Mr_K
Mr_K
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- Mr_K
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Comments
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@Lord_Tony said:
they indirectly buffed it after what they did to stridor.
survivors should at least BREATHE while injured it's stupid they make absolutely no sounds
This was the case a long time ago but like most sound, broke with the 1.4 update. BHVR being the way they are, cannot simply program in play full health state sounds while injured with IW. Because that would be too hard.
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Hack or a glitch. Both are equally probable.
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Otz is a good killer that couldn't keep up with one key part of the experiment, camping. He kept pressuring other survivors and not playing in a way that screamed, this killer has noed.
Also, what a bunch of potatos he was going up against.
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NOED is a risk survivors make by focusing only on generators. Whether the killer is using it or not, it's a concern survivors need to keep in mind.
The end game is the last chance for the killer to kill survivors. Long chases during this time pretty much means they all escape. It is one last chance to swing the game in the killer's favor.
NOED brings another objective to a game that is not over. Even though survivors make it seem as if the game ends when 5 gens pop. This is where the "earned" mentality comes from. The game is not over until you escape or die.
So what if the killer can one shot? Many killers have this ability by default or with addons. Not much is said about one shots while gens are being repaired. Just after gens are done.
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I wonder how players are going to rank up if they constantly go against players BHVR believes you should break even with.
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And like all Change.org pensions, nothing will come of it.
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@miketheratguy said:
I faced a Billy today. A BILLY! I was excited until I noticed something: After I'd been killed and was spectating, I noticed that he had no perks at all. No addons either. Not even an offering. Just a blank bar in the scoreboard. The survivors all had stuff but Billy was totally empty.
It was strange then when he somehow managed to activate corrupt intervention.
Then, after the match, I looked again and now his bar suddenly showed several perks. Even so, none of them were corrupt intervention.
Am I missing something here?
Killer's perks are hidden until the match ends.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2446025#Comment_2446025
people get ######### over by geography all the time, they feel like they charged enough to blink to the other side of a thing, and then they don't. it's normal stuff... seeing the light not cross the thing shows you need to charge more...
you can't multitask?
Multitask? Thats rich coming from wanting a pilar of light to show you the way.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2445957#Comment_2445957
or... you still can tell instinctively where it is. but now you won't get ######### over by geography or floors.
no reason to create barriers of entry on nurse.
You don't get ######### over by geography or floors. You get ######### over by BHVR and their inability to fix deadzones. No shining light is going to prevent that. Besides, if you are good with Nurse you don't want to be looking at a candle but at the survivor you are chasing. You will never be good at Nurse if you divide your attention.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/2444457#Comment_2444457
OR... we make her more easy to control because there's no real reason not to.
Once you learn Nurse, your proposal only brings distractions. Nurse does not need an light to show where you will blink. You instinctively know. High skill killers take effort. If you can't put in the time there are 23 other killers to choose from.
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Quite a bit. Mostly from new-ish players (under 500hr).
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No
Learn your blinks.
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@Clowning said:
I would absolutely love this, but the argument that always comes up, is that too many Killers would lobby dodge.
Because that would be what happens.
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Survivors know they are 100% safe with an open exit gate and no noed.
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Yes
No
No
No - Keys are the main reason the hatch seems unfair. Fix keys and you fix any issue with the hatch.
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Knowing the killer has Tinkerer, I leave the gen when it promps and watch as the killer comes by disapointed a survivor isn't there. They kick the gen and leave. I go back on finishing the gen without a 2nd prompt.
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@Pilot said:
Sound occlusion is a thing
A poorly implemented thing.
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Watching PinHead game play I'm seeing this is still bugged in 5.2.0. Now that two killers use the mechanic could you fix these types of issues more reliably?
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it's because the blood splat and survivor scream is processed client side before the validation occurs.
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Still an issue with 5.1.1
Tested on Badham II and IV
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Still an issue with 5.1.0
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- No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.
- When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.
Yep, that's how it works.
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@Lx_malice said:
https://forum.deadbydaylight.com/en/discussion/comment/2386840#Comment_2386840
Thankfully blink bug isn't too common. Lunge bug though my god. You get that ######### on a daily basis.
M1 bug is really tilting when it results in a miss hit.
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Welcome to microtransactions
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@truegod_10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2386852#Comment_2386852
Yes, the same aimbot thag slips through an anticheat or through the devs attention in a shooter is.
Imo it is cheating and the devs need to create different display options to fit screens or have it auto-fit somehow and lock those files. The same way they just did to prevent modding.
Devs typically don't ignore aimbots when they find out about it.
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Sounds like a problem with the Steam deck.
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Babysitter seems fairly accurate.
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Survivors were saying Stridor Spirit OP! So the Devs nerfed Stridor.
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If we were being fair the pallet would never drop. But the validation is only one direction. Enjoy the 1000 points.
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The real question:
Is something cheating if the Dev ignores the issue?
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I'm glad the lookup bug was finally patched (again). It's a bit of a pet peeve of mine. But the massive dead zones on Badham are still there, afaik.
I don't see the blink bug ever getting fixed. Its an issue with the conversion to dedicated servers. Same for Myer's stalk and Puketress vomit.
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Before the engine update of 1.4.0 IW didn't mute breathing. It's been bugged for so long it's now consider a feature.
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@Ramxenoc445 said:
https://www.youtube.com/watch?v=SG0as_QY4MQ
Should've been this way from the beginning of time. Made zero sense why 50%+ of 0% equaled 50%. But finally, thank you. There will never be another change to this game that makes me as happy as this one.
Additive vs multiplicative.
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Community Consensus
Impossible
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Just need a better gaming chair and a good headset.
Or so I've read.
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If I want an easy 4k I pick Bubba. 😐
Spirit is getting the nerf you all wanted. Survivors kept saying "Stridor Spirit" was the problem and the Devs took you at your word.
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Waiting for a Youtuber to make a video on this.
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For how long?
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The stalking bug needs fixing.
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7, glitch them all together
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The corners seem to have an extended hitbox. Facing the pallet headon feels normal.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2373476#Comment_2373476
I was joking when I said it was OP, you know that right?
I rarely read past the headline
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Its really not. Sure, against a slugging Twins can have its use, but most killers will pick you up right away. You will need someone with a flashlight to give enough time to reach a pallet and recover for it to be usefull.
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Still an issue with 5.0.2. The basement stairs for all maps is fixed but Badham buildings and the area around the shack remain bugged
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The grind gets buffed ever chapter. I'm more interested in nerfing the grind.
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nay
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It doesn't need a change.
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If a red rank doesnt play for months he comes back with noob ranks, whats the point?
If you really haven't played for months then you would only reset 1 season. After coming back after a year my rank was reset from red to rank 5.
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Given enough time everyone would make it to red ranks.
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It's not going to stay scary forever. You will eventually get used to any "scary" element they could put in the game.