Ohnoes
Ohnoes
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A lot of the posts saying it aren't asking for a S+ killer. They wanted the basic features which were shown already. They wanted good quality control. This was not good quality control. The game is literally unplayable for many people (DC and CTD's are literally that). It was a shoddy product so people do want a refund. If someone sells me a toaster and it just burns the bread everytime on the lowest setting then clearly the toaster is defective. Just cause the toaster is $5 on Amazon doesn't mean you don't deserve a refund. With that being said, even if it was a more extreme situation, unlikely they would. BHVR's behavior for that is bad unless its directly related to not receiving a product you paid for. Which actually is a problem with this DLC also. So yeah, its a complete ######### show.
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The real question is why was it released to begin with in an unfinished state. Over and over. Meeting deadlines don't mean anything if you're getting to it with shoddy work.
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Its terrible. A new feature is god awful latency hits where you die 10 feet away and get hit through walls.
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@ThiccBudhha said:
I mean, congratulations? Glad it only took 2 second chances. If they tunneled harder, it might have required DS too. Lucky that didn't happen.
You mean bt that perk that exist literally for ######### like that?
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/2421641#Comment_2421641
I beg to differ. I usually don't get matched again with people I've blocked.
That's just confirmation bias. It has no impact. Its just less likely to happen now because of crossplay. If you have crossplay off, your chances are higher because its less people.
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Ya'll talk like her directional sound bug lingered for months. It was gone after like one patch. I doubt this one is going to be around forever either.
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Even if you get left long enough to use it the hooks are too close together for it to matter unless the killer gets greedy.
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Lithe. Sometimes sprint burst will bug out and get stuck on exhaustion. Balanced landing isn't useful enough because several maps barely got anything to fall off of. Head on is too weak and desperately needs a buff. Lithe has the best synergy anyways imo.
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/2448673#Comment_2448673
Yeah that's 2 kills, that's not a victory.
Camping 2 survivors takes 4 minuets. That's not counting time to find, chase, down, then carry to the hook.
Doing 5 gens with just 1 survivor on each (3 on the first 3, 2 on the last 2) takes 2:40 not counting great skill-checks.
You have more than enough time to do the gens and get out. The killer should only ever get more than 2 kills if the survivors played into the camp. Even with NoED you should be out before the 2nd person dies, so that doesn't really factor in as no one should be downed with it as the killer is camping.
You don't need to camp them 4 minutes. You only need to proxy them into second hook state then tunnel them off.
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@Alice_pbg said:
quick reminder. don't give money to change.org
Why? Is it better to give it to BHVR's for cringey cosmetics that make the world seem like an anime?
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2445485#Comment_2445485
Ummm he actually has a good point though so you can take your toxicity somewhere else.
What he said is like saying its a good idea to bring a umbrella if its raining.
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@The_C12H15NO2 said:
Tbh season 3 of ST was the worst one yet. I'm not looking forward to 4 at all. With them taking 2 years to finish the 4th season they should've kept this license going at least for marketing purposes.
I'd add on that the previous Stranger Things games weren't good anyways. The one I got free from Epic remains untouched after one go. Others think different tho it seems so maybe the consensus varies!
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2444947#Comment_2444947
Nah, I like the immunity better. I used one of four perk slots, I clearly do not want to be blinded. Take the hint, lol.
I'm sure you do considering it entirely removes an item from the equation, which no perk should do. If you got blinded with old lightborn you deserved it. Having buffs for when an attempt occurs would be stronger. I really doubt old lightborn was that far from 100% anyways.
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I see quick switch to bring something rarely. People are spending bloodpoints which is tedious and don't want their queue time to be upped just because they need to spend. If I had to guess its more likely more people run the wrong character because they're spending than someone bringing a key in. Killers should be able to spend on their other characters while they are waiting as well. Its not hard to just have the game force the killer to play the one they queue'd as originally while letting them spend on others.
@twistedmonkey That doesn't acknowledge the fact their challenge system is terrible as well and a lot of people leaving are having to do it because they can't set challenges in lobby.
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What I find ridiculous is that this isn't hard stuff to detect because the majority of the people using mods aren't doing it subtly. They make impossible situations.
Insta heals without for the people (Tying it to a broken status, easy detection). Even with stacking all the healing speeds you don't get close to a insta heal.
Glitching/flying through stuff isn't a easy detection because of their terrible quality control so can't really do anything about that.
Teleporting massive distances? Easy detection. There's only a select few killers who are able to do something similar. Having automatic requisite checks rules out anyone doing it on killers that obviously can't do it.
Speed hacks? Easy detection. Easy detection. It is an impossibility. Player ran servers on GTA SA were able to detect those.
Using mash up killer powers? Easy detection. It is an impossibility.
Zero attack cooldown? Easy detection. Only one perk removes cooldowns.
This is the team though that can't even make a functional filter so I guess that's not an option. THe money from all those dlcs, battle passes and cosmetics should've been used to hire more competent people or at least OUTSOURCE THE WORK TO COMPETENT PEOPLE. Honestly the chat filter is really the best example of how terrible quality control is. I get the feeling that type of question will never be able to pop up in a Q&A. More likely my post will result in a ban if anything.
Anyways that's my viewpoint having admin'd on multiplayer mod communities for GTA games. Its fully possible to have amazing detection systems. The only difference is that in those communities, the anomalies would be checked by a admin as a just in case measure. The detection itself, spot on everytime. Not a coder but yeah, definitely doable if hobbyists can pull it off. Go figure, seldom a problem with hackers because of those systems. It is of course harder on a larger scale but the detection isn't there at all here nor in several AAA games.
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@Rey_512 said:
Not gonna lie, I get pissed off when I’m trying to do a rift challenge that involves blinding the killer and they bring Lightborn. It’s especially infuriating when I’m the only one in the lobby with a flashlight as well, yet they still feel the need to bring Lightborn.
Still, you’re in your right to run whatever perk you want. It’s not like Lightborn will win you games unless the stupid survivors don’t realize what’s happening and keep trying to get flashlight saves.
That's more my issue with lightborn. The 100% effectiveness. I don't feel anything should 100% remove stuff, before it functioned fine in that regard. To pull off a lightborn blind you basically had to waste your entire flashlight and the killer would need to be making mistakes. Immunity is just a lazy design. You know what would've been a cool design? Having the light give the killer BUFFS.
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A purple key with nothing on it.
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They could always make the killer actually scary. They designed him as a meme, I honestly wish he weren't added at this point.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2438749#Comment_2438749
Well, if people were to give the devs feedback on words that are being censored, but shouldn't, they could actually improve the filter. Instead, they open threads on General Discussions to complain to each other that the devs don't do anything.
Still, I'll take the occasional odd censoring over racists, homophobes, and others of their ilk spewing their garbage in the chat.
People did do that. They did that for months. People post in general discussion about it still because they never did anything about it. Its also plainly obvious.
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@Hippie said:
I typed "Lol ty man" to a Bubba who gave me hatch and it censored "man"... 😶
I'm sorry but bhvr only likes femboys not men.
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The MMR system was garbage and you can bet your ass that a lot of people ended up playing SWF because solo queue hell got worse. As killer even after playing a lot of games, winning them with ease the matchmaking still plays terribly. The only upside was that queues were faster as survivor and that quickly changed after two days.
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/273421/i-want-mmr-back
Cool. Now play killer and have all gens be done within about 4-5 minutes and 4-5 hooks tops. Sounds real fun 👌
If you were a decent killer that didn't happen 90% of the time. All this system felt like was that they turned off any matchmaking at all and let new/bad survivors get clubbed like baby seals. I had quite a few games that it was just so bad I ended up letting people go after getting my hooks. Mind you I only played wraith. Now imagine if I had said spirit or nurse instead.
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@Seraphor said:
I know it's not entirely comparable, different economies and such. But in GBP, the 500 ac works out roughly equivalent to 540 ARS, and in USD it's 485 ARS.
While it may not be strictly fair for Argentinians, they were likely making barely any profit at all from the old prices once you factor in fees and exchange.
They may be making less but the people in those countries also make less. Games typically sell for less in poorer countries. Its better to make some money than none. At the end of the day also these are digital currencies and skins anyways aside for the licensed stuff. BHVR is without a doubt far exceeding their overhead in the countries where they got the most players.
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@Kyxlect said:
Oh nuu, a 3-Man SWF group is angry that the Killer's tunneling and camping and wants "fair" Killer's that don't do that all the while you'll stack meta crutch perks and use comms against them. Seems totally fair alright.
That's implying that it doesn't happen in solo queue and non meta builds.
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Yes. Thanks BHVR. Good idea putting a SBMMR while also never addressing people using mods.
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The matchmaking is fast. The skill based part is worse than before. No.
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Why do people post bait and people take it?
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@BingBongMan said:
It sounds like a very limited issue, you're basically the only person I've heard of that's had that happen.
You can't disable something just because 1 or 2 people are having an issue.
Not to mention how DC penalties prevent DBD players from acting like literal children who quit if they don't like the smallest thing.
Not that limited, I got one too. I played a whole game out and died just to get a STEAM DC. So on top of getting no points I got the DC penalty to boot.
@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2421224#Comment_2421224
What this person is suggesting is to gimp everyone's ability to play the game for their own sake, they're being an #########.
This game was agonizing a couple months ago when there was no penalty, the number of games I had with no rage-quitters were the minority. Nothing is worth going back to that.
Yes how dare people want to not be punished and get credit for their gameplay.
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I guess i'm in the minority, I liked playing dead dawg saloon as killer and survivor lol. I guess not anymore if this is happening.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2416126#Comment_2416126
How does it make no sense to have it by simply having PC only lobbies as a option for those who are on the same platform.
Because if people who have it off are matched with people who have it on, there's a conflict that can only be solved in one of two ways:
- The choice of the people who have it on is ignored and they can't be matched with anyone on other platforms
- The choice of the people who have it off is ignored and they can be matched with anyone on other platforms
Either way, someone gets the short end of the stick. I don't see why your decision to have crossplay off should be imposed on me.
It is not being imposed you just aren't reading what I'm saying.
- They can join crossplay lobbies, they aren't having their filter limited. If you are solo queue with matchmaking on you would be put anywhere you fit. PC lobbies, crossplay lobbies. If you genuinely don't want to ever go into a PC lobby that makes me think its more the fact that you don't want to play harder players or ones that have a text chat.
- The choice of the people having it off isn't being ignored. It is giving them more people -on their platform- in their potential queue. A mixed SWF lobby would never be put against a crossplay off killer. Mixed lobbies would only be able to go to crossplay on lobbies for obvious reasons. a solo queue player with crossplay on would just be able to go into game. Crossplay off solo queue will only go on their platform still.
It's not a square wheel.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2416057#Comment_2416057
If they would let people on the same platform that have it on still be in the potential player pool I would keep it off.
That would effectively nullify their decision to have it on, since you can't be matched with people outside your platform. It'd make no sense to do that.
Also if they would actually combine window store with steam without having crossplay on considering they are just different stores on PCs.
That'd make sense, yes. It's not like an XBOX and a PS4, which actually are different platforms.
How does it make no sense to have it by simply having PC only lobbies as a option for those who are on the same platform. They can be fit in either a PC lobby or a crossplay lobby. Having it on or off should only be determining the filter for you and your party.
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If they would let people on the same platform that have it on still be in the potential player pool I would keep it off. Also if they would actually combine window store with steam without having crossplay on considering they are just different stores on PCs.
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I'm curious why the topic specifically on this got deleted when it wasn't something controversial. Its a game mechanic feature, people should be able to discuss it whether they're for it or against. Everyone acted civil.
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@90bubbel said:
https://forum.deadbydaylight.com/en/discussion/comment/2414924#Comment_2414924
funny you say that, they tried that and several normally pretty safe loops turned into infinites
I would imagine that in the past considering there are real infinites. Saying that now would be complete BS and you know it. Anytime I've gotten a bloodlust in the past 2 years to tier 3 its been my own damn fault, not map design and even then only a thing when I was a new killer. Now if you want to defend Tier 1 and 2 which is still questionable even then? Okay, 3? There's zero justification other than to throw a bone to either a bad/new killer or a tunneler. A killer who is stumbling and fumbling all the way up to tier 3 or just going back and forth isn't scary so nothing of value is lost.
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I don't think its too strong but its sure not fun to play against or as. I'd rather have something else as an effect that's more engaging. On the same stance I also think the key add on that reveals the killer should get changed too.
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@Alphasoul05 said:
It has to be removed because you wasted time building BL3 at an incredibly unsafe pallet, when you could've forced a pallet drop and easily got a hit far earlier?
Wow. You're brilliant. What an amazing example of why BL3 should be removed. Is this live footage of a survivor main playing at rank 20 to prove a point? Lol
It should be removed because its not needed whatsoever. If you need BL3 you shouldn't be playing killer altogether. Bloodlust never was a good substitute for map design fails. It should go. If you "waste that much time" you shouldn't get anything. They should get better at chase and considering playing killer is easier now more than ever before I'd say that isn't such a hard feat when it comes to 98% of survivors encountered.
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@bibibib8 said:
I play a lot of nemesis and this never happen in any of my game maybe that guy should go buy some ticket.
It doesn't require noise. I've seen them camp hooks to the point no one can go to it unless they are willing to take a hit. I've even had one camp me WITHOUT anyone around, I had to 4%, which I did and got downed right away by the zombie that camped because great game design. There is zero reason for a zombie to be up a hook's ass unless its unoccupied. If the killer wants to camp they need to either do it themselves or play twins. I've seen this several times. I've also seen them camp lockers. I had a game where I could not leave a locker because the zombie wouldn't leave, being close enough to hit me on the way out. I get crows on me, I have to take the hit out the locker anyways and get found. The zombies aren't scary or intimidating. They're just annoying. There are many games with great approaches to zombies. This is the worst I've seenYou know what's sad? It even happens on open maps.
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@gendoss said:
It's because the game would be banned in a lot of countries if it were to show extremely graphic things like dismemberment.
In some it causes issues. In most it doesn't as long as it is done well. There's been plenty of games that have had gore and were allowed in most countries. The ones that would restrict it outright typically aren't big markets anyways. Australia, Germany, etc. It don't have to be over the top gore anyways. I want gore but not torture porn. The target audience for cosmetics though is sadly cosplay porn.
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@Keezo said:
https://forum.deadbydaylight.com/en/discussion/comment/2393717#Comment_2393717
if they keep their memories when they escape, they know there is no escape. better for The Entity to get rid of those memories to keep farming their hope.
There are numerous movies and games built around the premise of being stuck in a loop where there is no obvious escape. The whole point of the plot is to break the cycle. Its a big missed opportunity for story progression.
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@indieeden7 said:
To be fair, a perk completely removing an item's functionality is pretty dumb, survivors have to buy the flashlight and its add-ons each time they use one, you only have to buy Lightborn 3 times.
That's my issue pretty much. Old lightborn was fine for the difficulty to blind. You had to basically use your whole flashlight to pull one off with add ons. The other buffs it got were okay. I just dislike that for the same reason. The perk didn't need 100% immunity, the problem with it was that it didn't have other effects and now its got them.
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I'm glad its low. The map is too big.
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The problem with the zombies isn't their number it is their AI. They just come across as annoying bots, which they are. Probably the most underwhelming zombies I've seen.
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Anyone can judge anything they want to. From tactics to demeanors and everything else. The only real thing to take away from these topics is "there's nothing you can do about it" so long as it doesn't break the rules. Which camping and tunneling someone to death is only going to get you in trouble if you're doing it to harass a specific player over multiple games.
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The option to COME BACK to a match should be there. I've had several wins as killer taken from me plus DC penalty as I went to get the last survivor. Two today actually.
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I see little value in it in general. On my plague I like to use bamboozle if I'm bringing a perk to close a chase faster.
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Tunneling a key user is dumb. If they don't finish the gens by the time that person is dead then chances are the key wouldn't of made a difference to begin with. The best strategy is to hook or down people simultaneously.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2156977#Comment_2156977
While your right about all of the 1st part, clown was actually a track runner in his youth
In his youth, yes. And in his later years he is a morbidly obese man. There's no shortage of real people that were athletes when they were young and then become a meme because they let themselves go. Clown is the extreme end of that.
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@jester20k said:
Also, the dude was a nearly dead cancer patient. It would be cool but jigsaw isn't running a marathon for 10 minutes to kill anyone.
That don't really matter because the killers get strengthened after being taken by the entity. By that logic the morbidly obese clown isn't running a marathon.
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Yui is fine for the most part. The only thing I found weird about her is just her knees. Something about them knees is off for me.
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That is so cringey.