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Okonar_

Okonar_

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Okonar_
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  • @darksouls3600 said:

    DBD, for me at least, has become a big and boring tunneling simulator, most games for me are already getting the same thing, fast chases ( sometimes long chases), but generators being made equally fast, making me tunnel or camp, several players complain about it , but you have to understand, not being "toxic" as a killer is asking to lose and getting frustrated often, DBD nowadays is impossible to play being the "nice guy", both as a killer, as a survivor, it doesn't even seem that there's an event, so fast the generators are being finished, I trying to avoid being an ######### at the event but... it's hard...

    Just picked Dredge to test him for the first time. Kids genrushed like their family was going to die if they get 4ked. Couldn't even test the character properly πŸ˜‚ Then they wonder why they face killers stacking gen defense

  • So you want the saves to be basically free and make the game even more one dimensional and boring... Let's make so any divebombing ape can get the save for free, yes great idea! Grab game is fun on both sides imo, if u suck at it thats too bad

  • @Roaroftime said:

    Not surprised at these high scores it’s such a killer sided game now.

    O_o

  • Wraith is good to learn the fundamentals, when I started I basically played wraith, leatherface, trapper, doctor, billy. Just go for what you enjoy, it really doesn't matter

  • @LylakLavender said:

    https://forum.deadbydaylight.com/en/discussion/comment/3235730#Comment_3235730

    Oh OK I misunderstood what you said. My bad. I thought you wanted them gone lol

    nono that would be terrible :D

  • @StarLost said:

    Freddy.

    Pig's doing okay now, Onryo is coasting on a gimmick that will almost certainly get nerfed (rendering her bottom tier), Dredge and Wesker have some insane addons, Plague is a monster at high MMRs, Cenobite can snowball, Oni is great with a massive skill cap etc.

    Freddy though...

    This guy is insane versus solos and solid at high MMRs and I don't get why.

    He's one of my 'easy' killers to go up against, his traversal has a forever cooldown and is highly telegraphed, his addons are craptacular and his anti loop is laughable.

    Why is he doing so well?

    I have been playing Freddy, I think thats why.

  • I just gave up on maining trapper, its just pain since bhvr will not adress him anytime soon and maps like eyrie just make him even less fun to play.

  • This is the only game I've played that the mmr is hidden, never made sense to me.

  • @LylakLavender said:

    People are forgetting some people bring med kits because their teammates refuse to heal people. You want survivors to stay injured all the time so you can one shot them? That's what taking away the med kit will do. Why should I not be able to heal because my team refuses to heal. They already nerfed self care don't take away the med kits.

    Why must everyone on both sides complain about add ons or perks. I'm beginning to think some forum posters are right. Nothing BHVR does will satisfy both sides. With that said I see less heals during this event then when there wasn't an event.

    I'm fine with medkits, they just need to adress the healing speed, idk why you are implying med kits will get removed, I didn't ask for that in this post I'm just wondering how popular med kits are these days. Imo self care nerf was completely unnecessary and doesn't even make sense since med kits are way stronger than self care.

  • @TheSubstitute said:

    Has anyone else noticed this during the event? During my Killer games, I've seen a large increase in tbaggy survivors at pallets. I don't camp or tunnel and always alternate hooks unless BM'ed so I normally saw tbaggy survivors once or twice a month for the last few months. Now it's 2 to 3 games per night I see them.

    My theory is that they're older players from a very survivor sided time in DbD who have returned for the event because they know how to loop but they're tbagging me after dropping a pallet even though I'm mainly playing the Artist, they're injured and they didn't land the pallet stun.

    Dropping them with crows while they're teabagging seems to cure them of that for the rest of the game but it's odd I'm seeing so many bad sports.

    Anyone else seen a rise?

    Not really. It's been chill.

  • my man πŸ˜‚

  • @Shroompy said:

    Very often, and its been like this for years. People know that medkits are strong but they dont understand really how strong they really are.

    What Id do to fix that is increase the amount of charges it takes per heal. First heal takes 16, then 18, 20, 22 and then 24 would be the max. Because of this change I think Mangled reducing healing speed by 25% would be too much, so reducing that to something like 15% seems appropriate.

    To also show what stage a Survivor is at, they could reintroduce the bloody look Survivors would get when healing (was only in 1 PTB) so a killer could have a better idea of how much potential time that Survivor could be wasting

    This isnt only a nerf to healing, but again to Medkits as well as they wouldnt get as much value out of them thanks to the increased amount of charges it takes.

    I like the blood look thing, they should reimplement into the game. Mangled would prob still be fine the way it is because boons are still a thing as well, 15% would not be worth using

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/3230738#Comment_3230738

    Hopefully they listen to the great amount of negative feedback and cancel both the basekit unbreakable and the mori changes.

    it was awful and very unnecessary

    they fixed a problem that didn't need fixing, and covered up the effect of that with base kit unbreakable.

    so what if we have to hook the survivors 1 by 1.

    what they gonna do with moris?

  • @VikingDragonXii said:

    A little too late for me....all these DCs ruined the event and me caring about getting any of the event items.... because I learned if you don't get them within the first week you won't get them after because those who already have everything will just sandbag and ruin trying to get them after.

    you can get them pretty quick as killer, got in 2-3 days

  • Badham takes n1 spot for me. Honorable mentions: Garden of Pain, Eyrie of Clowns, Swamp.

  • @Iron_Cutlass said:

    Faced off against another Tombstone Myers that was working with a survivor.

    The survivor kept bodyblock me and our teammates and got everyone killed, I was last person left and I kept getting into lockers over and over while the other survivor was trying to bodyblock the lockers and pallets. I eventually got tombstoned but that is besides the point.

    Post-game the killer (who was a TTV) complains that I was being toxic by hoping into lockers to avoid being tombstoned despite him blatantly working with the killer. I explained to them that I just got done with the Power Moves achievement and have been working on the Expert Generalist achievement (photo below to show that I got Power Moves to prove my point).

    https://us.v-cdn.net/6030815/uploads/NXSXSX3EPMHS/power-moves.png

    They were trying to get the Evil Incarnate achievement and they went on to say how I am insignificant, and that I do not matter and will go no where in life. In which I responded, saying that it's hypocritical to call me toxic yet they go around to say stuff like that. They blocked me but kept talking about me on stream for the entire night and refused to drop the subject or talk bad about me.

    Was I in the wrong here? I do not normally run into toxic players that often (surprisingly) so seeing stuff like this is just really making me question as to rather I am in the right headspace or not.

    theres some very weird individuals playing dbd man, thats for sure

  • Yui is gorgeous, no one comes even close. She can step on me anyday 😍

  • trapper looking strong frfr

  • @Reinami said:

    With DC penalty off, every game i play is a DC. So far i haven't been allowed to play:

    • Trapper (as soon as someone stepped on a trap they DCd)
    • Huntress (first down DC)
    • Nurse (first blink DC)
    • Myers (first t3 down DC)
    • Hag (first down DC)
    • Legion (as soon as they hear the TR they DC)
    • Blight (as soon as they see me they DC)
    • Twins (as soon as i switch to victor they DC)

    Gonna give clown a try, wish me luck.

    Only Scooby-Doo is allowed

  • From my experience the perk is fine. Quite often I can't even get the value from the perk when I need it because theres no scourge hooks around, even took off my build because the inconsistency was annoying me.

  • @Araphex said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232604#Comment_3232604

    I can't remember the last time I tunneled, camped or slugged as Freddy... But I do remember getting a 4K last night with him. He may have the worst add-ons, but his mind gaming skill is on par. Making survivors unsure of where he's coming from, if he's going to teleport to the gen their on or cancel the effect to hit them from behind... Only effective SWFs with good communication have an advantage against him.

    But I can't speak for every other Freddy out there. I just know I prefer mind games over tunneling, camping, slugging, speed or brute force/insta downs. Even if I lose, I get the satisfaction of making the match scary. Unpredictability and uncertainty is what drives survivors to make mistakes, and it's helped me. I'm more of a Sadako main and that's been my tactic. Make it so the survivors don't know what to expect next.

    But yeah, he needs better add-ons. I think his teleport power can stay. The Dream Traps need to have something else added to them because they literally do nothing. At least Dream Pallets slow them down a bit. But running through a pool of blood screaming is pointless, if not annoying at times. Plus they don't always go down right away like the pallets do. He does need some work but I think because his kill rate is so high, the devs aren't going to touch him.

    Agreed, the mindgames/baits/mobility and the hability to break LoS and teleport to catch a survivor that just holds W is what makes him fun for me as well. Addons need a rework and snares could be replaced by something more fun imo. Snares can help but a lot of times people are not in dream and u can't even get the value from it.

  • @Rizzo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232703#Comment_3232703

    Just a little clarification here: matches with DCs are not taken into consideration for this kind of stats.

    Aight, good to know. THanks!

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232692#Comment_3232692

    Even so, there's still people who rely on useless data that only shows their view, and as soon as it doesn't it's "invalid" like ugh...

    Indeed. KR data shows a very small fraction of the whole picture, especially without playcount and the context of the matches (which addons are being used, did people dc/give up on hook, etc).

  • @Dwight_Fairfield said:

    This is across all MMR including the potato levels. So not that impressive.

    meme post, don't take it serious

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232646#Comment_3232646

    yes. And I dont like the Addons he has... I would love to see an Addon-Pass + Snares/Pallets Basekit like Clown.

    It kinda blows my mind how they left those addons unchanged. They're awful and theres nothing really interesting besides the dream pallets you can use for fun but its still mediocre. Which is sad because looking at his killrate they probably won't touch him anytime soon.

    Hes still fun to play but I would love to see the addons and the snares reworked, if the snares always worked would be fine but lots of times people are not in dream and u don't get the value from it. For me would be fun if they replaced the snares for an hability to pull the survivors with the blood, like a straight line "hook" (like deathslinger, but way shorter range ofc and not that fast, otherwise people can't react), even with was just an addon to change his power. The main theme of being able to change the enviroment/his power while in dream opens a lot of variety that could potentially be explored.

    I usually choose the dream projection cd reduction and the repair/heal regression addon.

  • I got a really good start with 2 downs and people insta disconnected at 5 gens πŸ˜‚

    tremble.png


  • I would love to see the hook rates, they give a better picture of the matches. @Marik1987 are you a Freddy main?

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3232612#Comment_3232612

    This is probably the reason for Sadako and Freddys Stats. I would love to know the official PICK-RATES!

    Yea, would actually be funny to see the difference between Twins and Huntress(assuming she still is the most popular)

  • Poor Evan, the true OG killer is getting the most tbags in the game. Sad.

  • @GentlemanFridge said:

    https://us.v-cdn.net/6030815/uploads/2RN0SVQNKNWO/image.png

    Yeah... this is what it looks like in the highest brackets. Quite a bit lower, eh?

    Don't blink, Freddy is going to get ya πŸ˜‚

  • @burt0r said:

    Onryo amongst the top 3?

    Yea very weird, I'm guessing the new players are struggling against the teleport / hit and run playstyle from sadako and freddy, by that logic wraith should be up there too but I'm assuming since he is a base killer a lot of new players play him while killers like freddy or sadako are for people who are a bit more invested in the game and get the DLC so they get a bit better KR. Still kinda pointless data imo cause doesn't show hooks, and hooks tell way better how much pressure a killer can put on the survivors.

  • @Gwinty said:

    https://forum.deadbydaylight.com/en/discussion/351020/make-survivor-great-again

    Okay, I made my way through this and I am pretty much confused. There are some things I agree with and others who are a massive overshoot. As such I am not sure if this is fun or for real...you confuse me here...

    1 - Reverting DS to the original duration is fine. Right now it is a joke when facing Nurse, Spirit or Blight. 5 seconds was a good duration and I would like that back. However you do not need a baseline DS that perk lives by deterrence, the possibility that a survivor has it is enough.

    2 - Just no. Bring a map offering if you like them so much.

    3 - Quit the opposide. There should be no infinites but there should be more hiding spots for survivor to further stealthy gameplay. Hiding should be a viable option.

    4 - Nurse = problematic 101. However the main issue is that her blink attack is a basic attack. Make it a special attack like with Blight and reevaluate her.

    5 - This has nothing to do with gen speed and everything with stacking regression. The problem here is that you can take 4 regression perks and call it a day. BHVR has done a pretty good job in shacking up the meta but this problem remains. Make regression perks limited to 1-2 per load out.

    6 - Nope. Franklins is fine. Just get back and grab your item or search for a new one...depending on training wheels and holding on items for "just the right time" should be punished.

    7 - A, the sacred number 7 and I finally get that this is a joke. Took me long enough I guess, right? Still, Blights add-ons are overtuned. This should change a bit.

    8 - Funny enough Spirit still has her one dumb add-on combo. I rarely see a Spirit without those damn two things...maybe change that but how about we give other Killers some playable add-ons first?

    9 - Wait? It is not? I was having so much fun play my MegHunt simulator as DadSlinger that I forgot. Anyway, pls give Trickster more knifes, I go back to reeling back that funky christmas present Dwight over and over again, I like the jingle.

    10 - Yeah right. But only if you are Nea and the killer is not Pyramide Head or Cenobite. After all the entity can get ride of a killer if she wants unless they are especially sexy.

    Haha glad you had some fun and didn't rage at me like some people did. One day Meg will have her shotgun and get her revenge on ya. Number 4 and 8 of your list would be great changes for the game I agree.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231669#Comment_3231669

    https://forum.deadbydaylight.com/en/discussion/comment/3231673#Comment_3231673

    https://forum.deadbydaylight.com/en/discussion/comment/3231723#Comment_3231723

    https://forum.deadbydaylight.com/en/discussion/comment/3231769#Comment_3231769

    Guys, guuuyyys, i see you are new here but the sarcasm in this is palpable. Chill.

    https://forum.deadbydaylight.com/en/discussion/351020/make-survivor-great-again

    Lost me at point 2 sadly. A little bit over the top there already with the Game and MORE pallets. Until then quite convincing. πŸ˜‰

    But i would cry in laughter when someday proposals like this would accidentally be taken serious by the devs.

    Hehe I was kinda bored and didn't make it subtle, still crazy how many people took it literally. I was expecting people to go along and post another absurd sugestions for giggles but people can't chill 🀣

  • @Dem34888 said:

    Bro, just try to play both roles at least month, I'm sure you will change a half / all of this to something more intelligible

    P.S

    Freddy > DC button, okey xD

    tremble.png

    Freddy "4k" Krueger is unstoppable bro!

  • @Belzher said:

    Honestly I don't like map offerings either, forcing someone to play where they don't want to is bad, specially since some maps are just bad designed.

    Yea, if maps were more balanced I wouldn't mind.

  • @Dem34888 said:

    Bro, just try to play both roles at least month, I'm sure you will change a half / all of this to something more intelligible

    P.S

    Freddy > DC button, okey xD

    image.png

    Respect Freddy "4k" Krueger bro, hes unstoppable!

  • @Config said:

    Agreed, an toolboxes should be basekit, also it should come with 4 bnps on it,to make things fair.

    idk why survivors can only carry one item when they clearly (unless im mistaken) have two hands and some of them even have bags in their cosmetics lol. This is waaaaay too outdated design, survivors should be more flexible and be able to carry more stuff by default.

  • @Ryuhi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231587#Comment_3231587

    Gonna assume this is serious?

    It really does get harder to tell each day, doesn't it?

    You seem like a man of culture as well

  • @Rulebreaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/3231590#Comment_3231590

    Mate when I saw someone saying franklin's is killing solo q, I just quit.

    When did I even mention solo q in this post? You're just putting words in peoples mouth. All these changes are needed for both SWF and solo, not just one.

  • @Rulebreaker said:

    Gonna assume this is serious?

    1. Ds reverted to 5 is fine but base kit 8 is a no no
    2. Map priority is fine as is
    3. At this point is where we suspect it is bait but the answer is no
    4. No
    5. Gens are at a pretty good speed so no ( hey guess this is the easiest answer)
    6. No ( we were right)
    7. Nope, at best add ons need looking at
    8. Nope (this is getting repetitive)
    9. Funny. But you can dodge.
    10. Cute. Nope.

    Ofc its serious, and saying "no", "its fine the way it is", "funny, no" its not really arguments and doesn't bring anything to the discussion. Ik the truth hurts killer mains but at least elaborate m8

    @GrimoireWeiss said:

    Okay? Thanks for your bait post that adds nothing to discuss?

    Okay? Thanks for your clueless and boring comment that adds nothing to the topic

  • @Fishsnot said:

    If you do then the killer can have a rage meter that buffs him up or something?

    Add some more fun too the game.

    I mean Fortnite has made insane money from it, and I'm quite frankly amazed that they haven't capitalized on it yet?

    Its harmless fun that can help take tension out of the game.

    imo it would be a great addition to the game

  • Plague is a solo q stomper cuz even in 2022 people still spam cleanse when its not needed. I don't like playing her but shes definitely not "OP"

  • @StarLost OoOoOHHH HAG MOMMA, LoOkiNg CuTe ToDaY <3 ohhhh HonEY HONEY OnCe UPoN a TiME wE mAdE SO MUCH LOOVEE YeAH yEAH! SoMe THiNGs NevER ChAnGE! WHIsPeR GEnTLY In My EaRS aLL tHE HoNeY YoU GoT FoR ME! ! ! Ye Ye!! ! πŸ˜πŸŽƒπŸ˜πŸŽƒπŸ˜

    imageedit_1_3146986040.jpg


  • Show her your moves old man!!! 😎 I believe in ya!

  • @EntitySpawn said:

    No people are just leaving due to entitlement.

    I dont like this killer, I dont like this map, I went down to fast, I'm not gonna win, this killer isnt playing how I want, this killer isnt farming etc.

    Dont go blaming it on slowdown perks, killers have every right to use the perks they want just like survivors do. Difference is killers need some slowdown unless they're versing very bad survivors or people WAY below their skill level.

    I can run multiple slowdowns, have fast chases and my games can still barely reach 6mins length god forbid I dont run any and my games are over in 4mins... like seriously i want to be able to play the game and actually go for multiple chases and hooks.

    Dont have an issue with it as survivor either, all you need is people to do the objective and its pretty easy and I dont think you should be able to win if people arent doing gens...

    People DC because of their own entitlement nothing else.

    This sums it up pretty well. Romanticizing people quitting over killers builds is nonsense. Maybe play more matches as killer and you will realize why most of them are using gen defense. Very few killers can get away with 0 gen defense perks, like a good Billy, nurse, blight.

  • @Leachy_Jr said:

    Wow that's... odd.

    People seem to crash a hella lot in my artist, spirit, and nurse games, but never in my Sadako or trickster games? Strange.

    yea bro, that crash be hittin different 😹

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