Easy Pig Buff

Reverse Bear Trapped Survivors are unable to interact with generators until the trap is removed.

Comments

  • They do that anyway.

    This'd only be good if you make Ruleset No. 2 basekit.


    They are either really brave or incredibly stupid to work on a generator with the RBT on. Unless they want to be put back on a hook.

  • Wouldn't really be that much of a buff. There needs to be a mechanic that makes it so that the first RBT doesn't come off at ONE box searched. It's really annoying when the survivor goes to the first box, takes it off, goes back to working on generators. Also would be nice to have 5 RBT's as base and maybe increase her speed while crouched slightly.

  • Just make it so if a trap is put on after gens are done it starts the timer immediately, and if you leave through the gates with the mask it kills you like it used to

  • @PigMainClaudette said:

    They do that anyway.

    This'd only be good if you make Ruleset No. 2 basekit.

    They are either really brave or incredibly stupid to work on a generator with the RBT on. Unless they want to be put back on a hook.

    They most certainly do not do that anyway. It is not uncommon for a Survivor wearing an inactive Trap to work on Generators until the timer does start. Not that I think this buff should happen anyways, but RBTs as they currently are do not do enough to dissuade stronger Survivors from working on gens anyways before working on the boxes.

  • @SquirrelKnight said:

    Just make it so if a trap is put on after gens are done it starts the timer immediately, and if you leave through the gates with the mask it kills you like it used to

    RBTs are not supposed to work that way. They are supposed to be a Slowdown during the game, this was stated by the Devs when they did this change.

    Pig mainly needs some Tweaks for her Dash and for her Add Ons. But the Traps itself are in a good spot IMO.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1182335#Comment_1182335

    RBTs are not supposed to work that way. They are supposed to be a Slowdown during the game, this was stated by the Devs when they did this change.

    Pig mainly needs some Tweaks for her Dash and for her Add Ons. But the Traps itself are in a good spot IMO.

    Nah, RBTs were better before they were nerfed in a bad way. They should be unnerfed.

  • I sorta see your point i just dont like the idea of a killer just losing their main power after gens are done. Yeah freddy loses teleport but he can lay traps, the pig only keeps her sneak and dash that late in the game


    Edit: and i still think if they have a trap and run out the gates it should go off but thats just me i guess

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1182301#Comment_1182301

    They most certainly do not do that anyway. It is not uncommon for a Survivor wearing an inactive Trap to work on Generators until the timer does start. Not that I think this buff should happen anyways, but RBTs as they currently are do not do enough to dissuade stronger Survivors from working on gens anyways before working on the boxes.

    They don't in my games, but then again I haven't hit red on killer.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1182340#Comment_1182340

    They don't in my games, but then again I haven't hit red on killer.

    Oh lord my friend keep it that way. Its hell up here. HELLL

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1182491#Comment_1182491

    Oh lord my friend keep it that way. Its hell up here. HELLL

    I got to red as Surv last season. I hated it. Got to rank 8 as killer in a previpus season. It wasn't great.