Northener1907
Northener1907
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- Northener1907
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Comments
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@WishIcouldmain said:
No, the devs totally care about fixing this game. Why they fixed the OP walk on a rock technique for one loop for one map from over thirty maps.
Hey rock is important. It was biggest DbD problem but now, it fixed!
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I blinded afk Clown with my flashlight and then he hated me and chased me long time. Facecamped me. I deserved my end Mr Clown, i just had to leave you to rest.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2319783#Comment_2319783
I’m fine with slightly increasing gen times if kindred (other than killer aura reading) becomes base kit, and to compensate ruin and pop would be slightly nerfed. This would help make gen regression less essential for perk slots, while buffing solo survivors.
Nah, generators will still be problem. Problem is not 80 second, problem is survivors ignoring everything except hook saves and generators. So making generator times 100 second will not fix that. Problem is this is new meta and this is boring and sweaty for everyone.
Game design is old and outdated. I think they have to rework survivor gameplay. But i know this is imposible.
Maybe making base kit DS for survivors and corrupt for killers will fix that, maybe. But this is also imposible because devs are so lazy.
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If you have 3 gens, do not blame only your teammates. That is team game and you all did this mistake together. So maybe be more careful about finish which gens first.
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@Anniehere said:
Zarina has nice clothes ^^
Yeah Zarina is awesome. I think i will open all perks on her with event. I love her cosmetics. She has great style, like Lara Croft, Indiana Jones.
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Killers are tunnelling because of generator times. So many times i am losing 3 gens with 1 hook. So what i have to do with this case? Play dirty or lose game.
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@CheeseAnton said:
Ace Vischottie
No.
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I am playing DbD rare this days. I think devs will not understand problems before they lose their community.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2318803#Comment_2318803
Then dont click on that threat lol
Same for you, do not click on complain discussions posts.
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@NekoGamerX said:
where we goignt o be able to play on the dam new map I mean really now.
I am really wondering has BHVR test team? Noone tested this map before release? PTB is only for pc, so for consoles someone had to test but seem like they did not.
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@Edgars_Raven said:
I want him, i think he could simply be a legendary skin for trapper.
I want pinhead more though. I want to tunnel and camp and when i get messages i want to reply with "no tears please, its a waste of good suffering" 😈
But yes, Jason would be awesome. As would Victor Crowly :)
I wanna Jason, Pinhead and Chucky. But my fav Chucky. :)
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I do not feel good for killing survivors who has some problems. So i do not think this is good idea.
LGBTQ+ is different case, they deserves representative in game, that's all. But like i said, i will not feel good when i kill survivor who has health problems
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Yeah there is so much bad teammates. For example, last night i cleansed totem. David saw me i am doing this and he wanted cleanse. I did not let him do and he bodyblocked me. He did not leave before killer come to us. And then i down and i dc'ed. I reported him, hope he gets ban.
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Can you stop cry about the issues people are discussing please?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2318623#Comment_2318623
Oh I know. Most of us do. It's just funny when the trolls come along. And tell us we want DBD to just be a 4k simulator 😂
They never sees topics like this for that :) Because they can not say "4K simulator" anymore if they do.
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I am playing Nemesis & Freddy so much this days. So i will give builds for them (But i do not know you have them but both builds will work for all m1 killers)
Freddy Krueger:
- Chase Build: STBFL + Brutal Strength + Fire Up + Pop
- Devil Build: Devour + Haunted Ground + Undying + Pop
- General Build: BBQ + Corrupt + Eruption + Pop
- Fake Pallets Build: Brutal Strength + Spirit Fury + BBQ + Pop
I am using Pop on all Freddy builds because Pop works on him sooo well.
Nemesis:
- Chase Build: STBFL + I'm All Ears + BBQ + Pop
- Defender Build: Ruin + Undying + Tinkerer + Pop
- Attacker Build: Sloppy + A Nurse's Calling + STBFL + Pop
- General Build: STBFL + Ruin + Undying + BBQ
STBFL is really works so good on Nemesis. You can get your tokens on other survivors. And for obsession, you can m2 all times. So you never lose any token.
For Survivor builds, i can give you general builds but i am sure you already know them. Sabo build, chase build, fast windows jump build, max BP build etc. I am trying so much different perks on survivors because survivor is not hard. You can escape without perks, so if you are using, stop use meta perks and you will see.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2318613#Comment_2318613
Yeap. Just remember...Were dirty filthy killer mains though. That don't want the survivors to have anything good
I am killer main but i love talk about all game problem as veteran player. Because i wanna better experience for everyone. So i never understand who wanna make survivor experience worst or killer experience worst. Just fight for both role problems. Devs have to fix all of this, we are customers.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/261792/wglf-needs-little-buff
YES. Something I can get behind. There needs to be easier ways to get the tokens. Finishing a heal...Picking someone up off of the ground. Completing gens. Basically guarentee the tokens. Just like BBQ
Yeah, exactly.
Killer can get 4 token easyly because killer is one player. So if killer will not play so bad, they can get 4 tokens.
But survivors are 4 players and they have to fight for tokens. Because only hook saves & protection hits gives token. All survivor objectives have to give token and then survivors can win more points too. For me this will make this perk fair and more useful.
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@SleepyWillo said:
Make it so that for every gen completed while youre alive you get a taken. Each token gives 20% bonus. That way survivors can play normally and don't have to compete for tokens.
5 tokens but you can take with more ways (generators, totems, heals, hook saves). Seem fair my friend.
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@Hex_Ignored said:
Since wglf focuses on altruism I think healing someone else, picking up a slug, and mending someone else should award tokens as that would fit the theme of the perk
Yeah, this is also true.
I really hate Bloodweb and BP system of this game. So i will be happy if they buff this BP bonus perk. Like BBQ, people will use only for more points.
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I am using Small Game and i am cleansing all totems before end game. So i never facing with NOED.
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@Lord_Tony said:
corrupt intervention being basekit would solve many problems
Yeah that would help killers so much. But also survivors will need some help for anti-tunnel. Maybe make DS Survivor base-kit and Corrupt killer base-kit. Both roles will get good power to their base-kit.
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@Lord_Tony said:
I absolutely shred through pallets with nemesis in "the game" he was amazing to play with in that map and the survivors had no pallets left.
Wellcome back bud
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Deathslinger. Him all perks are bad, even Gearhead
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He need carry all traps on him or he has to take traps from lockers. Add trap limits for him.
Also he needs map mobility. All m1 killers bad because of this.
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@[Deleted User] said:
How is it different from old dbd? Just want to know since i am a new player.
Survivors are escaping with 12 - 13k points.
Killers are finishing game with 18 - 20k points.
Both is shame. Survivors and killers were crying when game was ending under 25k. Games were not sweaty like this and they were fun and slower.
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@Piruluk said:
But what can devs do?
Besides introducing secondary objective to survivors,something to do before they can begin working on gens.
Tunneling can be solved giving hooking mechanism to every killer like Pyramid head has,removing the traditional one
It is not hard. If they try to be creative, they can fix problems.
Add more objectives for survivors. For example "Finish 5 generators and find 5 keys for open gates." and now survivors can not escape with genrushing.
For punish and stop tunnel, make DS basekit for survivors and make stun longer (10 seconds). And make it active after both hooks. And now killer has to slug you (This will give you chance) or they will eat stun and they will waste so much time.
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@Sluzzy said:
And yet there is no perk to completely counter BBQ. Isn't that ironic? And these perks are nowhere on the level of power as BBQ.
Hide behind generator, hide in locker. You wellcome!
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For achievement ofcourse. But i already got it, so i am not playing with this add-ons anymore.
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Yes. Some people are nice, i am adding them for play with them more.
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@TwitchyMike said:
I just played him for the first time and got a 4k using dream pallets it was so satisfying seeing survivors squirm.
If you like pallets, let me give you my pallet build. You will like it :)
Brutal Strength + Spirit Fury + Pop + BBQ (Add-Ons: Paint Thinner + Red Paint Brush)
And for offering The Game map. This build works so well on this map.
And my normal build for him:
Pop + BBQ + Sloppy + Devour
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Freddy is best m1 killer in game. He has antiloop power. He has map mobility and he is good generator defender.
He is coming after Nurse, Blight, Spirit, Hag. So yes, my boi is good.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2313639#Comment_2313639
huntress in my opinion should have always been the 1 and only range killer in the game
Yeah i agree. Maybe Nemesis would come because Nemesis is not 100% range killer, he has antiloop like Freddy, Clown. But Deathslinger, Trickster, Pyramid Head were mistakes.
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@[Deleted User] said:
I loved 2019~mid 2020 DBD. We still hadn't reworked maps, killers like Oni and Deathslinger have just been added and I loved the SH map. Everything started going downhill when maps started being reworked and chapters started being buggy AF. Although Blight was amazing.
Maybe someone will disagree but Deathslinger, Pyramid Head was mistake for this game. Devs added so much range killers and now we have new boring meta: Shift + W
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No. I do not think animes/mangas will fit on DbD.
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@Laluzi said:
The penalty needs to come back immediately. People are getting way bolder with disconnects now that they can get away with it. I'm mainly seeing survivors do it, for increasingly petty reasons (lots of 'I don't like how the first 60 seconds of this match went, so I'm getting a new one, cya suckers' type DCs, or 'I'm dead but I'm not giving you the satisfaction of killing me' ones) - and that's a major issue, because a survivor leaving automatically dooms their teammates and screws the killer out of points, a fair game, and possible achievements and challenges. But there's also some killers that are taking advantage of the lack of a DC penalty to bring Franklin's, hit a survivor with an item, and then immediately disconnect to just spite delete people's stuff, and they can get away with this too because there is zero cost to this.
I'm seeing way more DCs on both sides, and it has nothing to do with crashes. Unless people mysteriously crash when things aren't going their way.
No, my game crashed last night when i was opening gate. First they needs fix crash problems and then they can add penalty time back.
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- Myers is not strong killer, so you can defeat him so easy.
- This add-ons strong but smart survivors can make stalk so hard. And you can finish all generators and open gates before he gets power.
- Entity does not like this but Myers is real devil and even Entity can not control him. So this add-ons supporting him lore.
I am sorry for saying this but this is seriously get good case. When i see Myers, i know game is going to be easy. And if he is using infinite add-ons, that's mean he will stalk sooo slow. Game is more easy.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2311677#Comment_2311677
Killers tunnel, because survivors gen rush and survivors gen rush, because killers tunnel.
Survivors used to be mad, because they died with 23k points. Now survivors are happy, because they escape with 11k points. Makes no sense that everything goes so fast.
I also feel obligated to take specific perks in order to have a slightly decent match.
Back then, a small mistake also didn't cost you the whole match.
Yeah. I am seeing people escaping wiith 15k. 5K for escape. 10K for match objectives. Survivor had chance to win 17k more points but they ended game faster and he lost chance for more 17k points.. Maybe killer was nice and not tunnelling. But next game this killer will tunnel because of this boring lose.
When i play killer, first i am trying for slow game. But if survivors choice fast game, i am giving this to them. Community was small before, so many times i was facing with streamers because there was not so much player. And games were more fun. But now community is bigger but games are fast and boring.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2311729#Comment_2311729
I don’t know how people would think the game was better back then.
As survivor it was like Nurse, Nurse, Nurse, Instasaw Billy, Nurse, Nurse, Nurse, Nurse with Ebony Mori, etc.
As killer it was “lose entire perk slot to bamboozle every game” or have fun running the infinites.
Nurse was broken with 5 blinks but there was not so much Nurse mains lol
Also Billy was so fun againts him.
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Because PC has not perfonmance problems like console. So people are playing killer more. This is reason possibly. And yes, when i play survivor most times my teammates are also console players. Possibly because of perfonmance issues people are not playing killer so much on console.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/261189/its-just-me-or-dbd-was-better-before
It's you. I'm not saying that to be mean but you have to understand that the game changes in a glacially slow way. We change much faster and the magic you enjoyed at one time was a just a stage. You can't go home again. We bring our own fun and enjoyment to the game, and if it seems gone that is because you have either outgrown the game or need to start playing it in different ways to challenge yourself.
Maybe you are right. I met with this game in 2017 and 4 years... I gave some breaks ofcourse but i played so much this game.
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@humanbeing1704 said:
game was peak when they added oni to the game in my opinion
Yeah i remember this. Oni was great add-on this game.
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@Tsulan said:
No, I have the same feeling.
It's like there is simply not enough time anymore. Everyone rushes out. I remember matches where killers could afford to play fair and get a nice 8 to 12 hook match.
Completely impossible now.
Yeah... This...
Camping and tunnelling were always in this game but they were not common like this times. But also survivors were not focusing on generators like this. I think both feeded each other.
Survivors were loving chases and loops. Everyone were trying for max points. But now survivors points like 16k - 18k even with escape. Or if killer tunnel and kill them fast, killer's points 18k - 20k. I really do not like fast games like this. If survivors do not genrush me, i am trying for 12 hooks but sadly this is so rare.
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@TragicSolitude said:
BPS and Escape Cakes/Survivor Puddings.
I don't burn BPS, personally, they're like the most reliable bad-luck charms I've ever come across.
When someone burn BPS, killers were nice to us.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2311621#Comment_2311621
Precisely, his initial nerf reverted would be a good start. Old Freddy was much stronger than perceived to be and a full rework was not needed.
I do not know all Freddy mains but on this forum, most Freddy mains wanna old boi back. Why BHVR did this our boi... He was unique and fun killer. I really loved your concept. Old Freddy would be perfect with teleport power.
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I am killer main and also i am survivor main.
I paid for game and all dlcs. So why i have to play just one role?
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2311601#Comment_2311601
He just needed some QoL changes.
But like with the famous Wraith Cube, they didn't ask mains what they wanted.
They never listening community sadly and DbD has one of the best community. I am seeing so much great concepts for game. I am seeing so much great solves for DbD problems. But they are so slow. And sadly they are gives us same killers. I don't know why they closed ears and eyes to community and they have not original and good ideas anymore
Just look last 4 chapter killers:
Blight - Half unique half like old Billy
Twins - Unique Killer
Trickster - Weaker version of Huntress
Nemesis - Weaker version of PH
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2311601#Comment_2311601
iirc, they reworked Freddy because they said his power was too confusing. Many survivors did not understand that he could see their aura while they were asleep. I saw this a lot, low rank survivors would do really dumb things while they were asleep because they had no idea I could see their auras. Yes, survivors do need to learn the powers of the killers they go up against, but in this case the devs seemed to think that it was too punishing for new players.
That is reason i hate DbD sometimes. They are trying balance game for low ranks. I remember Freddy nerfed first week because low rank survivors said "Freddy is so op" and he was not even close.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2311568#Comment_2311568
Unfortunately not no.
But i bet the way i played him they would've called him op as well tho 😂
Tho for the exact build i used back then i have to start digging, but i always used the purple Z block and the red paint brush.
They were in dream world before the could reach a pallet most of the time 😂
Old Freddy was strong enough. He was like Pig. People does not know why Pig has high kill rates. But people who knows Pig well, they wins games easyly. Old Freddy was like that. If you learn him powers well, he was real demon.
