Murdle
Murdle
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- Murdle
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Needs a slight nerf.
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@KingOfGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/1193769#Comment_1193769
Fow what I see you are the one who is ban . But never mind that tell me why is that bad idea. Right now most hex perks are not worth using it ether because that a lot of time to have an effect or get destroyed in the first minute. With that idea you will have more interesting gameplay ether play survivor or killer ?
I am jailed, not banned, for telling other survivors on forums what NAT typing is.
I'm just saying having survivors perks as hex totems is re.. tarded. Only someone who just plays nothing but killer all day and somehow remains at rank 20 would suggest an idea like that.
I'm sorry if I'm being harsh but these idiotic ideas coming from killer mains need to be shut the ######### down.
What do you want survivors to permanently crouch walk, constantly reveal their aura everytime they move, instantly die when the killer hits them?
You want survivors also to not have any way of escaping? Should we just also delete exit gates and hatch?
Scratch that. Let's just not have game play at all. Let's just cut straight to the endgame lobby and show "killer won" in bold letters and award them 1 mil BP every game.
Cause apparently a lot of toddlers main killer and they also APPARENTLY need all the help they can possibly get to make it an easier game for them
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Okay can we somehow ######### ban these dumb ass killer mains from making these ######### ass ideas and posting them on the forums?
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@nicknack said:
Okay so i know what your thinking "oh wow another one complaining about ds" but i belive that this is actually very balanced for both sides. So here it is
Decisive strike activates once you are saved from the hook if you are in the killers terror raidus the desicive strike is active for 20/30/40 seconds then is deactivated or if you start doing any objectives decisive strike will deactivate (stealth killers will have a silent terror raidus and desicive trike will still activate)
This i belive will be balanced as killers who are camping still get punished for camping and tunneling and surrvivors will not get 60 seconds of invincibility
No.
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I used to but I see no point in playing both so I just decided to play dbd instead.. Seems superior out of the two games.
Used the coordinator as survivor.
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@RobMeister88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1190600#Comment_1190600
No, just a rank 1 survivor and rank 6 killer, aka someone who plays both roles and understands the state of the game beyond petty "survivors are op and toxic" and "killers are op and toxic" fisacos. DC'ing is only right to do when the killer has the worst ping and the game is literally unplayable since survivors get hit from 20 meters away every 10 seconds, or when real life issues pop up. Otherwise play the game as intended and don't abandon your team.
I get what you're saying and sometimes I feel bad abondoning certain teams but I'm sure most of them would understand like how I understand if one of my team DC when they get face camped and tunneled.
Certain killers sap the fun out of the game so.. It's understandable.
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Maybe don't tap the same button like 50 times every time you vault something then..
You just gotta press the vault button once and you vault the window and nothing else happens
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@RobMeister88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1190582#Comment_1190582
Ultimate green/yellow rank mood right there
Ultimate salty killer main.
Sounds like you're just mad over survivors giving you less points by DCing.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1190504#Comment_1190504
dnt dc unless you have to take care of real life #########...
I nat type DC so I can keep my items, still earn BP etc. when the killer is toxic.
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Why is this being posted in general discussion on dbd tho?
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I agree it's a useful perk but.. Eh.. It is isn't for everyone to use every game.
If you aren't mainly an altruistic survivor, this perk becomes less useful.
Lithe and Spine chill became my 2 permanent perks I could use every game.
Other two are usually Distortion and inner strength/self care.
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Dude this is why POLLS exist
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When are killer mains going to shut up about genrushing?
HOW about you stop facecamping and interrupt survivors when they're trying to do gens? Maybe if you weren't staring at the person on the hook as leatherface, you wouldn't get genrushed!
Use Thanatophobia. Use ruin. Use Dying light.
There are plenty of other perks that SLOW or completely stop genspeed or progress as well.
There are perks that show you which gen survivors are working on, perks that reveal their location.
The only way you are losing to genrush every game is if the only perks you use is noed, insidious, and unrelenting then facecamp and tunnel one survivor.
Tldr? Get gud and stop complaining when the game is already easy for you
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Not toxic. They need to nerf moris. It isn't fair. End of story.
Edit : check my thread on how to DC without consequences btw.
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You can camp if you want to no matter what killer you're using but it doesn't change the fact that you're trash at the game and can't play it in a more efficient and skilled way.
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Why is Kate even on this list...?
But definitely Nea is most ugly imo.
Nea, quentin and meg all look like crackheads but Nea is definitely the worst.
She looks like if grumpy cat turned into a lesbian female human and is in prison on that Orange is the new black show.
Oddly specific but I feel like that description sums up her appearance.
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@Maelstrom10 said:
When a survivor is hooked in the basement survivors auras are revealed outside of 16m of the basement (whilst not in a chase.)
If two survivors are hooked in the basement the killer gains the undetectable status effect for the duration that two survivors are hooked there (whilst outside of the basement.)
These changes encourage getting survivors into the basement, and leaving it gaining incredible Chase ability and stealth.
Could swap positioning on the aura reading and undetectable status effect.
Could also allow for multiple basement spawns if maps have them
Thoughts?
That's gonna be a no for me
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It's gonna be a no for me, dawg
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@2LuvRias said:
For survivor I would say avoid spine chill for as long as possible. I started using it a week after I started playing and I haven't been able to play without it.
For killers I'd say don't neglect sound. It's just as important as notifications and LOS
For new survivors I would actually say USE spinechill. It's one of if not the best perk so why not?..
You have your counter to all stealth killers now and it helps you know if any killer is coming in your direction or not.
Telling new survivors not to use it is suuuch bad advice man. When I was new I hated these stealth killers sooo much cause by the time I saw them, they already were close enough to hit me.
Anyways my advice would be to use perks.. Have a good perkbuild.
Like 1 exhaustion perk, spinechill, 2 other perks you can switch it up for the most part to see what works best for you.
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@ViciouscirceBU said:
I don't like playing against swf teams and they're pretty easy to spot. And if you get on(Xbox) after 6pm forget playing a fair match as killer. You'll be up against gen rush keys and 3-4 people who can And are COMMUNICATING with each other. Which in my opinion kinda sucks. So I'll play survivor but waiting for 30 mins for a match hella sucks so i don't play during day. So I started late night and now it's reversed. 30 mins and can't find any survivors to play against. Or I'm against a ridiculously high-level killer so either way this game becomes more of a source of stress than a stress relief. Can anyone relate with me on this please tell me I'm not alone
It seems like you're complaining about nothing but survivors.
When survivors have to deal with moris, face campers, tunnelers.. It's not a birthday party for us either.
Best I can say is just deal with it I guess. Both sides killer and survivors have their annoying things that won't be removed from the game.
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It's funny how a lot of killers tunnel and facecamp, uses mori and noed and then a survivor crouches a few times at them then they get all pissy about it.
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@Lexilogo said:
I would put Hag in S tier. A good Hag with a good gen setup can be nearly as unbeatable as any Nurse/Spirit. Sure, she has slow movespeed, she can teleport and is a territorial Killer, it doesn't matter. Yes, a Hag trap has lower consequence than a Trapper trap, she can still immediately initiate chase and probably get a hit off on you, and maintaining her traps is way less cumbersome.
In exactly what world are Clown, Legion, Deathslinger, and Trapper ALL stronger characters than Huntress?
Wraith is definitely not bottom, he has more tools than Leatherface or Clown. Stealth and above average map pressure are both valuable things to have. Hard to get used to/get results with, perhaps, but Wraith players have proven his toolset is sufficient to consistently work at high ranks.
Myers is overrated and I say this as a huge fan of playing him. Yes, Myers WILL stomp in many lowrank games, in high rank games where Survivors are more acutely aware of his stalking and how to exploit it, EWI is really difficult to get out of and gens will pop before Myers can seriously chase anyone. Add that to the fact that, despite being a really strong M1 Killer, he's still an M1 Killer, makes him more mid-tier.
Demo and Trapper are a bit high in general. Trapper struggles with genrushing because he needs his preptime and has a lot of Survivor counterplay especially with co-ordinated guys who can deal with his traps, and Demo broadcasts a lot of information to Survivors via his constant screeches which becomes more of a problem the higher you go.
Hag belongs in A because freddy, hillbilly, and oni (s) aren't on the same level as nurse and spirit (ss) and Hag isn't on the same level as freddy or hillbilly.
It's a no brainer. She belongs in A.
"In exactly what world are Clown, Legion, Deathslinger, and Trapper ALL stronger characters than Huntress?"
Umm.. This world. Lol.
Clown obviously can end chases pretty quickly by SLOWING and nearly blinding survivors.
Legion is stupidly mobile sprinting around the map at lightning speed and the ability to vault ######### like survivors is cancer.
Trapper needs no explanation. If you think trapper is weaker than Huntress, you sir, need to play the game.
Deathslinger is the only one I can agree with kinda but at the same time, he just shoots you once, you gotta stop and mend. If you don't lose him.. Obviously that chase isn't gonna end in your favor.
Huntress can be looped easily and lower movement speed.. Easy to juke hatchets. That's why they're better.
Wraith is.. Definitely bottom tier. Again, like I said.. spine chill.
Even if I don't have spine chill.. Pretty easy to see a giant "invisible" air dent moving across my screen and hearing elephant stomps around me obviously anyone will notice and run right away.
There are stealth killers that can expose you then hit you at any time while being undetectable so.. Yea wraith is gonna stay as the worst killer for me.
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Ok I agree doctor is unfun to play against but you're doing what the doctor wants.
AT LEAST loop him around and waste his time and then when you know you're dead on hook, DC before he gets to sacrifice or mori you.
Killers get so pissed off but doctor mains and anyone that facecamps or tunnels deserves it
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@Kwikwitted said:
I have to assume this is coming from the perspective of someone who doesn't play killer, but as a survivor who they think is strong. Only explanation for it.
Oni in the second to highest tier, not even close, he's an inferior version of Billy with a way worse late game, a power that's less useful than Billy's and not available nearly as often.
Myers and Trapper in A tier, good joke, both need tons of setup time and are really only great when Survivors are dumb enough to step in traps or oblivious enough to allow for easy stalking, otherwise they have horrible games.
Clown in mid-tier when he's almost unanimously considered one of the worst killers along with Bubba, really?
Huntress below Deathslinger when Deathslinger is an inferior version of Huntress, again really?
Wraith bottom tier? I agree he can be countered somewhat by spine chill but even still he is NOT bottom tier in the slightest.
Dang I was just hoping one out of two of those doctor mains weren't gonna follow me from thread to thread..
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He's overpowered cause he denies your use of windows and pallets COMPLETELY as a survivor.
It's too much honestly that he's able to spam that ability which is most likely why you won as well the ability to locate survivors extremely easily.
Doctor has way too much. I can go on for a few more paragraphs explaining what he does as well as why all of his ######### added up is too much for one killer to have but I'm too lazy to type that much. We all already know.. Definitely try to play a balanced killer that actually requires effort.
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No.
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Lol same kind of killers that want decisive strike nerfed.. AGAIN are the ones that don't want noed or moris nerfed.
Gotta love these killer mains all biased asking for nerfs that only benefit them
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Lithe is a must have on almost all my builds.
I don't use any other exhaustion perk because honestly.. They're all trash compared to Lithe.
With the exception of deadhard of course but you only gain a small amount of distance from the killer and it's not like the cooldown is any better than Lithe.
I'm glad I mained Feng min to start off with.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1182506#Comment_1182506
Sorry but what?
For this scenario to happen the killer would have to make 2 hooks in the spam of 1 minute, first survivor gets unhook and rushes for the 2nd hook
You're assuming the killer is camping instead of seeing how unfair ds is?
NO.
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Nah cause I think if they're getting "unsafe hook"
Chances are you're a facecamper and the perk is doing what it's intended to do.. Counter campers and tunnelers.
So huge NO to that.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1179485#Comment_1179485
Dude you are so freaking laughable. Anyone who speaks up for the Doctor is immediately a Doctor main in your eyes. Anyone who disagrees with you that Doc needs some huge nerfs has to be a Doctor main. Any normal player has to hate Doctor, or he is clearly a Doctor main.
And then, if that's not enough, you accuse people defending Doc of using their own, biased statistics, and then state that you heard from like 20+ people that you played with that they all hate Doctor, and call that an objective piece of information? What?
Can't deal with the fact that people actually like Doctor, and that some people don't have a problem going against him or actually enjoy going against him? Of course not, because that might mean you are just not that good at going against him, or that your opinion isn't shared by everyone, and we can't have that, right?
But sure, nerf any killer to the ground that have even just a slightly higher amount of people that don't enjoy going against them than other killers. Let's see how you'll enjoy your survivor queue times then.
"OF COURSE YOU THINK I'M A DOCTOR MAIN. NO I'M NOT. JUST CAUSE I THINK THE DOCTOR SHOULDN'T GET A NERF??"
literally has doctor profile pic
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@Steve0333 said:
Personally anyone who puts Freddy above Oni I think is a joke. Oni is a super strong killer who can snowball a game quicker than any other killer. He is up there with hillbilly arguably better. I've been seeing a lot more onis in red ranks than hillbillys and spirits. I dont even see many freddys.
Dude freddy is literally the #1 most hated killer for a reason.
His pressure on survivors is way more than oni
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People who drink just straight black coffee with no sugar or creme are legit psychopaths with no emotion.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1179617#Comment_1179617
The way you wrote it sounded like those 20 people meant everything and that Doctor objectively needed a nerf because they said so. Of course you don't need to personally meet a million people, but those people's opinions mean nothing if a community of millions is disagreeing with them.
Also, you should never stop reading a post before you get to the end. You might miss some key information.
But there's not millions disagreeing and saying the doctor doesn't need a nerf.
Please do summon this army of a million people for me now
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1179485#Comment_1179485
"Here's something that's true and actually objective."
Please stop using words if you don't know what they mean, anecdotal evidence from a sample size of 20 people (who are your friends, and thus may be inclined to agree with you anyway) is not "objective" in any way, shape, or fashion.
Also "least favorite" and needs a nerf are two different things.
"Some of my friends are also strong killer mains so take that information how you will."
Oh nice appeal to authority. Well I'm a rank 1 killer main and I say Doctor needed a QoL buff forever, his stance dancing was clunky at the very least, so "take that information how you will".
"Here's another objective piece of information. I've looked at polls and or posted discussions and looking at all of the replies and votes, doctor is among one of the top 3 most hated killers to play against.
#1 being freddy."
Citation please.
Seriously, if you wanna argue an opinion go for it, but stop talking like your opinion is somehow "objective" or "true" when you have absolutely no clue what those words even mean.
You're acting like "true" and "objective" are big boi words that you only learn in college. Maybe for you, I guess.
I don't see the point of your salty reply though. Apparently you didn't even read my reply properly even though you put it in quotes word for word.
1. I didn't say they were my close friends or anything nor did I say that I coached them to say anything about the doctor first. It's objective cause they were still strangers cause I literally met them in dbd and on the same day they initiated the conversation of how they wish the doctor would get nerfed.
2. You're rank 1 killer well good for you. Why are you even here with the amount of bias you have?
3. If you wanna argue your point like for example if you don't think doctor needs a nerf, explain why. You don't have to go for the "I'm gonna be toxic and salty and not really say anything of value" gimmick
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1179485#Comment_1179485
20 people out of a community of millions.
I take it you're pretty new to the game. Doctor was almost always said to be low or mid tier and had a lot of problems. There was a lot of hype surrounding his changes. While I can't give you an exact percentage, I can give a pretty good guess using my memory.
Also have you only looked at or posted polls and discussions on the forums? There's a lot more platforms out there where people discuss the game. Doctor is also supposed to make you go crazy. That's what the devs want. Even then, people aren't saying he's OP. They just don't like going against him. Every game is going to have a type of enemy that players do not like. Doctor and Freddy just happen to be those types of enemies.
I'm sorry but I stopped reading whatever you said after 20 people out of a community of millions.
You expect me to personally know and meet millions of people on a video game?
They were 20 people I BARELY met too. I didn't coach them to say they hate doctor. I didn't even bring up doctor.
It's just people I meet playing survivor and I invite them in voice chat sometimes and they initiate the "doctor needs a nerf" stuff.
I mean that is nearly everyone I've played doctor with and they all hate doctor which is funny to me but I guess I need to have 1 million friends in voice chat all saying "I hate doctor and he needs a nerf" for my argument to be valid enough for these doctor mains over here lmao
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1179449#Comment_1179449
Like 95% of the community wanted Doctor buffs. Have you two been living under a rock for the past couple of years or so?
Also until his rework, there weren't a lot of Doctor mains out there. His rework increased his popularity by a good amount.
That's definitely not biased coming from a doctor main.
By 95% of the community you mean 95% of people who play doctor or main killer, actually. All made up and biased statistics. It means nothing.
Here's something that's true and actually objective.
I met a lot of friends (well over 20 people) on dbd and some of us party up and play a few games everyday.
Nearly all of them have complained how the doctor is their least favorite killer to go up against, and that he needs a nerf.
Some of my friends are also strong killer mains so take that information how you will.
Here's another objective piece of information. I've looked at polls and or posted discussions and looking at all of the replies and votes, doctor is among one of the top 3 most hated killers to play against.
#1 being freddy.
I think he can use a nerf cause honestly.. The majority of survivors do not enjoy playing against him AT ALL.
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Free on game pass and I was actually looking for zombie games like DYING LIGHT but I kept seeing DBD in the store for free and I kept getting those two confused so I always thought both of them were zombie games.
I finally decided to download DBD and give it a try to see what it's all about and to my surprise it was a horror game with familiar characters.
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/1178196#Comment_1178196
What? Hag doesn't naturally camp and tunnel.
If you're only referring to unhooks then,
- It's not on the Hag if a survivor triggers the trap, it's on the survivor/s. You can't blame the killer for your incompetence to not set of the trap. This is why i stated that MYC has massive value, as you don't need to chase the survivor that was unhooked. You can snowball from this single perk. That said, if the killer does not have MYC, the natural thing to do it chase the injured survivor. They are one hit, the unhooker is two. It's only logical for any killer to chase the guy who is one hit away from being downed.
- Literally every killer does this. You have two players in the vicinity. Hag is no different. As said, the logical decision would be to down the guy who is one hit, not the guy who is two. running back to the hook, she is still only 110% speed. That is plenty of time to get to a loop. If your teammates get you within a few seconds of the Hag leaving to give her enough time to get back to the hook, again, that is on your teammates.
This is the problem with players only playing half the game, only maining survivor or killer gives you no understanding of how to play properly.
Yes I agree. The fact that you only main killer is making you narrow-minded.
When I play killer I don't chase barely unhooked survivors unless I have no other option.
I find healthy survivors who are rushing gens and injure or hook them so they waste time healing and unhooking rather than doing gens.
Cause yknow.. I don't play like every hag main. I want more than 2 kills per game.
I guess in a camper's mind that strategy just doesn't make sense so my advice is being wasted on you.
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Dude you say you don't like campers but what you're doing IS camping.
It's called proxy camping cause you're still walking around them and coming back and checking the hook.
It's still toxic and it isn't fun for survivors to have to deal with.
It's NOT a valid strategy cause you get genrushed.
What are you supposed to do as killer then? GO FOR SOMEONE ELSE.
You're not meant to kill someone on their first hook and focusing so much on hooked survivors will just waste your time.
Once you learn to ignore hooked survivors and find the healthy ones doing gens, you'll notice it's more beneficial for you and more fun for both sides.
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/1178117#Comment_1178117
But Hag doesn't need to tunnel. Not to mention, she's not even a chase killer. Their is no point in tunnelling someone with 110% movement speed. You will be outlooped and outplayed. She is trap reliant. Sure, she can force the direction of which you travel towards traps, but you don't need to tunnel to do it as survivors are predictable.
And Hag doesn't need to camp or proxy camp, as a single trap can do it for her. You also get massive value from MYC as Hag not being in range of the hook. 3-5 traps makes no different to a single trap, as survivors will just crouch over them anyway and is just a waste of potential to snowball.
Not sure how her abilities encourage you to when it really encourages you not to. I've never seen a Hag play similar to what your describing at red ranks so if they are, they are not playing Hag correctly.
Regardless. tunnelling or camping with Hag will lose you the game due to your limited movement speed and not utilising your power. You will be gen rushed. It's a simple as that.
Hag does tunnel and camp NATURALLY though.
When a survivor gets unhooked 1 of 2 things happen..
1. Hags traps are triggered and she teleports back and tunnels whoever was unhooked.
2. Survivor gets unhooked without triggering traps but hag still runs back over and tunnels whoever was unhooked.
This is the same for red rank hags too
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/1177581#Comment_1177581
Angry rank 20 entitled survivor main spotted.
If your games against Hag is tunnelling and camping with 5 traps around your hook, then you have clearly never left brown ranks and don't know what you're talking about.
Going on the defensive immediately after someone argues a point only makes you look silly.
I've been in every rank and that's naturally how hags play.
They hook someone and place 3-5 traps around them, PROXY camp, rinse repeat.
Sure, at higher ranks they trap pallets, doorways, gens, and maybe they'll put less traps on hooked survivors but they all have that similar play style of camping and tunneling cause that's exactly what the hags abilities encourage.
If it sounds like anyone's getting defensive or anything at all it's you getting all butthurt and offended that I'm exposing your favorite killer as just a tool used for camping and tunneling.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1177581#Comment_1177581
I'm not mad. I'm not even a hag main. I'm a Legion main, if anything. But if you actually tried to play hag, you would not make those arguments. You also wouldn't just use one line to say: Ha, I won't adress the main point because I can claim this person is an angry person. This is extremely funny to me. XD
Ad Hominem Arguments are just sad attempts to put people off so you can 'win'. Try again.
Bruh you lost me a long time ago when you said "hag requires timing and skill"
Like immediately after you said that the scoreboard was like
points : murdle 1, raven 0.
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@VolantConch1719 said:
https://forum.deadbydaylight.com/en/discussion/comment/1177604#Comment_1177604
Disagreeing for the sake of being disagreeable? You're dealing with me on a good day. Since it is now clear that you are actually being serious, let us discuss how we could change your list a tad and make it balanced. For the sake of it, I will ignore the purely cosmetic changes (because those have no influence on balance) and the two items (since you claim to have been joking with them).
Completely remove bloodlust from the game.
Like I said, chases would continue way too long. In the current "meta" (aka, do your objective as efficiently as possible), more people would complain about gen speeds than they already do (when the issue there is actually large maps, but I digress). But, I could see turning it down a bit. How often do you really reach Tier 2 anyway? My suggestion would be to keep Tier 1, but slightly lower the speed.
Pallets respawn after 3 minutes.
Like I also said, this would make pallets more expendable. I see no way to balance this unless Killers recovered from the stuns faster or broke them faster, and then you would have issues with Enduring and Brutal Strength.
The dark mist appears to be thicker and can be stacked higher than before to allow for more stealthier game play (for both killer and survivor).
Like I said, I agreed with you, but maybe not too drastic, because, again, there are those on both sides who could pose serious problems.
Killers have cooldown on lunge. Missed lunge attacks now stun the killer for significantly longer than normal missed attacks.
They already do. How long do you want the cooldown? A minute? What I would do instead is not speed up slower Killers to the base speed like it currently does.
Remove the doctor from the game.
Look, I get it. You don't like going against the Doctor. He's a powerful Killer that can actually compete. But guess what. He's not overpowered like Omega Blink Nurse was or Iridescent Head Huntress currently is. When you hear his terror radius, or, better yet, him charging his power up, go for a locker. Seriously. If there are none around, get as far as you can before he activates it. There, you just created distance.
You want to remove Doctor, let's talk about removing Decisive Strike, Adrenaline, NOED, Iridescent Head and Borrowed Time first.
Revert the most recent item nerfs.
Like I said, toolboxes did gens WAY too fast. If we slowed them down a little, removed the keeping of items again, and reversed the Sabotage changes, they would be fine.
Remove insidious from the game.
Like I also said, I agree with you that it should be removed, but a camper will camp with or without it.
Looks like that's it. Call this aggressive disagreement all you want. I am trying to look at things through both sides, not just a very clear, Survivor biased point of view. And I can already see you calling me a biased Killer main who has never truly touched Survivor and wouldn't understand. But let me ask you something. If I truly were this, would my Survivors look like this?
https://us.v-cdn.net/6030815/uploads/574/G6FIV3G1HW5V.png
Yes, my Killers do have a higher average level, but that's largely because I can't find Survivor games after 9:00, which is when I usually play because life hates me.
You want to do some ACTUAL balance changes, here's some ideas.
- FIX THE SOUNDS
- Make Deathslinger's terror radius louder, because right now, it's ridiculous.
- Make Ghost Face's reveal actually reliable.
- Have Demogorgon not be heard from the other side of the map while not teleporting (even then, that should be a regional noise, not a mapwide noise).
- Rework the Iridescent Head so it actually takes skill (insta-down only from a certain distance).
- Increase Sabo times. You should not be able to Sabotage before a Killer recovers from a hit.
- Reduce how much Survivors vomit against Plague (it's both annoying to listen to and her Black Incense add-on makes it ridiculous).
- Reduce the amount of blood orbs No Mither gives Oni, or completely change how the Broken status effect works with Oni.
There. More balanced on both sides. Let's discuss how these would work, or we could disagree for the sake of disagreeing. Your move.
Bloodlust is a mechanic to allow killers to down survivors for free after a short amount of time chasing them. It's ridiculous how fast killers already are even without bloodlust.
This is what it currently looks like unless it was changed recently.
Tier 1 - 15 seconds +0.2m/s
Tier 2 - 30 seconds +0.4m/s
Tier 3 - 45 seconds +0.6m/s
This is what it should look like (at best) if we're talking about trying to make it balanced instead of completely removing it.
Tier 1 - 20 seconds +0.1m/s
Tier 2 - 40 seconds +0.2m/s
Tier 3 - 60 seconds +0.3m/s
Because punishing a survivor for successfully looping a killer who is already naturally faster than them isn't fair. Some killers already have built in abilities that can completely trap survivors or allow them to catch up with even more increased movement speed or teleports!
Hooks respawn.. So why can't pallets? Survivors waste pallets all the time too even at rank 1 they throw all of them down and next thing you know once all gens are done there is not 1 pallet left on the map. Cause the killer just pauses for 1 second to break it then continues chasing... And catches up with little effort due to bloodlust lmao.
Lunges... Hmm how many movement speed buffs does the killer really need when they are already faster than survivors? Killers lunge at me ALL the time. Here's an even better example actually.. When I play killer, if I miss a lunge attack I don't care. Cause it doesn't punish me AT ALL. If it does then I hardly notice anything that's how underwhelming it is.
I can see that work was already put into the game to have lunges there in the first place so at least make lunges balanced a bit so the killer can't spam them and constantly get a movement buff without consequence.
Increase the stun time cause it really doesn't exist and I don't care what dbd wiki says... It's non existent. Needs to actually be noticeable.
Maybe put a cooldown on it too like 15 seconds before you can lunge again.
Insidious should still be removed from the game.
"BUT campers still gonna camp anyways" is no excuse to keep it. It's a tool used by campers to camp without consequences.
If you remove insidious then you remove that ability for leatherfaces to stand completely still with no terror radius around the corner and instantly down both survivors.. and I don't care what anyone says about "people will still camp".
Sure they will but I'm sure a lot less people will camp if insidious didn't exist and if they did, at least survivors are more wary about it. It's still 1 more step towards making camping a completely useless strategy.
That alone will make the game more fun for both sides.
About the doctor, I dunno what to say. I'd love the see him get completely removed from the game cause he is the most unfun killer to play against and isn't balanced at all.
But I'd at least settle for a huge nerf that will make every doctor main cry and hoping they play nurse instead or some other killer that actually demands some amount of effort to be put into the game.
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Boring to play against, I agree
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@VolantConch1719 said:
I cannot tell if this is serious or not, but just in case.
Completely remove bloodlust from the game.
Bloodlust was added as a way to end loops fast, because chases were lasting too long. It forces Survivors to make decisions much quicker.
Pallets respawn after 3 minutes.
Dropping pallets should be a serious decision. Having them respawn at all will make them far more expendable.
The dark mist appears to be thicker and can be stacked higher than before to allow for more stealthier game play (for both killer and survivor).
I approve of this, being a mostly stealth-based Survivor myself. But, Claudette is already a pain to find sometimes, and don't get me started of Ghost Face being more annoying to reveal than usual.
Random weather such as rain or snow.
Meh, not necessary. Would be cool, but not necessary.
Random objects such as potatoes now spawn on the map survivors can pick up and throw at the killers face, having little to no effect but serves a comedic purpose.
Could be fun, but no one would use them if they actually wanted to survive.
Make the spirit not go AAaaAAaaAAaaAAaa everytime she is hit by a pallet.
How do you want her to sound? Like she's in pain when she gets hit? Oh... wait. That's exactly what she sounds like.
Give survivors dance emote.
Oh, great. While I would love more emotes, this one can go to the scrap heap. Let me flip the Killer off with Ash anyday.
Killers have cooldown on lunge. Missed lunge attacks now stun the killer for significantly longer than normal missed attacks.
They already do. I know you probably don't notice, but a missed lunge can be pretty detrimental.
Remove the doctor from the game.
Been waiting for my own chance to use this.
https://us.v-cdn.net/6030815/uploads/951/HMIXK8GHYBTK.png
Revert the most recent item nerfs.
You literally get to keep your item even when it runs out of charges now. Insta-heals were way to ridiculous, and toolboxes were so fast. I know because I almost always brought a toolbox with me.
Shrine of secrets does not include perks you have already unlocked.
That would require EVERY player to have a different Shrine of Secrets. If you don't like the perks, don't buy them.
Remove insidious from the game.
Agreed, but a camper will camp even if they can't surprise anyone else. Also, Kindred completely nullifies Insidious.
Prestige 3 rewards clothes that aren't ugly.
Prestige 3 unlocks a bloody face. If you don't like the rest of it, don't wear it.
New item : pepperspray. Spray in killers face to stun them for 5 seconds and significantly blur their vision for 1 minute.
While Survivors do need new items, this ain't it.
New item : energy drink. This item increases survivor movement speed. All exhaustion perks can be used repeatedly and will ignore the exhaustion effect for 1 minute.
No.
New survivor : Will Smith
Funny story, the first thing I thought of when seeing Adam for the first time was "Will Smith? They got Will Smith?" Maybe that's why I like him so much (yes, they look different, but it was the first thing my mind went to).
Make Nea, Meg, and Quentin not look like crackheads anymore
Quentin, yes. Meg, I don't see why people have an issue with her face. Looks normal to me. And part of Nea's charm is her ugliness.
You literally just explained why this stuff is already in the game. Everyone knows why. That doesn't mean it's the right decision to permanently keep everything how it currently is (unbalanced).
It just seems like you are disagreeing with literally everything on this list for the sake of being disagreeable.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1176379#Comment_1176379
Hag requires timing and skill to use. Bad ones won't know how to use their traps well, while others who know the character even slightly well realize it requires knowing survivor pathing, as well as timing with the traps.
To teleport or not to teleport, that is the question. Knowing if you need to teleport or just leave it up as a mindgame... Her addons offer a lot of variety with gameplay, although, not as much as Michael's does...
It is clear to me that you don't know what you are talking about with the Hag, as it appears you only play survivor.
And nobody plays nurse because she is the video game equivalent of nails on a chalkboard to play.
"it's clear you don't know what you're talking about"
Angry Hag main spotted
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Gotta agree with the OP.
Killers need nerfs with the exception of nurse.
Lower their sonic the hedgehog movement speed just a little bit. It's too much.
Remove iri mori.
Increase pallet stun...
Do SOMETHING to make killers less overpowered.
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@elvangulley said:
https://forum.deadbydaylight.com/en/discussion/comment/1176426#Comment_1176426
I just did what you did
I guess so but the difference here is I actually had valid suggestions