Avatar

Nayru

Nayru

About

Username
Nayru
Joined
Visits
11
Last Active

Comments

  • @Regulus47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571797#Comment_2571797

    Deathslinger weak? Haha you have not seen a good deathslinger. He is rated A tier for a reason, and he still has really good addons.

    breh you are in every deathslinger thread popping up running high-end defense for the changes and something tells me you play against him a whoooooole looooot mooooore than you play him yourself, just a feeling

    enough is enough, let the oppressed man mourn his days to come

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571935#Comment_2571935

    Where did i say any of this? And what has this to do with Huntress or Trickster?

    I am not starting another conversation about how Deathslinger is/was in a chase, we milked this topic way too much. But it is obvious that the devs decided to remove his quickscope and therefore his faking ability - for an obvious reason.

    If you dont mind, tell us how you would have changed Deathslinger so he is actually fun for both sides,- or at least for the majority of players?

    by bringing up oppression when there's substantially more oppressive killers including the two actual ranged killers that can shred you in seconds if they catch you out in the open where deathslinger just boots you out of the round instantly apparently that DON'T give you a massive 32m heartbeat of their proximity

    you don't make deathslinger fun for survivors without taking say the 'spirit fun' route by giving them radar detection in phase so she can get clapped by pallets + completely and utterly evaded when blind like any other killer, and deathslinger is already completely powerless over pallets/some obstacles to secure a down and tends to get the short end of reel bodyblocks so he's already got a lot of that capacity to be screwed over by the power rangers

    if you think it's possible to make getting shot by a gun with the slowest projectile in the history of the world (same as hatchets i've heard lol) and then moby dicked very very slowly fun for the survivor, i have some news for you, it isn't, it never was and never will be, and i guarantee you being followed in ads while still losing distance and getting zoned out is fundamentally no different to instashots just that survivors will be triggered less by some deathslingers spamming ads constantly, it just feels awful for the killer player in question

  • but the answer, might surprise you

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571895#Comment_2571895

    Lol then they can rewrite it so it's not so... fruity (?)

    pina colada


    but i don't think people would like being iri headed by their gen enabler also exploding at the start of the match via huntress/stealth killers

    among other things i guess

  • @xEa said:

    Realisticly, what are they supposed to do with him?

    The only thing they could change is his movement speed but that would make him even more oppressive in a chase as he already is.

    Deathslinger is a missconcepted killer, both on paper and in practice. No matter what they do, he will always be hated (or he would becomes irrelevant at all)

    dude

    he just doesn't have anything on huntress anymore, probably not even trickster

    it's arguable he even had much on (her) before at all

    why are you talking about how 'he's so oppressive in a chase' in the face of all of this, are you real

    can you in fact confirm the presence of your cognition hello yes hi, we're talking about.. shoot, ssssslllllooowwwwwllllyyyyyyy reel in if don't miss/get screwed by environment (which includes other survivors) --> send them speeding off away as you reload with a massive slowdown --> shift w gamers --> shift w gamers --> shift w gamers --> shift w gamers --> shoot, sll-- nope dead hard --> reload with a massive slowdown --> shift w gamers --> shift w gamers --> shoot, ssssssllllloowwwwwwwlllllyyyyyy reel in if don't miss/get screwed by environment (which includes other survivors) --> get a down and a sense of pride and accomplishment as your massive slowdown reload finally doesn't matter for now this, we're talking about this guy correct? and not nurse or blight who will just clap you in ~20 seconds if decent, the former ignoring just about everything you can do except move weirdly/move weirdly out of los/dead hard

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571853#Comment_2571853

    Yes this is indeed a rather very serious game and gasoline is the pinnacle of humor

    when it's described as written in a kind of fruity slapstick-y way yeah

    and kitten purring is about the last thing i think of when it comes to engine block keep-away with the slasher: the better totem chapter

  • potato

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571843#Comment_2571843

    I knew all that I was just asking what was changed from the PTB.

    just ganking some ads movement addons is all that's different it seems like prior duder noted


    Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)

    Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)

  • sounds....... uh.............. like it was made for a different, substantially goofier game

  • @GannTM said:

    What exactly did they change? I’m in class right now as I’m commenting this lol.

    32m terror radius, massive delay (comparitively) on going into/out of ads, faster movement while ads (so still zone people out just while staring at them), less ungodly stun when breaking chain on someone, instadown addon is actually usable (if you actually manage to land the shot on someone with how sluggish it is now) + some other addon changes that aren't really pertinent to me

    my core list of interest: 32m terror radius on 110% 'ranged' killer / massive qol nerf, gun feels miserable now / normal chain break stun + usable instadown addon is nice but the first two are instant dealbreakers, so..

  • no, get off twitter

    and/or all mass social media

  • lots of [redacted] [redacted] that you can [redacted] with and [redacted] the [redacted] so p much [redacted] [redacted] [redacted] if so inclined

  • @Regulus47 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571744#Comment_2571744

    He was A tier at least before. Now that he can walk faster when aiming he can zone really well, and good killers will adjust to the quick scope change. I think this is a buff to really good deathslingers. It added like 0.1 second to how long you need to aim, that's nothing.

    He will still be really strong, you just need to actually be good at aiming now instead of just waiting for a vault and quickscoping

    32m terror radius on a 110% with that short of a 'ranged attack' is not a buff you clown main

    it doesn't matter how much you spin being able to walk around in ads in a completely and utterly inferior fashion to before mechanically-speaking

    anyway the pertinent bit is will people want to play him with that utterly massive qol nerf that does little to nothing about his 'counterplay issues'

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571215#Comment_2571215

    Point is, that 20 medkits are WAY stronger than 5 items of everything.

    as much as i appreciate my greens a yellow with a bandage addon (or purple of course) is substantially better generally, but i'd easily take (green) 10 broken keys and 10 flashlights over 20 medkits given the ratio i get addons for keys, and commodius is in the green category too, much as i dislike toolboxes in general (would be nicer if they were sabo/messing with the environment rather than genrush)

    green map completely serviceable as well long as have crystal bead.. if only there was a perk that i could use to dig up green non-medkits

    or crystal beads

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571215#Comment_2571215

    Point is, that 20 medkits are WAY stronger than 5 items of everything.

    as much as i appreciate my greens a yellow with a bandage addon (or purple of course) is substantially better generally, but i'd easily take (green) 10 broken keys and 10 flashlights over 20 medkits given the ratio i get addons for keys, and commodius is in the green category too, much as i dislike toolboxes in general (would be nicer if they were sabo/messing with the environment rather than genrush)

    green map completely serviceable as well long as have crystal bead.. if only there was a perk that i could use to dig up green non-medkits

    or crystal beads

  • @Pilot said:

    https://us.v-cdn.net/6030815/uploads/6IZCENXYNFCW/image.png

    Probably what most of you are interested in.

    I'm fine with the 1st and 3rd change but the 2nd one? Jesus that's a tremendous nerf. Really bad for solo survivors, especially considering it takes 2-3 seconds for killers to snuff out the totem whilst u wasted 24 seconds to bless it. Instead of blessing a totem, I could've repaired a generator 1/4 of its way.

    Would've been excellent if it detected how many people are running boon totems and increased the time to bless accordingly.

    it's an extra 10 seconds on hex totems to account for the fact you're still permanently ganking a hex perk and replacing it with yours

  • generally i'd severely doubt something like this would have much of an impact due to most people probably not really caring

    this chart does get me to do a bit of a shifty look though

    ffce7a1c44a4d814628b3c4e6c5ee39c.png


  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571365#Comment_2571365

    Perhaps. You are correct in that there are no default slowdown perks. That fall in to the category with spies, unrelenting, etc

    i would posit that in the low-end brackets sloppy butcher is the only gen slowdown perk (indirectly) because newish survivors are very skittish to do gens when injured and will stop to heal or look for someone, especially against killers like wraith

  • @M1MASTER said:

    God why are people suddenly overhyping this guy so much?

    It's like people suddenly forgot the last 5 years he was at the company with all the dumb things BHVR made in the past.

    people are super tribal-y these days, as soon as someone's in your camp that's all that matters

    i wouldn't strain over it too much

  • @Vampwire said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570165#Comment_2570165

    Cmwinter is a pig main so I'm sure he would be able to recognize that 1 trap isn't worth 0 pressure. Cheryl was stuck with 3 gens blocked, so her getting on a gen wouldn't be too big of a deal since there'd be little time investment if he would've interrupted the others and gained pressure that way. Rancid is a small map too so its far easier to pressure than a normal map would be, so if you played around the pallets correctly then there shouldn't be a problem. None of the loops Cheryl went into were god loops and were all able to be played against. Literally anything other than chasing Cheryl would have been better. And if I'm wrong about Corrupt then how should you use it?

    breh these are exactly the type of survivors that hold m1 on a gen if you're not imminently about to attack them and they do that exact thing several times in the video, the killer can be in one place at a time and they're completely split on gens, there is no scenario here where you get a better result than a free hit and then having a bunch of extremely safe pallets dropped on you because there isn't a way to stop three people on gens while you chase or push off any singular survivor

    you keep trying to make this point that it'd be better to go for completely uninjured people with fair warning you're coming as if you'd be more likely to get a down out of them than someone who's a 1-shot and it's just not going to hold water, three gens were going to pop either way no matter what he did there because that's just math but he got the down out of it and had something to work with instead of a few injures (i.e. one quick reset party) and nothing substantial

    'corrupt is for patrolling gens' doesn't do anything vs survivors that will get back on it as soon as you turn around once they've found theirs it's for stalling early gen progression and by shrinking the gen progress zone getting into encounters far faster + turning a down into a majorly amplified proxycamp, and yeah it does very little on a tiny map with high-end tiles for days like abattoir where you can be denied a down for ages but what can you do


  • so an unlucky t3 myers should have their entire t3 blown on injuring someone with a yellow bar and then have to drop chase to wander around whatever sound-obscuring building like the asylum the blue totem that he didn't know was there to punt it and have it relit shortly after he leaves the building, to then go on and probably lose the game all because you're a potato that can't handle noed and its 0 to 4 but likely 1-2 instadowns

  • so a 110% terror radius worth of zone where myers/ghostface/all exposed perks+addons get completely screwed? don't know about that one

  • @SabunoHakia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2571148#Comment_2571148

    Works on the box, also if Pinhead downs you and your holding it he takes it and uses it automatically.

    STOP working on the box, i.e. they make franklin's not make people drop the box and hoarder not give you a pickup notification for the box

    i.e. no unique perk usage allowed corrupt/deadlock/pop/[chase ender] forever

  • @LapisInfernalis said:

    If there is a restriction in how much you can buy from the same rarity per 100k BP I am fine with that.

    What do I mean with that? That you can't buy 20 ultra rares at once for one character. That you can't just buy 20 green medkits, but 5 green flashlights, 5 maps, 5 toolboxes and 5 medkits on the same character.

    5 green flashlights/maps/toolboxes/medkits are still the equivalent of 20 green medkits

    and rarity is a pointless metric because there's brown meme-tier iri addons yet ungodly powerful greens

  • @Exult said:

    https://forum.deadbydaylight.com/en/discussion/comment/2567208#Comment_2567208

    this is literally what happens when survivors split up and you're pig on coldwind and you commit to one guy for a minute and a half

    That isn't genrushing. That's called "Committing to a Stupid Long First Chase" And he still killed three of them!

    i'm pretty sure with gen times like that they all pretty much spawned near non-corrupted gens, which is ordinarily the 'two gens pop' scenario but given it's abattoir even a chase you literally start with a free hit can take going on two minutes

    i don't think either i or cmwinter described it as genrushing so much as the state of gens being broken in general in his case + deriding the op for what they had to say about killers feeling like gens so fast that it's hopeless, but yes they were pretty potato at not holding m1 and flubbed the lategame so horribly that they almost got completely trashed, imagine what chance a non-second job killer would have against better survivors on this map in a 'two chases = gates powered' scenario

  • @konchok said:

    https://forum.deadbydaylight.com/en/discussion/comment/2567476#Comment_2567476

    You definitely put words together. This sounds like a sentence that would be made through one of those conversational AI bots.

    nobody has any perks --> first down = dragged to an ideal proxycamp spot --> no bt/ds/exhaustion/unbreakable so you have to let them die on hook - anything else barring extreme bodyblocks just saves the killer a ton of time tunneling them out and anyone that tries is screwed too and joins the campathon --> survivor sided question mark

    seriously, imagine getting someone in the basement lol

    second chance perks are really, really, reaaaaaaaaaallllllllllyyyyyyyyy good, and a big part of the survivor-sidedness of the game

  • @SabunoHakia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570122#Comment_2570122

    Well that is just stupid maybe they shouldn't bother getting Triple A killers like Pinhead then because they are the Pinhead with these decisions. 🙄

    suppose we'll just have to see if franklin's/hoarder stop working on the box

  • if they timed it it'd be after these things after most people put this limited (compared to re chapter sales) amount of cash inflow in, not before

    but they didn't and you come off as a bit hysterical in more ways than one, plx clam down thx u

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570579#Comment_2570579

    Yes. All Spirit needed was the stand-still mindgame gone. Then she was fine. But no, they had to mess up a bunch of her good add-ons, and nerf her basekit too.

    People complained that they couldn't tell how fast Spirit was during her phase, because she could be using 1 of several add-ons, but needing to know that information seems a bit entitled to me.

    When Huntress has wind-up add-ons or flight speed add-ons, how can we tell? We simply pay attention. What about when Blight has a crow or a rat add-on? We can see how fast he's going.

    So why is it so different with Spirit? She hits you, you run away, and then she catches up. Is that not enough indication for people? Can't they utilize simple guesswork and process of elimination?

    the sad thing is there is no stand still mindgame vs very well experienced survs because due to bhvr programming the spirit entity isn't left alone and when is replaced by a clone, her animation glitches very slightly

    it's just a potato check since vs 90% of my new sbmm .... friends, stand still does nothing but give them free distance, so it's effectively self-sabotage

    the people that complain about it are probably like this ace i took a clip of from my earliest days, like of all the things you could complain about in regards to spirit that's what people so often go with lol https://www.twitch.tv/videos/786657232

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2568400#Comment_2568400

    Oh, no I agree with that, I've always seen the green key as the intended aura reading key. But even then, it's ######### at that.

    Skeleton key has 30 seconds of aura reading(20 if you use blood amber), which makes sense because the dull key(5 seconds) is pretty much only good for opening the hatch and maybe wedding band as that gives permanent aura reading on the obsession, where the skeleton key needs to be different from the dull key by also being good at aura reading.

    But then comes the green key. 10 seconds of aura reading, only 1/3rd as good as the skeleton key.

    The only key rework that was truly needed, was buffing green key from 10 seconds to 45 seconds(it cant open the hatch, so it's only use will be aura reading) and nerf the skeleton key from 30 seconds to 15 seconds. Because believe it or not, keys arent as effective as people claim it is. People love comparing keys to mori's and demanded a key nerf together with the mori's. But a key didnt have the potential for all survivors to escape with 4 gens remaining, a mori did have the potential to kill 1 survivor after 1 single hook. If keys had the same impact as mori's, sure, they needed to be nerfed together. But keys are not even the strongest survivor item. Heck, they are barely stronger than flashlights. Toolboxes are stronger and medkits are by far the most powerful. Keys are annoying, but the only reason keys can effectively do what they do is because of toolboxes and medkits.

    uh no

    yes bump broken key's uses (+ have it spawn with the yellow survivor aura addon in-game why not)

    no keys were not weaker than nerfed moris (originally mori = you down someone, they die, like myers' tombstone piece, utterly insane), presumably you've never lost 2-3 people or been full swf'd the instant gens are done by people that already know where the hatch is and render your - remember me? no way out? noed? blood warden? killer-advantaged gate spawn? your chance at all past gen completion of getting anyone? - completely and utterly moot

    by one key and one offering, if not key/map swf combo

  • honestly no idea why that was a time-limited thing instead of just having that be part of the sale

    i'd've bought cosmetics for all three of them if i didn't find out that because i got the news too late i have to pay full price lol

  • to be honest sabo maybe being a bit more relevant outside swf isn't that bad (as far as i'm aware there is zero indication that a hook is a scourge hook to survivors beyond finding out the killer has a scourge perk and guessing based on which hooks they go to)

  • okay but i'm buying purely purple flashlight+green battery/purple medkit+gel dressings/green maps+crystal bead/red keys+blood amber/tombstone pieces+hair bows/mother-daughter rings/honing stones/sacrificial wards/coxcomb clappers+all seeing blood/rusty shackles and you can't stop me

  • uh what's your team doing hookbombing vs a bubba

    either he m1's and the trade happens or he revs and the trade happens but also downs the hookee if don't have bt probably (but if he's committed to a hardcamp then they can probably just crawl off)

    very strange

  • barbecue basekit when (can even punt it from aura to location reveal if want sheesh)


    then make survivor bp gains more lucrative

    but also remove perk tiers

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570346#Comment_2570346

    I was talking about the fact that those killers can down someone once and guarantee their death.

    Myers is simple to understand because he doesn't even have to down or damage them, he can just press button and mori the person. This fact is not changed just because it has a hefty stalking prerequisite.

    Pig can put a trap on you, and if they have Crate of Gears and Tampered Timer, there's a chance that even without being interrupted, you can't even search all the boxes in time, and you die. Pig can also option select you by putting a headtrap on, tunneling you the whole game so that you can't get your headtrap off, so that you either die to not getting your headtrap off, or die from being tunneled. Even if you have BT and DS, the pig can still keep following you and making it to where you can't get your headtrap off. It's a stretch, but it is possible to survive this if everyone gets out and you get the hatch, because that doesn't make the headtrap kill you.

    Leatherface is pretty blatant in what he can do. Sure, Hillbilly can also pretty much guarantee a hook trade through his chainsaw, but he has phantom saws and must be very specific with his chainsaw, which might make him fail to hook trade. Leatherface's chainsaw however just lets him mow through everybody, no matter what. So if he gets you down 1 time, he can just camp and then get a positive hook trade when anyone tries to unhook, because the chainsaw hits the BT'd person the moment that they get off hook, so the killer can still catch up even though the BT sprint burst.

    bubba has to throw to guarantee a kill though, inviting survivors to throw as well sure but myers can 3v1 at 5 gens and pig can either have someone die randomly or identify a place to camp boxes for a bit

    but no matter how you look at it neither of these compares to instadowning a person or two with t3 and then punting someone out of the game

    what takes bubba two minutes at best takes myers about a minute from the start of the game if a bit lucky and then a ~10 sec animation

    these are not comparable and i am way more interested in whining about wakizashi saya getting turned into a meme addon

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570424#Comment_2570424

    Ah I see, but I dont think there is much difference because these are supposed to be simple,low quality sketches

    https://ibb.co/qyvbsQC

    i can't perceive a difference (perhaps their resolution isn't high enough) so perhaps

    but it does annoy me that i'd have to get that w7 addon to have webp support again + i am a png cultist so there's that, very cute

  • @OniHatesSWF said:

    https://forum.deadbydaylight.com/en/discussion/287815/i-m-so-emotionally-down-from-this-whole-situation

    Dude you should realized that BHVR had betrayed you after they nerfed Spirit. :(

    three times while keeping the fourth as a possibility no less, sad

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570390#Comment_2570390

    If you have a pc, right click - copy an image and paste on Paint, then save. It should work on your end.

    no the point is i want the source image before a dumb cdn scuffs it by recoding it in an inferior format

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570305#Comment_2570305

    All are png, I checked and yes, all the drawing I put online are webp.

    I only noticed this like a month or 2 ago. Pretty much you cant download an image you like and repost somewhere else, at least with phone.

    try an imgur upload, usually keeps the file intact

  • @MongolPSR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570358#Comment_2570358

    Yeah. I think has been since like 2019 maybe early 2020

    the c version of minecraft sure, but that has the capacity to be modded of an apple product

    the java one is pc only and while not as nice performance-wise has p much all the mod scene + lack of marketplace [sheesh]

  • i don't know what's more displeasing


    all of this political talk in relations to vg or witch hunting a vg developer over their personal political choices

    [eep] off

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570325#Comment_2570325

    If you do HMU, I'll be happy to play. 1.19 looks amazing.

    it perturbs me that they're going into 1.19 details before 1.18 is even out while also punting 1.18 things to 1.19

    mojang is just kind of clueless in general, probably some of the well-est paid vg dunces around, 'least the product (when heavily modded) is nice

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2569126#Comment_2569126

    In its lethality to one survivor, yes. It's just like Pig's head trap or Leatherface's chainsaw. You get 1 person one time and they're out of the game.

    uh bubba can't gank survivors without perks/mori so not sure what the reverse beartrap analogue is for


    anyway spirit hurts the most, she broadcasts her location to everyone nearby in phase so pretty much never get caught off guard again, but not only that let's take a bunch of actually solid, sometimes good even addons and either delete them or turn them into memes, yeah when we do such a good job with addons in general let's take 10 steps back on a killer that actually had a good set

    but hey, at least you've got unique music for when you impotently chase someone as a 110% after getting your 'I AM HERE BUT BLIND' power juked

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2570214#Comment_2570214

    All images posted on internet now webp version, how can I make a non-webp one?

    well to [whoops]-y cdns yeah they turn into godawful webps

    if it's something you drew, did you save it as a webp out of whatever you drew it in or is the original file a png like it should be

  • @C3Tooth said:

    Is it only me who think "how to play Survivor & Killer" vids are made for newbies coming into the game because veterans left?

    main demographic, lots of new influxes of players and probably a good 70% of them will wind up being mostly survivor players

  • @scenekiller said:

    I’ll never forget my very first survivor match in 2018.

    Me (playing as Claudette) and a Jeff were both slugged as the last two survivors. The killer couldn’t find us and we both crawled to the fireplace on Ormond and died together spinning around aimlessly.

    It was such a great display of team unity lol

    i just ran around on a swamp as lv1 dwight and put a few pallets down when the pre-buff wraith got on me

    wraith was really bad back then if he didn't get the drop on you (and how can you on an outdoor map with long range shimmer)


    i can't believe he's getting nerfed again just as he became fairly solid lol

  • 2,000,000 permanently (all accounts in existence get it without having to use code, all accounts created from this point on start with 2m bp) + permanently raised cap to 5,000,000 how very generous thanks i could help bro

  • all fandoms are cringe, some more than others

    if you let that get to you then you'll be left out of everything neat that springs up, and that's just sad

  • any game i can still tangibly feel the trauma radiating off of friends half a decade after the fact is alright with me but fair

    i have no stake in the dbd side of it

1 … 7 8 9 10 11