Nathan13
Nathan13
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- Nathan13
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Comments
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sweet!
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Yes, only have it activate on one gen at a time.
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Huntress and Trickster
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2655632#Comment_2655632
It's just, when I see a Survivor play a pallet perfectly, part of me thinks "Oh good! A challenge." The other part thinks, "Oh, great, I've got to sweat my nuts off for a 1K and only if they misplay."
Next week it might get even harder with performance.
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only thing you can do is wait out the penalty. Happens when some things are out of our control.
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I own Lisa and Jonathan.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2655626#Comment_2655626
So playing as Killer?
Well, not being able to chase Survivors without multiple gens popping is very unfun. Chases are where I get to show my skill.
Seeing my hits revoked is pretty unfortunate and unfun too.
Seeing Survivors who live to BM is pretty gross. Idk, I could go on and on about either side tbh
Yeah I get your frustration. The DH hit validation has been kicking my butt lol.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2655600#Comment_2655600
How much detail do you want
playing against survivors.
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I probably should know the answer to this, but can you tell me what is making most of your matches miserable?
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@RoaderFrost said:
Okay, people see NOED pop up, why they stay? Just run through the gate, no dancing, no teabagging, no clicking... Escape before something like Blood Warden is up too.
Because they always feel entitled to a 4 man escape.
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@Sluzzy said:
It takes way more skills from the survivors to outplay a Spirit than it to does to play Spirit. All it takes is one mistake from only one of the survivors and the Spirit can win regardless of how many mistakes she makes. She is still much faster than the survivor while phased so the directional sound doesn't change much.
Sounds like you need to get better at winning chases. If the Spirit nerf wasn’t enough, than that’s probably a you problem IMO.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2654801#Comment_2654801
Probably not.
30 seconds of instant downs per Dull Totem?
Honestly I don’t even run NOED much anymore, so that’s cool with me.
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@thebrentster911 said:
https://forum.deadbydaylight.com/en/discussion/comment/2653309#Comment_2653309
I think I agree with Pulsar on NOED, that it has to be changed to reflect the effort survivors have put into cleansing totems during the trial before it activates. It can be pretty rough for solo Q.
Maybe NOED can be changed to work similar to No Way Out. No Way Out rewards the killer for the effort they put into the trial, increasing time exit gates are blocked with how many different survivors were hooked for the first time.
Maybe NOED's effect can still activate when gens are done, but has a timer on it. The more totems are cleansed, the smaller duration NOED has.
It probably shouldn’t be a hex perk if it has a timer.
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getting a 4k with trickster.
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I'm sorry but this thread needs to be closed.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654469#Comment_2654469
I'm always right...
ok
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2654465#Comment_2654465
Not really. It's very unhealthy for reasons I (and others) have already mentioned.
that doesn't mean you're right.
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@IronKnight55 said:
Who does this perk really affect? Good SWF players will rarely let NOED activate. It's the solo players that this perk hurts the most, and that isn't a good thing. Solo is the weakest thing in the game (can be the most unfun tp play as well). Doing bones just isn't always possible when playing alone. It's not a healthy perk at all.
disagree, NOED is perfectly balanced.
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@GentlemanFridge said:
Given that I'm already forced to run Kindred to stand even the slightest chance of long-term survival, I really don't want to be forced into running another perk just to know what others know for free.
Also, I don't see the problem with adding a totem counter at all. It doesn't tell you where they are, does it now? They're still as hidden as always. It's just a slight help for struggling solo players.
Also also, how often do you face killers using NoED in the first place? I can guarantee you that if it became even slightly more common, you'd see many many more complaints about it. There's a reason killer players don't want to use it, myself included.
I'm not afraid of using any perks in the game. They're there for a reason.
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@Leatherface1990 said:
https://us.v-cdn.net/6030815/uploads/1BFY1B6Y0UDR/interesting.gif
Icarly is on it.
Lol
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@TheArbiter said:
Noed doesnt need a nerf, solo q needs a buff to be on par with the information you get from swf.
Than certain killer would need buffs too.
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it’s far from balanced, we have so much work to do to get there.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2654057#Comment_2654057
No One Escapes Debate
I’m sorry if that sounded harsh I really shouldn’t have said that.
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Getting rid of perk tiers would help too.
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I don’t struggle with NOED as a solo player.
And i’m really starting to get exhausted from these NOED threads.
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@dallasmedicbag said:
just remove the speed boost and its all gucci
I never noticed the speed movement difference, so yeah they can get rid of that.
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@Munqaxus said:
Unbreakable is the only viable counter to slugging, there's no reason to nerf it.
DS is the only viable counter to tunneling, it should probably be buffed so it works more than once since more killers just shrug off DS and keep after you.
Borrowed Time is fine.
What you are talking about doesn't address tunneling or slugging at all. Also, your solution for camping has been tried before. I would suggest adding the modifier, "while the killer isn't in a chase".
DS is perfectly fine, one 5 second stun is plenty. If it worked twice it would probably get abused a lot.
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No thanks...
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@Bullettimegod said:
You know whats crazy? Everyone complaining about noed. And saying its unfair for solo surv. Yet they could just make a half ass build, Or bring a map to deal with totems. Hell counter force itself is really good for anti-totems. Reading everyones response, its less of noed is strong and more "i dont wannna. I just wanna do gens".
All it takes is one survivor to get some totems.
"But why do solo have to use a perk that swf gets for free" ...because you dont have friends? Idk..
If im being blunt, crying about noed when boon totems, maps, Inner healing, smallgame, counterforce, detectives hunch is such a stupid thing. Literal freaking tools to deal with noed. But yet all i see is "why should i bring an item/perk to deal with it". Its less of noed is op and more survs wanna complain about something.
Prob ruffled some feathers. Tbh. Idc. There is way more unbalanced things than noed.
well said! If NOED got nerfed, than those anti totem perks would be pointless.
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@jesterkind said:
There actually is a very fair nerf to NOED that I think the perk really does need- I've said it elsewhere, but the only problem with NOED is that the first person hit by it doesn't really have any chance to employ the perk's counterplay. Sure, they could've done bones to prevent it activating, but you don't need to do that; once you know it's active, if you aren't the guy hit by it, you have two very strong options: find and break the hex, or leave the trial.
My solution is to make it so it doesn't require one guy get ######### over, by making it announce itself when the last generator is complete. There, everyone has the opportunity to employ counterplay unless the killer's right on them when it procs.
Since survivors can BOTH prevent it from ever activating and cleanse it after it does proc, and the effect simply isn't strong enough to save bad gameplay, the fundamental design of the perk is fine.
I agree with this.
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2653057#Comment_2653057
The fact that Noed itself can turn a 1k into a 4k without an effort, being able to remove it before it activates is nothing but fair
Than leave the match instead of feeding the killer more kills. Problem solved.
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@Myla said:
Those two are probably not even friends and just randoms stubborn enough not to hand the hatch with the other lol.
It’s like these survivors are hiding like their lives depend on it.
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Something needs to be done about survivors who take the game hostage like that.
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They are playing the game.
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Best thing you can do it chase them out, and you can’t always assume they’re a SWF.
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@HaunterofShadows said:
I'm surprised anyone is taking this person seriously after they said overcome is worse than no mither.
I didn’t know that.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2652702#Comment_2652702
Why not? PH, by default, can circumvent DS.
Because that has nothing to do with NOED. And old DS is not even relavant.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2652362#Comment_2652362
Imagine if people had that attitude about old DS and told people to just suck it up and only play PH.
That doesn’t make any sense.
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well if survivors would stop begging for nerfs, than queue times would be better.
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get gud
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@GoshJosh said:
The fact people don’t see or understand the difference between NOED and Devour Hope says enough about the ignorance going through these forums. I would be thrilled to see a NOED nerf or rework, yet also happily see a small buff to Devour (not being assigned to a dull totem until two tokens are attained).
We can nerf NOED if Dead Hard gets nerfed too.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2652110#Comment_2652110
Small Game has a totem counter.
We try telling people this but they don’t wanna use a perk slot... because well meta perks are important.
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That’s exactly how I feel.
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This happened to me once against a Doctor.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2652099#Comment_2652099
What is hard is that 4 solo q players need to verify themselves that 5 totem has been cleansed since they can't communicate. So yeah, bring BT/ DS every match... and bring a perk to find totems every match. So much diversity in builds...
You know you don’t have to equip DS and BT every match right??
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Imagine still complaining about Spirit. Survivors just want easy killers!
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@jesterkind said:
I have a question for the people who think that NOED is unfair and that cleansing it/doing bones isn't a reasonable counter to it - and I'll even ignore the other counter of just leaving as soon as you see it pop up for the sake of this question.
What makes NOED unfair and undeserved where Devour Hope isn't? They both have extremely similar effects- everyone is Exposed, and NOED has the added benefit of increasing your speed because it's only going to activate in the endgame whereas Devour's extra strength is in the mori capability if you build it up further. Both require you to play a portion of the game with only three perks, both can be undone at any time by the survivor...
Why is NOED the subject of all this debate where Devour isn't?
That’s a good point. I guess the way I look at it is survivors feel like they were cheated when they popped all the gens but they got hit with noed. Game is not over until you exit the gate.
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@dictep said:
I love how kindred makes basement campers useless
Not really
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2651622#Comment_2651622
If you don't have a map (I can't bring one every single game), you're still taking the time to find them if you don't have perfect memory of the totem locations, and this is coming from someone who runs Hunch a lot. Keep in mind you still have to run to each totem, in which the killer could eventually find you while doing so, or even get a survivor out of the game.
You just don’t wanna take the time and do totems.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2651611#Comment_2651611
As in DC, or...?
If you mean just escaping, then you're missing the point. I'll work on cleansing all 5 totems and that takes the time of trying to find each totem, as well as running to them and cleansing them. In all that time, you could be doing generators, and god knows what will happen to the survivors if I waste my time on each and every totem. We're talking solo queue here.
Detectives hunch is a good way to find totems in between gens.