MrPeterPFL
MrPeterPFL
About
- Username
- MrPeterPFL
- Joined
- Visits
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Comments
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@Mikeasaurus said:
It'd be an awesome addition, and since it's being put in every other game lately (Mortal Kombat 11, Gears 5) I can't see why it can't join us here!
I feel like that’s the only games the terminator has been in just to advertise the new terminator movie. Fun Fact: The new terminator movie bombed, funny how marketing works.
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Yesterday I played 8 games and had 8 different killers FYI Rank 2 Survivor
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I rather not, I’ve seen threads moaning that dedicated servers are “trash”
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For anyone reading, this person did not provide any proof that the devs “don’t know what they’re doing” but instead stating their opinion.
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Xbox:
Most: Doctor, Freddy, Ghost Face
Least: Nurse, Pig
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You can break pallets but can’t break windows, that’s why the entity mechanic is there for windows. If they’re abusing a pallet it means it’s a safe loop, break it.
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For me I would make totems to provide a small buff to the killer:
Small Haste
Slightly more Lunge Range
Slightly increase Vault Speed
Miss recovery
Slightly increase Break speed
Any Hex Perk will be placed randomly on any totem, the totem effects will still apply if the Hex Perk replaces it.
This way Totems are engaging but still optional to do, it kinda helps early and it’s also satisfying to break a totem to make a killer weaker.
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To separate Stealth and normal killers
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I would say Killer, I can facecamp myself and watch myself die
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Lol
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Couldn’t care if the Devs nerf perks, just adapt and play the game
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@DocFabron said:
60 second Insta down for leaving a locker?
Maybe 20-25 seconds but 60 is just too much in my opinion.
Make Your Choice is 60 seconds exposed, however, it has a cool down for 60 seconds too. Could possibly function the same?
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Does it matter that a perk counters a killer? Urban Evasion counters Hag, Iron Will for Spirit, Calm Spirit for Doctor etc..
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My Xbox runs fine, never crashed, had some party errors but never crashed
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Lol
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Lol
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He’s pretty fun to play as but unfortunately lockers and stealth are his weakness. As soon as ONI screams hide in a locker until his power is gone, it’s quite an effective way to counter him
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Myers has never died in his movies, so I’m putting my money on him
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Solo survivor game is pain, adding a secondary objective won’t make it any better
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Not my proudest erection
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@1blep_blep1 said:
or you know... learn to play against it? like come on. it's 1 killer after the next, first off everyone was complaing about NURSE, so they changed it... the SPIRIT, so they changed her.. then DOCTOR, so guess what, they changed him? Can't you entitled survivors just learn to play against killers? or do you want the game to be like F13: The game with just a trapper.
lol
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Never, no matter how bad the scenario is I will always do my objective
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I see nothing wrong with slugging, I’m basically giving you a second chance to live
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Might as well add “big points” for hitting survivors on a hook while we’re at it
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Tip: Stand still at a pallet and watch them freak out
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@Infinity_Bored said:
https://forum.deadbydaylight.com/en/discussion/comment/1052536#Comment_1052536
It means "The killer is camping" since 2k16.
https://steamcommunity.com/app/381210/discussions/0/358415206080329035/
https://www.reddit.com/r/deadbydaylight/comments/5j62ev/waving_your_arms_while_on_the_hook/
https://www.reddit.com/r/deadbydaylight/comments/4vu7kr/the_survivor_communication_guide/
Apparently if it’s on Reddit, it’s official...
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Waving your hands does not mean that at all, I’ve seen many survivors who spam it just to get my attention
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The perk isn’t as good as you’re saying it is, I would rather run We’ll Make It, at least I can heal my teammate and give them a better chance on surviving than relying on “no scratch marks”. We’ll Make It last for 60 seconds so if the killer does find and slug the injured survivor, I can revive them
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Not to be rude, the perks are creative and different but why does it have negative factors? Imagine having Fixated “Walk 20% faster but run 20% slower”, it’s a bit random.
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Lol
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@Beardedragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1045598#Comment_1045598
Ruin changes? how were they changed. man i can barely remember how they were back then
Before Ruin use to slow gen progression, the skill checks will turn red and when a survivor hits a good skill check it will regress the gen a tiny bit, however if a survivor hits a great skill check it will continue as normal.
The new Ruin no longer has the red skill check function, instead it regresses gens when a survivor is not working on a gen (Skill check function as normal).
Basically some killers are upset that gens are done too fast and Ruin was the only counter to gen rushing.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1045598#Comment_1045598
Are you actually going to suggest that people didn't facecamp with Leatherbilly before?
In any case - it's less of a protest and more of an experiment. We want to see if they will nerf one of the weakest killers in the game if he overperforms.
I didn’t suggest it. People before face camp as him, but now even more killers face camp as him.
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Nothing new with him, some childish killers hate the Ruin changes and have decided to Face Camp as him, it’s a form of “protest”
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As for lore they’re a group of teens, they stick together and fight together. Whereas in a dbd match dunno why they struggle against one teen. Possibly the entity gives the killer an enhancement?
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1045353#Comment_1045353
It makes no sense dude, why would a killer face camp when he has more time and thereby he can get more points and pip by hooking everyone three times your logic is extremely flawed. Most of the killers that have been face camping lately do it because survivors rush gens or because one idiot teabagged or clicked his flashlight lmfao you've never been in the red ranks have you?
I play survivor too bud, and I hate getting face camped but that's why I want gen times to get increased. Because most of the times I get face camped it's because the killer doesn't have any other option, either he face camps me or he leaves with 0 kills it's common sense...
Ps. You can counter face camping with borrowed time and dh and ds in case the killer tunnels as well. Perks that can give you a second chance basically
My logic isn’t flawed, people Face Camp because they can not because they can’t win the game. People don’t consider ranking as winning, winning to some people are getting 3 or more kills, Face camping does exactly that, guaranteeing kills. Increasing Gen times is giving the camper more time to camp and to camp others.
You’re confusing Face Camping with camping, Face camping is chilling at a hook, while Camping is patrolling the area, completely different. Borrow Time does not work against Face Camping as I’ll just interrupt with a grab, as for DS you have to be off the hook to use it.
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1045217#Comment_1045217
No, it wouldn't because gens wouldn't pop as fast as they currently do and killers wouldn't have to resort to camping. I can't speak for the green rank and below killers that face camp because they're still learning to play the game so they probably don't even know how messed up face camping is. But for high rank players like me I hate having to resort to face camping because of gen rushing and I hate getting face camped just because my teammates gen rushed the killer. I can almost 100% guarantee you that if these changes were implemented you would rarely see killers face camping in the high ranks at least.
Trust me, increasing gen times is basically giving more time for face campers. Put yourself in survivor’s shoes, how would you counter face camping?
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BUT! I think Blood Warden only activate once per match
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@leyzyman said:
https://forum.deadbydaylight.com/en/discussion/comment/1045252#Comment_1045252
Wait, I thought it was a minute...
Even so, that would mean by the time they got another hook, it should have re-activated.
Oh I think you’re right, 30 seconds is tier 1 and tier 3 is 1 minute
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@leyzyman said:
Your right, I should explain more.
Egc was taking place. We had opened 1 gate already. While I was opening gate number 2, they started to try and go for the hook. We managed to save him, but then he got all 3 of them quickly. I tried to go for a flashlight save (which I found in a chest), failed twice, and proceeded to leave.
Now, the time between the failed hook-bomb and me escaping might gave been 30ish seconds, with all of us going to help about 15 seconds after the original hook.
I dont think it should have been off cooldown while I escaped. If it did go on cooldown after, it would have been some incredible lucky timing.
Point being, I think blood Warden didnt work in that match. If it did, holy crap I got lucky on the timing.
You’ll be surprise how quick 30 seconds go by
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@AStupidDavid said:
https://forum.deadbydaylight.com/en/discussion/comment/1045156#Comment_1045156
Fixing the gen rushing issue would definitely fix face camping or at least encourage killers to not do it, if killers didn't feel so threatened by survivors who gen rush I can assure you they wouldn't camp nearly as much as they currently do. Yes you would still have a couple of toxic idiots that's just want to troll survivors but you can literally find those types of players in every single online multiplayer video game, like it or not. But if 4 gens are popped and the killer has hooked only one person does he really have any other choice besides face camping?
I understand you dislike gens going fast but face camping is still a thing and increasing gen time will encourage more people do it. It’s a guarantee 2 facecamp kills with a cheeky noed kill, it doesn’t matter if you didn’t rank up, you made 4 people de-pip and got blood points for it, It’s a win win.
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The problem with increasing gen times is face camping.
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The reason why I don’t play her is because of her fatigue mechanic, it feels like you get punish for using your power. Blink once, fatigue, blink and miss a hit, fatigue, Blink and Blink, fatigue etc.
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No DS but 3 self care?
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It’s the same with Infectious Fright, you scream when you’re in Dying state
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I like the idea of giving the hooked survivor a speed boost, it’s a nice tweak.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026152#Comment_1026152
Lol ok..name one survivor perk with an ability as weak as shadowborn?
Up the ante?
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Predator would be fun to have but there’s a problem, he was way too many utilities to fit in his kit. He’s already better than Wraith and Trapper put together, plus more
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*Facepalm*
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@WhTe_Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1030786#Comment_1030786
Your embarrassing, stop hating
Cool man, but don’t come back complaining that you can’t rank up in red ranks