Nun_So_Vile
Nun_So_Vile
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- Nun_So_Vile
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Comments
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I was messing around with it along with Hyper + Stakeout + Prove, and while it does help with skill checks it was a lot of hassle to be injured all game. I used it in my wildcard slot, so i'd rather swapout for a perk like distortion or whatever i'm feeling. I don't think 5 perk slots could make TINH good.
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Just play Pig bro
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@[Deleted User] said:
He has a good anti-looping, but god damn he sucks on map mobility. What you gonna do in high MMR if people just shift the loops constantly or play coordinated?
I find him fun though but kind of weak. (first impression)
Interesting to see map mobility on him being pointed out in your post. Has your experiences changed with him since this post?
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Playing against him yesterday and I don't see nearly the amount of issues people have been complaining about. I'll be playing as him today to see what's good and what's not-so-good.
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I don't get why they can't just add old RPD MAP to the rotation too so we can have all 3 map variants added to the game. Boom 3 RPD realms that are in circulation and there's something for people wanting the old and new.
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@lauraa said:
Yall literally asked for this. We knew a new RPD would be crap, but people demanded a change anyway. Enjoy your change, people.
Brb gonna cry somewhere
Exactly. The community made its bed, now it can lay down in it. Now where did I lay my copium?
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Yeah, don't cleanse them totems. It makes my Dredgy even more terrifying
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I'm not a fan of the new layouts either :(
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I really like the design of Hyperfocus. The graphic is great and it takes some degree of skill to get value out of the perk since it's all-or-nothing. Been running it with PT... I don't think the perk needs anything atm it's perfect how it is.
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I took it off because it's a waste of a perk slot in Death Q. It's value is too dependent on your teammates having more than 1 brain cell. I really wanted to see this perk be strong, but in my games yesterday I get teammates that are too dumb to coordinate a save even when reassurance has been used, survs bringing killers back to the hooked surv just to get hit, use reassurance on them, and run away while the killer just sits there, and i'm seeing teams that sure do love to waste time doing anything but gens with COH and reassurance .
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Buggy or not i'd say they are neck and neck in terms of strength. The deciding factor is if Nemesis is capable of wearing shades indoors.
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You dont even get the bonus matchmaking incentives if you have crossplay turned off, so it feels about the same for me.
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So far after playing on it I still prefer the original
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Wesker is looking a little less chocolate than he was in the Netflix adaption 😳
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It looks like he aint seen the sun since the 2020 lockdown. ######### is with his character model?
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BHVR really likes to waste money. Paying people to sit around on company time and think about which perks could be made worse.
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My condolensces
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Please no, I just got it T3 on Pinhead :S
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@ImNotBobDylan said:
Actually, just watch the clip above frame by frame and you can see the DH prompt disappears before the attack, so he actually pressed the key in time, and yet he still took the hit.
So yeah that looks bugged to me.
It's not even frame-perfect, he hit the key around 200 ms before getting hit.
One frame before (notice the Dead Hard prompt)
https://us.v-cdn.net/6030815/uploads/Z2QYWG6V8R03/image.png
One frame after (notice the Dead Hard prompt has now disappeared)
Thanks for sharing this. I play console and that exact situation occurred in my game last night. Timing was on point and everything but still got smacked... ¯\_(ツ)_/¯
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Some may call it a bug. I call it strategy
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¯\_(ツ)_/¯
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mfw im getting face camped by buff tomboy Nurse
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Lot of the music to my life's soundtrack comes from PF.
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https://www.youtube.com/watch?v=nDbeqj-1XOo
I'm just going to start posting this on us vs them posts from now on.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3150919#Comment_3150919
I would love his Hellshire Iron add-on to be turned into Hellfire Iron, and have it turn his chain gun into a buckshot incendiary that plays more similar to the Artist. i.e. First shot sets them on fire, and will leave them in deep wound if already injured, second shot downs them if they don't pat themselves out in time--even from full health.
I dig it
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3149434#Comment_3149434
https://forum.deadbydaylight.com/en/discussion/comment/3149860#Comment_3149860
https://forum.deadbydaylight.com/en/discussion/comment/3148752#Comment_3148752
What a nice apple and oranges comparison.
Perks that activate only after the last gen is popped or even only EGC: Noed, blood warden, no way out, remember me, terminus...
Perks that can be and are most often swiftly deactivated: Noed, devour hope, other hex perks...
Perks that help the whole game over and now only deactivate after the gate are OPENED not powered: The perks mentioned in this topic
Except Decisive Strike and OTR both deactivates once the Exit Gates are powered which does NOT mean opened. It literally says so in the perk description. It's the exact same wording in the sentence as in Adrenaline's description, so its definitely when the last gen pops. Lmao. It took you 2 days of mental gymnastics for this disingenuous reply? I thought Burter boasted he was the fastest in the universe, not the slowest.
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I would until they shutdown the servers a month later for lack of players
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I aint gonna get all sentimental and say I have all those mushy crap nostalgic feelings, but I joined shortly after the ps4 port and there were good times and bad. Mostly good for players like myself. Say what you will about the old moris, keys, hatch, models, and animation but I never had as much of an issue with them being the way they were as others have. Probably a hot take but they just added to the already unique horror experience the game provided.
Figure you'll pop in on this one eventually @GeneralV
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@Johnny_XMan said:
5 mins in and your Pig has not crouched once. I dont know why Pig players do this, you’re only giving the survivor time to run away as you approach.
My thoughts exactly. I was over here screaming at my computer to crouch at the beginning, even at some of these short loops and walls were crouching and using ambush mind games could have led to the same results but quicker... Could have easily led to a surprise ambush at the beginning that led to a quicker down. Instead ol' boy had the megaphone out announcing the Pig Parade had arrived in town.
I'm pinning some old 2018 Pig footage of mine because why tf not. I think this was from the scorching summer 2018 event... We live or die by the ambush in this house.
https://www.youtube.com/watch?v=BPbVkU2Zw4s -
@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3150955#Comment_3150955
maybe before his "rework"... actually is one of the worst killer in the game
Before the rework no doubt. I don't see him being higher than C-tier with everything they took away from his kit without reparations. That being said, to my surprise, I have seen content creators like OhTofu and Otz who have videos placing him around A and B respectively even in some fairly recent vids. But I never see people talk about his gameplay like he is that nice to be placed so high. Is there some hidden potential he has that I'm not seeing?
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Honest question, is Slinger really B-tier?
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Yeah, Slinger is in a rough spot, especially compared to the rest of the ranged cast. He just does not feel rewarding to me either for the amount of effort that goes into his gameplay. He needs his X-factor back online. Put some hollow or incendiary bullets in that gun or something.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3150896#Comment_3150896
DBD isn't a moba
Wow, really? That's nice... r/whoosh. Now that you've cleared that up with your expert analysis lets actually get to my point. MOBA communities are known for toxic players too w/ people ready to d/c at the slightest inconvenience (hey, i've heard that somewhere before). That being said you don't actually see abuse as much as people wanna bring that point up. Yeah you get people who will surrender as soon as they can, but a good system makes it hard to do without the votes to support it.
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@Wowie said:
this is up there with the surrender feature as far as being the worst idea the forum has ever put forth.
In what world would a surrender feature not help with the current hostage and d/c'ing issues?
"DbD players already ragequit at the slightest inconvenience, you're telling me they wouldn't abuse the surrender feature?"
Tell me you've never played a MOBA or any without actually telling me you've never played a MOBA.
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This gives me the same vibes as when elephants and donkeys talk.
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Get a refund and get her into Ark instead.
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Killer: 5/7
Surv: 5/7
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Honestly, Piggy is the best. She brings people together through both tradition and meme's. Long live(nerf) Ms. Piggy.
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*Happy Pig Squeals* Breeee
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@Ayodam said:
NOED, Blood Warden, No Way Out, Remember Me, Devour Hope, Terminus…
Combined with faster hit recovery, obtaining Bloodlust sooner, basekit Save the Best for Last.
Killers have counterplay for survivors who make it to EGC. It’s unsettling that survivor perks are disabling during endgame while killer perks are not. Personally, I think if four survivors make it to EGC in this meta, they’ve outplayed the killer who, if proficient, would not have allowed them to make it to EGC.
@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3148752#Comment_3148752
THIS.
My God. Killers have so many choices to trap or thwart survivors in end game. We had old Decisive and Borrowed Time. And in Solo Q, I would usually run both pre 6.1. 90% of the time, Decisive would be used before end game. But in those super rare occasions it wasn't, maybe it allowed me out the gate a scant handful of times over zillions of games. 4 man escapes don'ts happen that much in Solo. It was never a "free" escape. I paid for it with a perk slot! I sacrificed having something else that could have helped me. This whole idea of survivor perks disabling at the end game is ridiculous because the complaints about them giving "free escapes" are dependent on so many bloody conditions. Namely, the survivor has to be running it (many didn't!) and hooked *right near the gate*. ALSO (and this will resonate with most Solos) it's dependent on your bloody team mates actually rescuing you LOL. Usually in SOlo when they do, it's a hook exchange. So even if the person with Decisive technically made it out the gate- you have Dwight the hero as a consolation. And Dwight is rarely a hero.
And again, this is all situational. Usually, that hooked survivor at end game is nowhere near the Exit gate. And Killers have shown time after time that will tunnel through old BT + DS during game. They will tunnel through new OTR.
So I'm really disappointed that Devs expect survivors to waste perk slots (and let's face it, anti-camp/tunnel perks have been necessary) only to have them deactivate during crunch time.
Exactly. No one should have their perks disabled during crunch time when there is still game left to play. Nerfing/buffing is one thing, but straight-up disabling perks EGC? What's even worse is how we have a handful now and people want to advocate for even more perks to be disabled during EGC (Praying for your well-being Reassurance), and I'm sure you can guess which side the majority, if not all, those perks belong to. Guess that's the new way since the balancing is aimed towards the lowest common denominator. Absolutely mind boggling to me.
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R.I.P. RPD. You may not have been popular but you'll always hold a special place in my heart. I'll be waiting around to see if the new variants receive the usual complaints map reworks tend to get..
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Oh no what have you done OP, turn back before it's too late!
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I'm really trying not to. I have 900 auric cells from a previous rift, but I'm holding off on spending them even if it is for Ada or Whisky.
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Is this for real? Time for you to hit the books my guy
Patches are Updates to Dead by Daylight . The following is a list of all the Patches that have been released for the Game since its release. The release dates are from the Steam version only. To see all of the Patches on one continous page, click here. -
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3148129#Comment_3148129
Of course you need data. Makes my head explode someone can state this.
Absence of evidence is not evidence of absence
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3147198#Comment_3147198
Everyone loves to bring up facecamping Bubba. Let's be real. How many times are people actually seeing Bubba, and I face camping Bubba at that?
Well, of course I see him all the time. He's me.
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Sure, he's not human anymore, but just look at the power he's gained!
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https://www.youtube.com/watch?v=hgunv-td75w@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3147613#Comment_3147613
... You just have a reaction video on the ready for this ? xD
I like to always be prepared In the Wild West of the DBD forums.
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I had a word for this type of post, but instead why don't you post some of your own gameplay videos for us showing how immortal survivors are instead of two vague and antiquated gifs.




