NursesBootie
NursesBootie
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- NursesBootie
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Comments
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Yeah in some situations you get hit no matter what if the killer plays right. Imagine.
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Yeah he's a Monster, especially boosted up with a bunch of chase perks lol.
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Mechanical skills: optimal routing, fast vaults, great skill checks
Game knowledge: Gen organisation, positioning, knowing when to stealth and when to loop
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I liked her in saminations vid.
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She's busted. She's op. She's broken.
Nerf pig.
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Because a good survivor will get hit in 15 seconds. Seems legit.
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I protected a chest together with a meg, a Kate, a Claudette and a tapp. There are still memers around just so yknow.
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Moris and Keys are huge balance issues rn.
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@Deadman316 said:
The same reason Pop and BBQ are.
Because people totally not finish gens before you can even get to them.
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@Charslamedher said:
https://forum.deadbydaylight.com/en/discussion/comment/1529403#Comment_1529403
Thats the risk you take when running any hex, every killer knows that going in. But not having anything to counter cages is the argument.
Well, that,s the risk of using a second chance. If the killer never slugs, UB will never activate.
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@Charslamedher said:
https://forum.deadbydaylight.com/en/discussion/comment/1527244#Comment_1527244
you say that like NOED doesnt exist :)
Well, i saw nobody complaining that his totems got cleansed and NOED didn't activate.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1528265#Comment_1528265
They introduced a limit to his power which doesn't really limit him. It's like it's non existent. The Devs spent time and money on this and they want it noticed.
They gonna notice it REALLY fast. I just remember how many nurse mains are left.
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@LSerpentine said:
https://forum.deadbydaylight.com/en/discussion/comment/1528211#Comment_1528211
Ive literally been playing less than a week. This is the only killer I have problems with.😕
Yeah that explains a lot. A pretty safe strategy against him is dropping pallets early while looping.
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@Veen said:
Oni represents horror better than a group of edgy teenagers with broken rulers and paper cutters as weapons.
Did I mention they have papper plates masks?
Killer or survivor side?
KILLER!
If you say so :\
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@SleepyWillo said:
DS is a necessary mechanic to counter camping and tunnelling. If nobody camped or tunnelled you would hardly see ds used...
Regarding the proccing of 3 DS at the exit gates - if you were able to get that kind of momentum at the endgame - where was that pressure earlier on?
He maybe thought he could win that match playing in a fun way, not slugging and tunneling like hell.
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Threads that exist, because people rely too much on second chance perks as survivor...
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I get that too sometimes, but only for the first time i get expoaed in a trial.
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This clip only proves that DH is a second chance for people that mess up at loops.
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@handfulofrain said:
Okay, the people above responded way to cynically.
The first option is the best one. Tunnel the living ---- out of the person and continue on. Easier said than done.
The second option is to play EXTREMELY aggressive and solely use your traps to shut down loops rather than placing them strategically to catch other players outside of chases. Pick up your one or two or three traps and follow the OoO user. Trap pallets and windows as they arrive, zone them into unfavorable areas, get your hook.... and then tunnel the living ---- out of them.
@Nanglaur said:
As trapper you cant prepare the game against ooo, reason why the best you can do is go and get one hook as soon as possible, after that trap around that hook to deny every pallet/vault, it doesnt matter if they know, what matters is that you dont let them get an easy unhook so you can keep up the pressure going. As an extra advice dont go full prep Trapper with your perks, try to put in there some chases one, like Save the best for Last.
Im not a "Tunnel" supporter, but i agree with the idea of playing super aggressive with your traps, use them in chases to deny pallets or vaults, dont try to catch people off. You can try to deny the ooo by comitting to them but for the most part ooo players are better than the average survivor, if you commit yourself to kill the ooo player as fast as possible, you might hurt yourself way more at the long run. Consider that finding a weakling that you can use for easy chase-hook and then to get other players as bait is better for pressure than killing one player while everyone else is doing gens. The OoO player will avoid going for saves unless someone else is getting chased, that allows you to think forward and put pressure on 3 players at the same time forcing the OoO player to become a much easier target now that he is going for an unhook, instead of a normal chase.
Thx guys :D
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1520928#Comment_1520928
No, not exactly. As gens get completed, the killer has less area they need to control, less gens to patrol, and survivors who are close to death hook at that point will play a little more cautiously. Also if all 4 people are still alive by the time you get to the last gen, they have to group up which allows the killer to apply more pressure to multiple people.
It's not a direct correlation like you imply
If survivors play smart the patrol area will become not that much lower. You didn't answer to my math Argument btw.
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It's really good, but at the same time bad, because it robs you from points.
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If you use it on deathslinger it can get you shots that you wouldn't get for example.
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Thanks m8. It's always good to play both sides.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1523732#Comment_1523732
plspls, just a lil buff.
https://www.meme-arsenal.com/memes/eb46d734a21ad604f3785bd065c76c6a.jpg
It would still have a hard time to compete with instant 33% that Botany offer and that can be combined with self-care.. Cant you see how much autodidact is falling behind?
I mean i love the perk and i'm all for a buff!
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IT'S THE BEST PERK IN THE GAME SHUT YA MOUTH ABOUT DAE STAKKS!!!
I like it :D
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Sell your soul.
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I love stealth builds but i hate skins that give you an unfair advantage.
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@komaboma said:
https://forum.deadbydaylight.com/en/discussion/comment/1520911#Comment_1520911
iri coin isnt broke because that actually takes skill to use, ######### like iri heads and pinky finger arent
That was sarcasm. Iri coin is incredibly underwhelming and not worth using in any way.
I wanted to say that the latest iridescents were pretty bad altogether.
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1 down equals 1-2 generators.
So 5 gens equals ~3 downs?
It's survivor sided on the highest level of play, because the math favors survivors. Every time i play trapper i have the fear to run into a bully SWF and stand no chance.
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Yeah. Iri coin is pretty Brocken.
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@vogit10102 said:
I've seen games with 4k in less than 3min. And I didn't see any post about it
It's about the survivors. A 4k in less than 3 minutes needs a LOT of mistakes on the survivor side. All gens completed in three minutes can occur in matches where both sides play very good.
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Yep.
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@vogit10102 said:
https://forum.deadbydaylight.com/en/discussion/179892/next-nerf
Guy, billy got a very small nerf, and bubba a very big buff. And you're crying?
At this point Billy is essentially the same.
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Billy over nurse?
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The only bad thing about him is the roar atm.
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I would swap out NOED for SFTS. It's a underrated tracking perk that don't teach you bad behaviour like NOED does.
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It's intended, just like the cooldown on her cooldown.
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1513209#Comment_1513209
Stop right there criminal scum! You violated the law!
Pay the court a fine, or serve your sentence; your stolen goods are now forfeit.
https://forum.deadbydaylight.com/en/discussion/comment/1513261#Comment_1513261
Thank you citizen.
I will pay the fee officer, i regret my actions and promise to do less kinky in the future.
@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1513209#Comment_1513209
David tried. Just tried tho.
She started to urban evade away and he just lost sight.
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Someone tried to do kinky things with her.
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I use it for fun on trapper.
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Oh damn
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1512833#Comment_1512833
Think that's the reason it was added
Yeah they are limiting his skillcap for some reason. They also nerfed engravings because of that.
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I hope thex remove the RAWR. It steals so much mindgame potential.
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YES
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The T-spawn asserts dominance over the killer, you need to keep this position until you walk out of the gate.
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It's another second chance on top of the mountain. I don't understand why the devs keep adding second chances instead of strong information perks for solos für example.
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I would switch huntress and hag, but everything else is fine.
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@ugDUST said:
Pause the timer when within 8 meters or the item. Really gets annoying when your item disappears in your face at the last second
I understand that it's an annoying perk, but it's pretty easy to counter by dropping your item yourself in a specific spot.
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@Hobnob_Muncher said:
https://forum.deadbydaylight.com/en/discussion/comment/1508701#Comment_1508701
Not really because whilst your tunnelling someone the rest of the survivors are doing gens and your only putting yourself at a disadvantage.
Depends on the situation. A freshly uncaged survivor is a high priority target for pyri.
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Ruin, Surveillance, SF, Enduring and double fatigue reduction.