers.
Honestly her power is not that good now, worst part is that I've had infected survivors being rescued by not infected and they don't get infected like bruh, I wanted to improve as plague but until she gets fixed I'm not touching her.
Worst part is that the past tome was about her and it made her challenges horrible.
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@Seraphor said:
Levelling up perks still has a sense of progression to it, which I doubt they want to take away, however the grind is getting exponentially unbearable.
I think they should make all perks automatically available at Tier 1 when you unlock them.
So say you get Nancy to level 35 and learn Better Together. Every survivor immediately gains access to Tier 1 Better Together, so only tiers 2 and 3 need to be grinded out.
This reduces the grind by a THIRD, and it also eliminates some of the pressure to grind out perks, as you will be guaranteed to get that perk at least at tier 1, even if you don't get it to tier 3 for a while.
This wouldn't reduce the 'value' of bloodpoints or bloodweb levels for established players at all, but it would make the newbie perk grind significantly more reasonable.
I've been thinking of something similar.
It would make people feel like prestiging is worth it as well.
So normal character, all perks from t1-t3 can be obtainable.
P1, you get all perks BUT T1 and can be upgraded.
P2, you get all perks t2.
Same with t3 you just get 1 level tier which is t3.
If my math is correct it would reduce grind by almost half and help people feel like prestiging is worth it.
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Billy
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Shirtless clown 10/10
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2441566#Comment_2441566
You are right sir! Ridiculous you have to use NOED for it. 🤦♂️
That was my second time using noed, while I didn't had issues during that challenge, I remember a TON of people complaining that it was extremely hard.
I was lucky enough to do it first try but other players on a dbd group that I am a part of actually quit trying and some actually ended up paying other players so they could do that challenge.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2440782#Comment_2440782
lol. True. But you know you just jinxed us and it will be coming. I got that challenge done on Preschool vs a Ghostface. It still haunts me. Clearly.
I did it on ps4 against doc with old ruin, I can't do it again lol
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2440717#Comment_2440717
Uhm, to my memory no challenges have required NOED. But yes there was one to do two sacrifices during EGC, which is awful. I will take grindy challenges such as OP’s three times over that.
There is, go to tome 1
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2440717#Comment_2440717
And I can understand why they would. I don't play killer but even if I did, I wouldn't even bother trying for that one. Honestly, these challenges have been very bad for the health of the game.
Yeah exactly, some of the challenges are extremely unhealthy and annoying.
But at least current challenges aren't as annoying as "do 4 gens with dark sense in a single match"
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Were you during the sacrifice 2 survivors in the egc while using the perk noed?
I remember people complaining so bad during that challenge.
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Can relate so bad.
Probably I am in a "######### is this survivor doing" montage vs trapper.
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Honestly...... I suck against trapper people say that I need to be less cocky when playing against trapper.
And nemesis, I just hate playing against nemesis.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2440172#Comment_2440172
OP never gave a time frame.
To get the refund on steam you have to ask for it, but they will honor it.
2 years is a different story obviously.
Oh I had no idea I had to ask for the refound for a game that went on sale after I bought it normal price, thanks for that.
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To help with chases if you are new in the game like in general?
Just like Mooks above said, an exhaustion perk, Mooks said who has those perks but missed 1, Yun-Jin's perk that after you stun the killer with a pallet run at 150% speed for.... I think 5 seconds?.
Anyways, perks that help new players prolong chases.
Windows of opportunity (Kate).
your exhaustion perk of choice, if you are new and haven't bought any survivor, Meg with sprint burst or David with dead hard, both are great.
And spine chill + resilience both are common perks which every survivor has.
Iron will can help a lot since a lot of killers use sounds to track.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2440044#Comment_2440044
That is a terrible example. A better one is this.
Imagine you buy something for $10, and an hour later, the company puts that thing on sale for $5, do you not feel a bit cheated there? A good company that cares about the customer will actually give you back the $5 because you bought it so close to the sale. In fact, most gaming companies will, Valve does that for steam, League of Legends, DotA, Blizzard etc.
2 years later is not 1 hour later.
And I have never received a refound for a game that went on sale right after I bought it on steam.
And yes it feels bad but you want them to give you money for a chapter you already owned for 2 years.
I can give another example, I bought clothes 2 years ago, I saw that they have the same clothes on sale, so I can return my already used and worn clothes and expect them to fully refound so I can buy the exact same thing again but cheaper and with a benefit.
Also it is in the eula.
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I haven't been perk shamed in a while, and if I did maybe I just never notice.
But this is what I usually say, just run whatever you want, if someone tells you anything just ignore them.
I have perks that I hate but I don't go out of my way to shame someone for using them.
My suggestion is to close the chatbox or if on console just block msgs from other players.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2439856#Comment_2439856
That might be true, but it's still pretty scummy don't you think? If you want to do right by the customer it makes sense to give them the refund so they can buy the discount. It actually has a net benefit for corporations as well because people tend to be more willing to spend money if they think the company is treating them fairly.
How is that scummy? Imagine this, you/your parents, as Idk if you work forced you to pay back to your workplace, like let's say that you make 10 bucks an hour, and you have to give 5 back because of unexpected stuff.
Would you accept and pay back? Or would you complain about it?.
If you pay back you lose your time.
If you complain nothing happens.
Company wise, having a sale usually is bad since they can lose money.
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14% haste....... Imagine 4 survivors using it with the current hold W plays...... Not busted in any way not at all!! Sounds extremely fair and balanced.
While we are at it, give survivors a chance to kill the killer also another perk to uninstall the game from the killer's pc.
You must not play killer at all if you think a survivor movement speed increase by 14% is fair.
Just the fact that holding W before entering a chase takes about 30 seconds for the killer to catch up, now hit them another 30 seconds, boom your perk activates instead of taking 30 seconds it can take about 2 minutes just for the killer to catch up, fair and balanced!.
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I did it the dumb way, follow a survivor that is looping while the killer is chasing them.
Just stay on the killer and use IW as well.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2438489#Comment_2438489
It'd be weird and biased not solving a bug because a Killer isn't liked much. My guess is that they have other priorities for solving bugs...
Yeah it might not be what I said before but if they wanted to fix nurse they most likely would've done it already, considering we had her rift recently and nothing got done.
We all had to suffer the blink bug also non blinkable(idk if that is a word) spots
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@JustWhimsical said:
One of Nurse's most annoying and awful bugs is the blink bug where you can only blink once and then your second blink automatically triggers, but you cant use it, and you are forced to fatigue it goes on like that typically for the rest of the matchmaking your second blink unusable. The worst part about it is that it's super common, the longer the game goes on the better your chances of getting the blink bug are I believe because when I end matches fast I never get it, but for longer matches, depending on how much I played I see it quite a lot and it basically means you are playing with one blink the entire rest of the game. It's been like this for a long long time and I just wish they at least said they know about it and are working to fix it because there really shouldn't be such a game-breaking bug on a killer that's been in the game so long.
I doubt they will fix this bug, worst part is that it is more common now than before, for me before it was like once or twice per match, now if I can blink twice I assume it is a bug.
But considering nurse isn't well liked I doubt we will see a fix.
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When I was on ps4, I remember hearing that the devs were going to optimize dbd for console, that was back like in 2018, that update has never come.
So I move to PC 1.5y ago, yeah optimization most likely will never come.
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No lose of license would stop me to play this game.
Honestly I don't even like nemesis in dbd and I really love re3 (not the remake).
Same goes for PH, I love silent hill 2 (my favorite horror game ever) and even if dbd lost PH I would still play it.
You think 1 license is gonna ruin 1 game, I think you are just being ridiculous.
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@Altarf said:
They probably don't want to commit to yes or no just yet.
Personally, I think just adjusting some room textures and making it a new original Lery's map would work.
This is the same thing I was thinking.
Lery's do not have a variation, changing textures and removing bodies, water tanks, and the upside down portal might be enough.
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I use a combo of 1st but instead of corrupt I run stbfl
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Killer: Abby.
Survivor: Joel or Ellie why not both.
Jokes aside, yeah most likely because of being a sony exclusive, and well the problem with HZD is that they did made it for all platforms so it is easier to make Aloy skins for every platform.
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I know you are exaggerating but I don't see a lie OP.
Most of my survivor matches are about the same.
But in the other hand if you play killer right now you honestly have to tunnel and slug for an easier time.
Went from rank 2 to rank 5 today as survivor (I main killer) it is just a tunnel fest, DS is a must as of right now if you want to play survivor.
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I quit this game twice and still come back.
Quitted when I started playing this game because of how unbalanced it was when insta heals were busted and when haddonfence was used like 20 times per day with old balanced landing that was like in 2018.
When billy was bugged was the second time, before the nerf billy was "bugged" but it turned out to be the nerf later on.
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@TerrorUnleashed said:
https://forum.deadbydaylight.com/en/discussion/comment/2427903#Comment_2427903
You must have misconstrued my words. I'm not hostile, I'm just genuinely curious why some people find it so hard to just be nice every once and a while in a game that is played for fun by a majority of its playerbase. But as I said, it's your playstyle, and I respect that. You do you mate.
Oh yeah, I misunderstood, my b but yeah I usually play normally without being as would people now a days would say sweating.
I don't bm, haven't done it since mw2.
I usually also don't tunnel and actually I protect survivors who are farmed.
I play both sides and understand how it feels but I also don't blame people who play how they want to because it is their game, they bought it.
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@TerrorUnleashed said:
https://forum.deadbydaylight.com/en/discussion/comment/2427886#Comment_2427886
Bit of a poor excuse to be a dead-hard, unaccommodating obstacle for Survivors though, isn't it? You can't just give hatch every once and a while?
But hey, who am I to judge? It's your playstyle.
I do give hatch every now and then, even then I get insulted for playing the killers I play.
I don't understand why you are hostile though.
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Sometimes people change platforms, I played against a really good nurse a few days ago, she had 20ish hours as well, she played like she had 2k, I asked her and she transfered from console also nurse main apparently.
Also you are raising their mmr most likely.
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Once I was called the r-- word for memeing and being nice.
But honestly, when killers play nice we always get insults and stuff.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2427791#Comment_2427791
Honestly no idea how she survived. ######### miracle. Personally I think this really does hurts the idea of a slender chapter
Yeah 100%, bhvr would never put a chapter that promotes people doing.....that stuff.
Amazing miracle that she survived and thankfully she did.
And something I realized a long time ago, the dbd community is crazy, some horny towards serial killers aka Myers but NO ONE would commit something as crazy as that.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2427777#Comment_2427777
Yeah I had no idea this was a thing until my friend played a video during a call once.
Yeah no wonder I don't see anymore slenderman videos and stuff like you know creepypastas and stuff.
That is just messed up, but hopefully the kid is good and not friends with the other kids anymore, I'm actually in shock of that, like I can't believe kids would do something like that.