Mooks
Mooks
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- Mooks
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Find the cause for your lags and do something against it!
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On the 13th it’s only the chapter release without event.
the event itself with event offering and tome and in-game festivities will start on the 21st!
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I hope they don’t overdo it and only add voice lines where it fits, eg Wesker and Pinhead as well as Trickster, it’s very fitting and I am more than fine with it. But if every killer would start talking it wouldn’t feel special anymore..
(if they add Candyman, he needs voicelines by Tony Todd!)
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Habe schon in dem anderen Thread geantwortet aber hier nochmal:
Andere Spiele haben auch DC Strafen. Fallguys ist mit DbD nicht zu vergleichen, hier ist ein einzelner DC nicht ausschlaggebend für das ganze Match.
Technischer Defekt kann auftreten, aber wenn du das disconnected nicht ausnutzen würdest, würdest du auch nur eine kurze Zeitstrafe bekommen bei so einem Problem. Wie sollte BHVR denn bitte feststellen, dass dein Endgerät ohne dein Zutun ausgeschaltet wurde? Und wenn die möglich wäre, würden Spieler das ausnutzen um Zeitstrafen zu umgehen.
eine der höchst toxischen Dinge, die Spieler in DbD tun können, ist zu disconnecten und das ganze Match for die übrigen Mitspieler zu ruinieren. Klar kann es mal passieren, technischer Defekt oder reallife kommt was dazwischen. Dafür dann die kurzen Zeitstrafen die auch wieder vorbei sein sollten sobald du wieder Zeit zum spielen hast.
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@Blackbird263 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448224#Comment_3448224
Dann bist du einer von GANZ wenigen.
Ich finde beide Seiten sind extremst toxisch in diesem Mistspiel inzwischen, und ja, weil so ein Verhalten quasi gefördert wird und nicht unterbunden, ist es eben ein Mistspiel.
Und noch etwas zusätzliches: KEIN ANDERES Spiel, weder Fall Guys noch sonst ein anderes Multiplayerspiel, hat eine Zeitstrafe nach einem DC. Und es ist extremst beschämend, dass ihr nicht mal differenzieren könnt, ob eine Zeitstrafe gerechtfertigt ist, dh ob der DC tatsächlich durch den "Partie verlassen" Button herbeigeführt wurde, oder ob ein technischer Defekt dafür zuständig ist. Ich hatte heute ein technisches Problem mit meiner PS5, sie schaltete sich immer einfach nach einer Runde automatisch OHNE VORHERIGEN HINWEIS, dass sie zu warm ist, aus. Erst nach einer Reinigung ging es wieder, aber zack, ich hatte Zeitstrafe, und hier muss es eben differenziert werden, entweder dass oder ihr schafft den Quatsch mit der Zeitstrafe ab, das ist so lächerlich wie horrend hoch das ist, du hast ein technisches Problem, weißt erst nicht woran es liegt und zack bist du auf 45 Minuten als ob du n Schwerverbrecher bist UND DU KANNST NICHTS DAFÜR!!!!!!!! Macht das endlich weg, bitte!
Bei Fall Guys macht ein DC auch nicht so viel aus in einem Match wie bei DbD.
Splatoon zum Beispiel hat DC Bestrafungen, und ich kann mir nicht vorstellen das andere Spiele, in dem 2 Spieler-Teams gegeneinander antreten, DCs willkommen heißen?
und es macht keinen unterschied ob ein ‚technischer Defekt‘ vorlag oder spiel über Button verlassen wurde. Wenn es eine Möglichkeit gäbe, die Bestrafung zu umgehen, würden Spieler eine Möglichkeit finden, diese zu simulieren. wenn’s wirklich nur ein technisches Problem war: beim ersten DC bekommst du nur ne 5 min Bestrafung. Die sollte bereits vorüber sein, sobald du das Problem beseitigt hast und spiel neu gestartet etc.
und auch wenn viele Survivor Spieler teabaggen ist es definitiv keine Seltenheit, auf Survivor zu treffen, die das nicht tun.
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the mods and Mandy have mentioned several times that it’s still planned to add new icons (though also to kinda remove some as at this point there are far too many)
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Yeah it will come back during the winter event to the shop!
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@humanbeing1704 said:
still waiting for a thumbs down emote when a teammate fails a skill check on a Gen
I mean, the correct way now is to let go of the gen and look at them shamefully which is pretty much the same
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Good question for the next Reddit AMA tbh.
devs have stated grades are now primarily meant to be playtime/end of month reward
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@Sonzaishinai said:
PoP hasen't been meta since it's nerf
They are doing what they said they would do. Continue to monitor their changes and make adjustments along the way.
They are doing what they said they would do. Continue to monitor their changes and make adjustments along the way
How dare they??
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@Smoe said:
Pretty sure it's related to Project S, which they announced back last year during the Behaviour Beyond 2022 livestream alongside Meet Your Maker, Project W and Flippin' Misfits.
Ah yes that fits. Kinda forgot about that one completely.
Well, hey, something gets revealed about that I guess! Am definitely more interested in this than the other two games though also kinda saturated in Open World with Zelda..
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I agree Sadakos should be one of them! It’s really cool looking and doesn’t seem to stick out compared to other core cosmetics unlike many other Netease outfits!
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There is also the frosty eyes 🥶
also, sadly, Hillbilly had an ugly sweater concept but it was matched against Snowy Dredge and destined to lose solely because of that 🫠
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@TheRealConsent said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3450038#Comment_3450038
Either way, there are a dozen realms. Also, Coldwind is currently not boosted either.
I also mentioned that I didn't count games with any map offerings.
Update: As of now, it's 6 out of 9 games in Coldwind.
- I will only count the games where there are offerings (Any map, including Coldwind)
I mean… i guessed so but you said otherwise and actually I mentioned out of your Samplesize of 10, 2 actually had map offerings.
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Coldwind is a realm consisting of 5 different maps, the mechanic only prevents you from being send to the same map in two consecutive matches. Map offerings disable this completely. Also the mechanic is disabled when new maps or reworks come out and may be disabled during events where specific maps have a higher chance
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Wouldn’t Gabriel’s default be some a buzz cut?
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@MB666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449652#Comment_3449652
nurse with extra FOV isnt "fine" am telling you.
blight with busted addons + shadowborn basekit isnt either.
thats what am afraid off...
Nurse and Blight with specific addons isn’t fine right now. That should not be used as argument against accessibility
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Because the devs decided against it.
i think this was asked in a Q&A stream once, the reasoning was that typing would take so long anyways that nobody would still be in the lobby?
(also M&K support for consoles is something they decided against because „it’s harder to implement than expected“)
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@AssortedSorting said:
Cool ideas
Piece of Chalk - Loop Manipulation.
Not sure how balanced the free-form use of it is. Too slow to place the doorway, and it's best use is to get out of a corner when the Killer is searching the area. Too fast, and it becomes a staple tool to let Survivors escape a loop with a lot of high-walls and mindgames, by adding another layer of mind-game "will they use the chalk". I'd suggest that if you want an Item to do loop manipulation, it'd have to be an item that utilizes dedicated areas (instead of just any wall) that instead change how a loop is approached,. (EG: Keys to open a Door).
Knife - Wiggle Interaction
Wiggle is an indirect mechanic to prevent permanent shoulder-carrying. I don't think it should have a dedicated Item for it. Perhaps an addon (EG: Firecrackers cause wiggle progress to advance, flashlights have an addon that speeds up wiggle progress when shown on the Killer).
Walkie Talkies - Linked Auras
probably would have the best use case when being chased by the Killer, to be used to pinpoint the chased Survivors location (chased Survivor pinging their location to the holders of other walkie talkies and also trying not to bring the Killer over). In that case I wouldn't make it a hold to show aura, but a press and it will show Aura for a duration. (Lower charges, but each use lasts for a duration). I also would not impose any range limitations. Addons could include revealing the Aura of the Killer during the duration, sharing the Aura reveal to nearby Survivors.
Lighter - Totem Interaction
The concept of an Item interacting with Totems is interesting. That hasn't been explored, and Dull Totems do always spawn as a map interactable. And I am a proponent of essentially taking Perks and making Item counter-parts.
Slingshot - Indirect Disinformation
Honestly not a fan of the Slingshot, given that if it does work to distract the Killer, the Survivor never had to be in the spot they made the notification. Which is the best-case time-efficiency wise.
Spray Paint Can - Team Objective Aura-read
seems like it could be integrated into the Map Item. Survivors standing within the light of the Glass Bead can perform an interaction to consume the Light, to see the Auras recorded by the Map for [x] seconds. Placing the Marker now costs Map charges (or has its own charge count). This interaction could even become a basekit feature of the Map item to give it more identity and team-play value.
Salt Pouch - Chase Hazard
Salt pouch - AoE Trigger: regarding something that the Killer walks over causing something to trigger, I don't think a hinder is the best call given DBD's balancing or thematics, especially salt. If sticking to salt, I'd suggest information? EG: it reveals the Killers Aura for a duration. Though overall not really enticed by this one.
Smoke Bomb - Temporary AoE information Suppression
Honestly I think that Firecrackers should at base throw scratch marks around an area, which effectively acts as a "smoke bomb" for the purposes of obscuring scratch marks.
Water Bottle - Debuff management & Creating a Problem, and an Item to fix it
There's something to be said about buff/debuff manipulation in an Item that hasn't been broached yet by Med-kits. Exhaustion detriments as its own concept is another discussion, but not for the basis of creating an item.
Voodoo Doll - Killer Interaction gains Charges
The concept of an item charging by seeing the Killer is interesting, (Though I'd suggest just making it charge while in Chase with the Killer to simplify it). Killer proximity to charge an item could frankly be utilized with any concept, however the Stun effect given to the Doll is frankly OP.
Smudge Sticks - Debuff management
Overall an item centered around interacting with status debuffs hasn't been touched on (clearing mangled/hemorrhage/broken/blindness) . If Exhaustion is to be included (instead of being on a water-bottle), a single-use item could certainly be a contender (even if the item becomes single-use as a result of an Addon that enables clearing exhaustion)
Thanks for the constructive feedback 💙
just a few notes on my ideas - though generally I agree there is always a small grate between useless/boring and OP
Piece of Chalk
i think I mentioned use on only breakable walls instead of any wall - also maybe have a distinct noise notification nearby for the killer to know that the item was used (there would still be the mind game if the survivor actually went through or not etc). I feel like this has much potential and would definitely need more brainstorming and obviously playtesting in different directions!
Walkie Talkie
toggle instead of hold definitely sounds logical
Water Bottle
i don’t really remember if I thought about the Exhaustion effects first and then the item or the other way around. It was at a time were DH was much stronger and IW got just nerfed I think and I wanted to have Exhaustion to have some additional negative effects
Voodoo Doll
Still love the item concept generally. A direct stun would be OP (I think I proposed a light stun, where killer wouldn’t lose a carried survivor), another effect would be cool too though.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449777#Comment_3449777
I don't think it would work with just any celebrity. It needs to be someone who is generally universally liked, has a good sense of humour, either self-deprecating or ironic-egotism, and has some kind of link to horror in some way. Nick Cage fits that perfectly, and already has the "Nick Cage as Nick Cage" thing going.
Other's that I think could potentially work are:
Jeff Goldblum - similar sense of humour, horror ties with the Fly and I guess you could say Jurassic Park is a loose horror, and has the gravitas to pull off a "Jeff Goldblum as Jeff Goldblum" deal.
Danny De Vito - light on the horror ties but great on the fan appeal and self-deprecating humour.
Kevin Bacon - has the same sort of celebrity for the sake of being a celebrity presence as Cage and Goldblum.
Sigourney Weaver - in the absence of any Alien chapter, it would be great to have her as a standalone survivor, obviously second choice to Ellen Ripley though.
Terry Crews - definitely has the "Terry Crews as Terry Crews" vibe, fan of horror and in the Walking Dead universe.
Uma Thurman - little harder to rationalise I admit, but I get the same vibes as Sigourney from her.
Trixie/Katya - ok, maybe a little more contentious given Trixie is already a prominent DBDer and I understand not everyone's cup of tea, but I can see it working, and is technically a character anyway. With Katya as a killer... it would be perfect.
Not saying I'd want ALL of these in the game, that would be overkill, but any of them might work. Maybe it's because I've seen them all appear as cameos in some form or another!
Other actors that might fit primarily because of their prominence in horror genre while the direct licensed might be problematic
Neve Campbell - We very likely won’t get a direct Scream license
Sarah Michelle Gellar - I would love her character from I know what you did last summer, Buffy is unlikely as a survivor because her whole deal is being supernaturally strong and killing/fighting the monster directly
Jamie-Lee Curtis - Didn’t get Laurie Strode in her likeness, but she is iconic in other horror media
Tony Todd - if we don’t get Candyman, maybe it could work this way
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449771#Comment_3449771
I mean they are paying to Nicolas Cage to bring him to DbD, i doubt it will be free/only shards content. But i would expect tome for him.
They are paying him?
i mean, sure, it’s very likely that they are. But do we know it certainly? Will he get paid once or will he get -like other licenses besides L4D- get a part of every single purchase of his character/DLC/cosmetic. In the latter case, anything will be real money/auric cell only but if they have some other agreement, it might be different. It seems like he wanted to get into the game after all and not the other way around.
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Wait..
do we have confirmation if this ‚chapter‘ will be available as a standalone DLC for money or could it be similar to L4D/original content and be available free/only shards? It’s not tied to any company owning any rights but only Nicolas Cage himself so I guess it depends entirely on him, right?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449754#Comment_3449754
smoke bomb? Flashlight already blinds you. The idea of obstructing the killers vision is already an item in the game. Of course the blind is limited time for balance reasons. I highly doubt the killer wants to get blinded for 10 seconds straight. Flashlight bind are specific to animation locks. We don't want to see Instant-blind flashlights. Those were very scary, especially for Mathew Cotes Hag.
You haven’t read my concept at all and just judge it by your assumption of it…?
i am talking more about smoke like Clowns power, something to help the survivor evade the chase but not make it as OP as a teleport (which you suggested) would be
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I don’t care too much and if they don’t add any I am fine with it.
though if they decide to add any I hope they will stay neutral and simple like the two we already have, and no dances or silly stuff please
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@Devil_hit11 said:
I would like to see an item that teleport's the survivor out of danger. If developer have watch any Texas Massacre gameplay. In that game, there are Fountain Wells that survivor can drop to evade the killer.
What if there was an item that allowed you to teleport to somewhere such as locker further away then 40 meters. Perhaps item could only be used if the killer has no line of sight, allowing you to lose the killer.
While not teleporting, my ideas for a Smoke Bomb or the Piece of chalk might be something in that direction 😉
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@EternalRique said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3448163#Comment_3448163
Why in the world would music be used as a balancing measure? If that's true.
is that a genuine question?
the tracking in this game is heavily focused on audio cues (footsteps including environmental sounds like grass rustling, breathing, injured noises, action noises during vaults etc). Of course the in-game music plays some kind of part in balancing here…
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Very likely not a bug.
try to combo Flipflop with Unbreakable, tenacity, boil over. It won’t work every game of course but it shouldn’t be too hard.
would obviously help if friends/teammates help to distract the killer after you get downed. Maybe they could even bring Breakout and/or Saboteur/sabo toolbox
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Pretty sure there is a difference between wiggling free and getting freed by stun (eg Power Struggle/DS/flashlight safe or normal pallet safe) so I would assume you need to actually wiggle free.
haven’t done it myself yet. Though maybe try a combination with Boil Over. Tenacity and Unbreakable can help to get more value out of Flipflop.
if you are playing with friend(s), they could help with Breakout and Saboteur.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449469#Comment_3449469
Pretty sure they said "no real people" when referring to killers. It would be an insult to the actual victims of that person being glorified.
Yes they have specified that. Though I do remember one instance were a dev also stated it towards adding a person as survivor. Can’t find it anymore though since the forum rework kinda made it hard to search for older threads.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449482#Comment_3449482
You said you hated it and that he’s privileged for being able to get in the game. You may not have tried to come off like it but your wording makes it seem like your hating pretty hard for something that’s a big win for the game.
I specifically put ‚privileged‘ in quotation marks (is that what you call these for this occasion?)
I also said I understand it completely from a business point of view and I do see that people want it.
i just… think that we put actors (and other famous people) way too high in general and Cage does not have any actual business in DbD imo. Hate is definitely too strong of a word.
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@ohheyitsbobcat said:
I like running Distortion, spawning alone and the killer still comes to me first. It's only happened a small handful of times but it's still chuckle worthy.
I love it when the killer has BBQ, crosses the whole map towards my gen after a hook even though i see with Kindred that the other 2 without Distortion were also in BBQ aura range 🫠
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@humanbeing1704 said:
As tradition with every 1 survivor chapter added I hope he has a super overpowered teachable
Ya know.. in that short trailer, it seemed like he dodged the trappers attack easily…
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449469#Comment_3449469
I'm not gonna lie this is such a weird stance and hill to die on. This is by far the coolest thing DbD has done for a hot minute and it's cool as hell that Nic Cage said he wanted to be in the game because his son is a fan. DbD needs more cool stuff like this, not less. Calling him privileged for being a world famous actor and being able to use his likeness is weird behavior.
its not a hill I am dying on at all.
just my personal opinion. I do not care for the actual person behind their art, be it musicians/actors/whatever. I am not hating on them either. Just not my cup of tea. Weird of you for calling it out like this
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There is a known bug with cross platform friends, I think you can’t do anything right now against it and have to wait for BHVR to fix it.,
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Still hate the fact that a famous actor has this ‚privilege‘ to just go ‚someone important in my family likes it so I get to be in it‘ (even though it was stated no real people as characters in-game). But well, from a business point of view, it’s understandable I guess. Brings in a crowd and money or course.
i would have loved him just as a character from an actual horror movie.
might be the first content I do not purchase and end my 100% achievement hunt finally
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@BarnesFlam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449282#Comment_3449282
"Never say never" is nothing new. You did answer that when we asked for a map based on the All-Kill chapter a long time ago. Yet, still nothing. And that's one example. So do not blame the community if answering "perhaps" is translated into "nope, never" in our ears.
maybe people shouldn’t expect an ‚absolutely yes‘ out of a ‚never say never‘?
like.. you bring one example and a ‚yet, still nothing‘ is completely in the scope of ‚never say never‘
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@BarnesFlam said:
Depressing that a lot of stuff the community asked is simply put in the "backlog". Now knowing that killers take a full year to be created from scratch, the current routine of new content being released every three months is jarring. Now more than ever, it is time to break that continuity and reserve a massive update towards all those little things and clear that "low priority" list once and for all. And no, I'm not talking about what those mid-chapters currently do. Time to bring back the HEALTHCARE CHAPTER DISCOURSE, baby!
This Q&A is proof that it is very needed and you brought this upon yourself all alone.
Now knowing that killers take a full year to be created from scratch
this has been known for a long time now as it’s been asked in previous Q&As..
also.. one single health chapter will do nothing. More focus on game health in general is what we need. And if you pay attention, they clearly have way more focus on it than before.
i agree new content should come at a slower rate… but as it is right now, these new contents do bring hype and as soon as an update focuses more on game healt and less on new content you notice that exactly those that ask for Health chapter are crying out that there is not enough content..
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@Crowman said:
Distortion also blocks scratch marks for 10 seconds. If you see it go off and you've spawn next to teammates, you can just run away.
I… what? How am I running this perk and completely forgot this was a thing 🫠
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@Spare_Them_Mori_Me said:
/s does wonders for textual tension.
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449159#Comment_3449159
I got the sarcasm at the end, and I meant it in the general sense, sorry if it came across like a personal dig.
Yes
Am sorry
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449125#Comment_3449125
Big ol' Tree will be back whooh!
(which would make it the only realm with 3 maps?)
It would. If they don’t decide to also bring the Swamp Village as another map
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449147#Comment_3449147
Nothing because I'm on console. Turn chat off. It's not like the other survivors aren't doing exactly the same thing.
It was mostly meant as a joke.
because… people are blaming survivors that are hiding or just running Distortion.
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@Seraphor said:
If you saw the Distortion icon light up and lose a stack immediately, why didnt you hide and let the killer find the other survivor instead?
do you not know what happens to you as a survivor player in end-game-chat if you even think about hiding in this horror game with very obvious hide-and-seek elements?
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since I have it copied right now and someone else might be interested:
regarding this q/a
Question #41: Any changes planned for the Swamp realm? Will you bring back the cut 'Bloodwillow' Tree?:
A: "The tree will eventually return.
However, at the moment, we're focusing our efforts on bringing visual & gameplay updates to existing maps. In The Swamp realm specifically, we're going to remove the generators in the corners of tiles, as well as some elevations that don't have a significant value add gameplay-wise." - Andre
https://youtu.be/Di4h_mjQ-lc -
https://youtu.be/Di4h_mjQ-lc
found the video by the one that also asked the question I guess!
now that I have seen it I remember I knew about it already though I forgot about the Bloodwillow tree and only remembered the village, bait shop and pipe for Swamp.
it would be great to see the village and bloodwillow maps be introduced with the swamp graphical rework - would also explain why swamp took so long compared to the others.
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I get that.
though I do expect it as well and am okay with it. At least I know the killer is (probably) coming and would have gotten someone anyway. I mainly run Distortion for the info
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There should be a feature active which would prevent the same map one match after another for you (if no one uses map offerings)
though I guess there is also currently an event going on with the chances for Shattered Square, Garden of Joy and RPD being boosted so maybe that’s in conflict with the repeat prevention feature.
You can use map offerings yourself though!
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I wouldn’t say it’s Freddy level as that was pretty much a deletion and completely new implemented. I don’t think we will see that kind of rework again. But yeah, it’s definitely more substantial than just number tweaks or minor adjustments a la Legion downing on fifth hit.
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The timeframe doesn’t really give you any idea how much resources are actually spent on balance or eve play/game design.
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@k3ijus said:
really nice ideas,walkie talkies could be key for communication in dbd.
Well, my concept isn’t about voice communication but it would reveal eachothers auras
(though if they ever decide to implement survivor voice comms it would be cool as an ‚extra‘ item which you can activate/deactivate)

