Mr_K
Mr_K
About
- Username
- Mr_K
- Joined
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Comments
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- You don't see rank until the end.
- You can't bully someone stronger than you.
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๐
They make keyboards with macro buttons.
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By teammates or bugs?
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Maybe the issue is 4 red ranks vs a green rank killer and not SWF?
Four solo red ranks would of bullied you the same way. Really, your story doesn't scream SWF as much as you chased a good looper all match.
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There's base knowledge that applies to every killer. If you can get that down you can play any killer well, minus Nurse.
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Now Freddy is problematic.
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Soul Guard
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1870662#Comment_1870662
Theoretically, if a 4 good survivors, went up against a high mmr killer what would the outcome be.
There's 300 videos showing just this.
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@I_am_Negan said:
Rank means nothing
Means bp now.
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@Altarf said:
No. Making him slowed by his purple bottles would achieve similar results to Hillbilly's overheat; it would not negatively affect him in regards to strength too much as you would still have to insta drop pallets as Clown would still have a 15% speed bonus over survivors even while slowed. All it would do is significantly reduce the chances you have to use your already weak power and make him massively, massively less fun and more frustrating to play. The part about Clown that survivors dislike, the need to predrop pallets, would still exist.
This would be the only opportunity to use his slowdown gas. Using it anywhere other than where the survivor is cornered would result in no extra distance gained at all.
Yet we have Hillbilly overheat.
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Maybe times have changed some. PTBs used to be survivors running their best items and killers running their best addons with moris.
Was anything but peaceful.
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Do you need to use Q & E or does moving the mouse work?
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There are two skeletons, one for male survivors and one for female survivors. Thats why it feels clunky playing male survivors when you usually play female.
Also being tall is a disadvantage in this game.
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Laughs in Nurse.
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But do you guys even realize that the sole reason the perk even exists to begin with is due to the way a lot of Killers play?
It exists because Jamie L Curtis stabs Myers in the film.
It originally activated the moment the killer picked up a survivor with no other conditions.
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@Ryuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/1866469#Comment_1866469
I would like to see different graphical modes on the console version of the game i.e performance mode.
I feel bhvr will give up on the old generation consoles and focus on the next gen here shortly. The graphics updates are an indication of this, imo.
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Never try to change someones mind on the internets or you may lose yours.
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Think you're giving DS too much credit.
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FoV and brightness are balancing methods. Don't hold your breath to get them.
I would like to see a FPS setting. Going into the engine file to set this is unacceptable.
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DS is what it is. The fact it is not what it was is satisfactory. The truth of the matter is, you would complain about it even if you get what you wanted. As long as the survivor can get away is going to upset someone.
Get over it, move on. There are survivor perks that are more problematic than DS.
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No, legacy was for those that grind the early days of the game. It is never coming back. Stop asking.
- someone who started playing after legacy deadline.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/1865443#Comment_1865443
Maybe you're right. However, remember that you could just keep juggling the survivor (if he was the obsession) and they would not be able to use DS. Those who were not the obsession had to reach 35% wiggle to escape, something that could be denied by downing the survivor next to a hook. Like I said, it was extremely broken, but I truly wish I caould face it again, just for these counterplays.
Then the Devs increased the drop penalty.
(A change the Devs said was always supposed to be three drops but was bugged. Which they then reverted after DS was changed)
That drop change really hurt legit drops due to body blockers.
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Red requires 4 iri to double pip. Think you're asking for too much? Gens are going to pop fast in upper ranks. Also using the chainsaw on healthy survivors cuts into your chase emblem.
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It's not Jane.
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@[Deleted User] said:
Imo it's actually detrimental. One of the best things about having terror radius as a killer is being able to scare people who are not in chase from generators while chasing other survivor. That's why Monitor and Abuse, for example, is a great perk. Furtive Chase and Beast of Prey actually prevent that.
I will sit and work on a gen while watch you run around a loop.
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Devs are afraid to make killer perks too strong (what they think is strong). So they make it weak and "buff" it later. Survivor perks are the opposite. They are sometimes released broken and "nerfed" later.
Like others said, Empathy was just a techincal change. The perk still functions like it used to.
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Think you are missing the MMR requirement to that change. The thing about the current reset is that tryhards get mixed with casuals. This won't happen when they switch to the new system.
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Killer players can't change killers in lobby. It can be expected to have some dodge to change killers.
At least the survivor lobby doesn't remake each time.
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Only thing servers did was mask the connection to the killer. You can talk about your Google fiber but that doesn't change the killer's McDonalds WiFi connection.
Welcome to online gaming.
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Step back.
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Run what you want.
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@Dsalter said:
could you elaborate please?
Trapper starts with one trap by default.
Community wants Trapper to start with two.
Devs give the community an addon for extra trap.
Devs shake hands for pretty good job.
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It's so unbalanced, survivors have to run Balanced Landing.
๐ซ
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UI pretty. Bugs are ugly.
Me like pretty things.
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It lacks enough killers to supply survivor demand this cycle.
Throughout DBDs history this unbalance has been seen both ways.
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/1866061#Comment_1866061
So avoid the forum's until the PTB release, then?
And during
And after
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Games over. Before the emblem system it was insta death with no stages.
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I would have to see the addon changes to make a determination.
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For new members: Sample forum post titles.
<killer> with <perk> is broken.
<killer> needs a rework.
<perk> needs a nerf.
<perk> is OP/broken.
Survivor is hard.
Killer is hard.
How would you change <perk>?
The next killer should be <franchise name>
When is the next update?
...
Have fun out there! ๐ค
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Survivors see all other survivor's auras.
Whenever a survivor is within line of sight of the killer or in a chase, the killer's aura is revealed to other survivors.
There, gap closed. Broken af.
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Stop grouping up on gens. Killer can only pressure one survivor at a time. While they are busy with one survivor three others can be fixing three gens.
Also its more efficient to work on gens separately.
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If you take the Mori approach, keys would allow only one survivor out per key and not trigger EGC.
Also Green keys are broken.
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New thread:
Wraith should not be able to close the hatch while cloaked.
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@GeneralV said:
Well said, partner. Sometimes I wish I could face the old DS again. Sure, it was extremely strong, but at least you could get rid of it at the very beginning of the trial.
Find a survivor
Chase for two hits. Maybe losing one or two gens.
Pick up survivor.
Stun
Chase survivor again for another gen.
There's your old DS experience you wished for. At least now you can get that hook before they stab you.
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@DanielPaint said:
https://forum.deadbydaylight.com/en/discussion/comment/1862148#Comment_1862148
Then you didn't watched the clip. My problem is that she was there in one second without a signal or warning to react.
What did you think was going to happen? Never heard of BBQ or is that the topic of your next thread?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863498#Comment_1863498
Ok I see what you mean but still I still dread playing any nurse because I know that its going to end badly. Its why I can't take any thread on nurse seriously because there are those nurses that can 4k easily even against a swf. Its even worse if its a map where there are little to no line of sight blockers in the middle that makes it worse.
Like seriously what am I supposed to do against that? I have made a thread on this before and most of what people say is that you can't do anything.
Depends on the quality of the survivor than it is being in a SWF or not. There were plenty of survivors I couldn't get back when. I'm sure with today's player base I would just be giving BHVR more statistics to nerf her more.
Best way to run a Nurse is thinking like one. At least it used to be. A friend of mine who still plays says all the Nurses she sees have that 4.2 m/s addon with 1 blink and play with Enduring and Spirit Fury. So the quality of Nurse mains seems to gone into a downward spiral.
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The real question:
What's the point of Urban Evasion after the locomotion update?
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Lucky or Cursed?
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I wonder.
The speed bottle works on both the Clown and survivors. If the Clown has the increased speed and walks into a purple cloud, will he lose the speed buff? If so, does the Clown also slow down if he enters the purple cloud without the speed buff?
๐ค
Is this really a nerf to the Clown?!
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idk, fun thought
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1863459#Comment_1863459
Genuine question
Do you think the bugs make it more fair to play against a good nurse?
My answer to that would be, is it fair to infinity loop a good killer because the loop contains a fat shame? Does the skill level of the killer influence their hitbox size and does the skill level of the survivor allow them to squeeze through?
FYI, this loop exists on swamp maps for over a year.