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Northener1907

Northener1907

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Northener1907
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  • @reeves7 said:

    HE IS TALKING ABOUT THE NERFED FREDDY NOT THE CURRENT FREDDY

    And i wrote 4.7.0 version Freddy lol. He put nerfed Freddy to B-Tier. Not old version

  • 3perks.png

    2 Survivor & 1 Killer Perk

  • He also said Freddy is B-Tier. Do you agree?

  • @CornHub said:

    https://forum.deadbydaylight.com/en/discussion/comment/2149118#Comment_2149118

    Even though they age up characters, I don't think she has an appearance close enough to an adult. Also hasn't she suffered enough :(

    She is cute, i would play as her.

  • Clementine as survivor

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2148731#Comment_2148731

    I mean, hype behind Chucky is real, they noticed it 100%, Mathieu even said Chucky would fit in dbd, plus i think the Twins were just a test for him

    After Twins i also thought they were testing for Chucky. Chucky series will start in 2021. So i have little hope for him. He is my fav slasher.


    If he came to game, something will change. Because he will be smallest killer. So that mean he will have special pov. Special hook animation. Carrying is imposible, so new mechanic: dragging. Also possibly he will have really good m2 power. I wanna see my boi in game so much.

  • Old Freddy was fun. Survivors can see him only him world. So Freddy had to take survivor him to dream world. Then hunt can start. Also when survivor won chase and escape from Freddy, Freddy still can see him aura because survivor is still in Freddy's world.

    Those powers fun but not so strong. So i would add Teleport power (same as new Freddy). And make repair, heal, cleansing imposible in dream world. That would made Freddy really good. But for balance, survivors can wake up themself like mendself mechanic.

  • @Vyne456 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2148731#Comment_2148731

    Chucky cannot carry people since he's a doll and there's a point of the game that you should sacrifice people with the hooks to the entity, they might find a way after resident evil if they wanna make him.

    That is not problem. They can add new mechanics for Chucky. Drag mechanic and new hook animation. That's all. That is not hard.

  • @Maperson said:

    Maybe Chucky is already in the works already, so maybe they don't want to reveal it

    Don't give me hope :( I dont wanna get disappointment. But if they get Chucky soon, i cant dream it...

  • Nea with purple hair, most of them toxic. Dwight with weird cosmetics, 90% toxic.

    Kate is never toxic, i always giving Kate mains hatch. They deserves that. If i am not doing 4K challange or adept.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/246164/i-bored-face-against-nurse-spirit

    I'm just going to ignore all the needless hostility in this thread and say that I also see quite a lot of Spirits, so I understand. She's not the most fun character to go against. I don't see a LOT of Nurses, but for some reason I'm pretty good against The Nurse so I don't mind either way.

    I record all of my matches and I've gone through them recently. Right now the killers I've faced the most are Trickster, Wraith, Spirit, Trapper, and Doctor. I don't like facing most of them except for Doctor, who I think is interesting enough to play against and not always played by an expert. There's a Trapper (or two, or more) going around with the frost skin right now who is just brilliant at trap placement and map pressure. 4Ks every time I face him, or them. I can't remember the last time I went against a Wraith or Trapper who was only average. It seems like every Wraith or Trapper player is a master. That gets tiring very fast.

    I wish I saw more Onis. I like that guy, I've only gotten to play against him like five or six times. I never see Blight, Freddy, Twins or Plague either. Probably twenty times combined between them. It's interesting how different some peoples' odds are.

    Well i dont know why stats different. I listed my matches. And it is really boring when you play against same killers again and again. I am not writing because i am losing my matches. I think i am escaping more than die. But games are boring. When i see Freddy i know what i will do. Okey that is Nurse, lets make her fail blinks. Spirit hih, lets die on hook and go for next game etc.

  • @zombitehdeath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2148354#Comment_2148354

    I love this.

    this could have great synergy with ruin which will reward being aggressive

    that being said, the perk will need to be test to see how strong it is and they will need to up the totem count or would give the had perk a token count to restrict the usage of more then 5 totem.

    https://forum.deadbydaylight.com/en/discussion/comment/2148408#Comment_2148408

    I Do not like the first two but I do like stick to the script.

    That perk would have a lot of synergy and would help other survivors a lot of they don't have any aura reading or the aura reading you have give valuable info which I'm fine with.

    I would lessen the range of a Mac of 16 metres just to be more fair

    Yes me too, i know my own perk but i still wanna see this perk on game. Also like you said, they can add 2 tokens. With this killers cant combo this perk with Undying. Only 2 times and when they both destroyed together, just time will restart (1 minute) not will add more time. So that will make perk balanced. And also survivors can look for other trapped totem and ruin. So they can do other survivor goals. And i think that can help for make gens little slower.

  • No don't! Console players are good because they cant be toxic. If they add chat for them, that will change. So, no thank you sir.

  • @Raptorrotas said:

    "Wahhhhhluigi, my opponents is ignoring the comparably weak tools in favor of more viable choices"

    If the weaker killer werent so weak compared to others, you might see them more often.

    Too bad buffing the bottom of the list seems to be for survivors only.

    Well then how can you make Trapper, Trickster, Demo and other weak killers playable. Because SWF teams are destroying this killers. That is why people playing with stronger killers, that is why i dont remember last time i see Plague, Pig and others. Game is starting to be boring.

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2148403#Comment_2148403

    See what I wrote above. A lot of players often tried to play another killer (low tier or uncommon killer, called it what you want), but it's just a vaccine to try this in the higher ranks, each time I try another killer I'll chain SWF depip squad... I guess some would say "just depip in the lower ranks so it's more healthy", but, it's super annoying to wait 15 games just to play another killer that maybe won't be for you.

    Then, I stay with higher tier killers (Nurse main, but love to play PHead, currently I'm bullied because I want to play Trickster).

    I am feeling same. I wanted play Trickster, him gameplay is so fun. But survivors were not so nice. I mean do your gens and win chases if you can. And then escape. But that was not all, they are just bullied me. And then i swap to my Freddy and he destroyed all swf teams he faced. Problem is not about killer mains. Problem is killers are not balanced. I mean Nurse is like god, Trapper is just meme.

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/246164/i-bored-face-against-nurse-spirit

    I'm bored of going against survivors with the same builds every game. There are 89 survivor perks. I don't remember the last time I saw Babysitter, Vigil, Lightweight, Open Handed etc.

    So much Dead Hard, Unbreakable users. Lithe, Balanced Landing, Sprint Burst and Iron Will is so common. Most of my matches I am seeing some combination of those perks. Others so rare.

    There's your answer. Killers run power killers because survivors run the same busted and boring meta, and have been for years.

    ALSO - even if you see someone like Trapper, Demo or Pig rarely - it's far more common to run into a killer that isn't played often than it is to run into a match without survivors running the crutch meta. Food for thought.

    You are right about survivor meta perks and they also boring. But that discuss is not about them. If you wanna you can open your own discuss for that lol

  • Hex: Bad Joke = Two trapped Hex Totems will spawn in the Trial. When one of them destroyed totem will be active. All generators will block by Eternity. Survivors cant repair for 1 minute, even they are on gen. After minute, survivors can repair again. This effect can use 2 times in game (2 totems).

  • Huntress. She lost her mom when she was child. She was alone all time. She grew up wild. Little girls was last part of her humanity. She wanted baby girl, wanted protect them but she lost them because she did not know anything about children. I really felt sad for her when i read her story.

  • For Survivor:

    Diversion - Empathy - Lithe - Inner Strength


    For Killer:

    Blood Warden - No Way Out - Make Your Choice - Sloppy Butcher

  • They all were new, even killer. So please be nice to them. You were not perfect when you started this game. So they will also learn this game. Be patient when you play with news.

    When i am facing with new survivors, i am giving them game because i know game is hard for them. Also when i am facing with new killer, i am giving him free kill. I dont know why you are complaining about this.

  • I wanna this mod too. I will take Bubba and i will camp. Other killer will patrol gens. I think that will be so fun.

  • Just ######### on hook. This is only way.

  • I wanna learn. Teach me master

  • @jooeevela said:

    https://forum.deadbydaylight.com/en/discussion/245739/what-killer-needs-a-nerf-the-most

    They should nerf Freddy, the teleport to gens could be an addon, with pop is so frustating, they should remove it from his his basekit.

    Then make dream pallets basekit. Freddy will swap snares and pallets with ctrl. Also buff snares with that: When survivor trigger snare, survivor will freeze for 3 seconds.

    So then they can remove teleport power.

  • @Eninya said:

    Deathslinger. Why a ranged killer doesn't have a terror radius, has near-hitscan, and extreme range, is beyond me. Huntress has a 45 meter hum, hatchet wind-up with very loud audio cues, slower hatchet throws with speed that only increases if you hold it, and has to reload specifically at lockers--time consuming, and inconvenient a lot of the time, and isn't conducive with chases. But Deathslinger? He's a Huntress with none of those weaknesses.

    Because Huntress can spam but Deathslinger has only one shot. And then when he reload, he will lose so many time. And he is %110. I dont think any problem with Deathslinger.

    Spirit need nerf only. She is so annoying, so op and 0 counterplay.

  • Doctor is spamming shocks. So maybe that can be little nerf but i dont think Doctor is op. He is good enough.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2144145#Comment_2144145

    I'll take you in to my mind real quick and how I start matchs...I find the first survivor. If they're alone I take my first hit and don't chase because that means multiple are on another gen..I find them and push them off. And keep an eye(with survillence of course) once I find them because 9/10 times they don't want to lose progress so the other survivor will sneak back because they think I took the second chase. I'll generally have 3 injured very quickly....Anyways long story short...I find if I can regress the equivalent of 1 full gen. 2 if I'm lucky..And keep that first gen from popping quickly..I'll win basically 100 % of my matchs. But I make sure to get survillence value while ruin is up. I love survillence..Just find it weird in your build because it's true value is ruin and being fed real time information and faking teleports, etc

    I don't like leave them as injured, get down first target and go for next for me. As Freddy i don't need tactics so much. You know, he is already good killer. Doing good. But i will try that, thank you for advice.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/245801/what-is-your-build

    I'll give mine later..But as a freddy main. I recommended Thanat, Survillence, Ruin, BBQ...You just may love it 😉. You could also replace thanat with sloppy..Also if you want pop..I recommended Corrupt Intervention, Pop, bbq, tinkerer

    Ruin going so fast. Survivors are just totem monsters... So that is why i stopped use hex perks. :(

  • Leatherface: Use windows, trees and if he is close to you, use pallets.

    Doctor: when doc spamming shock, he is so annoying. So you have to krep him in longer loop areas and you have to dodge him shocks.

    Clown: Use pallets early and make him finish bottles. Then he is turning easy m1 killer. If he is reload you will have chance to escape.

  • Prove Thyself is not underrated. Most of my matches someone using this perk.

  • @Canas said:

    Here's the perfect example of what to expect if Piggy had her theme:

    https://www.youtube.com/watch?v=v2IYpJQL01M&ab_channel=LukeR

    Omg this is perfect. I really wanna see this in game. Also like Haddonfield, The Game map can start with this music.

  • Same here. Game is unplayable on pc. I really feel sad for console players. Because that issue new for me but they had for years.

  • @MeltingPenguins said:

    i'm trying to understand the mathematics here:

    all perks for a character become teachables to the others at the same levels (35, 40, 45)

    so you need to level up survivors and killers to that point.

    The real issue is survivors seam to get things to increase BP more commonly

    Killer got: wreaths, pudding and the cocoonlooking thing

    survivors got: flowers, escape cake and the envelopes which increase the bp payout for every survivor. and these things seem to pop up more commonly on the survivor bloodweb.

    the thing really are the envelopes:

    killers are on their, while survivors just need someone to bring one of those.

    add to that that the grind is horrible.... yeah

    Point is you need open all survivor teachable perks. And then it is easy. Because you will open all of them on your main. And you will not need do that for another survivor. Your main will be enough with full perks.

    But killers are different. Killers have different powers. So opening teachable perks are not enough. You also need open all perks on all killers. Survivors just need one survivor with full perks but killers needs grind all of them if they wanna play with all of them.

    So killer part is harder for that.

  • @BlindMole said:

    Can't we just come as together and say the grind sucks for both sides?

    And for those who have been playing for a few years and say its five.... Imagine buying the game TODAY..... It's just overwhelming for a new player

    Killer part is more harder but i agree with you. Grind is insane for new players. Devs need to fix this system because it is so unfair for new players

  • @ryseterion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2141699#Comment_2141699

    How is one harder than the other? You get more bp as killer anyways its honestly harder to get the perks as survivor if you only play survivor

    How is harder? I am using 2 perks and that helps me with BP. Prove Thyself and WGLF. Both of them gives me more bloodpoints. And i usually have +20K points.

    And when you open all perks on one survivor, you dont need to do for others. But killers are not same. You need to open all perks on all killers. So killer is more harder.

  • Making everything 2000 BP cheaper can help maybe.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2141699#Comment_2141699

    I think you raise a point worth discussing but I'm not personally going to weigh in on whether it's fair or not. As for the Survivors, it still takes a LONG time to get all the perks you want, unless you get lucky and come across them in the Shrine (remember to check that by the way). Some of the best survivor perks are locked behind the highest teachable level of a character I have absolutely no interest in using, so to get them means grinding with another character I've already BEEN playing as for a long time and then applying all of their points to that other character. I don't know the math but I'd be willing to believe that it takes half a million bloodpoints to unlock all of a character's perks. Maybe more.

    It's a slow process for everybody. You have to remember, the people who have been playing this game for years have had time to work on each new character as they came along, rather than trying to work with almost 50 characters at once.

    I am playing with my second account. It is new. Opening all survivors perks took 5 6 weeks. And yes it is also long time because i played long times and challanges, WGLF, PH helped me with that.

    But sadly killer part is harder. Because i just opened teachable perks and then i opened all of them on my main survivor. But now for killer part it will take longer time. Months possibly.

    Old players maybe have not problem with that system. But this system is so hard for new players. Because there is so much characters. Devs needs rework this system.

  • @Clünge said:

    https://forum.deadbydaylight.com/en/discussion/245563/bloodpoint-system-is-unfair-for-killers

    It's not unfair

    A grind yes but it should never be easy to unlock all perks for all killers. There needs to be some longevity and value to it

    But survivors can get so easly all perks. And that is fair?

  • @SilentPill said:

    They can escape if it’s not active. I don’t think it limits her too much since you typically only have 4 traps so you only need 4 downs before the endgame to use all your power. Usually my goal as pig is to get a down and trap out before the first gen is done.

    Her dash is crappy, her stealth is crappy, and the bear traps are completely RNG.

    There is very little reason to play her outside the tampered timer + crate of gears combo unless you are a huge SAW fan.

    Well then how can you explain Pig kill rates. She has so good rates against Red ranks.

    But Pig needs rework if you ask me

  • I used all perks because of adept challanges.

  • Traps only can activate after gen finish. So in egc your traps will be useless. Devs nerfed that because so many Pig mains abused it.

  • @RenDesune said:

    Could you imagine slowly hearing that play as she gets out of stealth

    It would be perfect

  • I have better build:

    Spirint Burst + Lithe + Balanced Landing + Smash Hit


    150% + 150% + 150% + 150% = 600% more speed. Killers will never catch you and you will make them cry.

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2141339#Comment_2141339

    Even monkey can get red rank by playing SWF. And if you play it mostly i can understand why you think Solo is terrible.

    Oh honey <3

    I am solo survivor most of times. And also i am playing killer most of times. Sometimes i am playing with my friends but that is rare.

    Solo survivor exp is terrible because i am playing with both roles. So i know problems.

  • I am red rank survivors, i am playing this game for 4 years but oki i am noob :(

  • So you wanna destroy easy solo survivors. But SWF is unfair. LOL

    And that option will never come because we both know, SWF is only playable mod for survivors.

  • Also i wanna add another bug. I have imposible windows attacks. I am running Sipine Chill + Resilience. And i still get hits. I know that is happening when you wault and killer try hit same. But no, that is not my issue. Killer hits me after vault window 1 - 2 seconds later.

  • @Artemisha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2141062#Comment_2141062

    Exactly. But in all the games, the game is balanced when u have a 50 % win more or less. Indepently on how you play. Because matchmaking will create "balanced" games.

    The problem here is that killers win 90% of games against solo queues ez pz. And that is not a balanced game. Balance means both sides have equal oportunities and that results on a close match. And that is not happening.

    Game experience for SoLos is so frustrating that people rage and dc or suicide on hook. And some killers feel mercy and run in circles and go with you to do generators letting u scape. But thats not how a survivor should survive. Neither the killer should be ashamed for ######### the survivors in 4 minutes.

    Game should be paired and a challenge for both sides.

    Because devs buffs killer for SWF levels. And for that solo survivors are so weak now. When i play with my friends, games are not hard. Because discord really helps. And when one of us on hook everyone knows who will go help, who will stay on gen, how many totems destroyed etc.

    But when i play solo, games are so hard. Sometimes i am lucky, i have good teammates but most of times killers destroying us.

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