Murgleïs
Murgleïs
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- Murgleïs
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Comments
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/338443/my-nurse-rework
Hell no on plaid basekit. It's nothing but a distraction for people who have muscle memory. The rest would be ok. Speed shouldn't be part of range add ons anyways.
It’s good for new players. If you are already a good nurse, it won’t bother you.
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It’s interesting to read so many survivors players confessing they are suiciding on first hook / DC when they don’t like the killer.
And that’s exactly why they are against the penalties. Entitled and selfish. If you don’t like the game, don’t play it.
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Wait for survivors mains to ask about soloQ
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@jajay119 said:
https://forum.deadbydaylight.com/en/discussion/comment/3103647#Comment_3103647
It doesn't matter if a survivor DC you still get some points and move on with your attempt to camp and tunnel everyone.... see how these wildly generalised phrases don't work and are extremely double sided?
What are you talking about ? I was playing survivor. If your teamates DC early game you lost 99% of the time.
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@jajay119 said:
I had 5 killers disconnect yesterday, can we not talk as if its only survivors that do this.
It doesn't matter if a killer DC, you win free BP as survivor and move on with instant queue.
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@XerraFox said:
-2.000.000 BP is a little rough if it happens to someone due to a connection error
But I'm all in for the increase of time
It's a maximum.
@HugTheHag said:
DC penalty is fine.
If time increased, people would throw in other ways. Let's not punish people who might have connection or hardware failures.
Also, DCing is sometime the only answer to games that take you hostage. Wouldn't you hate having a 20min timeout if you've already been stuck in a game with a hacker, or with BMing survivors who just WON'T get out but that you can't catch ?
Yes. A DC is a loss for 3 others survivors 90% of the time. You should not only wait 5min for throwing the match.
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Nurse.
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Nurse and Blight are not "broken" stop with the lies.
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He is doing this for views, this dude has no idea how to play nurse who is a fun and balanced killer.
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Why smurfing ? Use your main account and show us the results. Oh wait, you probably tried it already and you can’t win right ?
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Dead hard had invincibility frames. You could deny almost every killer power.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/3090253#Comment_3090253
Yeah Nurse is broken, 300 games and there wasn't any team capable winning against it
Show us your winstreak on nurse.
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/3090238#Comment_3090238
I don't know any other competitive multiplayer game where a "export caliber" player wins 300 games in a row..
Lmao DBD is not competitive.
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Supaalf is not the average nurse. Congrats to him. Btw, survivor winstreaks are higher than that.
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@Marigoria said:
I'm still not seeing killer variety. Still mostly nurses, huntress and blight.
What about soloQ ?
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@TheEmeraldTuber said:
There are so many times where you will outplay a killer with Dead Hard, only to be screwed over by one extra milisecond. It should not be reverted to 1 second since that gives you basically the same distance as before, but raising it to 0.6 - 0.75 sec could really help. Coming from a killer main that decided to play survivor for a little.
You are not « screwed over by one extra milisecond » and you did not « outplay a killer ». The denial is real.
You messed up and need to improve bestie. Old dead hard is dead. Mourn it, move on and learn the new meta.
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/3088693#Comment_3088693
Whether a kill is guaranteed or not is irrelevant to the matter of if it is fun to be face-camped.
Of which, the general census of the Dead by Daylight community is thus: being face-camped is not fun.
And more over, the matter of these strategies being unfun is the entire grounds for these suggestions.
Playing DBD as killer or survivor should be fun. If the game becomes unbalanced, favoring one side or the other, that is a separate issue that can be addressed in the same or following patch/PTB. However, changes should be made to ensure fun is the most likely scenario for all.
So you want to shake up the base mecanics, destroy builds, nerfs territorial killers because a tiny of minority of killers facecamp when it’s not even effective ?
It’s never going to happen.
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Tunneling is not a "problem" it’s a strat.
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/3088652#Comment_3088652
Again, the specifics can be hashed out on a PTB. And once more, whether it can be abused (by survivor or killer) in niche scenarios should not be the wall stopping the introduction of this mechanics.
Face-camping is not strictly a Cannibal issue, he is a notorious face-camper, however it is not exclusive to him. Also, face-camping has noticeably gained strength in the 6.1.0 patch with the base attack cool down reduction as well as the newfound popularity of Save the Best for Last.
Which killer can guarantee kills with facecamp besides Booba ?
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@Seraphor said:
The hatch spawning doesn't mean you've earned an escape. It can spawn after 0 gens have been repaired. You're getting a free chance at an escape in the hatch, there's absolutely nothing 'unfair' about not escaping at that point.
Disabling an endgame perk (= no value before endgame) in endgame because DS got nerf what an idea lmao.
Don’t compare DS and NWO, DS is NOT an endgame perk.
@Ayolia said:
https://forum.deadbydaylight.com/en/discussion/comment/3088635#Comment_3088635
I didn't mean if all survivors are up? I mean when there's only 1 survivor and you close the hatch on him? If OTR and DS at endgame were considered a free escape and deemed unfair why should a SOLO survivor have to deal with No way out, hatch being closed and the already bad gate spawns?
The survivor could have found the hatch before the killer, using Clairvoyance for exemple, or just being lucky.
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/3088579#Comment_3088579
Those scenarios can potentially be addressed through additional caveats or adjusted ranges.
Perhaps the paused progression can be disabled if the hook itself is within range of a generator? The exact details can be addressed during a PTB where these situations can be actually observed. However, one can argue that the potential good these changes will provide outweigh the potential cases for abuse. Especially considering that survivors will be buffed by these changes no matter what, and thus killer will receive upward adjustments as well.
On the last point though, if those builds are nerfed indirectly by these changes, then they can be buffed after these changes have been made. They should not halt the implementation of mechanics intending to produce more fun games, simply because they would become weaker for a while.
« Perhaps the paused progression can be disabled if the hook itself is within range of a generator? »
This is easy to abuse on the killer side this time, a lot of hooks are near generators. Most facecamper already use agitation.
Facecamping is only an issue on Booba, that’s it. Don’t create unnecessary restrictions for everyone because of a single killer.
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3088525#Comment_3088525
Maybe I'm missing something, but was this before SBMM?
https://us.v-cdn.net/6030815/uploads/W8MVG95TBVZW/image.png
Btw, if you picked Otz as point of reference, is he on low MMR or I'm missing something?
Yep you are missing something : he did the artist one when MMR was turned off (MMR testings).
Also yes, some of his killers have low MMR : watch his nurse matches, he was playing against survivors with YELLOW universal perks. It was disgusting. MMR is decreasing over time and there are killers he barely plays.
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@ModernFable said:
https://forum.deadbydaylight.com/en/discussion/comment/3088518#Comment_3088518
Thank you for taking to time to provide feedback. That being said, consider the following.
Citing a situation where the paused progression can be abused would be appreciated. Also, the intention, as stated, is to address camping specifically. Adjustments to killer can be handled in the same patch or a following patch. These changes are intended to lessen frustrations and ease future balancing (in the case of the SS v SWF gap).
On the second point, one can argue that DBD is not and has not ever successfully existed as a horror game. As such, using that as a reason for why a mechanic should not implemented seems rather opinionated.
On the third point and fourth point, the introduction of these mechanics is to lessen frustrations of DBD, regardless of how one chooses to play, what they may play with, or who they may play with.
You are creating new safe zones for survivors. What if the killer is planning to get a 3 gens and hook 2 survivors in the middle of it ?
With your patch, he has to leave the area instead of protecting gens and hooks he worked for, giving the remaining survivors free unhooks where they don’t even have to take a hit for.
What if the killer is a basement / territorial killer : Hag / Trapper having a basement build. You are forcing them to leave their house unprotected. Not everyone is playing facecamp Booba you know.
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I have the same experience as you except I was already using boon perks. I love them.
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3088487#Comment_3088487
Again, for someone that doesn't like to read: my MMR supposedly was low as much as possible even before patch. I die 5-10 times more than escape. I'm ok with level I'm belong to, but what about killer players? Why they can't accept level they belong to? Tournament was won, challenges like 50 kill streak or others were done, why bad killers are given boost? If they couldn't win, they shoud be on level with crouching Claudettes, right?
50 winstreaks (mostly Otz) were before SBMM. He admitted he cannot do them again on most, if not all killers now.
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« The first action will be pausing the entity progression of a hooked survivor if a killer is within sixteen meters of the hook »
Very easy to abuse (even with your restrictions). Doesn’t make the game more fun for both sides.
« Additionally, if a survivor is on hook, all survivors auras become revealed to all survivors. »
Free info you don’t deserve, removing the horror aspect of the game. Use kindred.
« Tunneling can be dealt with by applying a short (perhaps twenty second) grace period where after being unhooked »
If you need that use OTR.
« being picked up by the killer will result in a four second stun (disabled if: the exit gates are powered or performing a Conspicuous Action). »
Use DS.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3088287#Comment_3088287
You feel better getting that out? Good. Now let’s try to think practically about what the game needs instead of throwing around unhelpful superiority nonsense.
The solution is to increase penalties. A DC should remove -50 000 BP too.
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Try Plaything, Pentimento, Nurse calling, Discordance it’s very fun too.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3087652#Comment_3087652
You think everything is easy for survivors don’t you?
I never said that bestie.
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Leave Nurse alone. Being unique is what makes her fun. You guys won’t ever be satisfied until all killers are forced to play the same loop / pallets games.
Her winrates are THE WORST of all the killers (for years), she may be strong in theory but most players are not able to win with her.
The only problem is your lack of skill.
I feel so sad for the people who took the time and effort into creating this beautiful, scary and fun killer when I read so much survivor salt. Thank you BHVR for giving us the nurse <3
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3087896#Comment_3087896
I don't know about my MMR, but I 90% sure it's in the very bottom. I'm matched with people roughly the same playtime (1500-500), and they die very fast too.
My point was that if I, after 1200h, have to git gut (I'm ok with that), that means all those I'm matched with also have to git gut. And if so many people have to git gut to play one role, I don't know, man.... Why other role shouldn't git gut? I really learned how to play killer and use many tricks. Again, killers I'm matched with, are obviously not experienced, otherwise I couldn't run from them that long. Yet still, 4K.
Rock bottom is having teamates under 100h, trust me I did some tests.
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The hard truth for you bestie : you were boosted by your perks. You did not belong in the MMR you were.
Don’t worry, your MMR will adjust and you will face killers at your level of skill.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3087652#Comment_3087652
I didnt know ignoring it makes the perk go away. Damn, I need to takle this in the psychological way
I didn’t know survivors must have the power to 100% counter all the killer perks.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3087652#Comment_3087652
Old ds: hit again
old dh: press m1 again
Your exemple are wrong. They are situations where you can’t hit the survivor again after a DS or DH.
As for Pentimento, you can remove it, unless it’s at max tokens but at this point you deserve it, it’s a major mistake from the survivor team.
As for Thana, it’s way too overestimated. Sure it’s decent on Legion and Plague but I am not going to play it on anyone else for such a small buff.
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- Pentimento : cleanse the hex
- Thana : heal if that’s smart or ignore it and repair gens.
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Press E to win ain’t working anymore
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3086412#Comment_3086412
The numbers aren't even low. Killers were already averaging 2-3 kills per game anyways. The fact is that these cry baby killers complained enough that the devs decided to give them buffs. The reason is because more people would rather play survivor than killer so they have to bend over for the killers to keep them playing. You are playing a game that is literally designed to cause stress and that's why people love the game. Its stressful being a survivor and hearing the heartbeat and no knowing if the killer knows where you are. Its stressful for a killer that is dealing with a survivor that can loop them for 5 gens. If you aren't experiencing some stress while playing that means that the devs have failed. I mean you are running from a killer what's for stressful than that?
Pre-patch survivor was like playing mario kart bestie. I could do it while listening to music and watch a movie at the same time. Most of the time you are not even chased.
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@bernardo6526 said:
I understand this is his power but the power should make further things darker, not everything. Sometimes I cant even see pallets near me lol.
"the power should make further things darker"
That would make his power completely useless bestie, please stop asking for free escapes.
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Also buff Dark Devotion.
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Nah, I can win in soloQ against good killers. Looks like a skill issue tbh. Try to improve instead of asking for free buffs.
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OK bestie. Now queue for survivor please, I need to keep my winstreak going with my nurse.
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You don’t get it bestie, the goal of this patch was to buff killers, not nerf them.
So, no.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3085696#Comment_3085696
With gens taking longer, looking for a gen waste time especially with the hook timer being the same.
yeah let me cleanse the hex totem while I’m being chased. That’s what happened to me last time I went up against a camping bubba. After the last gen was done I got downed by noed and I even got it on video. So now the “counterplay” you laid out doesn’t work. Not to mention that you can’t rescues someone off the hook with him just standing there
- pressuring another gen is never a waste of time.
- you are not playing 1vs1 but 4vs1. If your team is not helping you by cleansing the obvious totem that everyone can see that’s not the killer fault.
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Tunneling is a strat and anyone (survivor and killer) can use the perks, addons, and offerings they want.
Let go of your survivor rulebook. Killers don’t care, they are not responsible for your fun.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/3085664#Comment_3085664
and what are you supposed to do about noed or if he has deadlock? Actually come with counterplay
- Deadlock : pressure another gen and come back to the blocked gen later. Blocked gens don’t regress. You are not losing any time.
- Noed : break the totem, you can now see the aura.
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@bernardo6526 said:
Bubba is on DBD since 2017 and they never nerfed his ability to secure kills. Meanwhile the Artist and the Twins powers doesn't work near the hook. Why only Bubba gets the special treatment? Please BHVR, remove his ability to use chainsaw near the hook. There is no counterplay because he can ignore BT so he can down the rescuer and the rescuee. Its a extremely flaw game design giving the player the power of 100% forcing someone out of the game without any counterplay. You can't trust every player to play fair, if players are abusing this mechanic its the devs fault who allow it to exist in the game.
If Bubba is staying near the hook, just do gens.
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A lot of killers are playable now. Some still need buffs but that’s a start.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3085164#Comment_3085164
Banned in comp doesnt mean much for casual play. Forced penance is S tier in comp, how many killers have you seen use it?
I love this perk, very underrated.
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3085164#Comment_3085164
Imagine thinking kinship is OP and "broken".
It’s very good and underrated, you seem stuck in low MMR so you don’t know.
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You know it’s already broken and banned in comp right ?
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https://m.youtube.com/watch?v=w8Yo1jmXZSA@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3084883#Comment_3084883
DS is useless now.
My build is already the best I can get for solo Q. Like you said hatch doesnt raise my MMR, so it would just still keep me in low MMR. That isnt helpful at all.
Go watch good players and learn from them because you are obviously doing something wrong. DS is still strong, if you can’t make it work it’s because it requires skill now…