NotDBD
NotDBD
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- NotDBD
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If you have any footage of this you might need to make a post on the bug forum. I don't think I have seen this reported yet, but which platform are you on?
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He did mention that it sadly wouldn't be fun for the survivor on the hook, but he did mean that camping is balance in the sense that it allows other survivors to rush the gens, hence the Killer being punished.
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I would suggest taking all of the information you can gather and post in under the bug forum. Does the sound return after the match? I have never experienced this on PC, but I imagine you aren't the only person on switch experiencing this, so it would be nice to get it noticed. :)
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We can only be open to new settings that may be coming. Brightness is a hard category due to a lot of the dark areas are purposefully created for the game play. But you never know. :)
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Yeah, I would assume it's about the scream challenge mainly
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A lot of this could be subjective, but typically I am happy to see a rework, on the older killers especially. It's a refreshing change and gives something new to learn to go against, or to master yourself. The game is forever changing and a lot of the time older content falls behind. Not everyone is going to agree with the changes, but you will never be able to please everyone. :)
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1282560#Comment_1282560
Possibly, but my point is looks are such a subjective thing and there are definitely people out there who like them just the way they are. All I'm saying is it's not a universal viewpoint.
Though I made the joke before, I have to agree with this. I am sure there are plenty of things people like and dislike about certain characters at the moment, but you will never be able to please everyone. :)
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You might need to add a little more detail, do you have any screenshots, or the platform you were playing on? The more details we can give, the more likely it will get noticed. :)
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@ZarinaKindaThick said:
https://forum.deadbydaylight.com/en/discussion/comment/1282548#Comment_1282548
Oh dear sweet Entity, please spend some of my bloodpoints to give Meg some plastic surgery! Please! I beg of you!
If we are lucky, the entity will put a blocker over her face.
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You going to have to plead to the Entity for that one. Or use the DeathGarden mask just to hide "it."
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There have been a numerous amount of different ideas, (moris are built in on the last survivor alive, keys help to open gates faster) all sorts. I think BHVR will have to go to the drawing board for a complete change to both. I would suggest that they do something similar to the Vanilla DBD where they take a portion of the community that want to volunteer to try it out in a private build. Possibly have a few ideas ready and see how the reaction is. The reasoning behind this, is that if they come out in a post describing the the idea, there is usually backlash until the players get to try it. I would think people will get a better prespective if they get to try it. :)
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Yeah, I would say it is for balance reasons. It is also why her camera faces down because it offers the survivor an opportunity to break line of sight, one of the best things to have against a nurse.
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That last one takes the gold haha. I have seen some quite bad ones with streamers when the game is lagging out. Gets me every time
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@simon9072015 said:
https://forum.deadbydaylight.com/en/discussion/comment/1282337#Comment_1282337
thak you, i have to watch a lot of gameplays in the map, and play even more in then xD
Yeah I have no idea how much time you had to stare at the map to get the details haha
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That's actually pretty awesome! Well done. :)
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Hell yeah. I only wished that we got to see some of the ones they made for the older killers
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I think I can understand what they are trying to say. To me, it feels like someone who probably hasn't played Nurse, at least at a decent rank. Blinking at someone out in the open isn't the hardest thing, but going against Survivors who are familiar going against Nurse turns into a whole different story.
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Yeah I would be up for that. Or even if you could just solo into maps to at least become more familiar with the tiles, for both Killer and Survivor :)
But the tutorial does miss out information like falling a big distance staggers you, etc. But I don't know how much the devs are wanting people to figure out as they play.
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Ruin or Overcharge could be quite a good setup for you. That way you can benefit a little more from gen taps. Even Pop Goes the Weasel can be really good if a survivor taps right after you used it once and youre about to hook
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Yeah I would agree that maybe looking into We'll Make It as well. Plus, if you bring a medkit, the healing speed is just insane. :)
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Right when I decided to prestige anymore just to get all the perks on everyone :P Oh well, I am sure the rewards will still be exciting to see what they come up with. :)
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It does take a lot of time to get used to the stress of killer. I would usually try to mix in both. So, one game of survivor, then killer just to give myself a break. You have to go into the match will the mentality that if you don't win that round it's not as bad as you think. Sometimes too much is stacked against you. I would also advise turning off the chat, at least for killer since that never seems to do anyone any good. Good luck out there! :)
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It some other games it might be that way, but typically I see the shard or event outfit more.
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I think it could be nice to see something a bit different. When you are new to the game it's fine, but I am about 1.5k hours so I can only imagine how many times I've pressed space.
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Unfortunately, the game doesn't count certain methods of disconnecting, so all are treated the same way. You might have to look into something to make your connection more stable. I have seen this inquiry before, and usually the response is that it still takes fun from other people that you disconnected from. If it keeps happening you are only going to see a longer matchmaking timeout.
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No, they act the same was as the Pig boxes and Clocks. I think this was a big debate when Plague first came out :P
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Hello! I had a similar issue after the update. The work around for me was to verify the game from Steam, and then I didn't have it again. Hope it works for you :)
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It's with the communication with the server. The grab has to be sent from you to the server, to the survivor and then back. The issue here is that if the survivor reacts pretty quickly by running away, it conflicts the signals, and now according to the server you are performing a grab action with no one there.
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What platform are you on? It might just be a server issue but if you are on PC I would still recommend verifying your files. :)
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Yeah, as other people have mentioned due to Freddy being an overall smaller model, it can be a bit deceiving with his lunge. It's better to just play it a little safer when against him.
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Did it come up with any prompt from EAC? You might need to try verifying your game files/ re-download on console, and that your internet connection is actually stable.
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Yeah I think a lot of it comes down to latency. The devs made a good video in their livestream about how the perspectives are different from the killer and survivor due to ping. On their screen, you probably were in front of them at the time.
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If they are actually a team, I think they just dont want some of the weight from their win being taken away. But there isn't really a solid way to tell if they were playing together unless they are all on each others friends list etc.
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Sounds like these survivors just don't understand what the build is. Yes, if the map is fitting you need to be more careful, but you can still do it. There are very obvious downsides that come with the build and once you know them, you can make it very difficult.
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Yeah I have to say that though it's not a killer theme, the Christmas lobby music is my favourite.
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I can't say I have noticed this but I don't go against many Plagues. I would suggest taking the footage you have and any other info you have on how often it is, or if you can try it in KYF to see if it is repeatable, then post it all in the bug forum. It will be the best chance to get it fixed and maybe others have seen the same. :)
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I find that this argument sticks around for a long time due to the amount of people who have less experience with Wraith. He is different in the sense that you have to play him a bit different than the usual Killer. I have seen plenty of people who haven't realized this, and then yes he becomes a lot weaker. But use him right, he can be quite strong.
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That sounds more like you De-synced from the server. Could be his connection or yours, but it sounds like latency.
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You should treat every time you're in the terror radius as a time to prepare. As soon as you hear the sound start to find a locker, or you can even mind game the notification depending on the map you're on. Most doctors will like to shock in similar times, ie after they have hooked a survivor. There is counter play, if you suffer too much, run calm spirit.
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Some people do get enjoyment out of that. Usually if that happens to me, I will just alt-tab the game, or go have a coffee. There is no point in giving them the satisfaction. If they want to play their game alone, go for it 😀
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It typically doesn't mean a too high of height. Anything that causes your character to suffer the full movement penalty from landing is a surefire way to get it.
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If Myers is still in level one, he will have no terror radius. Even at two, if he is running M&A, it will not be zero but still is a very small radius. You would also have to look out for other perks such as Tinkerer, or his add-on "Dead Rabbit."
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Yeah I would just assume that they didn't position their gens effectively.
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The thing that gets me the most is just being left on a hook when there isn't a reason to be (i.e. being facecamped etc)
I dislike being able to see the team's behaviour and foresee what's going to happened.
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In a moment like that you are relying on your team to take this time to complete the objectives.
Unfortunately for the person on the hook this will be their game most likely. But complete the gens, then attempt the save.
Is what it is, and move onto the next round. :)
Goodluck out there.
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Update: It does seem to be consistant with the circular plate in the middle. You can't throw a hatchet while you are outside circle, but you can throw out while you stand in the middle. Tested it on KYF on PC only.
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Yeah I had the same issue. Like Orion said, after verifying my files through Steam I haven't seen it come up since.