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N0IDEA

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  • "Being toxic is when you are abusing someone (in an intentional manner to get them mad)."

    U mean, like T-bagging and Flashlights clicks??

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2881180#Comment_2881180

    how DARE survivors use the perks in the game to their advantage. How dare they ESPECIALLY use the specialty perks that have very specific criteria for being successful, criteria in which i, the killer, fulfill by hook farming, slugging etc tec. I mean, who do they think they are, playing the game how its supposed to be played. The NERVE of those survivors, using perks given to them to be used in matches, so that i can't win every match, making me feel less special. UGH. Darn survivors not using the lower tiered perks to give me, the killer, an advantage. I think dead hard and CoH should be nerfed because it makes me, the killer, work harder to win. UGHHH

    Yeah, we can't complain about ppl playing as intented.

    That's why we ask for, yk, nerfs 😵

  • @Chaos999 said:

    What? I'm happy. Also a killer main, so... :)

    Me when I lie:

  • It has to be April 1st trolling, I genuinely can't take u serious

  • @Hawk81584 said:

    i just want to know what you killers are going to do when they take away everything survivors can use out.....and decide to quit. what is the killer going to chase at that point? npcs?

    Nice April 1st troll

  • Agreee!

    As a Julie main her skins are reeeeaally limited

  • That's reallt well made!!

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2787004#Comment_2787004

    Because for some reason this person perceives this as making Korean people homosexual.

    Now I don't even pretend to know the culture and how big of a deal it is there. But there's no hints of trickster being gay in any skin. Just very flamboyant

    Ironically, considerimg how honophic east asians are, this is really a inverse hatred situation


    @Voodoo_Thirsty said:

    This is the most dumbest post I've seen in days.

    Dude, just relax. Just because the Trickster is Korean, it doesn't mean whatever he gets as a skin reflects BHVR's views on Koreans in general.

    Also, if Mattheu hates Koreans, Jake and Yun-Jin should also be treated badly as well... which they don't, so there goes your logic out the window.

    Not really

    The way how Bhvr treat their characters of color definitely should be more conscious

  • @FrostyEyesSusie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876091#Comment_2876091

    Puh leese. 80% plus of the people in this game have rainbow charms. Even if you wanted to facecamp them as some sort of targeted harassment you'd have to facecamp nearly everyone to the point it becomes meaningless.

    I barelt notice the charms and guess most ppl barelt don't aswell, and having pronouns in their BIO...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876060#Comment_2876060

    Nah i don't think anybody is. I never thought FNAF would be a controversial topic but here we are.

    Let'a be real

    Everyone who is cancelled had it coming far away. Isn't like an inquisition thing or smh

  • @FrostyEyesSusie said:

    You are not entitled a escape every game you know. Killing you is literally their only objective.

    Please don't be self centered and think this is about you cause it ain't.

    Seems really a very specific sequences of events,bro

    Specially given the LGBT nick

  • Seems actually very decent but I think Chucky's in game tittle should be "Good Guy", given how it is his oroginal doll name

  • @[Deleted User] said:

    I think that the gaming industry should have learned by now that adding things based on real people is pretty much a waste of time because of cancel culture.

    I don't think Markplier is prone to it anyway

  • @Khelendrose2020 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2795717#Comment_2795717

    Why is it wrong? FNaF is listed as a children's property. There is no gore, no on screen murder. No dismemberment. DbD is a much more mature property focused on blood, gore, dismemberment, torture, death, eternal damnation and suffering.

    Two very different concepts.

    Putting it like this makes DBD seems quite childish aswell

  • @Gamerzilla2018 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2795475#Comment_2795475

    I'm gonna use a quote schmuckles used "fnaf has a dark and mature story that younger audiences can view since its gameplay is rather PG"

    Nah

    The story is just a guy killing kids over 30-40 years.

  • @Gamerzilla2018 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2795427#Comment_2795427

    Wait a killer zombie robot rabbit is some how for children?

    Yes

    @AnneBonny said:

    it's gonna be fnaf, f13, alien or dead space. there is nothing left to discuss at this point i think. nothing to go off of for speculation, with how bhvr has been releasing chapters lately they're just gonna tell us a week after ringu releases anyway.

    i miss having clues and fun discussions on what the next killer is gonna be, 4th anniversary was fun because there were hints that it was silent hill, the hype building for the hellraiser chapter and the red herrings included with it (and subsequent destruction of that hype because nfts). new chapters exist purely for filler at this point, releasing something because they have to. creativity has run dry and will continue to run dry indefinitely.

    And Chucky? I'd take Chucky over FNaF

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2873279#Comment_2873279

    They don't need to go to scott anymore.

    https://forum.deadbydaylight.com/en/discussion/comment/2873234#Comment_2873234

    The main antagonist murdered 6 children and hid their bodies in robot suits. Then got impaled by the suit he hid in making him a walking corpse. But if thats what you think of child stuff.

    This game is literallt rated 12 and I have seen scarier things in Harry Potter and Coraline

    If u need to assert that smtg isn't for kids there are very,very high chances that said things are for kids

  • @Count_Dooki said:

    https://forum.deadbydaylight.com/en/discussion/comment/2873184#Comment_2873184

    I think Alien might be difficult to request only because they will need permission from Disney to use the license. For Pennywise I’m not sure if Steven King has let any video game company use any of his characters yet. Chucky I don’t know enough about the license so I’d say sure on that one.

    Actually,yes.

    There is a 90s horror game based on The Dark Half novel

  • @dugman said:

    Samara is an awesome looking character for DbD. I’m mainly wondering how they’ll differentiate her from Spirit and Nurse mechanically. Samara’s whole deal in the movies is more like a curse than directly attacking people. Watch her video and die 7 days later. Makes me wonder if they’ll have a curse type mechanism where she can mark a survivor somehow and after a set amount of time something bad happens?

    Either way I’m way more interested in this IP than I was Resident Evil or Silent Hill, so good stuff! 🙂

    They are using Sadako, from the novels and first films. She is more of a psych rather than a ghost,it seems

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697819#Comment_2697819

    She teleports places, calls people and tells them they have 7 days before they're dead, makes them hallucinate #########, before then

    https://media.tenor.com/images/4804778bd6a54b535b5839182eea83e6/tenor.gif

    Yeah

    I'm hoping it'll be a case of micromanaging different survivors from achieving secondary objectives, and if they don't achieve these objectives survivors cannot progress the game until they do (think active RBTs but they're actually threatening), something like a Death Timer that constantly ticks down unless you purify yourself with Rosemary

    I've never seen the film or read the book.

    In the trailer the Pit appear as part of the map, so I really expect she to be an "alternative game" killer aswell,like Pig

  • @Ohnoes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2538435#Comment_2538435

    You can write a story without falling into cliches. It's just incredibly difficult to be purely original but you can still use or partially use a story set up while still being original. It isn't the cliche that makes the story captivating. It is the writing itself. How the writer describes the scene. You're right that the two aren't the same. What they do though is lazy writing following similar formulas. A good compass to follow though is using real stories be it your own or someone else's to act as a baseline whether it is loosely to the point where its only similarity is its message or accurately. Using some isn't bad but here is the thing: If you fall into it THAT MANY TIMES yes it is uncreative writing.

    Here is a story I've thought of, not gonna do the whole dialogue and structure its just be throwing out a concept I've thought up just now:

    There could be a survivor named Camilla who is a Romany gypsy, her mother and father were optimistic and cheerful despite the family living in poverty. They promised she'd reach the stars if she believed in herself and were very traditional. They moved around often so she seldom grew an attachment to people. When she did she was time and time again manipulated and burned. She developed anti social behavior and in her teenage years started to use heroin to cope with being around people. That could be metaphorically represented with a person named 'Harriet', sort of like an imaginary friend to represent the supportiveness she feels from the drug. She drew a parallel between people and the fantastical demons her mother would tell her about in her childhood years. Demons that could put on disguises and cloud their intentions for parasitic purposes.

    Fast forward, she's working a dead end job at a chicken processing plant and smoking a ciggy on the porch of her trailer. She gets a texts and goes to pick up her lifelong friend. She takes a long walk through the woods. The scene is dark, decrepit and spooky. Camilla seems at ease with this however and this walk is one of the few sources of enjoyment she has given her resentment of people and society. For suspense, could include an "observer" from the shadows during the walk with most of the story in that span of time being. She reaches her dealer's house and goes through a brief exchange. She seems on edge but quickly relaxes after clutching her paws on her chunky brown friend.

    She ventures back into the woods and turns to an overgrown path. She goes to the place she routinely goes to shoot heroin by a muddy pond. Despite the scene being something that most people would find unsettling, she finds a beauty in it and feels safe. She shoots up and sits alongside with her friend who comes to meet her. They talk for awhile and she feels the comforting warmth she's been seeking. The scene grows sinister progressively however, with black ooze seeping discreetly through the ground, trees, etc little by little. Camilla would be unaware at first with her focus on the lake and her "friend". The conversation between the two takes a dark turn however and her friend Harriet berates Camilla with insults about how she's a ######### up, amounted to nothing, etc. She feels a discomfort in her heart and her left arm grows heavy. The argument continues, basically the 'friend' would be a representation of her own internal insecurities/fears coming out to attack her.

    Now, the scene could go one of two ways. The discomfort turns into a crushing pressure on her heart, because she's overdosing while her friend is basically mentally abusing her or a physical assault could ensue where the metaphorical friend is the one pushing her down and crushing her chest with her struggling but being too weak to fight her off. If the first route is chosen, the friend would leave after saying some incredibly hurtful ######### and she sits in the dark alone clutching her chest. She doesn't have insurance so she feels like she has to just endure and be strong in that route. She is scared but also scared of living a life with even more debt. So physically and mentally she's helpless with only her thoughts to keep her company. She thinks back to her past and relives some past memories to find some and thinks about how she had that loving support but did nothing with it. That she let her fears conquer her life. I'd prefer the first route, but either way both routes would result in the scene becoming more and more infected by the entity transforming the woods into her personification of hell.

    In the end as she lays there, her heart weak and sore, her body heavy and unable to move, struggling to breathe... The entity, through that ooze and black claws holds her down and takes her. She's never seen again and no one really cares. Anyways, you could say some of that is cliche, wouldn't doubt it cause its just me throwing ideas at a wall as I go. There's no structure really and specifics but hey, that's the great thing about drafts. My basis for the sense of helplessness, despair, etc. is inspired by my own overdose induced heart attack but I took a stimulant. Also had no insurance at the time so I couldn't get help or I'd of been in serious debt. So I chose instead to lay back, holding my chest for hours knowing there was a real big chance I was going to die. I couldn't sleep out of fear and cause it was a stimulant so I was up for like 7 hours going through that. Even at that point, was still afraid to sleep and couldn't eat. I forced myself to eat broth and slept after cause I knew that if I didn't I'd 100% die pushing my body further. Heroin is a better drug for the story because it warms you/comforts you. I've been in a good few F'd up situations where I felt like my life was over but nothing truly ever felt like I 100% would die. If something else tries to kill you, there's plenty of things you can do even if its futile. When its your own body, there's no control.

    Painting that fear into a scene can be done in a lot of ways. The feeling doesn't compare to usual fears. The main feelings to get across though that the scene should establish: Transitioning from something comforting her to being the source of her terror. Helplessness and despair. Self reflection, regrets, and failing to meet expectations. Add on her literally being alone in the moment and in her life as she's become estranged through that journey: a feeling of loneliness and knowing that no one is going to notice she is gone. That's one idea I've had anyways. I like writing short stories but I doubt I'll ever put that concept to paper cause the direction this game goes implies to me they're unlikely to touch real issues. You'll probably say the malicious observer bit is cliche, I included that to have the cosmic horror element present. Its a problem with a lot of game companies. I mean if you look at the Fallout series for example, they started off full of despair and opaque. Fastforward and its comical and the dialogue has gotten to the point its shallow enough to be summed up by a wheel.

    Yet,a cliche isnt exactly bad, specially if its realist

    Abusive parents is a very productive trope

  • Yeah, really seems to be talking aboyt Michael

  • @pyramidheadmain6233 said:

    I mean some of them are actually indestructible maniacs, and this is one of my first posts so I thought I'd get something out there.

    Freddy would def win

    Pyramid Head, is literally an angel and spirit like creature

  • @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2625783#Comment_2625783

    Hag and Nurse? Billy's also scarred and burned, but that could just as easily be from the Thompsons' A+ parenting.

    I've also heard it floated around that killers with glowing, pupil-less eyes have had their perceptions in some way altered by the Entity, which would be interesting food for thought; Wraith, Billy, Deathslinger, Spirit, Blight, Oni, and maaaaybe Huntress. Some of these have their own reasons for having glowing eyes, but there's a few where some amount of mindscrew by the Entity helps explain their hostility. Not sure it's consistent enough to actually check out, but I've always been partial to that theory.

    Mah, Nurse is definitely willing to kill, but delusional

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2676981#Comment_2676981

    SWF are strong because of the coordination, yes.

    If we're spending 10 minutes staring at corners, I hardly see how that's bad for the killer though? Cool we're coordinated at... Pointing towards a totem. Sick.

    You need to get your head out of the mindset that all SWF are game killers who want to literally murder every killer main because this ######### is a video game and people play it for fun. Not every SWF Is the second coming of Marth's Depip Squad.

    Well, u still making no sensen, considering how if everyone would having fun thos thread wouldnt be a thing also

    Plus, if u want to just goofy around with ur friends, fine, u can even sit and loose if u want but definitely most players dont play like that at all.

  • @Aven_Fallen said:

    Yeah, they clearly hate the side which did receive a lot of Buffs over the last 5 years and favor the side which gets nerfed for 5 years. CoH is the first Perk which is actually Meta after the release of David. Clearly, shows how much they favor Survivors.

    I would not even compare Hexes and Boons, the only thing which they have in common is that they have some glowing flame at a Totem. And thats it. Hexes dont need to be build up for 14 seconds like Boons, Hexes are not heard from miles away, Hexes work map-wide.

    I am pretty sure they will nerf Boons at some point, but please at least dont complain about Survivors running the same Perks all the time if you shoot against that one Perk that made people change their Builds.

    Nice troll bait

  • @NoOneKnowsNova said:

    Because some people don't want to be shamed simply for playing with their friends.

    Why would this be a shame? Lolol

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2675337#Comment_2675337

    They gain information, and while that is strong that doesn't make them a better player individually, these people will still make tones of mistakes that can make the game turn into your favor

    SWF isn't the reason why you keep losing games

    No one said it makes them stronger, we are saying thats unfair

    Idk what u ever mean by denying it,lol

  • @Shroompy said:

    I mean some times Solos can do very well when it comes to time management, in this case they probably were a SWF and were just trolling. But just think about this: what gain do they get for saying theyre not a SWF? And what do you get for knowing its a SWF? Absolutely nothing, so theres still a good chance they were solos

    People shouldnt feel ashamed for wanting to play with friends

    Did u read the thread's title?? Lol

  • @GoodBoyKaru said:

    I do it because it's funny lol

    When you get someone seething who played terribly and couldn't get a kill despite all of us messing around in a corner for half the trial duration seeing them blame SWF as the reason they lost is hilarious, so I say I'm solo just for shits and giggles.

    Also the killers that think they're godtier for killing a swf, when again we're staring at a locker for most of the game, I like to joke around with them too.

    If it's an actually decent/good player with an alright attitude though then I'll happily admit to it. It's allowed in the game, idc

    Tbh just being a swf already is a big advantage

    Even if u are starijg in a lock the intire game the fact the team is intirely coordinated by voice in rescue and heals already makes it a pain

    I dont see ur point there,lol

  • @themoobs1984 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2672712#Comment_2672712

    Yeah. Okay. Well, just because you don't care about Jason doesn't mean we shouldn't get him and the lawsuit is over. You got proof they tried to make Chucky work?

    Not really a proflof for Chucky but they openly have said on Steam that Victor was also used to test differents physics and models ig as killers

    Plus, They've said before they wouldnt add killers who didnt fit into the games mechanic (althought as the paragraph above, they seem to have changed their mind)

  • @VolantConch1719 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2672904#Comment_2672904

    Well, only partly. We ARE getting a Saw archive, but yeah. RIP Stranger Things archives and surprising Bill archive before Ghost Face.

    Oooh, are we getting a Saw Tomie?? Lool

    Thats great cause they did developed a bit of Amanda's character on their own

  • Btw, as the license is only for the mask, and Ghostface has a completely original lore, woukd be very cool to do his tome about the time he started murdering untill he finally usrs his iconic Ghostface suit by the end of it.

  • @VolantConch1719 said:

    If ANY licensed character was to get a Tome, it would likely be Danny "Ghost Face" Johnson. The people behind the license have clearly shown their willingness to cooperate with BHVR for skins, so there's that settled. Danny is also an original character, so they can come up with anything they want.

    After that, I'd say the Stranger Things and Saw characters would be next most likely, given, again, Netflix's willingness to work with BHVR and the Saw skins that we got somewhat recently. Same goes for Ash, though he hasn't gotten that many skins compared to the others.

    Not sure if Halloween, NoES, Bill or Leatherface would happen, given how limited they are all around.

    However, like was said previously, if they do get Archives, they'll do it in a way that won't force you to buy those characters (probably just a lot of perk-based challenges).

    This didnt age well...

  • @DraKKon said:

    Mob boss because it would be interesting to me, and I have a feeling I would absolutely love the map

    Vold of u to assume such killer would have a map

    I woukd expect said killer ti be from Yakuza aswell

  • @D4M4VR1CK said:

    I’m sorry but necromancy sounds really cool for dbd

    We already have an alchemist ig

  • Dont fit the aesthetic at all

    I would like to see a creepypasta or Internet legend if but Siren Head is the wrong option for many reasons, including the fandom ofc

    I would rather a FNaF chapter

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2672712#Comment_2672712

    Source on the devs not interested in Chucky?

    (also i think the Jason lawsuit has ended)

    Tbh I have never really seen it around but it was a very popular decision.

    Wait a moment


    Yeah,maybe it was just a Bluff but I know Behaviour had been peeking Chucky for a long time, aswell as openly saying their desire to add other killers when they werent ig, so its a chance after all.

    I wouldt look forward to it tho cause Chucky isnt my favorite killer either,lol

  • @themoobs1984 said:

    https://forum.deadbydaylight.com/en/discussion/297263/who-is-going-to-be-the-next-killer

    Hopefully Jason Voorhees or Chucky. I have been withdrawing from F13th ever since that lawsuit bs ruined my favorite game.

    The devs had lost their interest in Chucky a loong time ago, they just gave up to try to make Chucky work in Dbd.

    For Jason, this is a very underrated opinion but I really dont miss him ig, he is such an oversaturate that I really couldnt care less, having him ig wouldnt feel like an action at all. But anyway is very unlikely we would be getting him either cause the character is in a big process rn

  • @Tiufal said:

    Maybe you should play more survivor to see that there is nothing more unfun than this at the moment. Most killer players are utterly trash and just tunnel, camp and slug every game, which makes playing survivor the most unfun thing in the game. And the thing ist those killer still get rewarded by MMR for playing like this. Also playing killer became so much easier over the past years its kind of hilarious to say that killer is worse than playing survivor. Stressful? Yeah its a 1 vs 4. Its meant to be stressful as killer cause of its asymmetrical gameplay. I mostly played trapper as killer over the years i dont see any difference in outcomes on my side. My advice: get better at playing killer. there are so many good killers out there and non of them are complaining like this.

    How is that any toxic?

    Slug is literally disadvantageous for killers

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2420247#Comment_2420247

    Why not? It's an incredibly popular horror game franchise, and the backstory is like the Clown: childish and out of place on the surface, screwed up and evil behind the scenes. If its the community (LGBT issues, furries, toxic community, etc.) those are already in DBD and other games.

    The things is, in FNaF's case the creator himself is one doing bs, so it's totally their responsability

  • In IDV we cant even say the game companys name

  • Why bot Sadako From Ring's anime and manga adaptions??

  • Who won??

  • I did

    Are u talking aboyt when he killed for hidden his identity while Amanda killed ad a philosophy? And how Amanda was beat up and kidnapping people while Hoffman still a corrupt cop?

  • @MeltingPenguins said:

    A bit more for the Original Killers:

    Trapper: Tortured into submission and obedience (pretty much the same crap his father did to him in a way). Mobile Version cutscene suggests he might be able to break free and fight back at some point?

    Wraith: Might be revenge, might have been tortured into submission/bloodlust. New lore suggests he might be thinking he does this to protect others.

    Billy: Revenge or self-preservation. some outfits suggest a form of... 'i like it i take it, I suffered enough, I deserve good things' mentality.

    Nurse: Original lore suggested she just snapped over witnessing the inhumanities committed by the asylum staff and killed them, then killing the patients in some misguided mercykillings. 'new' lore paints here as a eugenics #########, and it's probably going to get changed to the former again. (thankfully)

    Hag: We don't actually know and neither do the devs.

    Huntress: Self-preservation

    Clown: He's a sadistic bastard

    Doctor: Likewise

    Spirit: turned into a bloodlusting spirit who can't help but kill. her facial expressions at some points suggest she's aware of what she turned into and doesn't like it.

    Legion: What Phasma said.

    Plague: likewise

    Oni: Pride and being turned into what people saw in him: a violent demon. Might be as aware as Rin of things.

    Deathslinger: Revenge for being exploited. There might be a bit of resignation and despair too, seeing his story in his reality very much ended with him giving up and becoming aware of the fact that he's always been exploited and that he now has nothing to keep him going anymore.

    Blight: If we go with the 'jekyll & hyde' approach we could argue that Blight is bloodlust and sadistic experiments, while Talbot might be the one running into walls in an attempt to knock blight out and take control again, with the injections being there to subdue talbot

    Twins: Self-preservation?

    Trickster: See clown and Doc

    Trickster also do it as an art form, he does music with the survivs screams

  • @Phasmamain said:

    Trapper: Admiration for his father and serving the entity (he was tortured judging by the hooks in his back)

    Wraith: His entity touched eyes probably show the survivors as asarov so revenge I guess

    Billy: Entity touched eyes are either his parents or the sheriffs so again revenge

    Nurse: Either psychotic behaviour or from her experience in the asylum

    Hag: Just bloodlust or hunger I’m guessing

    Myers: He just does it without caring really

    Huntress: Bloodlust or thrill

    Bubba: Being loyal to the entity and not letting them down

    Freddy: For fun and revenge on Quentin

    Pig: Serving the entity really

    Clown: His own enjoyment and service to the entity

    Spirit: Entity touched eyes showing either her father or the kids who bullied her

    Legion: fun and bloodlust

    Plague: serving her god which is now the entity

    Ghostface: For his own enjoyment only

    Demo: primal instincts

    Oni: Bloodlust mainly I’m guessing

    Slinger: Entity touched eyes showing bay shore or the warden

    PH: He comes and goes as he pleases but I don’t really know tbh

    Blight: Either feral instinct or his pustula addiction

    Twins: Victor’s feral instinct and Charlotte’s bond with him

    Trickster: for fun and making music?

    Hillbilly is paranoic out of everyone and attacks before anything

    Pig canonically still believing that she's serving John and testing ppl

  • But talking about ships...

    Joey and Sue are just being the third wheel of Legion,while Frank and Julie are a couple

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