Nathan13
Nathan13
About
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- Nathan13
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Comments
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Pleaseee this killer is far from annoying.
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@glitchboi said:
I don't understand the argument of "just do bones."
Yeah, I'll do all five bones while the rest of my teammates die because I'm not on generators. Not to mention how ridiculous it is in solo queue, yeah you have 3 other teammates but are they going to cleanse totems? You don't know that.
You could also just leave the match.
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@SunsetSherbet said:
I'm just at this point quite frustrated by the people swearing it is not currently bugged and is supposed to do non-sensical things like have a special interaction with Nemesis that no other perk, power, item, or add on in the game has. Most of this seems to be from people being critically uninformed. It seems pointless to discuss this since so many people don't seem to get why the perk is bugged and they have little interest in learning it.
https://forum.deadbydaylight.com/en/discussion/comment/2650355#Comment_2650355
Then don't tell us that's what the killswitch is for if you're not gonna use it lol
There’s no reason to disable it, yeah DH can be annoying but why disable it??
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5.0.0 that’s when performance got bad for us console players. It’s sad how long RPD was disabled.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2650395#Comment_2650395
Clearly the strongest killer.
If BHVR had done the right thing back then, current and boring Freddy wouldn't be a thing.
All they had to do was leaving him alone. But NO, they had to listen to these players.
I doubt any of them played more than 1 trial against on-release Freddy. I really doubt it.
Obviously I wasn’t around back when Freddy was your main. But you only got to enjoy him for one week??
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@Leatherface1990 said:
It needs disabled until balanced but BHVR cannot afford adequate servers. I quit.
DH is not getting disabled..
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2650124#Comment_2650124
It's practically impossible not to miss if you're playing on console with low fps, frame drops, and input lag. Every once in a while I try equipping DS, but the result is always the same: it's a wasted perk slot because I miss more than 80% of the skill checks (the number is not an estimate, I kept track).
The lag did cause me to miss it once against a Blight even though I did hit the skill check.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2650130#Comment_2650130
My man survivors are broken and the list of posts stating the same is unreal. You lot have too much going for you and killers have nothing. Focus on playing killer regularly yourself and tell me get better skills. You can't boost your skills whislt survivors are as overpowered as they are it's impossible
Buddy it sounds like you’ve had some rough games but coming here on the forums complaining isn’t gonna help.
Just try to practice with friends in customs or something.
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2643734#Comment_2643734
Even though I play Rin myself, she deserves a nerf to honestly align herself with other killers
https://forum.deadbydaylight.com/en/discussion/comment/2643886#Comment_2643886
Are we playing against deaf killers? Extinguish 1 second Place Totem 20+
Extinguish and hang on a hook
This motivates to immediately hang on the hook and play the game correctly and not leave the player bored.
Ohh lord why don’t we just nerf every killer to the ground than??
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we’re still complaining about keys??
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2650112#Comment_2650112
These people really want to nerf DS even more, but then when you say anything about tunneling they say it's a "strat". Ridiculous.
It’s pretty easy to miss when you’re playing against Doctor.
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@Smuk said:
DH - smaller dash
BT - Once per survivor in trial. Cooldown between unhooks
DS - Harder skill check
Boons - Delete them or change mechanic and effects. You should think twice before setting one rather then listening to thundestorm through whole match.
IW - Less moaning, more grunting, still detectable or as a skill for X seconds
The DS skill check is fine.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2650036#Comment_2650036
You actually can still be tunneled. You could think you aren't being tunneled, work on a totem, and then the killer tunnels you again.
It’s not tunneling if i’m chasing you off a totem. Lol
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@Sluzzy said:
Why should a survivor action disable their own perk?
Killer actions do not disable their perks.
well you're not being tunneled if you're interacting with a totem for one thing.
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@sizzlingmario4 said:
If it's not going to be reworked, then I think at the very least it should warn all the survivors the moment it activates. I know that's not how most hex perks work, but I think this would be a healthy exception.
Ideally, I would want it to be reworked in a way that makes it more fair but also still keeps it a real threat - it is true the killer is playing the rest of the match with 3 perks, and it is a hex after all - it should be a strong perk. But the current suggested "counterplay" of doing all the bones ahead of time isn't really feasible most of the time (and is a rather time-consuming effort to prevent something that may not even exist), and it's an even worse idea now if it means you're denying your teammates from using boons.
I don't care if my team is running boons, if I see a totem I'm breaking it. that's on your teammate for bringing boon perks.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2649478#Comment_2649478
Like i previously said: "perks shouldn't be band-aid fixes for fundamental game design flaws".
making perks basekit would be overkill. Like there would be no point in having perks in this game.
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@Faulds said:
The perk is already in the game and used by most of the players that knows what they are doing... what do you even complain about?
It does not to be a basekit, this is a perk for a reason.
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yeah more bodyblocking just what we need.
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If NOED gets nerfed than dead hard has to get nerfed.
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@Alphasoul05 said:
All Exhaustion perks are stupid. They reward greed, being outplayed and being out of position. With four survivors that can use them multiple times.
I disagree only DH does that.
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2628084#Comment_2628084
Then you need to freeze the timer if the killer is 10 meters from the hook
This has already been abused by survivors for the one millionth time idk why people keep suggesting this again.
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You’re not alone, i’ve only seen him maybe 3 times.
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Nahh let’s buff it
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2648403#Comment_2648403
The hatch, toolboxes, decisive strike, balanced landing.
Revert the unnecessary nerf where you get a slight reward for hitting a great skillcheck.
Add in more pallets to fix the deadzones. Maps are generally too killer sided now.
Endgame collapse.
the hatch changes are not getting reverted so you can escape without completing your objective.
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I don’t use that perk much. Is it any good?
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2648154#Comment_2648154
Yap. It is easy to get some kills without bothering with hooking much. At least when you keep your mmr in check and let 2 people go often. If you get some toxic ones you can also go for 4k since you can delete someone pretty fast.
I use corrupt, monitor, bamboozle and discordance. First three are must for me but 4th perk is whatever. Sneak up for stalks and kill with tp+jmm.
I have yet to not get a single kill, I don't think it is possible with my approach.
I know it is not "fun" for others but at least they can move on to the next game, I am not camping them. I can relax and play like a horror character that way.
Hooking is like a job to me atm. Played a lot like that before but I need a break, and this is one when I don't want to play survivor all the time. And it feels good.
Corrupt and ruin is a must if you ever pair Judith with infinite.
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Yes.. worst map that’s all.
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@TheDappaScrappa said:
https://forum.deadbydaylight.com/en/discussion/287426/penalize-camping-killers
Do the gens. If a killer is camping its a free win. Sure person might die but its not that hard to combat.
It’s worth it when I die.
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Dwight because of his cosmetics. I bought the charity case DLC the other day and I really love the panda shirt.
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@ShakeyGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2648025#Comment_2648025
Agreed - nerf his gun, sure, but nerf his gun AND increase his terror radius? Definitely overkill. He went from an A-tier killer (if you had accurate aim) to a C-tier killer, even if your aim is godly.
I never played slinger much maybe a few games. But I want justice for him and all his mains.
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@Shaped said:
I am not wasting time. I only play survivor and tombstone piece Myers these days.
Tombstone has been fun for me.
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@Myla said:
They should just make Stridor hard counter Iron will again. Still I haven't used Iron will in a long time, There's an alternative counter to Spirits now, headsets.
I agree with this. Stridor is pointless now.
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It was overkill
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@Tsulan said:
Counterquestion:
How often do you see survivors give free kills when the game is about to end with a 0k?
happens super rarely but I tried to once and the killer carried me to the gate.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2647196#Comment_2647196
Here.
I left the game some time ago, but played him even after this nerf.
how did he feel when you played him after his nerf?
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I give hatch to a survivor when their teammate dc's early.
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I want the halloween kills mask.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2646020#Comment_2646020
I actually slept on Alert for a long time until someone here told me that it works w/ any pallet break and not just the 'Break' action - I don't personally use it, but I respect the utility vs Bubba/Blight/Demo/Billy/Oni/Legion (Iri)
I like it but the downside is you can’t see the killers aura when they’re undetectable.
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Kindred/Lithe/alert/BT
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RPD
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It’s not OP but I think it should only work on one gen at a time.
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2643400#Comment_2643400
The key is now trash so no one takes it easy
No seriously guys, in the last 2 months I have not seen at least one person with a key
what does that tell you? That survivors only used them for hatch.
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everyone gets good at their own pace.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2645123#Comment_2645123
No doubt. I want to see it so I know where each specific character is rated. For example I get off work exhausted and just want to relax I could tinker with one of the lower ones and vice versa.
It's better to play survivor after a long day. It's a little more relaxing.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2644368#Comment_2644368
True. I can only play between 5-9 pm (Until weekends) and it seems like mine stays the same if I lose. last night I swear every survivor played the exact same.
It'd be nice if there was a way we could check our MMR.
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I hope it does well but people aren't gonna quit DBD.
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maps
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@Irisora said:
I wonder if they will add an event tome for christmas like they did for halloween. I like this kind of events, its similar to the old ones where you could unlock skins.
I like those events too.
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2643056#Comment_2643056
Give a notification that the killer is NOED and will not have food
that's what i've been suggesting.
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@DarKStaR350z said:
https://forum.deadbydaylight.com/en/discussion/comment/2644368#Comment_2644368
Playing killer around 10pm - 2am EU is absolute misery and either vs streamers\TTVs and their squad or an obvious SWF with matching names.
Occasionally it'll throw you into a match with survivors who only have 10 hours between them and its a stomp before back to misery :')
I stopped playing that late when I'm home from work as it just feels like I'm wasting my time and certainly is more like hard work than a fun game.
I agree