Mr_K
Mr_K
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- Username
- Mr_K
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Comments
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Only thing this will do will bring about controversy and bad press. This game does not bring up or state the sexuality of any of its characters. You can relate to any of them based off whatever headcanon you can come up with.
Why do you think a chat filter is coming to the game? Its to head off any slurs that will undoubtedly come from exposing your game to this particular topic.
The forums will be full of threads with "The killer tunneled/camp/bm me because I played X" threads. It may become bad enough where it becomes news worthy.
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@Coffeeaddicted said:
https://forum.deadbydaylight.com/en/discussion/comment/1984400#Comment_1984400
okk...but i wasn't joking
Neither was I. 😐
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Yeah, and it doesn't shut him up in lobby too.
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If you're not placing 20 traps in the basement, you're doing it wrong.
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Both sides will never be satisfied.
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Yeah, he needs a 20s cooldown. Maybe more.
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This just sounds like a way to get glass shards embedded in my hand.
I'm on to you. 🤕
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Same 💩 different day.
Only time the topic changes is when something new is anounced.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1984298#Comment_1984298
Just lock perks and items while in lobby as well.
Now we are back to dodging and DCing.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1984278#Comment_1984278
Do you think so?
Look more like 2 screenshots from Dead by Daylight.
Might be wrong though
@Topic that's the reason why i don't run any hex perks :]
Now that you mentioned it.
I don't even know if thats DBD! 😨
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@[Deleted User] said:
Why not make the killer visible as well instead? This way survivors won't have to suicide against half of the killers because they are not fond of them like they already do.
I should not be forced to play against people I don't want to. There's a famous streamer here on my server that plays on the most obnoxious way possible, using OoO with friends and tying the flashlight click to mouse wheel so it does one of the most annoying sounds I've ever heard. If I see him on my lobbies of course I'm going to dodge, I play this game to have fun. I also remember some other annoying faces and as long as my killer queues are instant I'll keep dodging them. You can also be sure I'll alt+f4 the game to people who switch last second.
Because there are builds that can directly counter a killers power.
Every Doc match would have 4x calm spirits.
Ever Hag match 4x flashlights and UE.
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That would be a totem.
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It's the wait time.
If a lot of mid rank survivors wait 10 minutes for a lobby then they will get the next killer regardless of rank. That's why you see rank 17 killers going against purples and reds.
If wait times were closer on both sides the ranks would be closer together. (In theory)
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@Bullettimegod said:
Tbh this one game as myers i had 4 people on a gen when i hit t3 and got all of them. They all dc'd and i depipped.
Clearly toxic play style.
/s
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@Tsulan said:
If you don´t want to get dodged, then just play killer and find out why killers dodge.
This is already the third thread on lobby dodging i see today. I wonder how long it takes until survivors demand penalties for lobby dodging.
They already have. It was a topic on the last Dev Q&A. This thread is just to push the issue more. To make it seem like its a real issue.
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@bubbabrotha said:
https://forum.deadbydaylight.com/en/discussion/comment/1984189#Comment_1984189
Why do you care if people want it?
Maybe because it affects the game I play?
If the creators of FNAF wanted more money they would make another game and not place their IP in another companies hands.
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Killer can dodge all they want. The lobby is open on the server and not the killer's PC now. You no longer have to search for a new lobby.
Once the server lobby is open you are in line for the next avaliable killer.
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Why would anyone want it?
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A DC is "supposed" to give you Devout points.
😒
@Zephinism said:
Against it.
People will just play in an unfun way (Slugging) and try to get people to DC.
Slugging is used now to stall gen progression.
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@Yords said:
If it was a range of 32 meters and not fixed to the terror radius, survivors would run the perk and just go for the save. It would just be BT left and right being spammed because they know there is nothing you can do to stop it. (although it already teaches MANY survivors to not properly save)
I don't see how thats any different than it is now.
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No game breaking bugs.
I know, asking for too much.
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Merciless Killer
Two words that screw over killers going for adapt. If bhvr would keep with the original meaning, all we would have to do is 4k.
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May have something to do with the game auto-killing all hooked survivors when every survivor is hooked or dead.
https://clips.twitch.tv/BumblingReliableLyrebirdWoofer-X2M_xqhK-6pDJ2Jn -
Don't you know? Anything that can one shot a survivor is toxic and low skill.
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Think it's based on the locker location than the actual killer.
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Imagine a time when there was no timer.
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Creepy? No.
Annoying? Yes.
Trying to find an injured survivor and zeroing in on a broken hook isn't the best feeling.
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Like Meg?
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No good deed
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Confused by your story some. Tombstone is only active in T3. If he hit you, you cannot be mori'd. Tombstone only allows a mori when the survivor is health or injured state.
Jump in a locker next time.
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The debate is from a couple of Steamers. No need to proceed further than that.
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Because it's unlimited.
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And Huntress was supposed to be an Egyption God.
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I don't see the equivalence.
Also, perks are supposed to have some benefit in using them. People need to stop with this OP bullshit. It's a strong perk not OP.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1969182#Comment_1969182
Well, if you have recorded that game, you should look back. That survivor probably finished a generator before escaping. I've been playing since 2016 and hatch rules have always been:
1 survivor remaining, hatch always spawns. Also opens instantly.
2 survivors remaining, you need to finish 3 generators for the hatch to spawn in.
3 survivors remaining, you need to finish 4 generators for the hatch to spawn in.(this is also the one rule that makes the key overpowered)
4 survivors remaining, you need to finish 5 generators for the hatch to spawn in.
If it took you 10-15 minutes for it to spawn randomly, odds are likely that the remaining survivor has been doing a generator alone during that 15 minute timegap, causing the hatch to actually spawn, or your teammate died, causing the hatch to spawn. It would actually be a (gamebreaking) glitch if the hatch spawned at 2 generators left with more than 2 survivors alive.
Always been isn't quite accurate. Before EGC the hatch would not spawn for the last survivor unless the gen requirement was met. So last survivor with 5 gens ☠.
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This is what we call a goalpost move. Medkits are a shell of what they used to be.
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The end points need to be activate individually.
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Someone has the wrong idea what chat is used for.
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That he's stronger than version 2.0
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So you want them to kill themselves on hook....
Sure I don't see an issue.
🤗
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968240#Comment_1968240
But why aren't they the same? Why aren't both strategies?
360 would be consider a technique not a strategy.
@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1968228#Comment_1968228
I disagree if that were the case every survivor would be able to do it right away right out of the gate. When I was trying to do it I had problems and it never worked but over time I practiced and I was able to 360 good killers even.
Also just because it works sometimes doesn't automatically mean it's not a strategy. Tunneling can fail, camping can fail but just because they can fail doesn't mean they aren't strategies and the same logic can be applied to 360s.
This may be a PC/Console thing. But not many "good" killers miss when a survivor 360s. It's why survivors use it as a last resort.
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360 is just a survivor twilling in a circle. It only works on killers with bad eye–hand coordination.
Seriously though, it's not ######### hard.
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Think he represents us, the killer. We believe we are scary monsters chasing after helpless victims. We ride on the backs of survivors as though we are the ones wasting their time. But in the end, try as we might, our delusions of power are crushed.
🧐
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Shhhhhhhh
No, they'll hear you. 🤫
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I don't know of any reason.
Sometimes people just want to watch the world burn.
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Maybe
🤔
Did you lose a lot of games before Huntress?
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Whats the issue with the mori? It can only be used on your last hook.
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🥳🥳
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It was small in the old old UI. Are you saying its smaller than that?