NursesBootie
NursesBootie
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- NursesBootie
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ENTITYDISPLEASED
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I'm happy you found something you like. :)
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1578243#Comment_1578243
What? What does that have to do with whether I graduated in a topic that includes statistics? That seems so random. I realize that 50 games aren't a perfect sample size in general, but 50 matches with one killer is not a bad sample size either. I just doubt that all 50 survivor teams Otz went up against with one killer were all not good.
Even just STUDENTS of a university in the topic, let's say psychology, use hundrends and sometimes thousands of samplesizes to prove one of their theories. And even then the "trueness" of a theory is valued by the number of times people tried to scientifically deny it (and failed obviously)
I hope you understand that 50 is nothing to universally prove a theory now. That's science, no opinion, you can look it up somewhere if you want.
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Most good killers know Ehen to drop chase.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1573838#Comment_1573838
It's not about this being matches coming from a streamer, but that it's 50 games in a row which is a fairly big sample size. If all you take from this post is only the typical "a streamer said or did so, so it has to be true", then you missed the point of this thread.
1000 games would be average samplesize lol. Did you graduate in a topic that includes statistics?
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I rated! I'm burnin to read the results.
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It's as pathetic as killers that brav about 4king with a mori.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1575345#Comment_1575345
You cant abuse DS you can use I it optimally.
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1575345#Comment_1575345
You cant abuse DS you can use I it optimally.
That's...an opinion...
I genuarily think DS should be for anti-tunnel purposes. Using it agressively is an abuse. Just my 2 cts.
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That's part of my argument why the while deathslinger/PH discussion is BS. People just want reliable counterplay. Reliable counterplay is what makes a killer bad btw.
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1576146#Comment_1576146
Infinites don't exist anymore. What are you doing?
Bro. I can't even anymore.
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Bro. IT DOESN'T MATTER IF YOU CAN INJURE PEOPLE IF YOU CAN'T DOWN THEM.
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Well, slugging for so long is not cool, but using a crosshair on huntress in not as useful as you might think.
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That's what i usually do to survivors stuck in a hill. It's just BS if it happens.
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Except three gens are done when the first chase ends.
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He's quite good against cocky DS abusers.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1574293#Comment_1574293
I haven't see OoO when i play killer like 9 months ago.
I see OoO usually once to twice a day and little poor me always plays trapper or hag when i do.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1573643#Comment_1573643
No the only infinite it could create is fun bus which is already an infinite with fixated. Give me an example of an infinite it could create. It damn sure never made meat tree an infinite you would have to shift tech but I dont think it would be possible.
Shack man.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1573437#Comment_1573437
That's true I can agree with that but most of the infinites are gone so I see no real reason to forcing medium vaults.
Fast vaults from close distance CREATED infinites.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1573181#Comment_1573181
I have mastered fast vaulting I'm good at it but you cant fast vault some windows or you have no time to set for one. So it's a hut regardless becaus le of broken hitboxes.
So once again do you think it's fair for you to take multiple steps and get hit?
Also fast vaulting from close ranges required timing and precision not everyone was fast vaulting meat tree counterplay.
Well, yeah. Fast vaulting from close distances was responsible for some infinites.
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NOED is more annoying and Bad in combination with some powers than anything else.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1573131#Comment_1573131
I'm not biased nor am I baiting medium vaults are real issue it's like no matter how amnynsteps you take or how far you fall down it's a hit. If you find this fair you are the biased one.
The real skill it takes as survivor is to learn where you can fast vault and how. You want to remove that to have easy fast vaults. No dude, just train.
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I don't say this often, but you're either heavily biased or this is bait.
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You don't play a lot of killer if you think not tunneling will avoid getting DSed.
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All of lauries perks need a rework imo.
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I play fair and nice if my opponent(s) do too.
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@Kumnut768 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570596#Comment_1570596
he's not satisfying to play anymore
i wouldve been fine with overheat and addon changes to instasaw and crack but honestly i hate the new animations more than anything they also gutted his steering which means turn billy is the only real good addon for him apart from overheat addons and steering the rest of the addons have either zero effect on gameplay or just meme addons
Ever heard of double engravings?
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570571#Comment_1570571
What the hell you on? His base kit virtually didn’t change at all? His add ons are now decent and adjusted, the overheat is really not that impactful and does not cause base kit billy to change. What was wrong with old billy was insta saw, old insta saw is now gone. He is not nerfed to the ground he is still good and his base kit literally did not change. If you are overheating consistently with billy you are doing something wrong.
This.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1570187#Comment_1570187
I don't think nerfing him is necessary, I just want the killer to be fun to play against. The Nurse is OP in the right hands and I still have fun playing against her, they pose an interesting challenge and you got to get your mind games right or you're dead.
Trouble is I just don't get the same enjoyment from the Death Slinger.
If you nerf his power you need to give him a secondary power that provides good mobility or he'll sit in the "destroyed"-corner together with legion and nurse.
I know why you enjoy playing against a god nurse btw. Because you basically never vs them.
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Step 1: Moonwalk
Step 2: Lunge
Step 3: Profit
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I only use coins as survivor. :)
No seriously, most offerings need a rework, i like the new ones tho.
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After. So it doesn't work. I would recommend the security camera UR instead.
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@nursewannabe said:
In a game that actively revolves around chases and killer/player interaction, saying that the counterplay to spirit is avoiding the killer entirely is admitting that the way it is designed isn't suitable for the purpose devs made the game for. Same for deathslinger: janky movements are not outplaying, they revolve on the same rng based luck that you have when spirit ######### up her phase and doesn't find you. It's not about who's the best mind gamer between the killer and survivor, it's about how often the killer ######### up.
You mean they table the turnes?
Exactly. Every other killer relies on survivor mistakes, nurse, spirit and DS don't.
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Dude seriously, just get better at colors m8.
On topic: Playing nurse, huntress, deathalinger and so on gets more difficult on console. The counterplay is the same. So essentially console survivors have to learn how to play against good skillshot killers or am i wrong?
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My maximum amount EVER was 15 minutes, because my PC crashed, i got three objects on midwich AND dedicated servers let a lagging survivor through all my doc shocks.
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SB helps massively with deadzones. Don't get me wrong, "Lithe" is amazing, but not as good as SB.
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Well according to him the killers got counterplay, but it's boring in his opinion.
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To remove posssible synergies from it. STBFL wouldve been good with it. Now they removed that aspect by simply adding a CD to prevent people from snowballing with it.
They made a perk that could be a non-hex anyway even worse.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1567265#Comment_1567265
It's worse then I thought
That's why people only use double CD in nurse. Her new addons are mostly hindering or simply do nothing.
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@Buckoben said:
I expect cool downs to add-ons at this rate. Unironically.
Nurse's "Bad Man's Last Breath" got a 60 seconds CD fyi.
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Yeah, slinger got high chase potential and ######### map pressure. He's a good killer, but definitly not top tier. Now look at legion. Amazing 4v1, horrific 1v1. Don't transform slinger into a worse legion please.
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Spine chill.
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Nurse is garbage right now. Just a giant bug. So yeah, the players you see are players that got taunted by "best killer in DBD!!!". (she's clearly not anymore)
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1560987#Comment_1560987
Funny enough the 1v1 is the most fun part right?
Legion is great in 1v4, but bad in 1v1. He's one of the worst killers for a reason.
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Hex perks need to be overpowered. This perk got a cooldown. A hex perk. With a COOLDOWN.
Lmao
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:)
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It's a stealth build. He could still go against a legion and get bonkered by killer instinct.
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@ChickenMcthicken_5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1556160#Comment_1556160
Ah #########, I thought you were Opex cause you had the same Nurse pic but yeah, your description on how DH can be strong makes sense. Unlike our homeboy Opex here that apparently only plays in maps with infinite levels of pallets. But it still doesn't make the perk even close from being OP.
Yeah it's worse than SB, but you need no skill to use it while SB got a really high ceiling, that's my point.
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Pinky Finger broken? Debatable.
For me it's like this: You're toxic? Okay then, i'm toxic too. You're nice? Let's be friends! <3
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Hex meta? Maybe if they release a perk that hexes respawn after a minute or so.
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@ChickenMcthicken_5 said:
https://forum.deadbydaylight.com/en/discussion/comment/1553815#Comment_1553815
Like many has said. You just make the perk much more strong than it actually is. Dead Hard is incredibly easy to bait out, only killers I can maybe think on top of my head that can MAYBE suffer a lot with DH is Nurse due to her fatigues state and what not. Plus dead hard usually doesn't work most of the times, I have hit countless people the second the DH is over or even right before it actually starts. It's incredibly unreliable at this current state of the game. ONCE you know a person has DH there is almost no excuse to fall for it again. The only way it can be somewhat useful is to use it to reach a pallet or vault, and it can definitely sting a bit if somebody actually uses it correctly but just because a survivor has DH doesn't mean he will get a "FrEe EsCApE bY PrEssInG E". I have fallen for it at times but usually just in first chases, cause I simply try to lead the survivor to either waste their DH on a loop which is possible cause most of the times people will want to use DH to extend a chase on said pallet instead of using the pallet. Dead Hard is only as good as the survivors who uses it is and obviously the area where you use it. It's quite cringe to see many killer mains cry over perks that aren't even that good. I am aware you said you play on both sides, but most survivors know that DH can be truly unreliable.
If it's used to reach a window/pallet it's 100% reliable ans works as a second chance in loops.
There are cases were it's just uncounterable and the killer is like: "I guess i got outplayed by a perk."
The reason people use stacked second chances like DH, DS, BT and UB are those cases were the killer can't do crap, regardless of the survivors skill.
I changed to SB as surv, because i noticed that it's better, but you need to be actually some what good to get proper use out of it.